In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future.
User reviews: Mostly Negative (1,814 reviews)
Release Date: Oct 27, 2014

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"A Double Fine Game. Build a home among the stars for a motley population of humans and aliens as they go about their daily lives."

Recent updates View all (41)

November 13

Spacebase DF-9 1.06 released

  • Mods can now be loaded via ZIP files from the Mods\ subdirectory of the game's install directory. Each ZIP is loaded as a simple virtual file system which can contain directories that mirror the main game scripts and override their behavior. A file called "init.lua" in the top level of each ZIP's directory structure will run when the mod is loaded, allowing you to perform any needed initialization. See the MyDemoObject.zip there for a simple example mod, which adds a new buildable object with its own artwork.
  • Arrow keys now pan view same as WASD keys.
  • "show_hints" flag added to bootconfig.cfg, set it false to disable the Hint system entirely.
  • Fixed: Unsuited citizens in a vacuum don't enter "sucked into space" immediately.
  • Fixed: Turrets don't spawn in derelicts and docking ships as intended.
  • Fixed: Various UI issues when resizing game window.
  • Fixed: Held weapons don't appear correctly on spacesuited characters.
  • Fixed: Research datacubes don't display properly.
  • Fixed: Ships dock onto pending construction.
  • Fixed: Base Seed Pod can start encased in an asteroid.
  • Fixed: Turrets don't display properly when scanning for threats.
  • Fixed: Raiders kill people imprisoned in brigs.
  • Fixed: Ship engines don't sort correctly with nearby walls.

10 comments Read more

November 7

Spacebase DF-9 1.05 released

  • Fixed: Citizens no longer place stuff on shelves, always have "stuff" need unsatisfied.
  • Fixed: Dropped ore disappears.
  • Fixed: Various rare crashes.

16 comments Read more

About This Game

In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future. Meteor impacts! Explosive decompression! Unbearable loneliness!

Key Features:

Base Construction
  • Build your base using available matter and expand by mining more from nearby asteroids.
  • Gradually expand from a small oxygen-filled room to a thriving, well-decorated hub.
  • Build Gardens, Pubs, Fitness and Research facilities, and more.
Citizen Management
  • Assign citizens to duties to ensure survival-critical duties are performed efficiently.
  • Monitor citizen needs to ensure overall morale, balancing duty demands with citizen happiness.
Base Defense
  • Send security forces to investigate mysterious derelicts that appear near the base.
  • Fend off hostile invaders as well as parasites that
  • Construct turrets to lend firepower to hostile
Research and Progression
  • Research new equipment, armor, weapons, and base structures.
  • Discover blueprints for new technologies aboard derelict ships.
  • Research cures for deadly space diseases.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: OSX 10.7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1.8 GHz dual core CPU
    • Memory: 1 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
Helpful customer reviews
49 of 55 people (89%) found this review helpful
3.4 hrs on record
Posted: November 19
Having bought this game on early access, I truly wish I hadn't.

It's not finished, it's never going to be finished, feel a lot like I got screwed over on this and every other Double Fine Production game that I bought.

Don't waste your time or money on this unpolished turd.
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28 of 30 people (93%) found this review helpful
16.8 hrs on record
Posted: November 19
While the game in its current state is relatively playable it is sadly unfinished.

The UI is rather clunky and unfinished. The AI even more so.

There doesn't seem to be any dynamic events other than meteor strikes and random raiders which given the basic nature of the AI means that a lot of your personnell will be left dead and dying on the floor. There was no effort put in to making the Random derelict encounters anything other than a randomly generated set of rooms to be a "starship" or chunk of space station and they pop into exisence randomly on the map sometimes popping in attached to your base.

All in all it is a stable game which is sparse and empty that will hopefully be completed by mod teams into something a little more robust.

However this only serves to prove that Double Fine missed the while point of what utelizing early access is for and clearly started this project with the hopes of funding it exclusively through EA rather than making sure they had the capital to put out a product.

For the price its going for you'll get a better deal by either waiting for Starbound, Planet Explorers, or Space Engineers to get out of alpha and into beta.
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23 of 25 people (92%) found this review helpful
29.5 hrs on record
Posted: November 19
I'm so sorry - even now with 1.06, read some episodes:

- Tried the new tutorial, how to play; got to the explore derelict task - but the derelict never appeared :-) :-(
- Started a new game and despite in a sector with "low" threats, there were plenty of hostile ships chiming in from time to time.
- I was expanding my base; suddenly I got hails from friendlies. Two new ships/buildings appeared; one docked in the middle of a room building operation leaving it inaccessible; the other docked on a wall that had a ship engine. I could access the latter by cutting a wall and tearing down the engine to free the main entrance, but the former still inaccessible.
- There's a dead raider lying in the room to be the second reactor room. I can not build a power generator since the raider blocks it - seems bodies just don't disappear. I also have a floating dead astronaut in the middle of my bar; he was killed when the room didn't even exist.

I've spent hours in the game but only got frustration out of it - whatever progress I made, disappearing floor tiles, stupid AI, bugs, ... ruined it. Maybe I should finally uninstall it - I'd have had fun with it if it had been more mature.
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13 of 15 people (87%) found this review helpful
7.3 hrs on record
Posted: November 20
Abandoned half-way by it's developer, Spacebase DF-9 is an uninspired attempt of bringing base builders back.
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9 of 11 people (82%) found this review helpful
1.8 hrs on record
Posted: November 20
Double-Fine abandoned this game in a half-finished state.

When I get a refund for this, I'll think about buying something from these developers again, but the fact of the matter is that they have betrayed one of the core tenents of not only early-access game development, but also the free market. Money has changed hands. The consumers have paid for a product with the expectation that it will be finished.

That itsn't happening.
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8 of 10 people (80%) found this review helpful
5.9 hrs on record
Posted: November 22
DO NOT BUY THIS GAME

When I bought the game, I thought that it was going to be great once it was finished (hence early access). Now that they deciced end development on the game it is no longer worth it. The game is unfinished plain and simple, and I am angry that they would just pull the plug on features that they had promised.

I am never buying another game from Double Fine, and neither should you.
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7 of 9 people (78%) found this review helpful
18.8 hrs on record
Posted: November 21
Previously I would've recommended it, until the developer announced they were dropping the game so soon.

I was a backer since the start, and thus I've seen it grow over updates with ideas that wetted my appetite proper. DoubleFine has released some good games but sadly this one won't live up to its potential.

While it is in a playable and semi-enjoyable state much to their credit, with the devs now giving over the code for the community to develop on, its still a kick in the nuts and the game is left at only a fraction of what they promised Spacebase DF-9 was going to be.


Pros:
> The AI are smart and respond better than previous versions - especially the Security Teams compared to before.
> Everything works as it should while base construction takes time and effort to complete, pro-longing gameplay.
> A few tid-bits like emotions, items, research and random events, as well as managing happiness levels.
> The only learning curve is starting off your base. From there it is down to experimentation to what you do.

Cons:
> AI are still dumb at times. I've seen people stand in a corridor when a meteor shower hits the base, or people outside the airlock suffocate because they're waiting in line and their suits run out of oxygen.
> Limited gameplay. Once you've built a self-sustaining base, researched everything and mined every asteroid, thats it. You're done.
> Limited reply value. You get one save file and one base, unless you manually switch them out in folders. Every replay is building the same base again until you come up with an efficient design that always works - its more of a time waster.
> No more official development. You'll recieve support, but any further addons are now in the hands of the community.



If you're looking for a time waster with simple space-base building mechanics, then maybe this is for you. Its quick to load, has enough advanced features to keep things interesting, while you don't have to micro-manage everything.

If you're looking for a game to compare to Space Engineers however? I'd suggest saving that money. You'll likely make one base or two, learn the mechanics, develop a strategy to quickly 'win' everytime and get bored quickly.
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7 of 9 people (78%) found this review helpful
1.3 hrs on record
Posted: November 22
I like Double Fine, but this game gets boring really fast. There's not a lot of content here. I don't think I'd waste my money if I were you.
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7 of 9 people (78%) found this review helpful
3.8 hrs on record
Posted: November 22
This game had incredible promise.. but in the continuing saga of Early Access and Kickstarter, it's another confirmation that developers just can't be trusted to deliver on their promises. They've figured out how to sell half-baked demos as full priced games.

This is a demo... an interesting demo... but not a finished game. Along with Broken Age, I think that Double Fine has successfully burnt all of their credit with the people that have followed them for years.

Double Fine has become just another games company that views consumer goodwill as a consumable resource.
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7 of 9 people (78%) found this review helpful
17.1 hrs on record
Posted: November 23
I was really enjoying this game earlier in the year when I bought it. It was buggy as all hell but I knew it was early access and it had a dedicated team working on every problem. I could see the potential this game had and the creativity it would inspire in the future. Then Double Fine just gave up. They mismanaged their budget for this game and basically said "Here, you finish it." I've never been so insulted by a game company since the last time I bought something made by EA. The game is still a broken, buggy mess despite the patches coming out and that trickle of patches will end soon and it will be up to the community to fix it, mod it, add features and make the most out of a game abandoned by its original creators. Double Fine then tried to quell my outrage with a free game...that I promptly gave away. This ugly event has killed any faith I had in Double Fine. I will never buy their products again and they have no one to blame but themselves.
Oh, and about their new "$20.01" price point...har har har. That's a joke but not for the reason they think it is. If they drop the price by $20 bucks, then you'll get your money's worth.
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6 of 9 people (67%) found this review helpful
8.6 hrs on record
Posted: November 22
This game is horrible in it's current state... Items that you construct have no information as to how many are required and what they are required for....... You are playing blindly.
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5 of 8 people (63%) found this review helpful
5.6 hrs on record
Posted: November 20
broken unfinished mess
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5 of 8 people (63%) found this review helpful
5.8 hrs on record
Posted: November 22
absolute cashgrab, while the concept of the game is really cool they failed on every level to provide the promised product. not even having enough money after making it early access they fail to understand basic requirements of, we plan to make a game and sell it to people so lets ensure we have atleast 70% of the required funding money before we start promising somthing to people that we cannot honestly deliver.

all in all a great game concept once again ruined by mismanagement of funds.
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5 of 8 people (63%) found this review helpful
5.1 hrs on record
Posted: November 22
This game started buggy, and that was acceptable for an early access game.
The available rooms, objects, skills were all limited, but the concepts were clear and the game was fairly enjoyable.

That sadly is where the good news ends.
The game is inomplete as the bugs remain.
The number of rooms, objects and skills is still limited.
The developers have abandoned it.

I would suggest anyone considering buying from this company to give them a wide birth until they've completed the game and then read the reviews, because they seem to have a serious problem with ADHD and fail to complete a project they start.
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5 of 8 people (63%) found this review helpful
10.3 hrs on record
Posted: November 22
You know how you didn't finish making this game?
I hate you.
Give me back my money.
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3 of 7 people (43%) found this review helpful
41.3 hrs on record
Posted: November 24
Disclaimer: This review is from someone who played the game STARTING at the most recent version, NOT in the incomplete Early Access version.

As its title suggests, Spacebase DF-9 is essentially a cross between Dwarf Fortress and Star Trek Deep Space 9. Compared to other games of the colony planning genre, the complexity of game content is fairly low, but the visuals are far more detailed and approachable; What I mean is, where in other games you may be struggling to remember what that static @ on the map represents, or which one of your little colored peg people was a particular character, in Spacebases you can tell at a glance what job an individual crew member is assigned to, what they're doing, and even how they're feeling, with an exaggerated moping walk when they're upset or a bounce in their step and head held high when they're happy.

The space setting gives way to elements you won't find in most other colony planning games, such as oxygen management, exploring potentially dangerous derelict vessels, asteroid storms and chest-bursting parasite monsters, but common themes remain such as the importance of high morale and dealing with tantrum-throwing or fighting crew if that morale drops, dealing with disease outbreaks and fighting off (or capturing and reforming) invading forces.

Despite the amount or complexity of content not being that deep, I've still found fourty-plus hours so far of thorough enjoyment through catastrophic failures and the desire to "build it better the next time", and much like in a Roguelike, I manage to do better, and make a spacebase survive longer, than each previous attempt.

Decide for yourself what price you're willing to pay for a simplistic colony planner, but if you're a fan of them and love anything space-related, I think you'll enjoy this game.
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0 of 1 people (0%) found this review helpful
4.7 hrs on record
Posted: November 25
Initially really promising, but this game is not finished despite being "launched". Current state - utter garbage and gives bad name to early access.
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4 of 18 people (22%) found this review helpful
3.7 hrs on record
Posted: November 22
Well yes it has been mostly abandoned, and that sucks. BUT I still think I got my 20 dollars out of it. I'll go back and play it again and I have played it. It's a fun games yes, maybe you should wait till it's on sale but it isn't worth passing up just for development primarily stopping.
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3 of 25 people (12%) found this review helpful
8.3 hrs on record
Posted: November 18
I love this game! I would really like to see some more space station builder games in the future, if anyone knows of any please message me!
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1 of 25 people (4%) found this review helpful
1.2 hrs on record
Posted: November 18
Colonize
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