Featured Items
Games
Software Demos News Recommended
Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!
Release Date: Sep 9, 2014
Watch all 2 trailers

Buy Hack 'n' Slash

$19.99

Buy Hack 'n' Slash + Soundtrack

$24.99

Recent updates View all (3)

Hack 'n' Slash 1.0

September 9

And we’re live!

We’re very proud to be shipping the full release of Hack ‘n’ Slash. When I had the weird idea for a game about hacking and pitched it during Amnesia Fortnight in 2012, I had no idea the concept would excite so many people, and I certainly didn't expect that we’d get to turn it into a full game. The Early Access community has been a huge help to the game as well; you all provided fantastic feedback and found really clever ways to break the game. This game wouldn't have been possible without all of you.

Final Dungeon
The biggest change from the Early Access version is the inclusion of the final act. This is where my favorite puzzles and mechanics are introduced: you’ll have to use the knowledge you've developed throughout the game and some clever thinking to break into the castle, ascend the tower, and take down the wizard. It won’t be easy, though; the castle is designed to defend against hackers, and the wizard won’t go down without a fight.

Steam Workshop Support
I’m also really happy that we’re shipping the game with mod support and Steam Workshop integration, particularly because we’re shipping the game with the source code. The Hack ‘n’ Slash engine is flexible in a lot of interesting ways because of the hacking mechanic, and we’re really excited to see the clever things people can produce with it.

Extra Puzzles
And, of course, in a game about hacking, there need to be secrets to uncover. We've tuned the hacking mechanics and added additional puzzles that require clever use of the tools at your disposal. In return, you’ll get some cool new items and maybe discover some important things.

Thanks again, and happy hacking!

10 comments Read more

Hack 'n' Slash patch (with Steam Workshop integration)

August 22

Today we're ready to roll out Steam Workshop integration for testing! Details below. Please post feedback in the forums!

Downloading and playing mods
You can manage your mod subscriptions via the Hack 'n' Slash workshop. Subscribed mods will automatically be downloaded when you boot up the game.

Starting a new game with a mod
Select "NEW GAME" from the save select screen. A "mods" menu will appear, and you can add mods that you've created or subscribed to by selecting the [+] option and then selecting a mod.

Adding and removing mods from an existing save game
Navigate to the game in the save select screen and select the [ Mods ] option. From here you can add additional mods using the [+] option or remove mods using the [delete] option.

You can also reorder mods via the [move] option. This controls the order in which the mods are loaded. Some mods may need to be loaded in a specific sequence in order to function correctly.

Example mods
We're also releasing two example mods today.

Translation Kit
Translation Kit is a mod that makes it easy to create custom translation mods of Hack 'n' Slash. When you launch a game with Translation Kit active, it will scan over all of the scripts in the game using the game's disassembly tools and identify text that's displayed in dialogs and cutscenes.

It will then ask you for the name of the translation mod you want to create and will build a directory tree of .translation files that contain string overrides for the code and a mod script that loads these translation files and applies them to the game.

ebg13
ebg13 is an example mod created with Translation Kit that applies the ROT13 transformation to all of the translated strings.

What kinds of mods can I make?
Hack 'n' Slash supports very extensive modification. You can overwrite any script in the game's file system and add any kind of content that you want. You can change the base game or create your own game using the engine. You can even use the game's built-in disassembly tools to programmatically analyze existing code and make modifications to it. This is how Translation Kit works.

All mods have a patch script written in Lua that is responsible for applying its modifications to the base game. This script can overwrite existing files or add new files to the game's file system.

Patch files are initially generated with some documentation on the methods your mod has access to, but we've also decided to ship the main game engine scripts in plaintext so that you can dig around yourself and learn how the engine works.

The content scripts for the game itself are still precompiled so that you can't spoil anything just by browsing the directory structure, but you can now browse the core engine scripts directly.
  • Right click on Hack 'n' Slash in your Steam library and click "Properties."
  • Click on the "LOCAL FILES" tab.
  • Click "BROWSE LOCAL FILES" to launch an explorer window.
  • Navigate to Data/Scripts.
  • Open up any .lua file to see the code for that component.

Please note that this does not mean that the engine is open source. We still retain all rights to the engine code. We're simply trying to make it easier for you to make interesting mods!

Creating a mod
You can create a new mod from the "MANAGE MODS" menu on the save select screen by selecting [ Create new mod ]. You then choose a name for the mod and the game will create a stub patch script for you at:
<your documents directory>/Hack 'n' Slash/Mods/<your mod name>/Patch.lua

The stub file will have some documentation comments at the top describing the functions you have access to from the patch. You can also clone existing mods and look at their patch scripts to see how they work.

Cloning an existing mod
You can clone a mod you subscribe to in order to figure out how it works or make your own custom modifications. From the "MANAGE MODS" menu, select the mod to open its menu and then select [ Clone mod ].

Please make sure to attribute the original work if you publish a cloned mod!

1 comments Read more

About the Game

Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!

The wizard has mandated that everyone confine themselves to the village, the castle armory has started to forge weapons so powerful that no one but guards are allowed to carry them, and anyone who attempts to find a sprite and demonstrate their bravery would face certain death. The new laws are for your own protection, but you don’t buy it. You’ll show everyone what “brave” means and, if you’re clever, maybe uncover the secret reasons why everything’s gone sideways.

Key Features:


  • Use in-game tools to hack the game while you’re playing it
    Your sword can hack the variables of objects. You find magic artifacts that allow you to tune global variables to your liking. Discover equipment that lets you see the game’s internal debug visualization to uncover things that weren’t meant to be seen.
  • Hack the code
    As you achieve advanced hacking mastery, you’ll be able to dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.
  • Make the game yours
    Puzzles have myriad solutions, many of which we haven’t anticipated. As you master the game’s hacking mechanics, you can mold and shape the game in whatever way you desire.
  • Crash it!
    You’re hacking the game for real! You can totally break it. Roll back in time to change the rules so the bugs don’t cause the world to fall apart, whether they’re yours or ours!

PC System Requirements

    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • DirectX: Version 11
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.

Mac System Requirements

    Minimum:
    • OS: Snow Leopard 10.6.8 or later
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Lion 10.7.X
    • Processor: Intel Core i series processor
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
    • Hard Drive: 3 GB available space
    • Sound Card: Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
Helpful customer reviews
206 of 246 people (84%) found this review helpful
1.5 hrs on record
Full disclosure: I work for Double Fine, the studio that makes this game. From where I'm sitting I could throw this banana on my desk at Hack n Slash's creator, Brandon Dillon, with a good chance of hitting him in the head. That's a good idea actually, be right back.

While some games are content to bedeck themselves with the aesthetics of computer hacking, Hack n Slash is a deeply legit exploration of the actual mechanics of hacking. You modify actual running code using tools that function like real hacking tools, and it's wrapped in a very charming and well-judged take on the original NES Zelda. It's suprisingly newb-friendly though, so don't be shy if you don't know how to program!
Posted: June 19
Was this review helpful? Yes No
158 of 197 people (80%) found this review helpful
6.8 hrs on record
Early Access Review
Hack n' Slash is in early access, but it is magnificent already.

Bugs are present, so if that bothers you, you may want to steer clear until v1.0. I havent come across anything game breaking, but I have encountered a few instances of the game freezing or inventory scrambling. Regardless of this, I have really enjoyed my playthrough so far.

If you're the least bit interested in this games mechanics and can handle a few minor hiccups, I'd say go for it.
Posted: May 6
Was this review helpful? Yes No
77 of 88 people (88%) found this review helpful
9.8 hrs on record
This game feels a bit cheap at first and really lacks some polish, but its later stages most definitely make up for all its flaws! As you progress through the game, you'll get more and more control over the world as you literraly hack deeper and deeper into the code of the game. Once you manage to get deep into the latest act, this gets pretty insane and, dare I say, absolutely brilliant. It's really nice to see that the author of this game managed to push its crazy but greatly refreshing concept so far! Double Fine still delivers.

Much recommended! but definitely not for everyone
Posted: September 9
Was this review helpful? Yes No
179 of 243 people (74%) found this review helpful
122.7 hrs on record
Early Access Review
I hit my Game Hours and edited that to be so large. 10/10 game
(i actually play this game for hours on end)

~

This game is literally a puzzle version of the OG Legend of Zelda with more code language than getting stuff from a stranger in a cave.

(note that Double Fine Productions is probably hard at work clearing out some bug crashes and what not, since this review was made during early development.)
Posted: May 6
Was this review helpful? Yes No
72 of 91 people (79%) found this review helpful
12.1 hrs on record
In 2012, Double Fine held their first public Amnesia Fortnight event, a previously internal two week event in which developers at Double Fine would break into small teams and create prototypes from game concepts which, if they showed promise would eventually be developed into full games.

Today Hack 'n' Slash has been released marking it the first Amnesia Fortnight 2012 concept to be released as a full game (excluding the Leap version of Autonomous, which is not considered internally to be a compelete game, and the space station building sim SpaceBase DF-9 which is still currently a Steam Early Access title).


Presented on the surface as a cute dungeon crawler, Hack 'n' Slash offers players the unique opportunity to modify the game's running code to create their own solutions to the puzzles presented.

Project lead Brandon Dillon has often been quick to point out that whilst the in-game "hacking" interfaces may look pretty, the variables, visualisations and behaviours they expose are not chosen or crafted as game mechanics - they are the in-game debugging interfaces that the developers use when creating and testing the game.


Hack 'n' Slash features the adorably charming art styles of Double Fine concept artist Raz Mavlian (after whom the protagonist from Psychonauts is named), depicting Alice and her sprite Bob (if you choose to keep their default names) in a striking and vibrant fairytale world.

The game's tone and pacing are engaging, and whilst it's possible to break the game, it's surprisingly robust considering the type of things players are expected to do.


It's been a pleasure to participate in the Steam Early Access community and watch the game get further refined. I'm excited to see the conclusion (I haven't yet finished), and what the community will be doing with the Workshop tools and source made available for modding.
Posted: September 9
Was this review helpful? Yes No

Awards

Official Selection for Indiecade 2014