Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!
User reviews: Mixed (451 reviews)
Release Date: Sep 9, 2014

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Buy Spacebase DF-9 + Hack 'n' Slash

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Recommended By Curators

"Hack 'n' Slash mostly nails the new things it tries, but stumbles on the simple stuff, making it fun, but flawed."
Read the full review here.

About This Game

Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!

The wizard has mandated that everyone confine themselves to the village, the castle armory has started to forge weapons so powerful that no one but guards are allowed to carry them, and anyone who attempts to find a sprite and demonstrate their bravery would face certain death. The new laws are for your own protection, but you don’t buy it. You’ll show everyone what “brave” means and, if you’re clever, maybe uncover the secret reasons why everything’s gone sideways.

Key Features:


  • Use in-game tools to hack the game while you’re playing it
    Your sword can hack the variables of objects. You find magic artifacts that allow you to tune global variables to your liking. Discover equipment that lets you see the game’s internal debug visualization to uncover things that weren’t meant to be seen.
  • Hack the code
    As you achieve advanced hacking mastery, you’ll be able to dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.
  • Make the game yours
    Puzzles have myriad solutions, many of which we haven’t anticipated. As you master the game’s hacking mechanics, you can mold and shape the game in whatever way you desire.
  • Crash it!
    You’re hacking the game for real! You can totally break it. Roll back in time to change the rules so the bugs don’t cause the world to fall apart, whether they’re yours or ours!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • DirectX: Version 11
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • OS: Snow Leopard 10.6.8 or later
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Lion 10.7.X
    • Processor: Intel Core i series processor
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
    • Hard Drive: 3 GB available space
    • Sound Card: Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
Helpful customer reviews
54 of 65 people (83%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: March 20
Great concept, horrible exceution. Buy only on sale. If you've never written a single line of code in your life this game could frustrate the crap out of you.

Up until the 4th act "hacking" is very repetitive, but should be easy enough for everyone. I was hoping for the part of the game when editing of the code itself starts but it doesn't. Ever. What starts in act 4 is just bad. I've never programmed in LUA before, but why the game developers chose to mix scripting with some colorful gems and going "into" scripts is beyond me. It's confusing. Why they chose to hammer people down after relatively easy first part of the game by denying us real power? A real editor/command line to modify/hack the code?

I was hoping for something in a line of the CodeCombat browser game (Google that if you want). This way Hack 'n' Slash could actually teach some programing to people and giving a player more freedom.

5/10 (for graphics and general DubleFine dialogues).
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12 of 14 people (86%) found this review helpful
6.5 hrs on record
Posted: July 3
This isn't a Zelda game, this isn't entirely a programmer's game (though you do learn some things about programming/code from it). It's a cheater's (and a critical thinker's) game. The only way to beat it is to cheat. No, really. The game kept it's difficulty consistent, as long as I cheated where, when, and how it's appropriate to. Simply put, it's like Game Genie/Gameshark/Action Replay/Cheat Engine not being used to cheat, exactly, but more as a series of tools to make progress, one way or another. For example, instead of avoiding enemies, be an enemy, and you'll hide in plain sight. Simple as that.

All the *cough*narrow-minded*cough* nay-sayers can say all they want, I enjoyed this. Took some serious lateral and Gestalt thinking in some areas to make the most of my situations. Ironically, I'm not the brightest person to play this game, but more often than not, I was able to keep a grasp of the big picture. I barely know crap about programming (learned a little more, with active examples as game elements), and yet, I beat it the same day I started it (with a few accidental crashings by my own clumsy code); simply put. Once more, to win, you must cheat. You don't need to be a 1337 hax0r; just be wise when, where, and how to modify things.

This game pretty much summarizes one of my life mottos the best:
"There's always a simple solution to an otherwise complex problem."

Sometimes, people just think too hard, or not enough. Wisdom is required in this game more than intelligence. Oh, and before you accuse me of using FAQs and the like, the most I ever needed one was for a story item that seemed out of reach, with nowhere else to go (I did things correctly before looking, apparently I just encountered a bug when trying to collect it that prevented me from being able to pick it up). That aside, I figured out the rest. Oh yeah, and I managed to skip one or two parts by merely brute-forcing my own solution the developers didn't think of (one word, bridges. I didn't need to code a part of it to pass ^_^. Did my own brand of cheating in a game about cheating.).
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10 of 11 people (91%) found this review helpful
8.1 hrs on record
Posted: June 16
TL;DR: A unique game for programmers, not an RPG at all but more of a programming puzzle game. I guess the programming part is why a lot of people don't enjoy it, though. If you know how to program and enjoy programming puzzles, definitely buy it when on sale.

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At first the game seems like some normal adventure game, with the quirk that you can plug your sword into some monsters and change some of the way they behave. Nice but limited, it's a game after all and most people enjoy this part.

Once you progress, you get more powerful abilities. If you though editing a bunch of variables was cool, think again. Once you progress you can change the actual game source code...
THAT BLEW MY MIND

The code editing does have some limitations: you cannot delete lines of code, but you can change the logic used. And if you mess around too much you'll crash the game. When it crashes you can go back in time to earlier states: it has version control. If you know what you're doing it's not a hard game at all and most puzzles are pretty straight forward.

The problem with it is that the story and pacing could have been better, and it seems that the narrative is only a means to string together the different puzzles.
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5 of 5 people (100%) found this review helpful
9.3 hrs on record
Posted: July 5
This game is a masterpiece, but you MUST be a programmer to be able to appreciate it. If you're not, you'll join the angry and frustrated group of people who is writing negative reviews. I read many people complaining about Act 4, but in my opinion, the game really started at Act 4, because that was the moment you could start messing with the source code, if you knew what you were doing. The only flaw, in my opinion, was choosing Lua as the programming language for players to mess with the source code. Lua is a terrible and unintuitive programming language that no one should learn. If developers used another sugar syntax language instead, like python, this game would have been perfect. But it's a masterpiece nevertheless. I do recommend it, if you're a programmer.
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7 of 10 people (70%) found this review helpful
7.3 hrs on record
Posted: June 1
This game is rather fun. The combat system only gets boring if you were to get lost and and attack everything for, an hour or two. I mean, it's hard for watching two turtles charging at each other 'till their inevitable demise to get old. Especially if they explode on contact. The path is linear and the puzzles are easy. Usually the answer is right in front of you! But it gets harder as soon as you get the loupe. I'll get back to you when I finish the cave stash.
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