In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future.
Gebruikersrecensies: Grotendeels negatief (2,601 recensies)
Releasedatum: 27 okt 2014

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Spacebase DF-9 kopen

Pakketten die deze game bevatten

Spacebase DF-9 + Hack 'n' Slash kopen

Includes both games and their soundtracks!

 

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"A Double Fine Game. Build a home among the stars for a motley population of humans and aliens as they go about their daily lives."

Over dit spel

In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future. Meteor impacts! Explosive decompression! Unbearable loneliness!

Key Features:

Base Construction
  • Build your base using available matter and expand by mining more from nearby asteroids.
  • Gradually expand from a small oxygen-filled room to a thriving, well-decorated hub.
  • Build Gardens, Pubs, Fitness and Research facilities, and more.
Citizen Management
  • Assign citizens to duties to ensure survival-critical duties are performed efficiently.
  • Monitor citizen needs to ensure overall morale, balancing duty demands with citizen happiness.
Base Defense
  • Send security forces to investigate mysterious derelicts that appear near the base.
  • Fend off hostile invaders as well as parasites that
  • Construct turrets to lend firepower to hostile
Research and Progression
  • Research new equipment, armor, weapons, and base structures.
  • Discover blueprints for new technologies aboard derelict ships.
  • Research cures for deadly space diseases.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: OSX 10.7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1.8 GHz dual core CPU
    • Memory: 1 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
Nuttige klantrecensies
153 van de 160 mensen (96%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
8.7 uur in totaal
Geplaatst: 3 januari
Had so much promise, to find the developers have dropped the game & handed it over to "modders".

The game then gets awards for "empowering modders" which is BS. This game is dead, it should NOT be available for sale as its developement is dead.
Was deze recensie nuttig? Ja Nee Grappig
26 van de 26 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
6.3 uur in totaal
Geplaatst: 4 januari
After playing for several hours, all I can conclude about this game is that it's excessively frustrating.

First off, the tutorial lacks a lot of important information. No mention that you have to build aesthetic stuff all over to keep up morale, no proper explanation of what most of the structures/objects do or why you should care about them. I lost three bases to everyone flipping out on each other before I pulled up the (terribly-made) wiki and a starter's guide said to scatter cosmetic stuff everywhere to keep people happy.

The interface, while thematically good at first, gets very old very fast. Every UI element is oversized, and everything flickers like an old TV set with every interaction, and everything has horizontal lines through it like an old computer monitor. It gets grating and hard on the eyes rather quickly. Event warnings on the right side of the screen can be minimized (usually), but not dismissed, even for minor alerts, or ones that no longer apply.

You have no direct control over the citizens of your station, which is fine, but it means that when they're all ignoring your orders - which happens fairly often - you can't do anything about it. The closest you can get to controlling anyone is setting people to the "security" job and setting a beacon - they'll jog over and stand near the beacon, but that's all you can do. You can't prioritize commands, or set a "do this first" type thing on anything, so if you need a room built NOW, you have to go across the entire map and cancel every other build/dismantle task. If things fall into disrepair, technicians take FOREVER to fix them - each time they work on something, they only improve it by a few percentage points, and then wander off again. You also can't set anyone to do more than one task - a guy can build things, or repair things, but not both unless you constantly toggle his settings in the roster screen.

Raiders and derelict ships spawn far too often and too regularly - it's not at all random. If you don't get "security" to respond in time to raiders, your citizens will just wander through and drop one by one. Seriously, multiple times I've lost almost my entire station's population to single raiders because nobody has the sense to run away when they're being shot at, or security gets there one at a time and just drops.

A known bug (I'd say it's a bug, anyway) with derelict ships is that sometimes they'll just "drift away" with your people still on-board. What this means is that the derelict despawns - taking your people with it. This means you have to very quickly "claim" every part of the derelict to prevent that, at which point it's treated like part of your base - including constant alerts that it's not connected to the power grid, and citizens will wander over to it and just hang about, making it impossible to safely dismantle. This also includes warnings about rooms on the ship not being tended to properly, even if you've already flagged everything to be dismantled for materials. Heaven forbid you don't tend the garden on that ship you plan to scrap (by the way, it mentions this only in passing in the tutorial, but you NEED a garden - it provides food that doesn't eat through your resources like the food-dispenser does. And you need a bar with full facilities to serve/store that food properly - also only hinted at).

Researching new technologies/illnesses isn't discussed at all in the tutorial, nor does it say how gardens work, or what to do with incapacitated-but-alive raiders. It doesn't talk about building a brig, or whether you can ever do anything with these raiders - you only find out on third-party guides that EVENTUALLY these raiders can convert to citizens if they're confined long enough. And your own citizens will freely wander through the brig, even if occupied, and get injured/killed by captured raiders.

"Passing ships" also happen like clockwork, and get spammy. The sense of humor in all the dialogue is great and everything, but it wears thin after the 200th ship in a 2-hour session, especially since most of the somewhat-limited encounter types seem to play out the exact same way every single time - either they give you more citizens, or they send raiders. If you tell them to go away, they either go away, send citizens anyway, or send raiders anyway. And you almost always know exactly what it'll be the moment it pops up. Passing ships also turn off timelapse - you'll be going along at 4x speed to get something built, then it pops back to 1x so you can tell some guy to bugger off because you have no more room for more people. And he may still send more citizens, in which case you have to quickly build beds/rooms for them to stay in or they'll start throwing tantrums and send station morale into the toilet.

I'm sure there are other issues I've forgotten to mention, but I think this gives a decent idea of how obnoxious this game is to play in general.
Was deze recensie nuttig? Ja Nee Grappig
27 van de 30 mensen (90%) vonden deze recensie nuttig
2.3 uur in totaal
Geplaatst: 16 januari
Recensie voor release
An unfinished waste of money
Was deze recensie nuttig? Ja Nee Grappig
16 van de 16 mensen (100%) vonden deze recensie nuttig
12.1 uur in totaal
Geplaatst: 2 januari
Full Review:

Big discussions arose about the Early Access programm and kickstarted games. Leaving that aside I wanna focus purely on the game, that I got bundled in a Humble Bundle when it was still Alpha and played several times until its current version.

The premise and style of the game seemed enticing to me: Build and manage a space station with room for crew and their needs. I like space and sci-fi settings, plus the whole base-management had a Theme Hospital-like feel to it, which was also a great and creative game.

So I started out in space and began building. The game doesn’t offer a campaign, you basically free-build and manage your base from scratch. After a few basic rooms for living quarters, refining asteroids and oxygen supply your base begins to take shape. An intercom window pops up: other space drifters saw my station and want to join my effort. Randomized events like this keep things interesting and challenging. Not all encounters are friendly and you need to be ready for intruders - or pay the costs.

The building and managing is fun and keeps me entertained: There are some fun ideas in Spacebase DF-9 that I really like. Your base-dwellers for example post about their wants and needs in their social media “Spaceface”, where you can read how they feel and if they are happy with their occupation. The rooms and objects have good ideas that tie into each other: Plants can not only produce food but also oxygen. The food you produce can be brought into the pub for cooking. When fire breaks out you can not only use fire extinguishers but you can also cut off the oxygen supply to a room - though this usually takes longer and damages your equipment.

All these ideas and concept sound fun - on paper. In the game however they can get buggy and very frustrating. The power management for example can get very messy as the only data I have is a bunch of colorful lines across your base. I don’t see how much reach a generator has and how much power is being drawn. New derelicts appear out of nowhere that are so close to my base that my building plans are screwed. And several times my crewmembers kill themselves by simply staying in space until their oxygen runs out or not fleeing a empty vessel that runs out of oxygen. This is very frustrating and something that doesn’t feel like its the players fault. The build-queue is also not very clear as my crew builds rooms but just doesn’t make time to build the door that would connect them - ordering them useless.
All in all Spacebase DF-9 is a game that had great promise but will never live up to it because bugs ruin the experience. I tried, I spent the time to build a big base and train my crew to fight back an alien invasion - but when the same men later just suffocate by standing in an room without oxygen, I just feel like its not my fault, its the games. And I don’t want to play it any more.
Was deze recensie nuttig? Ja Nee Grappig
15 van de 15 mensen (100%) vonden deze recensie nuttig
1.4 uur in totaal
Geplaatst: 5 januari
I bougth Spacebase DF-9 because it looked very similar to a cool yet repetitive game called Space Colony that I enjoyed playing, but I was however disappointed. I was hoping for an elaborate technology tree, more interesting characters and a cool space-adventure feeling.

Although I haven't played very long, Spacebase is a game that feels somewhat empty from the very beginning and graphicly very neutral. You would think a game with alien creatures could be much more funky as Back to the Futures' 2015 vision. There were good ideas put into this game, but it's definitely not finished.
Was deze recensie nuttig? Ja Nee Grappig