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Experience the horrors of a haunting that's never the same twice. Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clark, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.
Fecha de lanzamiento: 19 Oct 2012
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Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

“Paranormal is an Early Access game. This means that you can buy and play it right now, but it is still in alpha and constantly being worked on. This also means that the game could be glitchy, and you could encounter problems with it.

So why should you buy it? By buying Paranormal in its current state, it gives us funds to keep going and shape this game into what we have in mind. It's a very long and tedious process, and also expensive. You're basically helping us pay our voice actors, modelers, level designers, artists, and any license fees we may have.

Also, we are active on the Steam forums. So if you have any technical issues, or feedback and criticism, let us know! We'll get back to you ASAP.

Thanks,
-Matt Cohen”
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Patch Notes for Paranormal Patch #4 + Announcement

12 abril 2014

Patch #4 - 4/12/14

Mac version of Paranormal is now available on Steam!
Removed the 'tapes' menu from the main menu.
Added temporary main menu fixes. (Use a 16:9 aspect ratio for best results)
Fixed several game-breaking glitches.
Added new story content via audiologs + phone calls.
Improved performance on AMD integrated graphics chips.
Fixed certain strange random crashes.
Decreased contrast greatly, giving a less severe lighting to the house.
Decreased brightness of the camera's torch.
Added a secret paranormal encounter you'll have to find for yourself.
More updates on the way!
--------------------
This patch is dedicated to the movie Alien Abduction: Incident In Lake County. Watch it.
--------------------
ANNOUNCEMENT:
Paranormal is currently being ported to Unreal Engine 4. Without going too far into details, I can say that the reasons for the decision to port are the following:
Unreal Engine 4 offers superior performance, graphics, and compatibility.
It gives me the power to utilize new techniques for my scares that were inefficient in UDK.
UE4 will also allow more me to have more support, should I ever have a problem I can't handle on my own. I know it seems trivial, but sometimes even developers need help figuring certain things out.
Paranormal's Unreal Engine 4 port will be a free 'update' to the game, so you won't have to purchase it again. I stand by my declaration that every Paranormal DLC/Update/Expansion will be free to owners of the game.
Will it replace the current game? Technically, but I will make sure the current build is available to those who would hypothetically prefer it or those who feel like seeing what the game used to be like.
Regarding Paranormal's first announced major expansion, The Town...
Paranormal: The Town is also being ported to Unreal Engine 4, for all the same reasons I mentioned above.
But when can we expect to play the Unreal Engine 4 port of Paranormal?
Well, basically remaking an entire game takes time, but I intend to make it playable as soon as I feel I have the bare minimum amount of content ready for you all to play, test, and experience.
Until the port is released, I will continue to patch the current game. I will not abandon it.
If you feel like yelling at me for anything at all or just want to say 'hi', my twitter handle is @mattdementous.
----
ANNOUNCEMENT #2:
It's difficult for me to speak of this, but in January 2014 I learned of the passing of my dear friend, Richard Skepp (DJ Morfar), the voice of Paranormal's DJ Poltergeist. I owe so much to him and I value his friendship deeply. He will always be part of the Paranormal family.
----
Thank you all so much for continuing to be a part of Paranormal's development! Stay spooky.
-Matt Cohen

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Análisis

“If you can endure a half hour’s worth of me screaming and squealing — possibly more of the latter — as horrible and traumatizing things happen to me in what’s easily the scariest indie horror game I’ve played this year (and I’ve played a lot) then you’re going to love this.”
Bloody Disgusting

“Some horror fans may want to wait for Paranormal to become a more polished experience, but even unfinished it's packed with frightful and inventive ideas.”
Joystiq

Steam Greenlight

Acerca del juego

Experience the horrors of a haunting that's never the same twice.

Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clark, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.The player controls the camera as the hauntings slowly but surely escalate into something far worse and more horrific.

With multiple endings, a different experience every time, top-notch graphics and sound, Paranormal is a constantly evolving indie horror game.

Features

  • Dynamic Haunting: I've designed the dynamic haunting system that will allow a randomized experience, adding multiple outcomes, dynamic triggers, countless variables, and an action-reaction system. This will make your experience with the game much more unique and memorable, without missing out on anything important.
  • Free Content Updates: Paranormal will receive free content updates that add new locations, stories, scenarios, scares, gameplay mechanics, and more! You will NEVER have to pay for DLC in Paranormal. The game's content is planned to double or even triple with each major content update.
  • Sleep System: Sleeping in your bed recharges your camera's batteries and also has a chance of triggering other events.
  • Flashlight (camera light): Creates a bright, short ranged light that casts dynamic shadows.
  • Insane Sound Design: Paranormal was designed for surround sound and headphones to create the ultimate audio horror experience.
  • First-Person Camera (Found-footage style): Much like in the movies 'Paranormal Activity' or 'The Blair Witch Project' (Not associated with those films, just inspired by them), the viewpoint will be that of a camera being held by a person (the player). Effects like camera shake, pixelation, video distortion, audio distortion, and motion blur will all be present thanks to the camera screen-space shader I built for everything.
  • Horrific Story: Uncover the house's troubled and gruesome past through hauntings, journal entries from the previous owner, and more.
  • Steam Trading Cards: Because one can never have enough of those things!

Planned Future Features

  • Mac Version: In the next few months, a Mac version will be made available and will receive updates alongside the PC version.
  • Achievements: Steam Achievements are planned for the game and there will be plenty to chase after!
  • Full Controller Support: Work has already started on making the game fully gamepad-compatible.
  • Oculus Rift Support: As promised as a Kickstarter stretch goal, Paranormal will receive an Oculus Rift version, free to owners of the game.
  • Steam Cloud Saves: For those who hop between machines.
  • Translations: The game's text is planned to be translated into German, Swedish, and Spanish. If your language isn't on that list, please request it in the forums.
  • DirectX 11: For those of you who have powerful computers, DirectX 11 support is planned for the future and will make the game look and run even better!
  • Persistence: Some sort of persistent scoring system is planned, adding more replay value.

Posting Videos


All users have full permission to post videos of Paranormal to websites, monetize them, edit them, etc. In fact, I encourage this. The only thing I ask (but don't require) is that you send me a link so I can watch it and share it! A healthy game community encourages shared experiences. If your video gets flagged by YouTube for copyrighted content, Tweet me and I'll do everything in my power to help clear it up--even if I have to call YouTube.

Requisitos del sistema (PC)

    Minimum:
    • OS: XP, Vista, 7, 8 (64-bit Recommended)
    • Processor: 2.0 Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB Graphics Memory. Shader Model 3.
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Additional Notes: Integrated graphics chips are not officially supported yet. They may or may not work with the game.
    Recommended:
    • OS: 7, 8 (64-bit Recommended)
    • Processor: 2.8 Ghz Quad-Core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB Graphics Memory. Shader Model 4.
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Additional Notes: Integrated graphics chips are not officially supported yet. They may or may not work with the game.

Requisitos del sistema (MAC)

    Minimum:
    • OS: OSX 10.8
    • Processor: 2.0 Ghz Dual-Core CPU
    • Memory: 2 MB RAM
    • Graphics: 512 MB Graphics Memory.
    • Hard Drive: 1 GB available space
    • Additional Notes: This game was tested primarily on a late 2013 Macbook Pro. This is the only Mac TECHNICALLY supported, but older Macbooks are likely to work. If the game doesn't work with your device, please let me know in the forums and I'll fix it.
    Recommended:
    • OS: OSX 10.9
    • Processor: 2.8 Ghz Quad-Core CPU
    • Memory: 4 MB RAM
    • Graphics: 1024 MB Graphics Memory
    • Hard Drive: 1 GB available space
    • Additional Notes: This game was tested primarily on a late 2013 Macbook Pro. This is the only Mac TECHNICALLY supported, but older Macbooks are likely to work. If the game doesn't work with your device, please let me know in the forums and I'll fix it.
Análisis útiles de usuarios
A 11 de 13 personas (85%) les ha sido útil este análisis
295 productos en la cuenta
84 análisis
2.0 h registradas
Análisis de acceso anticipado
Simulador de casa encantada!!! Empiezo a hiperventilar, bajo la luz, me abro una cerveza, arranco el juego y... a los 20 minutos ya he terminado. "Algo he hecho mal", me digo. Repito el proceso anterior y... 20 minutos después, lo mismo.
Tras probar una tercera vez y leer algo de información del juego, descubro que hay poco más que rascar.
El juego va de que vives en una casa donde ocurren movidas extrañas y no se te ocurre cosa mejor que grabarlas en vídeo, así que por las noches te levantas de la cama y te das un garbeo por la casa. Como la batería de tu cámara es ridícula, pronto te tienes que ir de nuevo a tu cama a cargarla y dormir, y mientras duermes, tu cámara se carga y el juego nos deleita con imágenes de las cámaras de seguridad que tenemos por la casa, hasta que llega la siguiente noche y empezamos de nuevo.
Según van avanzando los días, la cosa se complica y lo que sea que vive en la casa se pone más pesado que las moscas en verano.
Todo esto está muy bien. Parece que el juego promete, porque además, cada partida es diferente, ya que los fenómenos son aleatorios. Pero al rato de jugar te das cuenta de que:

- El escenario es diminuto.
- Los fenómenos se repiten más que el ajo.
- El nivel gráfico es del siglo XX.

Sumado a todo esto, las partidas son cortas, o eso me ha parecido a mí: iba andando por la casa buscando al pesado del fantasma o lo que sea para grabarlo y de pronto me sale un final en el que aparece (atención a los neuróticos de los espoilers) un monigote de madera de los que hay repartidos por el juego y puedes ver en las capturas, en el suelo ardiendo. Todo sin venir a cuento. También, sin saber muy bien para qué, algunas cosas del juego las coges (muy pocas cosas, pero entre ellas... un pez!) y otras no. Imagino que servirán para encarrilar la sucesión de fenómenos extraños que van apareciendo, pero la sensación final es que se te ha acabado la partida y no sabes qué cojones ha pasado.
Un punto a favor es que en teoría, el juego añadirá más escenarios con los que experimentar la pesadez fantasmal típica, y entonces puede que el juego sea interesante, pero mientras tanto, en 60 minutos dando vueltas por la casa, ves todo lo que el juego puede ofrecerte y perder más tiempo con él es repetir lo mismo una y otra vez.
Mi veredicto final es... pulgar hacia abajo!!! Pero me comprometo a replanteármelo si añaden más escenarios y variedad al juego.

¿Hay enemigos? Sí. Los desarrolladores del juego.
No he entendido muy bien. ¿El juego tiene objetivo? ¿Hay algo que hacer para pasarte el juego? No. Sólo levantarte por las noches a ver qué fenómenos ha decidido el juego ofrecerte.
Algo bueno tendrá el juego, ¿no? Sí. Las trading cards, que ahora mismo están bastante bien cotizadas.
Publicado: 25 enero 2014
¿Te ha sido útil este análisis? No
A 23 de 28 personas (82%) les ha sido útil este análisis
39 productos en la cuenta
1 análisis
2.0 h registradas
Análisis de acceso anticipado
This game is like watching a Paranormal Activity movie on acid.
Publicado: 16 enero 2014
¿Te ha sido útil este análisis? No
A 14 de 17 personas (82%) les ha sido útil este análisis
362 productos en la cuenta
226 análisis
11.2 h registradas
Análisis de acceso anticipado
This game is a perfect example of how to make good contact with early access gamers because Matt Dementous replies regularly & I wish more game devs followed his example so if you want to give him praise or a thank you for all his hard work I suggest following his twitter https://twitter.com/MattDementous & leaving a thank you comment on his profile http://steamcommunity.com/id/mattdementous (I forgot to mention that Paranormal is a decent game but with enough work it can be the next horror masterpiece for everyone)
Publicado: 3 abril 2014
¿Te ha sido útil este análisis? No
A 12 de 15 personas (80%) les ha sido útil este análisis
247 productos en la cuenta
3 análisis
3.3 h registradas
Análisis de acceso anticipado
I've played OUTLAST, DREADOUT and DAYLIGHT. All three have their scary moments. But PARANORMAL is by far the scariest game of them all. Get it. Got it. Good.
Publicado: 27 mayo 2014
¿Te ha sido útil este análisis? No
A 7 de 7 personas (100%) les ha sido útil este análisis
72 productos en la cuenta
1 análisis
0.6 h registradas
Análisis de acceso anticipado
I got scared... 'nuff said. It is somewhat buggy but it is in it's alpha stage but so far so good.
Publicado: 3 mayo 2014
¿Te ha sido útil este análisis? No