Experience the horrors of a haunting that's never the same twice. Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clarke, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.
Évaluations des utilisateurs :
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plutôt positives (404 évaluation(s)) - 71% des 404 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 19 oct 2012

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Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

“Paranormal is an Early Access game. This means that you can buy and play it right now, but it is still in alpha and constantly being worked on. This also means that the game could be glitchy, and you could encounter problems with it.

So why should you buy it? By buying Paranormal in its current state, it gives us funds to keep going and shape this game into what we have in mind. It's a very long and tedious process, and also expensive. You're basically helping us pay our voice actors, modelers, level designers, artists, and any license fees we may have.

Also, we are active on the Steam forums. So if you have any technical issues, or feedback and criticism, let us know! We'll get back to you ASAP.

Thanks,
-Matt Cohen”
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Mises à jour récentes Tout voir (10)

19 juin

Patch Notes for Paranormal Patch #10 (UE4 ALPHA V004)

Patch #10 - 6/19/2016

Sorry about the wait. Been working hard on Paranormal. Big things are coming. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience. This patch has been focused on stabilizing the game on lower-end machines, as well as fixing glitches and adding scares (and other content).
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
The previous build SHOULD work with both 32-bit and 64-bit versions of Windows. Today's build is 64-bit only at the moment. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
(If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.)
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
--------------------
Improved overall performance
Fixed several physics-related issues
Improved randomization of items and scares
Improved pacing in general (still more work to be done here)
Added several scares (more to come in future updates)
Optimized the lighting (still more work to be done here)
Tons of various other improvements
Improved sound design (volume, reverb, quality, etc.)
Optimized house layout models (still more to be done)
Stabilized framerate on most machines
Added a way for the player to talk to the presence with your mic
Improved physics sounds
Improved footstep system
Added fully functional motion-sensing nightlights
Improved foliage animations based on wind intensity
Added footsteps for climbing the ladder to the attic
Improved accuracy of certain interaction triggers
Added wind chimes
Added an automatic white-balance system to improve camcorder feel
Fixed that bed-time crash again
Optimized decals and stains
Added a friend in the woods
Optimized most of the 3D models
Improved LOD system
Refused to exorcise ghost chair
Added/Modified some night cam scares
Added like 10,000 fireflies
Added washing-machine
Added rain effect on glass doors
Fixed audio settings issue
Fixed TV remote not working
Added squeaky floorboard
Added several night-cam scares
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has no plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror movie Willow Creek. Watch it.
--------------------
Stay spooky.
-Matt

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2 février

Patch Notes for Paranormal Patch #9 (UE4 ALPHA V003)

Patch #9 - 2/2/2016

Happy New Year! Sorry I'm late. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience. This patch has been focused on stabilizing the game, as well as fixing glitches and adding scares (and other content).
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
This build SHOULD now work with both 32-bit and 64-bit versions of Windows. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
(If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.)
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
--------------------
Improved overall performance
Improved gamepad support
Added basic Steam Controller support
Fixed audio cutting out in the intro scene
Fixed several physics-related issues
Improved randomization of items and scares
Improved pacing in general (still more work to be done here)
Added several scares (more to come in future updates)
Redid the flashlight/camera light system, now casts shadows
Thunder and lightning will now occur without having to go outside first
Improved lightning flash shadows
Optimized the lighting (still more work to be done here)
Tons of various other improvements
Improved sound design (volume, reverb, quality, etc.)
Fixed on-screen effects
Improved foliage shading
Added a light to the inside of the refrigerator
Optimized house layout models (still more to be done)
Fixed cell phone ringing during calls
Haunted chair remains haunted.
Added a call end tone when phone calls end
Stabilized framerate on most machines
Fixed issue where rain followed the player around indoors
Fixed freeze/crash on security camera view
Added 32-bit Windows support (unless it doesn't work. Let me know.)
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has no plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror movie Ghostwatch. Watch it.
--------------------
Stay spooky.
-Matt

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Articles

“If you can endure a half hour’s worth of me screaming and squealing — possibly more of the latter — as horrible and traumatizing things happen to me in what’s easily the scariest indie horror game I’ve played this year (and I’ve played a lot) then you’re going to love this.”
Bloody Disgusting

“Some horror fans may want to wait for Paranormal to become a more polished experience, but even unfinished it's packed with frightful and inventive ideas.”
Joystiq

Steam Greenlight

À propos de ce jeu

Experience the horrors of a haunting that's never the same twice.

Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clarke, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.The player controls the camera as the hauntings slowly but surely escalate into something far worse and more horrific.

With multiple endings, a different experience every time, top-notch graphics and sound, Paranormal is a constantly evolving indie horror game.

Features

  • Dynamic Haunting: I've designed the dynamic haunting system that will allow a randomized experience, adding multiple outcomes, dynamic triggers, countless variables, and an action-reaction system. This will make your experience with the game much more unique and memorable, without missing out on anything important.
  • Free Content Updates: Paranormal will receive free content updates that add new locations, stories, scenarios, scares, gameplay mechanics, and more! You will NEVER have to pay for DLC in Paranormal. The game's content is planned to double or even triple with each major content update.
  • Sleep System: Sleeping in your bed recharges your camera's batteries and also has a chance of triggering other events.
  • Flashlight (camera light): Creates a bright, short ranged light that casts dynamic shadows.
  • Insane Sound Design: Paranormal was designed for surround sound and headphones to create the ultimate audio horror experience.
  • First-Person Camera (Found-footage style): Much like in the movies 'Paranormal Activity' or 'The Blair Witch Project' (Not associated with those films, just inspired by them), the viewpoint will be that of a camera being held by a person (the player). Effects like camera shake, pixelation, video distortion, audio distortion, and motion blur will all be present thanks to the camera screen-space shader I built for everything.
  • Horrific Story: Uncover the house's troubled and gruesome past through hauntings, journal entries from the previous owner, and more.
  • Steam Trading Cards: Because one can never have enough of those things!
  • Mac Version: A Mac version is available and will receive updates alongside the PC version.

Planned Future Features

  • Achievements: Steam Achievements are planned for the game and there will be plenty to chase after!
  • Full Controller Support: Work has already started on making the game fully gamepad-compatible.
  • VR Support: Paranormal will receive Virtual Reality support, free to owners of the game.
  • Steam Cloud Saves: For those who hop between machines.
  • Translations: The game's text is planned to be translated into German, Swedish, and Spanish. If your language isn't on that list, please request it in the forums.
  • Persistence: Some sort of persistent scoring system is planned, adding more replay value.
  • Unreal Engine 4 Remake: The entire game is in the process of being remade using Unreal Engine 4. This remake will be available as a free update to owners of the game.

Posting Videos


All users have full permission to post videos of Paranormal to websites, monetize them, edit them, etc. In fact, I encourage this. The only thing I ask (but don't require) is that you send me a link so I can watch it and share it! A healthy game community encourages shared experiences. If your video gets flagged by YouTube for copyrighted content, Tweet me and I'll do everything in my power to help clear it up--even if I have to call YouTube.

Configuration requise

Windows
Mac OS X
    Minimum:
    • Système d'exploitation : XP, Vista, 7, 8, 10 (64-bit Recommended) (Unreal Engine 4 Requires 64-bit)
    • Processeur : 2.0 Ghz Dual-Core CPU
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : 512 MB Graphics Memory. Shader Model 3.
    • DirectX : Version 9.0c
    • Espace disque : 4 GB d'espace disque disponible
    • Notes supplémentaires : Integrated graphics chips are not officially supported yet. They may or may not work with the game. Parts of the game running on Unreal Engine 4 require DirectX 10 or above.
    Recommandée :
    • Système d'exploitation : 7, 8, 10 (64-bit Recommended) (Unreal Engine 4 Requires 64-bit)
    • Processeur : 2.8 Ghz Quad-Core CPU
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 1024 MB Graphics Memory. Shader Model 4.
    • DirectX : Version 11
    • Espace disque : 4 GB d'espace disque disponible
    • Notes supplémentaires : Integrated graphics chips are not officially supported yet. They may or may not work with the game. Parts of the game running on Unreal Engine 4 require DirectX 10 or above.
    Minimum:
    • Système d'exploitation : OSX 10.8
    • Processeur : 2.0 Ghz Dual-Core CPU
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : 512 MB Graphics Memory.
    • Espace disque : 4 GB d'espace disque disponible
    • Notes supplémentaires : This game was tested primarily on a late 2013 Macbook Pro. This is the only Mac TECHNICALLY supported, but older Macbooks are likely to work. If the game doesn't work with your device, please let me know in the forums and I'll fix it.
    Recommandée :
    • Système d'exploitation : OSX 10.9
    • Processeur : 2.8 Ghz Quad-Core CPU
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 1024 MB Graphics Memory
    • Espace disque : 4 GB d'espace disque disponible
    • Notes supplémentaires : This game was tested primarily on a late 2013 Macbook Pro. This is the only Mac TECHNICALLY supported, but older Macbooks are likely to work. If the game doesn't work with your device, please let me know in the forums and I'll fix it.
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
plutôt positives (404 évaluation(s))
Publiées récemment
Jerec
( 3.0 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 29 mai
don't buy this game, it's been on early acces for ages and it doesn't seem like it made any real progress at all since i played it the last time in 2013.

still the same ♥♥♥♥♥♥ graphics, soundeffects and pretty lame scares, with only a few new things added, like the cringeworthy voice acting on the radio in the garage.

not worth 10 bucks and absolutely not worth your time
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Brad_H
( 7.5 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 27 mai
There will be two reviews in one on this because of a previous version of the game and the Unreal remake of it.

The previous version is very promising in terms of what the unreal version will produce. Despite the graphics, getting stuck randomly and the look of items and rooms the game was enjoyable. The story was good but due to getting stuck and jumpscares not always appearing or something stopping them the game was harder to complete.

However, I have just completely playing the unreal version just now. Everything that gamers of the original game wanted is getting completely. Although updates are slower than other games, the updates are vast and add whole new details to the game. I appreciate that it now takes a little longer for the scares to start happening which I found enjoyable and likeable, to establish the setting and tension. Even with more scares, the game is really good.
Things to work on are
- The game rapidly drops in frame rate to 60fps down to 12 fps when I go near the fire or there is a lot of light even with light settings turned down
- More scares (that’s coming)
- When answering the phone, the camera battery would often die down very quickly meaning I would have to go to bed. The issue with this is that the audio continues playing and the protagonist continues talking in his sleep
- The SD card capacity reaches full amount and then I don't know what to do with it
- The subtitles at the introduction of the games start were too small and didn't notice them until mid-way through the whole speech.

EDIT: The game now works with your microphone. You can speak to the demon terrorising you!!!!

Other than that would 100% recommend while the game is cheaper and it is good to have an audience voice with a dev that cares.
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Viperino
( 3.7 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 18 mai
Too Spooky 5me m69



9/11 Spooked Levels
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ScottyNOW
( 10.6 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 16 mai
As of writing, the Unreal Engine 3 version of the game remains unfinished but work is still being done on it's Unreal Engine 4 version, sticking to the same jumpscare-horror. Both versions remain unfinished.

What is Paranormal?

Genre: Indie, Horror, Early Access
Developer: Matt C. Cohen (single entity)
Producer: Matt C. Cohen (single entity)
Release Date: 19 Oct, 2012

Review Author: ScottyNOW

'Paranormal', not to be confused with the 'Paranormal Activity' movie series. Paranormal, the video game, implements the same concept of poltergeists that cause havoc across houses, a nightmare for 'nannies' and cleaners alike. The story revolves around an artist (protagonist) in his place of residence, he is determined to understand what is going on around him as things seem to go 'bump' in the night; attempting to gain closure and regain his sanity from the footage gathered.

Audience and Verdict


I believe youtubers and horror fanatics (i.e me and you) will receive the most enjoyability out of this, I also recommend for the best consumer experience is to switch off any external lights and use with headphones. The experience wasn't revolutionary and other games seem to do the same thing better, regardless of this, the game itself is a work-in-progress, and as such, a pricetag of $5/£3.47/€4.41 is comendable at best. I honestly don't believe in the 3+ years of development that any groundbreaking progress has happened and this game is more of a hobby that the game developer tinkers with in his spare time than an actual game that will gain constant updates and with that in mind, I do NOT recommend it.

CATEGORY
SCORE/10
COMMENTS
Gameplay 6 Find scares, rinse and repeat.
Social 8 YouTubers and social people rejoice!
Narrative 6 The protagonist talks, primarily talks through reading notes.
Graphics 5 Unreal Engine 3 but Unreal Engine 4 will likely have better graphics once released.
Technical 5 Game feels buggy and regularly drops frames for no apparent reason.
Value 6 Could (and should) be cheaper. RRP: >£5.
Audio 7 Bangs, knocks and audiovisual atmosphere on point.
Gamescore 6.4 "Done before, and better."

Social Links

- Steam Profile
- Steam Group
- Twitter Feed
- Youtube Channel
Raw, unedited, virus-free links!

This quick review has been brought to you by ScottyNOW, I would be eternally appreciative if you could check out my social links for more reviews and other content. Positive criticism and feedback is always welcome.

DISCLAIMER: As the author of this review, and supporter of the concept 'freedom of speech', I reserve full rights to change my opinion in this review without discretion and/or harrassment from any individual, organization or entity surrounding the review or video game in question.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
kentendo
( 4.2 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 4 mai
8/10 good game, i can see the game going places, places like oculus rift, imagine hearing a box move and turning your head and seeing a box stop moving in vr, and seeing all the jumpscares in 3d. i feel that the jumpscares happen all too fast and should have a very slow build up over time, for example, have either nothing or verry little happen for the first few days and then build up to 1 or 2 jumpscares a day that way people dont get used to expecting jumpscares. mabe u could sleep and wake up to find the ouiji board on the floor or in strange places and then decide to interact with it and slowly go from there. when it gets to the pre-climax mabe one of the wooden dolls could chase you, they seem to be a big fear! thats all i can think of as of now, but all in all a great game with a hopefull future.
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MAX Critical
( 2.8 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 29 avril
Don`t buy this game!!! Even if it`s free! The so called "developer" spends his time on playing 90+ h. a week playing games, bought with our money, instead of developing it and making excuses that new Unreal 4 engine is up. It has been a lot of years and we keep hearing promises and ♥♥♥♥! It one of these scams "Early Access" for ever games...
Tell yourself would you pay 10 Euro / 10 $ for few jump scares and so to say "tech demo" (Youtube has a lot of them and for free)!!!
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Baron
( 22.8 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 31 mars
Paranormal is an early access game with a ton of potential. Basically a haunted house simulator, you get two versions of the game: 1 that's a short stand alone game 2 the bigger game still being worked on. Both have a fair amount of scares and enough storyline to keep an EA game interesting.

Also the developer has been incredibly open to feedback and responsive to discussion posts. It's worth the purchase, but bare in mind it's a one man developing team and there are long periods of time between updates.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
PVT SHAKESPEARE
( 5.2 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 28 mars
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
ᗪOᑎᑌT
( 19.1 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 24 mars
Very good! I played this when it was fairly new about 3 years ago and the progress that has been made is incredible! The scares are really good and you just never really know what's gonna happen each day. I would give 9/10!
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Belphegore
( 1.6 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 20 mars
Paranormal is a first person, "found footage" style game where you play as artist Mattel Clarke. Mattel has been witnessing strange events in his house, and has come to believe it is haunted. In an attempt to capture his findings, he sets up video cameras all around his house and utilizes a handheld camera for capturing POV shots.

Now, Paranormal was one of the first games that I ever bought on Steam. Back in 2012, the game looked promising and interesting, and I also had no concept of "Early Access" since I was new to PC gaming. Back then, the game had significantly less content than it does now... however, it has also been in Early Access for almost four years. There is only one guy working on the game, which is why the development process is taking an excruciatingly long time. On the flip side, after almost four years, you would expect a game of this caliber to be nearing completion; on the contrary, Paranormal is far from it.

The base chunk of Paranormal is still in its primitive, and rather ugly in comparison to the Unreal 4 additions, stage, and it's unclear whether or not this main content will be upgraded to Unreal 4. In the base game, you walk around and try to trigger paranormal events. Once your camera battery is nearly drained, you head back to bed and see the cameras set up around the house; you're able to flick through them in an attempt to catch more spooky activity. Once you wake again, usually something, or rather multiple things, in the house has changed. You rinse and repeat the process until you come to an ending. It took a solid year for anything more than one or two endings to be added, and initially Paranormal was only about 10-20 minutes long, per playthrough.

Now, the newly added portion of the game is all done in Unreal 4. It has awesome visuals, great voice-overs, it's set prior to the events in the base game, and it supposedly some pretty cool paranormal events. Unfortunately, I couldn't get that far in my play of the new content for one reason; the head bobbing is so atrocious that I seriously felt like I was going to be ill. I'm not a person who gets motion sickness at all, but I seriously had to stop playing after about 10 minutes. If this is taken out, or at least made an optional feature, I feel that the experience for some people would be a lot better. Likewise, there is still some optimization that needs to be looked at, as I did find my framerate fluctuating between 40-60 quite consistently.

The reason that I cannot recommend Paranormal at this time is, to be quite honest, I personally feel like we will never see the finished product. The developer has a lot of work to do by himself, and he has a busy life that draws him away from working on the game quite often. There's great potential to be had here, and I'm extremely hopeful that one day there will be a finished product. Until I see this game nearing release, with more of the content tied together, I can't give this one a thumbs up. If you don't mind investing in Early Access titles that are going to take a long, long time to come to fruition, go ahead and pick it up. Otherwise, just hold off for a while. I'll be updating this review at various intervals of the games lifespan.

Rating: 3.0/5.0 - Average, can take it or leave it.
Belphegore's Hell House Reviews (Group)
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Évaluations les plus pertinentes  Globales
11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
Recommandé
3.8 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 23 mars 2014
Paranormal est un pur jeu d'ambiance, à essayer d'urgence pour ceux qui aiment se faire peur, largement à la hauteur d'un Amnesia pour le frisson ressenti ou les coups de stress, surtout lorsque vous y jouez la nuit, un casque sur les oreilles.

Le but du jeu : aucun monstre à tuer, ce n'est pas un FPS, ni un survival/action au sens d'Outlast. Vous devez filmer les évènements surnaturels qui se déroulent dans la maison hantée que vous habitez. Attention toutefois, un trop plein de curiosité, une mauvaise gestion de la batterie de votre caméra et c'est le game over.

Lorsque vous allez vous coucher pour recharger votre caméra, vous verrez ce qui se passe ailleurs dans la maison grâce à des caméras fixes installées dans les autres pièces, un peu comme dans les films Paranormal Activity.

Gros avantage pour la durée de vie du jeu : aucune partie n'est la même, les évènements surnaturels se déclenchent de façon aléatoire et le tout va crescendo.

Les graphismes sont tout à fait corrects (UnrealEngine3) et les sons flippants à souhait. Toutefois, la maniabilité est parfois un peu poussive, les touches non paramétrables (en tout cas je n'ai pas trouvé) vous forcent à utiliser un raccourci pour basculer en mode QWERTY. Le jeu est finalement plus simple à jouer à la manette. Pour un jeu encore en développement et pour son prix, le tout reste néanmoins très honorable. Tous les futurs DLC seront gratuits pour ceux qui possèdent déjà le jeu.

Donc si vous aimez sursauter et si vous aimez les films de maison hantée, n'hésitez pas.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Recommandé
2.0 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 30 octobre 2014
Vous adorez les films d'horreur comme Paranormal Activity, REC, The Grudge ou encore l'exorciste ? Alors vous allez adorer ce jeux.

Une ambiance oppressante, des évenements flippants et particulièrement bien pensés ainsi que plein de petits détails dans l'environnement qui peuvent passer inaperçu mais qui pourtant valent vraiment le coup d'être remarqué. Ajouter à cela le fait qu'aucune partie ne se ressemble grâce à des journées généré aléatoirement par vos actions de la veille et vous obtenez un jeux d'horreur absolument dantesque alors que toujours en Early Access !

Bref un excellent jeux et une très bonne expérience bien au dessus de tout les jeux d'horreur sortie aujourd'hui. Si vous avez eu peur en jouant à Slender alors accrochez vous parce que ici on est à un tout autre niveau d'angoisse et de peur.
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
Non recommandé
3.1 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 30 juin 2014
Je suis un grand fan de jeu Survival / Horror / Scary , mais ce jeu m'a déçu. Je m'attendais à quelque chose de mieux en voyant la page du store, et son prix à de quoi faire fuire ( il ne vaut pas 10€ ).

Quand je lis des commentaires disant que ce jeu fait plus peur que Outlast, je rigole.

Sincèrement, je ne sais pas si j'ai mal interprété le jeu, mais en tout cas aussitôt installé, aussitôt désinstallé.

4.5/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 11 (45%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
4.8 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 27 octobre 2014
FR
Impressions :
v. 2
Repéré sur Desura, je m'étais rué dessus pour son petit prix. J'y ai rejoué une fois ma clé Steam reçue et sincèrement c'était toujours aussi bon.

Paranormal est un jeu d'horreur (sans survival) expérimental. Vous êtes dans une maison et des éléments aléatoires surviennent (selon les actions que vous avez faites la veille, etc.). C'est cet aléatoire justement qui est fantastique, de parties en parties on peut voir des actions différentes se réaliser. Personnellement, j'estime que c'est infinienment plus payant que de simple niveaux procédural.
Par ailleurs les peurs abordées par Paranormal changent de l'ordinaire, un objet qui n'est plus à sa place, un tableau retourné, des bruits, des effigies qui semblent vous parler, de rapides visions... j'adore !
Paranormal est sans conteste à la 3e place de mes jeux d'horreurs favoris (Amnesia et Outlast étant exécaux à la 2e place :), et Silent Hill 2 sur la 1ere.

Mais ne vous y trompez pas, comme je le disais, c'est expérimental, les interactions ne sont pas clair, aborder le jeu est plutôt lourd car il est difficile de voir rapidement les conséquences d'une action ou de voir si l'actions à bien été prise en compte. Par ailleurs difficile de dire si le jeu évoluera encore. Son développeur voulait le faire passer en UDK4 mais ... Bref
Je l'aime quand même, il m'a donné de meilleurs sensations que n'importe quel autre.
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5.9 heures en tout
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Posté le : 4 décembre 2013
Ce jeux est VRAIMENT très flipent , je vous le consaille si vous voler avoir des frisson
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1.1 heures en tout
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Posté le : 31 décembre 2013
?????? nimp
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Posté le : 20 décembre 2013
Playing Paranormal:

Okay... neat. That's kinda weird.

Oh, those little mannequins are all over the place.

I just heard a spooky noise. Battery is about to die.

Go to sleep.

Wake up.

Mannequins are trying to murder me in sleep.

Run into bathroom.

Blood everywhere.

Door slams shut.

Cry.
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Posté le : 26 décembre 2013
Okay ... Im a Survial Horror fan, consider myself fairly seasoned to be honest, Ive seen a trend of these POV games, i.e. Slender, Scratchs etc. So, I figured what the heck right? Give this one a go. I gotta tell ya, Its scarey. THIS GAME IS *&$#@^* SCAREY! I didnt think it would be, I mean, Im from the Resident Evil (Old School Res not the new stuff), Silent Hill and Doom generation. I get sleepy durring the Exorcist, I love Horror, but its been dry for several years now. This game, is Epic, from a horror point of view. If you kill the lights, toss in some earbuds and put yourself into this game You .. Will .. get freaked out at least some what. I found a few parts that I was thining "Okay, just ignore it, and move on" ... then something ELSE would kick off. Its not all in your face either, some of it is subtly, some of it is straight sick, and the rest is just very, very well done. My hats off to this game and its devs, I think a lot of AAA developers out there need to take a look and pay attention to the details of a TRUE Haunting experience. If your like me and are a fan of Horror (not guts and slashers for eye candy sake), true Horror, and if you have a little back knowledge i.e. Demonology, Paranormal Investigation, seen The Exorcist or the Conjuring, then you will LOVE this game.

This is also the first review I have ever felt compelled to write on Steam, and I have been a member for years! Im sure its just one huge run on sentence, and my spelling sucks ... trust me I know, but the point remains the same, your reading this because you are interested in this game, and if you are interested, then stop waisting time and BUY it! You will not regret it and you wont be able to stop playing it .. except maybe to turn the lights back on if your that type of person ;P
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Posté le : 9 décembre 2013
Paranormal is a great early access horror game. The only truely cliched part of the game is the story behind the haunting, but the majority of the scares are quite interesting, in my experience. I don't know why, but the game has received quite a lot of hate on the internet; much of which is from people who don't realize that the game is an alpha or people who want to look tough as though they're not scared. The majority of the horror of this game is from the terror of not knowing what will happen next, and when something does happen, it's often not what one expects. It's this type of horror that made games like the first 3 Silent Hill games so great. I reccomend it to anyone who can stomache the pre-release jitters and is a fan of horror.
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Posté le : 27 octobre 2014
Ok, two playthroughs in (died both times). STUPID CREAPY GAME!!!

Forget the graphics, the atomosphere is where this game shines! It made me jump a couple times but not from something jumping out in my face, it was what I couldnt see that spooked me. The odd sounds, the items that moved on their own, doors closing behind you, you are in a haunted house and it feels like it. Very suspenseful but very short playthroughs.

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