Experience the horrors of a haunting that's never the same twice. Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clarke, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.
User reviews:
Overall:
Mostly Positive (395 reviews) - 71% of the 395 user reviews for this game are positive.
Release Date: Oct 19, 2012

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Paranormal is an Early Access game. This means that you can buy and play it right now, but it is still in alpha and constantly being worked on. This also means that the game could be glitchy, and you could encounter problems with it.

So why should you buy it? By buying Paranormal in its current state, it gives us funds to keep going and shape this game into what we have in mind. It's a very long and tedious process, and also expensive. You're basically helping us pay our voice actors, modelers, level designers, artists, and any license fees we may have.

Also, we are active on the Steam forums. So if you have any technical issues, or feedback and criticism, let us know! We'll get back to you ASAP.

Thanks,
-Matt Cohen”
Read more

Buy Paranormal

 

Recent updates View all (9)

February 2

Patch Notes for Paranormal Patch #9 (UE4 ALPHA V003)

Patch #9 - 2/2/2016

Happy New Year! Sorry I'm late. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience. This patch has been focused on stabilizing the game, as well as fixing glitches and adding scares (and other content).
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
This build SHOULD now work with both 32-bit and 64-bit versions of Windows. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
(If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.)
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
--------------------
Improved overall performance
Improved gamepad support
Added basic Steam Controller support
Fixed audio cutting out in the intro scene
Fixed several physics-related issues
Improved randomization of items and scares
Improved pacing in general (still more work to be done here)
Added several scares (more to come in future updates)
Redid the flashlight/camera light system, now casts shadows
Thunder and lightning will now occur without having to go outside first
Improved lightning flash shadows
Optimized the lighting (still more work to be done here)
Tons of various other improvements
Improved sound design (volume, reverb, quality, etc.)
Fixed on-screen effects
Improved foliage shading
Added a light to the inside of the refrigerator
Optimized house layout models (still more to be done)
Fixed cell phone ringing during calls
Haunted chair remains haunted.
Added a call end tone when phone calls end
Stabilized framerate on most machines
Fixed issue where rain followed the player around indoors
Fixed freeze/crash on security camera view
Added 32-bit Windows support (unless it doesn't work. Let me know.)
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has no plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror movie Ghostwatch. Watch it.
--------------------
Stay spooky.
-Matt

10 comments Read more

November 11, 2015

Patch Notes for Paranormal Patch #8 (UE4 ALPHA V002)

Patch #8 - 11/11/2015

It's taken longer than expected, but the next build of the Paranormal Unreal Engine 4 remake alpha is available. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience.
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
This build requires a 64-bit OS. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
--------------------
Added more scares (way more in the future).
Added dynamic shadows for the foliage, including the forest.
Added very basic Steam Controller support.
Added camera shake level controls in the settings menu.
Added camera effect level controls in the settings menu.
Added detailed audio volume controls in the settings menu.
Added FOV options in the settings menu.
Improved the menus overall.
Improved persistence of settings values.
Improved and reworked several scares.
Improved pacing.
Improved performance greatly (at least 25% increase on my PC).
Improved on existing content.
The haunted chair is still haunted.
Fixed collision for the trees, ensuring nobody gets stuck.
Fixed tons and tons of bugs.
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has no plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
Performance optimizations.
Improved controller support.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror movie The Descent. Watch it.
--------------------
I hope you had a frightening Halloween.
Stay spooky.
-Matt

14 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“If you can endure a half hour’s worth of me screaming and squealing — possibly more of the latter — as horrible and traumatizing things happen to me in what’s easily the scariest indie horror game I’ve played this year (and I’ve played a lot) then you’re going to love this.”
Bloody Disgusting

“Some horror fans may want to wait for Paranormal to become a more polished experience, but even unfinished it's packed with frightful and inventive ideas.”
Joystiq

Steam Greenlight

About This Game

Experience the horrors of a haunting that's never the same twice.

Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clarke, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.The player controls the camera as the hauntings slowly but surely escalate into something far worse and more horrific.

With multiple endings, a different experience every time, top-notch graphics and sound, Paranormal is a constantly evolving indie horror game.

Features

  • Dynamic Haunting: I've designed the dynamic haunting system that will allow a randomized experience, adding multiple outcomes, dynamic triggers, countless variables, and an action-reaction system. This will make your experience with the game much more unique and memorable, without missing out on anything important.
  • Free Content Updates: Paranormal will receive free content updates that add new locations, stories, scenarios, scares, gameplay mechanics, and more! You will NEVER have to pay for DLC in Paranormal. The game's content is planned to double or even triple with each major content update.
  • Sleep System: Sleeping in your bed recharges your camera's batteries and also has a chance of triggering other events.
  • Flashlight (camera light): Creates a bright, short ranged light that casts dynamic shadows.
  • Insane Sound Design: Paranormal was designed for surround sound and headphones to create the ultimate audio horror experience.
  • First-Person Camera (Found-footage style): Much like in the movies 'Paranormal Activity' or 'The Blair Witch Project' (Not associated with those films, just inspired by them), the viewpoint will be that of a camera being held by a person (the player). Effects like camera shake, pixelation, video distortion, audio distortion, and motion blur will all be present thanks to the camera screen-space shader I built for everything.
  • Horrific Story: Uncover the house's troubled and gruesome past through hauntings, journal entries from the previous owner, and more.
  • Steam Trading Cards: Because one can never have enough of those things!
  • Mac Version: A Mac version is available and will receive updates alongside the PC version.

Planned Future Features

  • Achievements: Steam Achievements are planned for the game and there will be plenty to chase after!
  • Full Controller Support: Work has already started on making the game fully gamepad-compatible.
  • VR Support: Paranormal will receive Virtual Reality support, free to owners of the game.
  • Steam Cloud Saves: For those who hop between machines.
  • Translations: The game's text is planned to be translated into German, Swedish, and Spanish. If your language isn't on that list, please request it in the forums.
  • Persistence: Some sort of persistent scoring system is planned, adding more replay value.
  • Unreal Engine 4 Remake: The entire game is in the process of being remade using Unreal Engine 4. This remake will be available as a free update to owners of the game.

Posting Videos


All users have full permission to post videos of Paranormal to websites, monetize them, edit them, etc. In fact, I encourage this. The only thing I ask (but don't require) is that you send me a link so I can watch it and share it! A healthy game community encourages shared experiences. If your video gets flagged by YouTube for copyrighted content, Tweet me and I'll do everything in my power to help clear it up--even if I have to call YouTube.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: XP, Vista, 7, 8, 10 (64-bit Recommended) (Unreal Engine 4 Requires 64-bit)
    • Processor: 2.0 Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB Graphics Memory. Shader Model 3.
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Additional Notes: Integrated graphics chips are not officially supported yet. They may or may not work with the game. Parts of the game running on Unreal Engine 4 require DirectX 10 or above.
    Recommended:
    • OS: 7, 8, 10 (64-bit Recommended) (Unreal Engine 4 Requires 64-bit)
    • Processor: 2.8 Ghz Quad-Core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB Graphics Memory. Shader Model 4.
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: Integrated graphics chips are not officially supported yet. They may or may not work with the game. Parts of the game running on Unreal Engine 4 require DirectX 10 or above.
    Minimum:
    • OS: OSX 10.8
    • Processor: 2.0 Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB Graphics Memory.
    • Storage: 4 GB available space
    • Additional Notes: This game was tested primarily on a late 2013 Macbook Pro. This is the only Mac TECHNICALLY supported, but older Macbooks are likely to work. If the game doesn't work with your device, please let me know in the forums and I'll fix it.
    Recommended:
    • OS: OSX 10.9
    • Processor: 2.8 Ghz Quad-Core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB Graphics Memory
    • Storage: 4 GB available space
    • Additional Notes: This game was tested primarily on a late 2013 Macbook Pro. This is the only Mac TECHNICALLY supported, but older Macbooks are likely to work. If the game doesn't work with your device, please let me know in the forums and I'll fix it.
Helpful customer reviews
5 of 5 people (100%) found this review helpful
2 people found this review funny
5.2 hrs on record
Posted: March 28
Early Access Review
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
22.0 hrs on record
Posted: March 31
Early Access Review
Paranormal is an early access game with a ton of potential. Basically a haunted house simulator, you get two versions of the game: 1 that's a short stand alone game 2 the bigger game still being worked on. Both have a fair amount of scares and enough storyline to keep an EA game interesting.

Also the developer has been incredibly open to feedback and responsive to discussion posts. It's worth the purchase, but bare in mind it's a one man developing team and there are long periods of time between updates.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
6.8 hrs on record
Posted: January 18
Early Access Review
This game is great. It needs a lot of work and support but it will be worth it. No other game has such a good haunted house experience. Also has many endings. Can't wait for the full game to come out
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
19.1 hrs on record
Posted: March 24
Early Access Review
Very good! I played this when it was fairly new about 3 years ago and the progress that has been made is incredible! The scares are really good and you just never really know what's gonna happen each day. I would give 9/10!
Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
1.6 hrs on record
Posted: March 20
Early Access Review
Paranormal is a first person, "found footage" style game where you play as artist Mattel Clarke. Mattel has been witnessing strange events in his house, and has come to believe it is haunted. In an attempt to capture his findings, he sets up video cameras all around his house and utilizes a handheld camera for capturing POV shots.

Now, Paranormal was one of the first games that I ever bought on Steam. Back in 2012, the game looked promising and interesting, and I also had no concept of "Early Access" since I was new to PC gaming. Back then, the game had significantly less content than it does now... however, it has also been in Early Access for almost four years. There is only one guy working on the game, which is why the development process is taking an excruciatingly long time. On the flip side, after almost four years, you would expect a game of this caliber to be nearing completion; on the contrary, Paranormal is far from it.

The base chunk of Paranormal is still in its primitive, and rather ugly in comparison to the Unreal 4 additions, stage, and it's unclear whether or not this main content will be upgraded to Unreal 4. In the base game, you walk around and try to trigger paranormal events. Once your camera battery is nearly drained, you head back to bed and see the cameras set up around the house; you're able to flick through them in an attempt to catch more spooky activity. Once you wake again, usually something, or rather multiple things, in the house has changed. You rinse and repeat the process until you come to an ending. It took a solid year for anything more than one or two endings to be added, and initially Paranormal was only about 10-20 minutes long, per playthrough.

Now, the newly added portion of the game is all done in Unreal 4. It has awesome visuals, great voice-overs, it's set prior to the events in the base game, and it supposedly some pretty cool paranormal events. Unfortunately, I couldn't get that far in my play of the new content for one reason; the head bobbing is so atrocious that I seriously felt like I was going to be ill. I'm not a person who gets motion sickness at all, but I seriously had to stop playing after about 10 minutes. If this is taken out, or at least made an optional feature, I feel that the experience for some people would be a lot better. Likewise, there is still some optimization that needs to be looked at, as I did find my framerate fluctuating between 40-60 quite consistently.

The reason that I cannot recommend Paranormal at this time is, to be quite honest, I personally feel like we will never see the finished product. The developer has a lot of work to do by himself, and he has a busy life that draws him away from working on the game quite often. There's great potential to be had here, and I'm extremely hopeful that one day there will be a finished product. Until I see this game nearing release, with more of the content tied together, I can't give this one a thumbs up. If you don't mind investing in Early Access titles that are going to take a long, long time to come to fruition, go ahead and pick it up. Otherwise, just hold off for a while. I'll be updating this review at various intervals of the games lifespan.

Rating: 3.0/5.0 - Average, can take it or leave it.
Belphegore's Hell House Reviews (Group)
Was this review helpful? Yes No Funny