12 april 2014
Patch #4 - 4/12/14
Mac version of Paranormal is now available on Steam!
Removed the 'tapes' menu from the main menu.
Added temporary main menu fixes. (Use a 16:9 aspect ratio for best results)
Fixed several game-breaking glitches.
Added new story content via audiologs + phone calls.
Improved performance on AMD integrated graphics chips.
Fixed certain strange random crashes.
Decreased contrast greatly, giving a less severe lighting to the house.
Decreased brightness of the camera's torch.
Added a secret paranormal encounter you'll have to find for yourself.
More updates on the way!
This patch is dedicated to the movie Alien Abduction: Incident In Lake County. Watch it.
Paranormal is currently being ported to Unreal Engine 4. Without going too far into details, I can say that the reasons for the decision to port are the following:
Unreal Engine 4 offers superior performance, graphics, and compatibility.
It gives me the power to utilize new techniques for my scares that were inefficient in UDK.
UE4 will also allow more me to have more support, should I ever have a problem I can't handle on my own. I know it seems trivial, but sometimes even developers need help figuring certain things out.
Paranormal's Unreal Engine 4 port will be a free 'update' to the game, so you won't have to purchase it again. I stand by my declaration that every Paranormal DLC/Update/Expansion will be free to owners of the game.
Will it replace the current game? Technically, but I will make sure the current build is available to those who would hypothetically prefer it or those who feel like seeing what the game used to be like.
Regarding Paranormal's first announced major expansion, The Town...
Paranormal: The Town is also being ported to Unreal Engine 4, for all the same reasons I mentioned above.
But when can we expect to play the Unreal Engine 4 port of Paranormal?
Well, basically remaking an entire game takes time, but I intend to make it playable as soon as I feel I have the bare minimum amount of content ready for you all to play, test, and experience.
Until the port is released, I will continue to patch the current game. I will not abandon it.
If you feel like yelling at me for anything at all or just want to say 'hi', my twitter handle is @mattdementous.
It's difficult for me to speak of this, but in January 2014 I learned of the passing of my dear friend, Richard Skepp (DJ Morfar), the voice of Paranormal's DJ Poltergeist. I owe so much to him and I value his friendship deeply. He will always be part of the Paranormal family.
Thank you all so much for continuing to be a part of Paranormal's development! Stay spooky.
2 december 2013
Patch #3 - 11/14/13
Made the main room lighter.
Added many more options to the new main menu.
Main menu saves the settings you pick.
Added audio tapes that can be found and played in random places around the house.
These tapes tell Mattel's story, loosely based on a true story of the voice actor.
Answering the phone and listening to tapes pauses time.
You can now invert your camera on the main menu if you're in to that sort of thing.
I made the phone look better.
Who turned out the lights?
Fixed a ton of bugs.
Hopefully improved performance.
Tweaked our garage-friend.
Started testing for upcoming Mac version of the game.
Still working on that new room.
Removed tacky 'follow me on twitter' from The Room.
Planning to totally redo the sprinting system.
More updates on the way!
This patch is dedicated to the movie Grave Encounters. Watch it.
Randomized more stuff.
Added more options on the main menu.
Player can now enable or disable specific camera effects from the main menu.
Widescreen resolutions are only supported for now.
Slightly improved performance.