Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more
(Cross-posted from http://www.spacebasedf9.com/post/97755808095/the-road-to-1-0)
Big news everyone, Spacebase DF-9 1.0 will be released next month! It’s been a pleasure sharing this experience with those of you who picked the game up during Early Access and provided the feedback that helped shape it into what it has become.
To those who were waiting until the final release to start building a base of your own, we put together this timeline-infographic to show how far we come since Early Access release and what new stuff you can expect:
As for what will be added between now and the 1.0 build, new features will be aimed at providing the complete experience you’d expect of a non-Early Access game: a Tutorial mode to smooth out the early game a bit and help new players learn the basics, and a Goal system that lets you work towards concrete objectives. That as well as over a month’s worth of pure bug-fixing work and final polish.
We’re also pleased to announce we’ll be releasing the game’s full Lua source code a short time after 1.0, which will allow the community to create potentially far-ranging mods that add content, new features, and change some fundamental game behaviors. We’ll of course be sticking around a bit for bug fixing and support, but any new content for the game will now be in your hands. We’re eager to see what people do with this game!
To those who purchased the game early on and donated extra for the “Famous Citizen”, “Stargazer”, and “Extradimensional Entity” tiers: all customer names will be in-game for 1.0, and before long we’ll unveil the poster and art print we’ll be sending out to those customers. Spoiler alert: THEY’RE LOOKING BEAUTIFUL!!
We’re extremely grateful for the support and feedback you’ve given us so far. Thank you for making all this possible. Now, back to work… we’ve got hundreds of bugs to fix before 1.0!
© and ™ 2013 Double Fine Productions, Inc. All Rights Reserved.
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