Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!
User reviews: Mixed (441 reviews)
Release Date: Sep 9, 2014

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Buy Spacebase DF-9 + Hack 'n' Slash

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Recommended By Curators

"Hack 'n' Slash mostly nails the new things it tries, but stumbles on the simple stuff, making it fun, but flawed."
Read the full review here.

About This Game

Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!

The wizard has mandated that everyone confine themselves to the village, the castle armory has started to forge weapons so powerful that no one but guards are allowed to carry them, and anyone who attempts to find a sprite and demonstrate their bravery would face certain death. The new laws are for your own protection, but you don’t buy it. You’ll show everyone what “brave” means and, if you’re clever, maybe uncover the secret reasons why everything’s gone sideways.

Key Features:


  • Use in-game tools to hack the game while you’re playing it
    Your sword can hack the variables of objects. You find magic artifacts that allow you to tune global variables to your liking. Discover equipment that lets you see the game’s internal debug visualization to uncover things that weren’t meant to be seen.
  • Hack the code
    As you achieve advanced hacking mastery, you’ll be able to dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.
  • Make the game yours
    Puzzles have myriad solutions, many of which we haven’t anticipated. As you master the game’s hacking mechanics, you can mold and shape the game in whatever way you desire.
  • Crash it!
    You’re hacking the game for real! You can totally break it. Roll back in time to change the rules so the bugs don’t cause the world to fall apart, whether they’re yours or ours!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • DirectX: Version 11
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • OS: Snow Leopard 10.6.8 or later
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Lion 10.7.X
    • Processor: Intel Core i series processor
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
    • Hard Drive: 3 GB available space
    • Sound Card: Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
Helpful customer reviews
45 of 46 people (98%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: March 20
Great concept, horrible exceution. Buy only on sale. If you've never written a single line of code in your life this game could frustrate the crap out of you.

Up until the 4th act "hacking" is very repetitive, but should be easy enough for everyone. I was hoping for the part of the game when editing of the code itself starts but it doesn't. Ever. What starts in act 4 is just bad. I've never programmed in LUA before, but why the game developers chose to mix scripting with some colorful gems and going "into" scripts is beyond me. It's confusing. Why they chose to hammer people down after relatively easy first part of the game by denying us real power? A real editor/command line to modify/hack the code?

I was hoping for something in a line of the CodeCombat browser game (Google that if you want). This way Hack 'n' Slash could actually teach some programing to people and giving a player more freedom.

5/10 (for graphics and general DubleFine dialogues).
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31 of 34 people (91%) found this review helpful
1 person found this review funny
9.0 hrs on record
Posted: January 28
Half-way through the game the tutorials and ease of play are thrown out of the window for heavy convoluted scripting puzzles, which you won't know how to complete without a decent understanding of programming/game design/and debuging.

The game developers didn't want to decide if they wanted to make a game for kiddies who have never coded (which started the game with gear that is akin to learning visual basic front-ends) or veterans who have an idea of what they doing (going super script heavy the last half of the game)

This indecision of how they wanted to make a game really hampered it. The first half was boring for me, but the second half really caught my interest as I hacked my way into areas I wasn't supposed to be going. But then again, after you get the super hacking powers the game gets vague on what you were doing.

This game is unfinished. It presents a security risk already demonstrated with the community workshop mods available for it. (opening up other programs on your comptuer) And feels like it was rushed to be finished in less than 2 months dseign and development time combined.

I would reccomend it to anybody who's up for a debugging challenge. I wouldn't reccomend it for people who haven't read a line of code before though. And I wouldn't reccomend downloading any of the workshop mods available for it.

I really wish this was something morethan what it is. But as of right now, it's just a proof of concept, and a reminder of what could have been.
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9 of 10 people (90%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: February 8
This game is a mess! I have encountedered so many glitches, like walking around out of the map, making a "quantum leap" forward, object that can't be picked up, crashing when exiting the game, etc. It can also become quite laggy despite the very simple graphics.

The puzzles are not really clear on what you should try to do, and you can just skip some anyway in the most stupid way possible (like just running behind the warden instead of changing your name). There are so many variables you can change and serve no purpose whatsoever, so why were they added in the game?

It is not clear who this games is for. Is it for kids, with this cookie artstyle and cheesy dialogue? Is it for people who want to learn programming? Is it for experienced programmers? In my opinion, it is not for any of those.

This game is a mess, and I can't understand how this got released. Where is the quality control?
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5 of 5 people (100%) found this review helpful
8.1 hrs on record
Posted: June 16
TL;DR: A unique game for programmers, not an RPG at all but more of a programming puzzle game. I guess the programming part is why a lot of people don't enjoy it, though. If you know how to program and enjoy programming puzzles, definitely buy it when on sale.

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At first the game seems like some normal adventure game, with the quirk that you can plug your sword into some monsters and change some of the way they behave. Nice but limited, it's a game after all and most people enjoy this part.

Once you progress, you get more powerful abilities. If you though editing a bunch of variables was cool, think again. Once you progress you can change the actual game source code...
THAT BLEW MY MIND

The code editing does have some limitations: you cannot delete lines of code, but you can change the logic used. And if you mess around too much you'll crash the game. When it crashes you can go back in time to earlier states: it has version control. If you know what you're doing it's not a hard game at all and most puzzles are pretty straight forward.

The problem with it is that the story and pacing could have been better, and it seems that the narrative is only a means to string together the different puzzles.
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5 of 6 people (83%) found this review helpful
7.3 hrs on record
Posted: June 1
This game is rather fun. The combat system only gets boring if you were to get lost and and attack everything for, an hour or two. I mean, it's hard for watching two turtles charging at each other 'till their inevitable demise to get old. Especially if they explode on contact. The path is linear and the puzzles are easy. Usually the answer is right in front of you! But it gets harder as soon as you get the loupe. I'll get back to you when I finish the cave stash.
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