In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future.
User reviews: Mostly Negative (2,241 reviews)
Release Date: Oct 27, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy Spacebase DF-9

Packages that include this game

Buy Spacebase DF-9 + Hack 'n' Slash

Includes both games and their soundtracks!

 

Recommended By Curators

"A Double Fine Game. Build a home among the stars for a motley population of humans and aliens as they go about their daily lives."

Recent updates View all (41)

November 13, 2014

Spacebase DF-9 1.06 released

  • Mods can now be loaded via ZIP files from the Mods\ subdirectory of the game's install directory. Each ZIP is loaded as a simple virtual file system which can contain directories that mirror the main game scripts and override their behavior. A file called "init.lua" in the top level of each ZIP's directory structure will run when the mod is loaded, allowing you to perform any needed initialization. See the MyDemoObject.zip there for a simple example mod, which adds a new buildable object with its own artwork.
  • Arrow keys now pan view same as WASD keys.
  • "show_hints" flag added to bootconfig.cfg, set it false to disable the Hint system entirely.
  • Fixed: Unsuited citizens in a vacuum don't enter "sucked into space" immediately.
  • Fixed: Turrets don't spawn in derelicts and docking ships as intended.
  • Fixed: Various UI issues when resizing game window.
  • Fixed: Held weapons don't appear correctly on spacesuited characters.
  • Fixed: Research datacubes don't display properly.
  • Fixed: Ships dock onto pending construction.
  • Fixed: Base Seed Pod can start encased in an asteroid.
  • Fixed: Turrets don't display properly when scanning for threats.
  • Fixed: Raiders kill people imprisoned in brigs.
  • Fixed: Ship engines don't sort correctly with nearby walls.

30 comments Read more

November 7, 2014

Spacebase DF-9 1.05 released

  • Fixed: Citizens no longer place stuff on shelves, always have "stuff" need unsatisfied.
  • Fixed: Dropped ore disappears.
  • Fixed: Various rare crashes.

17 comments Read more

About This Game

In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future. Meteor impacts! Explosive decompression! Unbearable loneliness!

Key Features:

Base Construction
  • Build your base using available matter and expand by mining more from nearby asteroids.
  • Gradually expand from a small oxygen-filled room to a thriving, well-decorated hub.
  • Build Gardens, Pubs, Fitness and Research facilities, and more.
Citizen Management
  • Assign citizens to duties to ensure survival-critical duties are performed efficiently.
  • Monitor citizen needs to ensure overall morale, balancing duty demands with citizen happiness.
Base Defense
  • Send security forces to investigate mysterious derelicts that appear near the base.
  • Fend off hostile invaders as well as parasites that
  • Construct turrets to lend firepower to hostile
Research and Progression
  • Research new equipment, armor, weapons, and base structures.
  • Discover blueprints for new technologies aboard derelict ships.
  • Research cures for deadly space diseases.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: OSX 10.7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1.8 GHz dual core CPU
    • Memory: 1 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
Helpful customer reviews
112 of 115 people (97%) found this review helpful
24 people found this review funny
3.5 hrs on record
Posted: January 1
This is not my review but I thought it should be noted that this game won "Best mod support" from PC Gamer.

What does that mean you ask?

"It's always great when games arrive with built-in mod support, but this year Double Fine went a step beyond. Not only did they release the full source code for their Early Access game Spacebase DF-9, but they left hundreds of planned features incomplete, giving modders the exciting challenge of finishing the game themselves. It's rare to see that sort of selfless generosity from a developer, and we salute Double Fine for passing the torch to modders, or at least hurriedly chucking the torch at modders from the window of their limousine as they screeched away from the curb."

So yeah. Buy at your own risk.
Was this review helpful? Yes No Funny
60 of 61 people (98%) found this review helpful
2 people found this review funny
8.7 hrs on record
Posted: January 3
Had so much promise, to find the developers have dropped the game & handed it over to "modders".

The game then gets awards for "empowering modders" which is BS. This game is dead, it should NOT be available for sale as its developement is dead.
Was this review helpful? Yes No Funny
36 of 37 people (97%) found this review helpful
1 person found this review funny
15.4 hrs on record
Posted: December 30, 2014
Great premise, Had fun for probably the first 5-6 hours. I even recommended it to others in the beginning. I Enjoyed it - game breaking bugs and all. After all, it's what you expect when you knowingly buy an alpha.

But unfortunately it looks like this game will never be finished. It make me feel really sad for people who've been on-board since the Kickstarter (got mine during its first steam sale.)

Always held Doublefine in high regards, never buying from them again unless it's a full release and reviews are out.
Was this review helpful? Yes No Funny
18 of 19 people (95%) found this review helpful
10.8 hrs on record
Posted: January 2
Don't bother with this game. SBDF-9 a good concept and the game definitely had potential, but it's a flop.

- The game is (and feels) unfinished.
- Bugs and crashes are common even after "release".
- Poor user experience, frustrating character AI.
- As it was left by the developer, the game has a severe lack of depth.

I am extremely disappointed with the developer's choice of abandoning development, but I guess it's a risk one accepts when buying into Early Access.

ADHD Version: DO NOT BUY.
Was this review helpful? Yes No Funny
14 of 14 people (100%) found this review helpful
2.3 hrs on record
Posted: January 16
An unfinished waste of money
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
1 person found this review funny
30.6 hrs on record
Posted: January 1
This game could hae been very good but no matter what anyone says it has been left unfinished!
On top of that the AI are all as stupid as ♥♥♥♥! They will build and repair oxygen tanks LAST and destroy them when unhappy therefore killing themselfs. There is no easy way to calm down an angry person apart from killing them... Or is it just me that does that? Sure there is mod support but no steam workshop so mods aren't as easily avalible. Anyone who bought this game during early access is propably weeping in pain, writing a negative review or playing this game along with it bugs. Don't get me wrong, it's a good game that will get you 30+ hours of play time but it's no longer worth the price tag.
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
6.3 hrs on record
Posted: January 4
After playing for several hours, all I can conclude about this game is that it's excessively frustrating.

First off, the tutorial lacks a lot of important information. No mention that you have to build aesthetic stuff all over to keep up morale, no proper explanation of what most of the structures/objects do or why you should care about them. I lost three bases to everyone flipping out on each other before I pulled up the (terribly-made) wiki and a starter's guide said to scatter cosmetic stuff everywhere to keep people happy.

The interface, while thematically good at first, gets very old very fast. Every UI element is oversized, and everything flickers like an old TV set with every interaction, and everything has horizontal lines through it like an old computer monitor. It gets grating and hard on the eyes rather quickly. Event warnings on the right side of the screen can be minimized (usually), but not dismissed, even for minor alerts, or ones that no longer apply.

You have no direct control over the citizens of your station, which is fine, but it means that when they're all ignoring your orders - which happens fairly often - you can't do anything about it. The closest you can get to controlling anyone is setting people to the "security" job and setting a beacon - they'll jog over and stand near the beacon, but that's all you can do. You can't prioritize commands, or set a "do this first" type thing on anything, so if you need a room built NOW, you have to go across the entire map and cancel every other build/dismantle task. If things fall into disrepair, technicians take FOREVER to fix them - each time they work on something, they only improve it by a few percentage points, and then wander off again. You also can't set anyone to do more than one task - a guy can build things, or repair things, but not both unless you constantly toggle his settings in the roster screen.

Raiders and derelict ships spawn far too often and too regularly - it's not at all random. If you don't get "security" to respond in time to raiders, your citizens will just wander through and drop one by one. Seriously, multiple times I've lost almost my entire station's population to single raiders because nobody has the sense to run away when they're being shot at, or security gets there one at a time and just drops.

A known bug (I'd say it's a bug, anyway) with derelict ships is that sometimes they'll just "drift away" with your people still on-board. What this means is that the derelict despawns - taking your people with it. This means you have to very quickly "claim" every part of the derelict to prevent that, at which point it's treated like part of your base - including constant alerts that it's not connected to the power grid, and citizens will wander over to it and just hang about, making it impossible to safely dismantle. This also includes warnings about rooms on the ship not being tended to properly, even if you've already flagged everything to be dismantled for materials. Heaven forbid you don't tend the garden on that ship you plan to scrap (by the way, it mentions this only in passing in the tutorial, but you NEED a garden - it provides food that doesn't eat through your resources like the food-dispenser does. And you need a bar with full facilities to serve/store that food properly - also only hinted at).

Researching new technologies/illnesses isn't discussed at all in the tutorial, nor does it say how gardens work, or what to do with incapacitated-but-alive raiders. It doesn't talk about building a brig, or whether you can ever do anything with these raiders - you only find out on third-party guides that EVENTUALLY these raiders can convert to citizens if they're confined long enough. And your own citizens will freely wander through the brig, even if occupied, and get injured/killed by captured raiders.

"Passing ships" also happen like clockwork, and get spammy. The sense of humor in all the dialogue is great and everything, but it wears thin after the 200th ship in a 2-hour session, especially since most of the somewhat-limited encounter types seem to play out the exact same way every single time - either they give you more citizens, or they send raiders. If you tell them to go away, they either go away, send citizens anyway, or send raiders anyway. And you almost always know exactly what it'll be the moment it pops up. Passing ships also turn off timelapse - you'll be going along at 4x speed to get something built, then it pops back to 1x so you can tell some guy to bugger off because you have no more room for more people. And he may still send more citizens, in which case you have to quickly build beds/rooms for them to stay in or they'll start throwing tantrums and send station morale into the toilet.

I'm sure there are other issues I've forgotten to mention, but I think this gives a decent idea of how obnoxious this game is to play in general.
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
1.4 hrs on record
Posted: January 5
I bougth Spacebase DF-9 because it looked very similar to a cool yet repetitive game called Space Colony that I enjoyed playing, but I was however disappointed. I was hoping for an elaborate technology tree, more interesting characters and a cool space-adventure feeling.

Although I haven't played very long, Spacebase is a game that feels somewhat empty from the very beginning and graphicly very neutral. You would think a game with alien creatures could be much more funky as Back to the Futures' 2015 vision. There were good ideas put into this game, but it's definitely not finished.
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
18.3 hrs on record
Posted: January 4
This game is buggy as hell and the AI is awful. After a final assult the base falls completely apart even if you survive. My PC lags out completely and the game becomes useless.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
1 person found this review funny
18.8 hrs on record
Posted: January 3
Unfinished, crappy AI pathfinding, and many other problems plague this promising game. Unless this gets fixed I will continue to not recommend it.
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
14.8 hrs on record
Posted: January 5
*I recommend this game only if it goes on sale or gets a serious update*

As of right now I've put about 30+ hours into the game. (Offline play, that's why the hours don't match up.)

I purchased this game very early on at a reduced price around $10 or so and at that time it seemed tottally worth it. What was promised seemed awesome and backed by a developer I actually liked how could it go wrong? Well it sorta did and didn't. The game had serious bugs like:

Being wiped out within 1-10 minutes by a parasite
Being wiped out within 1-10 minutes by raiders
Save files being deleted
Game crashing
Overall difficulty
Poor performance
No direction/Story/Lore
No basic tutorial (now in game)
Promised missing core features
No really settings

While I won't get into specifics a simple google search can easily confirm every one of these points. While some of the perforamce issues have been fixed, gameplay "bugs" still remain. It is incredibly frustrating to spend hours building a large base when within seconds, Because of derpy AI or crazy strong raiders/parasites/space debri, everything you built is gone with no real feeling of acomplishment and a feeling of being cheated by the game. Right now $20 is a crazy high price to sell this game at, especially when starting a new game could last a handfull of minutes to several hours after being cheated and killed. I really hope this game gets some serious gameplay options and core function updates soon. When the game changes significantly I'll update this review to hopefully something more positive.

But seriously Double Fine? $20?!
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
12.1 hrs on record
Posted: January 2
Full Review:

Big discussions arose about the Early Access programm and kickstarted games. Leaving that aside I wanna focus purely on the game, that I got bundled in a Humble Bundle when it was still Alpha and played several times until its current version.

The premise and style of the game seemed enticing to me: Build and manage a space station with room for crew and their needs. I like space and sci-fi settings, plus the whole base-management had a Theme Hospital-like feel to it, which was also a great and creative game.

So I started out in space and began building. The game doesn’t offer a campaign, you basically free-build and manage your base from scratch. After a few basic rooms for living quarters, refining asteroids and oxygen supply your base begins to take shape. An intercom window pops up: other space drifters saw my station and want to join my effort. Randomized events like this keep things interesting and challenging. Not all encounters are friendly and you need to be ready for intruders - or pay the costs.

The building and managing is fun and keeps me entertained: There are some fun ideas in Spacebase DF-9 that I really like. Your base-dwellers for example post about their wants and needs in their social media “Spaceface”, where you can read how they feel and if they are happy with their occupation. The rooms and objects have good ideas that tie into each other: Plants can not only produce food but also oxygen. The food you produce can be brought into the pub for cooking. When fire breaks out you can not only use fire extinguishers but you can also cut off the oxygen supply to a room - though this usually takes longer and damages your equipment.

All these ideas and concept sound fun - on paper. In the game however they can get buggy and very frustrating. The power management for example can get very messy as the only data I have is a bunch of colorful lines across your base. I don’t see how much reach a generator has and how much power is being drawn. New derelicts appear out of nowhere that are so close to my base that my building plans are screwed. And several times my crewmembers kill themselves by simply staying in space until their oxygen runs out or not fleeing a empty vessel that runs out of oxygen. This is very frustrating and something that doesn’t feel like its the players fault. The build-queue is also not very clear as my crew builds rooms but just doesn’t make time to build the door that would connect them - ordering them useless.
All in all Spacebase DF-9 is a game that had great promise but will never live up to it because bugs ruin the experience. I tried, I spent the time to build a big base and train my crew to fight back an alien invasion - but when the same men later just suffocate by standing in an room without oxygen, I just feel like its not my fault, its the games. And I don’t want to play it any more.
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
1.6 hrs on record
Posted: January 3
Unfinished, abandoned game. Devs did a quick cash grab by putting the game on sale a week before announcing they would stop production and release the game as was. Which was an alpha 6 stage. They went from alpha to release and never even patched it again.

They actually expected the game to be fully funded on Early Access alone and tried to treat it like a normal release. Meaning they had an overhead of thousands of dollars. A completely unrealistic way of making and funding a game, by a developer that really does not care about their customers.

I will NEVER buy Double Fine games again. They are the lowest of the low when it comes to money hungry developers.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
16.4 hrs on record
Posted: December 29, 2014
As the staff has been laid off, and game development terminated, This project is dead. Absent the numerous bugs it would at least be playable in its' current state. However often some bug will cause your crew to stop functioning, which begins a chain reaction eventually leading to a dead station.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
35.1 hrs on record
Posted: December 31, 2014
I purchased during the very early days after it was released on Steam and I did truly enjoy the game back then even with its terrible game breaking bugs. Every update added new features that made it both easier to play and easier to get everyone on your entire base dead within minutes.
I still see a single raider take out 5 of my level 3+ security staff and also win several matches of fisticuffs with civvies... what the F..?

Also, the AI is strange... SO stange! And possibly sociopathic... with not so subtle rage issues... and a long line of family mental health problems... Someone will freak over something, probably quickly, and go around smashing half of the base until someone else smashes them in the face enough times that they pass out. If your unlucky, which you usually are, they will have trashed your oxygen recyclers and no one will repair them before the levels get low enough that everyone runs around like chickens with their heads cut off until they asphyxiate instead of solving the issue like a boss. Sorry, that got dark.

Unfortunately in its broken, unfinished, never to be finished state I cannot recommend this game. If it goes on sale for $1 or something similar depending on your region it may be nice to pick up to see how good the game could have been eventually, when it was properly finished, but that is just about it.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
0.4 hrs on record
Posted: January 6
Game is incomplete and is generally unplayable after a short while. Do not recommend buying this unless the game experiences a miracle in development.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
12.3 hrs on record
Posted: December 30, 2014
At first I liked the game very much, but then I started running into bugs and not the smartest AI. Be warned, it is not a finished game yet, so you will run into problems from time to time. Even with bugs, I did enjoy my time with this space station simulator of sorts. Since most users are looking for a finished game I unfortunately cannot recommend this game.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
8.2 hrs on record
Posted: December 29, 2014
Spacebase DF-9 has all the potential to be a new age Space Colony, but it's unfinished and radically unbalanced gameplay makes it closer resemble a pile of leftover banana peels in quality. Go over to GOG and pick up Space Colony instead if you want a space-based sim.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
34.0 hrs on record
Posted: January 19
Double Fine sold out, treated their fan base like idiots then tried to pin the consumers with finishing their game and still have the nerve to charge over $20 for a game they abandoned as soon as it finished beta.
A quote from the developer:
"Double Fine is not a random fly-by-night indi dev and we are not going to silently pull the plug on Spacebase or any other in-development project. Doing so would be disastrous for our reputation and would kill us emotionally"

Unless they decide to be true to their word and finish what they started then there reputation should suffer. As for killing them emotionally they have done that to themselves.

Be warned when buying any Double Fine game in the future they are not to be trusted for games in development.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
40.2 hrs on record
Posted: January 21
Graphic = 1 out of 10
Gameplay = 0 out of 10
Content = 0 out of 10
Chance to have a fun replay = 1 out of 10


I rather have payed for some old 90' game than this
Was this review helpful? Yes No Funny