Indsendt: 1. november
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Impression after 2 hours and sorry for my english :)
There's a ridiculous story involving two sides who constantly get into asinine arguments. These fights spiral into an all-out war, where both sides draw swords, conjure magic and do everything in their power to take over the other team's base.
Players get to choose between 3 classes - a warrior, cleric and mage. As you can imagine, each of these occupations have their own abilities and attributes.
The warrior, is best for brute strength tactics. The moves mostly revolve around close-quarters fighting.
On the other hand, there's the mage, who uses magic to throw spells and summon hurricanes. This class is good at long-range combat, but is vulnerable up close. Somewhere in between is the cleric, who can be used to erect ladders and other useful objects.
Fortunately, the game offers enough variety to keep the simple objectives interesting even when you're completing them for the 20th time.
For starters, you rank up as you take out enemies and secure towers. Those ranks allow better and more effective gear to be equipped.
You start out without the option to wear much of anything, but victory in combat grants you in-game currency called "happy coins" that you can then spend placing bets on a spinning wheel and maybe winning prizes if you're lucky.
You can also spend currency to upgrade the gear that you've already acquired and would like to keep using. If you feel like you’re wasting too much time trying to find worthwhile booty in battle or by gambling on the prize wheel, you can also invest in “happy tickets”.
Tickets allow you to quickly obtain a bundle of weapons, accessories, or one of several types of armor. Purchasing a bundle of each of the five available types will set you back more than half your tickets, and then you’ll still need to level up those weapons by spending coins earned in combat.
Every match plays out in largely the same way. Everybody starts out at level one, but with a few kills, your character will quickly gain levels and start to unlock new abilities and a larger health bar.
The idea is to capture several checkpoints across the map, that way players will respawn closer to the opposing base.
From there you're only one battle away from storming the enemy castle and becoming the victors. If you aren't successful at capturing the other team's base, then a winner will be decided at the end of fifteen minutes.
An problem is whether players will actually care to fight the same wars for very long. After spending a number of hours fighting for supremacy, I to get sick of the game's sameness. It's competitive enough to be addictive, but not deep enough to keep your attention for very long. It's the kind of thing I might return to every month or two, when there's absolutely nothing else to play.
It is, after all, a game you don't have to pay for. Happy Wars is a simple multiplayer action game.
While it is ripe with problems. You won't find anything original here, but the fast-paced action is both chaotic and addictive. Unfortunately, though Happy Wars has the potential to be a fantastic experience that is well worth your time and perhaps even your money.
Sorry for my bad english. This is my review account, because the low playtime.
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