In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future.
User reviews: Mostly Negative (1,632 reviews)
Release Date: Oct 27, 2014

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"A Double Fine Game. Build a home among the stars for a motley population of humans and aliens as they go about their daily lives."

Recent updates View all (37)

October 27

1.0!

In addition to hundreds of bug fixes and polish items, this release adds a Tutorial Mode for newcomers and a Goals screen that gives players objectives to work toward. These and many smaller improvements knit the game together into a more complete experience for 1.0.

The game’s Lua source code is now available in the game’s install directory on all platforms. Usually this will be in your Steam directory, under SteamApps\common\SpacebaseDF9\Data\Scripts. If you own the game you can modify these files and distribute your modifications to other users as you like. A large portion of Spacebase is written in Lua, so there are relatively few limits on what you can do with this.

The 1.0 release also sees the game’s price drop to the science-fictionally appropriate price of $20.01 US. In addition we’re introducing a new bundle of our two community-voted Amnesia Fortnight turned Indie Funded projects, Spacebase and Hack ‘n’ Slash, for $24.99. As a bonus for the customers who have supported us thus far, anyone who already owns the game gets a free copy of Hack ‘n’ Slash, and anyone who owns Hack ‘n’ Slash gets a free copy of Spacebase.

As we’ve done with all our alpha releases, we’ll roll out minor updates in the next few days or weeks to fix any issues that come up.

Thank you so much for your support and patience for the past year. We’ve learned a lot and are proud of what we managed to accomplish, and it’s all thanks to your support.

101 comments Read more

October 27

Spacebase DF-9 1.0 released

Major Features / Enhancements

New Tutorial Mode teaches basic game concepts. Access Tutorial Mode by selecting “Learn to Play” from the pause menu or by picking Tutorial Outpost EZ-101 on the Galaxy Map.

New Goals Screen tracks player progress towards persistent goals, such as “50 citizens on base”, “Researched all technologies”, etc.

Later in the game hostile forces now show up in greater numbers and combinations, culminating in a visit from the Pirate Megafleet once your base becomes successful enough. Survive the onslaught to complete the game’s hardest goal.

Minor Improvements / Bug Fixes
  • All “Famous Citizen” tier customer names added to Credits and random citizen name pool.
  • Disaster Menu can be enabled with a secret key combination and used to unleash disasters on your base.
  • Many new sound effects, including crowd noises in rooms based on their current population.
  • Many small UI polish items. Look and feel of UI in the Citizen/Zone/Object Inspectors is now more consistent.
  • Brig and Residence assignment UI improvements: X button to clear an assignment, clicking the assignment button a second time cancels out of pick mode.
  • "Execute" button in citizen action tab causes security to immediately target this citizen. Use responsibly!
  • Asteroids are treated like walls for the purposes of object placement.
  • Citizens who are sleeping in beds that get destroyed wake up and become annoyed.
  • Clicking an object in the Contents section of a container’s Stats Tab selects it.
  • Improved mouse wheel, middle mouse, and keyboard view zoom behaviors.
  • Vaporizing a wall with an object hanging on it vaporizes the object and refunds its matter.
  • Dropped research datacubes will preserve their “claimed for research” state. Scientists will try to drop them off somewhere in the base even if there isn’t a Research Lab.
  • Citizens flee when someone is having a tantrum nearby.
  • Emergency Alarms in rooms with no/disabled alarm panels turn off.
  • Price of Dark Matter Reactor increased from 450 to 600.
  • Tooltip for a research datacube shows the blueprint it contains.
  • New Spaceface logs: cuffed, escaped from brig, needs shelving, security starts exploring a beacon, security finishes exploring a beacon.
  • Duty skill increases when morale is high, up to a 25% bonus per duty task.
  • Security citizens take their helmets off if they get into a brawl with another citizen.
  • "Flavor" text and descriptions for all objects that were lacking them.
  • Start new bases with time paused.
  • Balance: Many small changes to citizen morale and duty efficiency.
  • Balance: Turret damage output increased.
  • Balance: Buildable objects are more resilient.
  • Fixed: Dozens of crashes and AI issues.
  • Fixed: Scrollable views such as the Job Roster don’t display correctly in non-16:9 aspect ratios.
  • Fixed: Decals remain after a tile is vaporized.
  • Fixed: On loading a savegame, citizens who were sleeping are awake and restart their sleep cycle.
  • Fixed: White helmets display on citizens when playing certain animations.
  • Fixed: Citizens exercise, play games, and hang out in functioning airlocks.
  • Fixed: Lower right UI buttons shift to left even if there are not enough alerts to warrant this.
  • Fixed: Job Roster columns highlight on hover incorrectly.
  • Fixed: Non-citizens in unclaimed derelicts do not react to dangerous situations.
  • Fixed: Botanists do not repair damaged or destroyed hydroponics cultures.
  • Fixed: Citizen talk and thought bubbles do not draw correctly.
  • Fixed: Exiting Job Roster / Research Assignment screens minimizes the Hint pane.
  • Fixed: Killbots bleed.
  • Fixed: Killbots get sick.
  • Fixed: Player can hover and select some objects or rooms within hidden areas.
  • Fixed: Security duty citizens flee in rooms with active alarms while doing certain tasks.
  • Fixed: Removed debug power visualization mode.
  • Fixed: Security Beacon location isn’t preserved across save+load.
  • Fixed: Flipped text on the Alarm Panel.
  • Fixed: Turrets in space can’t be deactivated.
  • Fixed: Breach ships don’t play VFX when taking damage or exploding.
  • Fixed: Text overlaps UI in several miscellaneous places.
  • Fixed: Matter counts up/down from previous session’s total when starting a new base.

16 comments Read more

About This Game

In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future. Meteor impacts! Explosive decompression! Unbearable loneliness!

Key Features:

Base Construction
  • Build your base using available matter and expand by mining more from nearby asteroids.
  • Gradually expand from a small oxygen-filled room to a thriving, well-decorated hub.
  • Build Gardens, Pubs, Fitness and Research facilities, and more.
Citizen Management
  • Assign citizens to duties to ensure survival-critical duties are performed efficiently.
  • Monitor citizen needs to ensure overall morale, balancing duty demands with citizen happiness.
Base Defense
  • Send security forces to investigate mysterious derelicts that appear near the base.
  • Fend off hostile invaders as well as parasites that
  • Construct turrets to lend firepower to hostile
Research and Progression
  • Research new equipment, armor, weapons, and base structures.
  • Discover blueprints for new technologies aboard derelict ships.
  • Research cures for deadly space diseases.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: OSX 10.7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1.8 GHz dual core CPU
    • Memory: 1 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
Helpful customer reviews
35 of 37 people (95%) found this review helpful
5.9 hrs on record
Posted: October 28
I read the negative reviews and backlash against DoubleFine, but I thought that I would be OK even if the game had some bugs and wasn't quite finished, so I picked it up anyway. That was a mistake.

The game is not just unfinished, its in an Alpha state. Which is sad, because I definetly would enjoy the game if it was done. As it is, the game is entertaining for a couple hours, then quickly grows tiresome and frustrating. The bugs are not crippling, but taken as a whole they represent a game that is very unbalanced and grates on you over time.

If DF-9 ever hits the $5 pile, pick it up. otherwise pass.
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30 of 33 people (91%) found this review helpful
23.1 hrs on record
Posted: October 29
I was in love with the potential for this game. I loved dwarf fortress, psychonauts was amazing, what could go wrong?

I bought the early access copy since it was Double Fine, these guys are gamers, they get it, they wont mess this up.

Well the could be lazy and greedy and just release half finished ♥♥♥♥ when they get bored thats what.

This could have been a truly amazing game. Instead it is a half finished idea, you can still see the whiteboard brainstorm session.

Zones? Incomplete. Progress? Nonexistant. It is a gesture at dwarf fortress in space but instead of living up to their studios name they just ♥♥♥♥ed off when the cash grab was done.

Every time I logged into this game I said to myself "okay, still a lot of huge problems, but Double Fine will fix it and eventually this is going to be the next iteration of dwarf fortress. I cant wait to see where this goes."

I said that every time I played this game for a few hours, dealing with horrendous AI was okay because hell, its still alpha. They will fix it.

I logged into steam today, saw that it was 1.0 and was thrilled. Oh my to go to 1.0 the AI must finally be good! They must have fixed all the hilarious behaviour where a guy repairs an oxygen recycler and then freaks out and dies, finally i can play a base that wont just come undone due to insane citizens after a few hours! Great!

I created a new base and was horrified to see the exact same ♥♥♥♥ing problems that made the alpha quite literally unplayable. The citizen ai will guarantee your base will fall apart after a few hours.

No matter how smart your contstruction, no matter how carefully you manage the base, some collection of events WILL occur and wipe your base out. And it will be because of the ♥♥♥♥ AI. like telling people to repair a hull breach but instead they all just run around and suffocate. Or when a base adds on to yours and you explore it but then your whole base thinks it would be cool to explore and then they all suffocate and die. My favorite one so far was a guy who refused to build a door to get out of a room even after making him a builder and watching him starve to death, which caused the entire base to become depressed and stop repairing things so the base falls apart.

This is infuriating and flatly unacceptable

I will never buy another game that has Tim Schafer in the building, and I will never purchase another Double Fine game. if this is how they want to play the game, fine. ♥♥♥♥ them.
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24 of 24 people (100%) found this review helpful
7.5 hrs on record
Posted: October 29
Do not buy this example of early access abuse.
Was this review helpful? Yes No
15 of 15 people (100%) found this review helpful
5.4 hrs on record
Posted: October 29
It has many bugs and not a lot of content. If you don't have high expectations, there is some fun to be had, but be prepared for potentially game-breaking bugs.

For example, in my first 1.0 base, one of my first colonists got sucked out of the airlock because it opened for someone else after he had taken his suit off. That left me down a person and made the early game much more difficult. In my second base, the seed pod didn't spawn and one of my colonists spawned stuck in part of an asteroid. I decided to just restart at that point. My third base is going better, but the AI doesn't work very well even when it isn't bugging out completely. My builders will often stand around chatting or working out even though they have a bunch of stuff to do.

Ultimately, it just doesn't feel like a proper release. I can see building a few more bases, but there's just not enough content to keep me coming back.
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12 of 12 people (100%) found this review helpful
62.9 hrs on record
Posted: October 29
Do not buy this game. This game was abandoned by the developer Double Fine during early access. This 1.0 is actually a broken alpha version.
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12 of 12 people (100%) found this review helpful
3.8 hrs on record
Posted: October 29
Sadly this is a perfect example of a cash n grab.
Making big promises about a game that had a lot of potential, then ruin everything by shutting it down. Got promised Hack n Slash because I supported them early but didn't recieve it either so.... never DF again...
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14 of 16 people (88%) found this review helpful
7.4 hrs on record
Posted: October 28
I will never support an early access game again because of this one. The game is okay as it is but, it is so much less than they hyped. I understand they stopped development due to using up all of their funding but, I thought the early access was just to start the project, not fund it 100%. The game itself is okay.
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10 of 10 people (100%) found this review helpful
0.1 hrs on record
Posted: October 29
Another in the recent series of mismanaged games that ran out of budget. Between Hack n Slash being a major disappointment and Broken Age being mysteriously broken in half and the entire budget being blown on the first half, I'm really beginning to doubt Double Fine's ability to publish games these days. I got this for free. FREE. From Double Fine. They sent owners of Hack-n-Slash this game, and the other way 'round, as some sort of twisted joke.

The game itself has been abandoned and the lengthy list of features that would possibly make this into a compelling and enjoyable game was scrapped. It's not even to what I'd call a true beta stage yet (i.e. feature complete, only fixing bugs) and they just slapped a 1.0 on it and left everyone who paid full price holding the bill.

At this rate, I'm seriously concerned about them being able to pull of the HD remake of Grim Fandango.
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10 of 10 people (100%) found this review helpful
1.0 hrs on record
Posted: October 29
I cant even get past the tutorial becuase the AI is so bad. This game is not complete and still needs some work. Do Not Buy for $14. And to Double Fine, WTF happened to you guys. You use to make solid games that were fun to play and were funny,
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8 of 8 people (100%) found this review helpful
2.6 hrs on record
Posted: October 29
There is fun to be had here, but it doesn't feel finished and isn't likely to get any more developer attention. The release was a little controversial, as they cancelled a lot of pending features and declared it done. I don't think it's worth $20, nor the $12 sale price right now. Wait for a $5 or under sale.
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8 of 8 people (100%) found this review helpful
17.8 hrs on record
Posted: October 29
This game had a lot of promise and I bought this game elsewhere cheaper with the thought and impression that as a early-access game that this game would become finished at a later date. Despite its enjoyment and yes it does have a few hours worth of game play but after 10 hours you will have played through everything and have done everything possible within this game. I will still from time to time come onto this game to pass the time and play on it for a few hours but despite having it as an early access game they decided that they would cease production of the game and keep it out on Steam and ask for a high price despite it hardly being finished. To make it look more appealing they dropped the game by a few bucks but in all honesty this game is worth about £4.00/$6.00 max if that!. This review is aimed at informing you all that this game is no where near finished, has many bugs to it and won't get finished as the developers ceased production and said "we will leave it to the modding community". Was a huge disappointment for me as this had so much potential and after the first two weeks that i got this game and played it a lot they announce on Steam that they are ceasing production of this game. 4/10. Unfinished, infested with bugs and not worth its current price by far. Either lower it significantly or remove it from the Steam store. I would like compensation for the disappointment that this game has caused, especially when it could have been an amazing game!.
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6 of 7 people (86%) found this review helpful
11.0 hrs on record
Posted: October 29
Tim Schafer and the abuse of early access, dont give double fine money. Dont let this become the norm in early access. Dont let people get away with broken promises
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4 of 4 people (100%) found this review helpful
2.5 hrs on record
Posted: October 30
Game abandoned half way through development and was "released" as a full game.
Avoid this and any other Doublefine games.
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8 of 15 people (53%) found this review helpful
1.6 hrs on record
Posted: October 29
They said every owner of SBDF-9 will get a free copy of Hack 'n' Slash, it's a LIE!!!
The cake is a LIE!!!
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6 of 14 people (43%) found this review helpful
6.2 hrs on record
Posted: October 28
Games like this are why people wont buy into inde markets the whole cut and run thats been going on i hope you know from now on me and many other people will post your companys history with not finishing what you start on your kickstater page or where ever you go we will make your day to day life harder cause you cant make your goals so start looking for a new company name because if money is what your after you wont see any more of mine btw i bought 6 copys of your game for me and friends so i am bothered by your give up adtiude YOU OWE ME EVRY CENT I PAYED THERE ARE GAMES ON ANDRIOD MARKET PLACE BETTER THAN ANYTHING YOU GUYS HAVE EVER MADE AND THEY COST 5 DOLLARS. you guys are lazy and suck at your job maybe you all should just disolve your company do us a favor and remove your self from steam cause i hope by the end of the month your game will be a 1 star so i can watch you never make a dime off your work.
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17 of 44 people (39%) found this review helpful
93.1 hrs on record
Posted: October 29
Now that the Early Access and broken promises are over, it's time to review this game as what it is. Forget about the development plans for now, and just focus on what was delivered.

Spacebase DF-9 is definitely playable and can keep your attention for a few hours, as you struggle with a not too clever AI to survive the problems the game throws at you.

You start out with next to nothing and your first priority is to build and airlock, a room around the seed pod for power, and a life support room for oxygen generation. From then on you will be constantly trying to expand as new crewmembers arrive all the time, and you will face problems like boarders, raiders, alien parasites, base breaches, and crewmen going crazy and causing damage.

There is no real goal to this game other than survive. Eventually you will figure out how to create a base capable of sustaining 50 people, and the game will have reached the end: there will be nothing left to do except wait for people to die and be replaced.

The game has an unfinished feel about it and that is the main reason I cannot possibly recommend this at full price, but if you can get it at a good discount and do not look at the scrapped plans for the full version, you will probably have at least some fun with it.
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2 of 15 people (13%) found this review helpful
9.5 hrs on record
Posted: October 29
A lot of people are going to say no to this game because of what happened with the early access. Which for those who don't know, basically backers were promised a lot of features that they later cut in order to push the game to launch due to lack of money.

Politics aside, Spacebase DF-9 is a good game. It has a lot of character, makes you smile at corny jokes, looks pretty good, and in general is a good colony management game. I don't think I can flat out reccommend it at $20, but if you pick it up during a sale I'm sure you'll find it well worth the money.
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2 of 20 people (10%) found this review helpful
8.9 hrs on record
Posted: October 29
First point I will make is I really enjoy this game and I would recommend that if it was on sale you should pick it up as despite what people are saying about it not being complete it is still a very fun game to play for 30-40 minutes every now and then which is how I play this game.

This game is getting a lot a flack at the moment for being pushed out rather quickly without being completed by the developer. Though this is the case there is still a lot of good content that is in the game as it is and the developers are releasing the code script for this so the community will be able to continue on and mod the game to make it better. I do have to say this is a quite bad thing to do on the developers side, it does mean that at least in the future there is sure to be a lot of content that will make this even more worth while.

TL:DR
Fun game to play every now and then, buy if in a sale
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0 of 17 people (0%) found this review helpful
1.5 hrs on record
Posted: October 29
Very fun just a little hard to learn once you get used to it it is really fun
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4 of 36 people (11%) found this review helpful
2.3 hrs on record
Posted: October 28
Amazing little game kept me entertained for a while
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