Experience the horrors of a haunting that's never the same twice. Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clark, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.
Udgivelsesdato: 19. okt 2012
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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Hvad udviklerne har at sige:

“Paranormal is an Early Access game. This means that you can buy and play it right now, but it is still in alpha and constantly being worked on. This also means that the game could be glitchy, and you could encounter problems with it.

So why should you buy it? By buying Paranormal in its current state, it gives us funds to keep going and shape this game into what we have in mind. It's a very long and tedious process, and also expensive. You're basically helping us pay our voice actors, modelers, level designers, artists, and any license fees we may have.

Also, we are active on the Steam forums. So if you have any technical issues, or feedback and criticism, let us know! We'll get back to you ASAP.

Thanks,
-Matt Cohen”
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Anbefalet af kuratorer

"A thoroughly terrifying haunted house game with randomized haunts that make sure each playthrough is different from the last."

Seneste opdateringer Vis alle (6)

31. december 2014

Patch Notes for Paranormal Patch #6 (UE4 PT2)

Patch #6 - 12/31/14

This update leaves the base game unchanged, while including a new "playable teaser" for the upcoming free update that will be remaking the game using Unreal Engine 4. This playable teaser includes the previous one (the security camera view of a kitchen) as well as the house level from the upcoming UE4 update, just without scares. I repeat: THERE ARE NO SCARES IN THIS BUILD. This build is designed for you to determine how well the Unreal Engine 4 build of Paranormal may run on your PC, as well as give me feedback on level design. There is currently a delay on the Mac version of this Playable Teaser due to issues with the build of UE4 I'm on (I get constant crashes on my MacBook so I'm waiting for a fix in the next engine update). If you run into any issues, let me know in the Discussions.
This Playable Teaser does not represent the gameplay of Paranormal on Unreal Engine 4.
While there is no set release date for Paranormal's UE4 remake, I can announce that I'm at the point in development where I'm adding scares.
For more information on the upcoming Paranormal Unreal Engine 4 remake mega-update, check out my previous announcement or ask me on Twitter (@mattdementous) or on Paranormal's Steam forums.
Have a Happy New Year. Thank you so much for all the support and feedback. This is only a teaser of what is to come. I look forward to showing you all more soon. Stay spooky. -Matt Cohen
--------------------
This patch is dedicated to the horror movie The Borderlands. Watch it.
--------------------
Some video teasers for the upcoming Unreal Engine 4 remake mega-update for Paranormal can be found below:
(Note: The first video on the list has really crappy artificial camera sway thanks to my lackluster Sony Vegas skills.)
(Remember, the Unreal Engine 4 remake will not be sold separately. It will be a free update!)
http://youtu.be/F01SdJ6wd8Y
http://youtu.be/3phWtp_qtzk
http://youtu.be/G6I6wRXtEH8
http://youtu.be/9IGAbRfXa4Q
http://youtu.be/AEjKrDblwhY
http://youtu.be/Zv0_hsZ1ldI

9 kommentarer Læs mere

28. oktober 2014

Patch Notes for Paranormal Patch #5 (UE4 PT1)

Patch #5 - 10/25/14

This update leaves the base game unchanged, while including a "playable teaser" for the upcoming free update that will be remaking the game using Unreal Engine 4. This playable teaser is non-interactive--it's a security camera view of a kitchen where randomized hauntings occur. It also includes a menu with customizable graphics settings. This will allow you to determine how well the Unreal Engine 4 build of Paranormal may run on your PC or Mac. If you run into any issues, let me know in the Discussions.
This Playable Teaser does not represent the gameplay of Paranormal on Unreal Engine 4. It's merely an improved remake of Paranormal's original main menu scene.
While there is no set release date for Paranormal's UE4 remake, I can announce that I'm at the point in development where I'm adding scares. I hope to have something playable for all of you in the upcoming weeks or months.
For more information on the upcoming Paranormal Unreal Engine 4 remake mega-update, check out my previous announcement or ask me on Twitter (@mattdementous) or on Paranormal's Steam forums.
Have a safe and fun Halloween. Thank you so much for all the support and feedback. This is only a teaser of what is to come. I look forward to showing you all more soon. Stay spooky. -Matt Cohen
--------------------
This patch is dedicated to the horror movie The Poughkeepsie Tapes. Watch it.
--------------------
Some video teasers for the upcoming Unreal Engine 4 remake mega-update for Paranormal can be found below:
(Note: The first video on the list has really crappy artificial camera sway thanks to my lackluster Sony Vegas skills.)
(Remember, the Unreal Engine 4 remake will not be sold separately. It will be a free update!)
http://youtu.be/F01SdJ6wd8Y
http://youtu.be/3phWtp_qtzk
http://youtu.be/G6I6wRXtEH8
http://youtu.be/9IGAbRfXa4Q
http://youtu.be/AEjKrDblwhY
http://youtu.be/Zv0_hsZ1ldI

5 kommentarer Læs mere
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Anmeldelser

“If you can endure a half hour’s worth of me screaming and squealing — possibly more of the latter — as horrible and traumatizing things happen to me in what’s easily the scariest indie horror game I’ve played this year (and I’ve played a lot) then you’re going to love this.”
Bloody Disgusting

“Some horror fans may want to wait for Paranormal to become a more polished experience, but even unfinished it's packed with frightful and inventive ideas.”
Joystiq

Steam Greenlight

Om dette spil

Experience the horrors of a haunting that's never the same twice.

Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clark, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.The player controls the camera as the hauntings slowly but surely escalate into something far worse and more horrific.

With multiple endings, a different experience every time, top-notch graphics and sound, Paranormal is a constantly evolving indie horror game.

Features

  • Dynamic Haunting: I've designed the dynamic haunting system that will allow a randomized experience, adding multiple outcomes, dynamic triggers, countless variables, and an action-reaction system. This will make your experience with the game much more unique and memorable, without missing out on anything important.
  • Free Content Updates: Paranormal will receive free content updates that add new locations, stories, scenarios, scares, gameplay mechanics, and more! You will NEVER have to pay for DLC in Paranormal. The game's content is planned to double or even triple with each major content update.
  • Sleep System: Sleeping in your bed recharges your camera's batteries and also has a chance of triggering other events.
  • Flashlight (camera light): Creates a bright, short ranged light that casts dynamic shadows.
  • Insane Sound Design: Paranormal was designed for surround sound and headphones to create the ultimate audio horror experience.
  • First-Person Camera (Found-footage style): Much like in the movies 'Paranormal Activity' or 'The Blair Witch Project' (Not associated with those films, just inspired by them), the viewpoint will be that of a camera being held by a person (the player). Effects like camera shake, pixelation, video distortion, audio distortion, and motion blur will all be present thanks to the camera screen-space shader I built for everything.
  • Horrific Story: Uncover the house's troubled and gruesome past through hauntings, journal entries from the previous owner, and more.
  • Steam Trading Cards: Because one can never have enough of those things!
  • Mac Version: A Mac version is available and will receive updates alongside the PC version.

Planned Future Features

  • Achievements: Steam Achievements are planned for the game and there will be plenty to chase after!
  • Full Controller Support: Work has already started on making the game fully gamepad-compatible.
  • Oculus Rift Support: As promised as a Kickstarter stretch goal, Paranormal will receive an Oculus Rift version, free to owners of the game.
  • Steam Cloud Saves: For those who hop between machines.
  • Translations: The game's text is planned to be translated into German, Swedish, and Spanish. If your language isn't on that list, please request it in the forums.
  • DirectX 11: For those of you who have powerful computers, DirectX 11 support is planned for the future and will make the game look and run even better!
  • Persistence: Some sort of persistent scoring system is planned, adding more replay value.

Posting Videos


All users have full permission to post videos of Paranormal to websites, monetize them, edit them, etc. In fact, I encourage this. The only thing I ask (but don't require) is that you send me a link so I can watch it and share it! A healthy game community encourages shared experiences. If your video gets flagged by YouTube for copyrighted content, Tweet me and I'll do everything in my power to help clear it up--even if I have to call YouTube.

Systemkrav

Windows
Mac OS X
    Minimum:
    • OS: XP, Vista, 7, 8 (64-bit Recommended)
    • Processor: 2.0 Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB Graphics Memory. Shader Model 3.
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Integrated graphics chips are not officially supported yet. They may or may not work with the game. Parts of the game running on Unreal Engine 4 require DirectX 10 or above.
    Recommended:
    • OS: 7, 8 (64-bit Recommended)
    • Processor: 2.8 Ghz Quad-Core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB Graphics Memory. Shader Model 4.
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Additional Notes: Integrated graphics chips are not officially supported yet. They may or may not work with the game. Parts of the game running on Unreal Engine 4 require DirectX 10 or above.
    Minimum:
    • OS: OSX 10.8
    • Processor: 2.0 Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB Graphics Memory.
    • Hard Drive: 2 GB available space
    • Additional Notes: This game was tested primarily on a late 2013 Macbook Pro. This is the only Mac TECHNICALLY supported, but older Macbooks are likely to work. If the game doesn't work with your device, please let me know in the forums and I'll fix it.
    Recommended:
    • OS: OSX 10.9
    • Processor: 2.8 Ghz Quad-Core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB Graphics Memory
    • Hard Drive: 2 GB available space
    • Additional Notes: This game was tested primarily on a late 2013 Macbook Pro. This is the only Mac TECHNICALLY supported, but older Macbooks are likely to work. If the game doesn't work with your device, please let me know in the forums and I'll fix it.
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