This game was billed as Dwarf Fortress in space. It might have been just that, had it not been developed by Double Fine.
Unfortunately, Tim Schafer thinks that Early Access exists to test the waters rather than to operate as a platform for developers without solid capital. They honestly wanted to develop this game for 5 years. 5 years. And Tim says since the game isn't bringing in enough money on early access that they're going to have to push it out as 1.0 with most of the features on the devplan unfinished.
So Tim honestly thought that they were going to make profit on an unfinished game for five years. That, ladies and gentlemen, is the CEO of Double Fine. That's the man that couldn't finish a point and click adventure for 3.3 million.
I've got some advice for you, Tim. And it comes from Gabe Newell.
"Do not focus on anyone but your customers. Your reputation will follow you forever so always be fair to your customers, and certainly one thing you need to always remember is that your customers are not going to be fooled. Some people think they can get away with something and just hope people won't see through the ♥♥♥♥♥♥♥♥. The internet is way smarter than any of us."
You've been exchanging your reputation as a game developer in for cash, and given your recent default on Spacebase DF-9 it is with regret that I must inform you that we, the gaming community and responsible consumers, can no longer extend your line of credit.
The next time you want to build a game, like oh, say, Dear Leader, don't come to the community with your hand stuck out and nothing for collateral but promises.
I feel bad for the people who worked on this game. Who wanted it to be something more only to have its legs cut out from under it because it wasn't a profitable Early Access game. To be honest, the updates were too far apart. Of course no one was buying it. It took too long to see progress, and your behavior and glibness on Twitter and other formats has been intolerable.
Sorry, Tim. You can't ride the success of Psychonauts, Day of the Tentacle, and Full Throttle forever. You could have been one of the greats, but instead you're going to end up like John Romero. Only John only screwed his fanbase over once, while you seem determined to make it the remainder of your career.
Do not purchase this game. Do not purchase Dear Leader, an Amnesia Fortnight winner like Spacebase DF-9. Do not buy Costume Quest 2. If Tim Schafer comes onto Kickstarter and is like, "Hey, Psychonauts 2 - I need cash." Do not give him money. Double Fine cannot manage its finances, and has abused a system that was put here to help unestablished developers as a way to decide whether they should bother to finish a game based upon its profitability before launch.