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Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!
Release Date: Sep 9, 2014
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Recent updates View all (4)

Hack 'n' Slash patch (with Linux and Offline Mode fixes)

September 19

We've just published a new patch for Hack 'n' Slash with a collection of bugfixes.

Linux fixes
  • Linux configuration files, local save files, and mods now saved in a more appropriate location, following the standard used by other Double Fine games. You can now find these files on your local system in the following location:
    $HOME/.local/share/doublefine/hacknslash
  • Subscribed mods now download and execute correctly.

Offline mode
The severe performance issues experienced when playing the game with Steam in offline mode should now be fixed. In addition, the subscription update process will now time out in five seconds if the game can't establish a connection. This should get you into the game much faster when playing offline.

Assorted other fixes
This patch also contains assorted fixes for minor bugs throughout the game.

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Hack 'n' Slash 1.0

September 9

And we’re live!

We’re very proud to be shipping the full release of Hack ‘n’ Slash. When I had the weird idea for a game about hacking and pitched it during Amnesia Fortnight in 2012, I had no idea the concept would excite so many people, and I certainly didn't expect that we’d get to turn it into a full game. The Early Access community has been a huge help to the game as well; you all provided fantastic feedback and found really clever ways to break the game. This game wouldn't have been possible without all of you.

Final Dungeon
The biggest change from the Early Access version is the inclusion of the final act. This is where my favorite puzzles and mechanics are introduced: you’ll have to use the knowledge you've developed throughout the game and some clever thinking to break into the castle, ascend the tower, and take down the wizard. It won’t be easy, though; the castle is designed to defend against hackers, and the wizard won’t go down without a fight.

Steam Workshop Support
I’m also really happy that we’re shipping the game with mod support and Steam Workshop integration, particularly because we’re shipping the game with the source code. The Hack ‘n’ Slash engine is flexible in a lot of interesting ways because of the hacking mechanic, and we’re really excited to see the clever things people can produce with it.

Extra Puzzles
And, of course, in a game about hacking, there need to be secrets to uncover. We've tuned the hacking mechanics and added additional puzzles that require clever use of the tools at your disposal. In return, you’ll get some cool new items and maybe discover some important things.

Thanks again, and happy hacking!

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About the Game

Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!

The wizard has mandated that everyone confine themselves to the village, the castle armory has started to forge weapons so powerful that no one but guards are allowed to carry them, and anyone who attempts to find a sprite and demonstrate their bravery would face certain death. The new laws are for your own protection, but you don’t buy it. You’ll show everyone what “brave” means and, if you’re clever, maybe uncover the secret reasons why everything’s gone sideways.

Key Features:


  • Use in-game tools to hack the game while you’re playing it
    Your sword can hack the variables of objects. You find magic artifacts that allow you to tune global variables to your liking. Discover equipment that lets you see the game’s internal debug visualization to uncover things that weren’t meant to be seen.
  • Hack the code
    As you achieve advanced hacking mastery, you’ll be able to dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.
  • Make the game yours
    Puzzles have myriad solutions, many of which we haven’t anticipated. As you master the game’s hacking mechanics, you can mold and shape the game in whatever way you desire.
  • Crash it!
    You’re hacking the game for real! You can totally break it. Roll back in time to change the rules so the bugs don’t cause the world to fall apart, whether they’re yours or ours!

PC System Requirements

    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • DirectX: Version 11
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.

Mac System Requirements

    Minimum:
    • OS: Snow Leopard 10.6.8 or later
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Lion 10.7.X
    • Processor: Intel Core i series processor
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
    • Hard Drive: 3 GB available space
    • Sound Card: Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
Helpful customer reviews
217 of 263 people (83%) found this review helpful
1.5 hrs on record
Full disclosure: I work for Double Fine, the studio that makes this game. From where I'm sitting I could throw this banana on my desk at Hack n Slash's creator, Brandon Dillon, with a good chance of hitting him in the head. That's a good idea actually, be right back.

While some games are content to bedeck themselves with the aesthetics of computer hacking, Hack n Slash is a deeply legit exploration of the actual mechanics of hacking. You modify actual running code using tools that function like real hacking tools, and it's wrapped in a very charming and well-judged take on the original NES Zelda. It's suprisingly newb-friendly though, so don't be shy if you don't know how to program!
Posted: June 19
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159 of 200 people (80%) found this review helpful
6.8 hrs on record
Early Access Review
Hack n' Slash is in early access, but it is magnificent already.

Bugs are present, so if that bothers you, you may want to steer clear until v1.0. I havent come across anything game breaking, but I have encountered a few instances of the game freezing or inventory scrambling. Regardless of this, I have really enjoyed my playthrough so far.

If you're the least bit interested in this games mechanics and can handle a few minor hiccups, I'd say go for it.
Posted: May 6
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81 of 94 people (86%) found this review helpful
9.8 hrs on record
This game feels a bit cheap at first and really lacks some polish, but its later stages most definitely make up for all its flaws! As you progress through the game, you'll get more and more control over the world as you literraly hack deeper and deeper into the code of the game. Once you manage to get deep into the latest act, this gets pretty insane and, dare I say, absolutely brilliant. It's really nice to see that the author of this game managed to push its crazy but greatly refreshing concept so far! Double Fine still delivers.

Much recommended! but definitely not for everyone
Posted: September 9
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179 of 245 people (73%) found this review helpful
122.7 hrs on record
Early Access Review
I hit my Game Hours and edited that to be so large. 10/10 game
(i actually play this game for hours on end)

~

This game is literally a puzzle version of the OG Legend of Zelda with more code language than getting stuff from a stranger in a cave.

(note that Double Fine Productions is probably hard at work clearing out some bug crashes and what not, since this review was made during early development.)
Posted: May 6
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74 of 95 people (78%) found this review helpful
12.1 hrs on record
In 2012, Double Fine held their first public Amnesia Fortnight event, a previously internal two week event in which developers at Double Fine would break into small teams and create prototypes from game concepts which, if they showed promise would eventually be developed into full games.

Today Hack 'n' Slash has been released marking it the first Amnesia Fortnight 2012 concept to be released as a full game (excluding the Leap version of Autonomous, which is not considered internally to be a compelete game, and the space station building sim SpaceBase DF-9 which is still currently a Steam Early Access title).


Presented on the surface as a cute dungeon crawler, Hack 'n' Slash offers players the unique opportunity to modify the game's running code to create their own solutions to the puzzles presented.

Project lead Brandon Dillon has often been quick to point out that whilst the in-game "hacking" interfaces may look pretty, the variables, visualisations and behaviours they expose are not chosen or crafted as game mechanics - they are the in-game debugging interfaces that the developers use when creating and testing the game.


Hack 'n' Slash features the adorably charming art styles of Double Fine concept artist Raz Mavlian (after whom the protagonist from Psychonauts is named), depicting Alice and her sprite Bob (if you choose to keep their default names) in a striking and vibrant fairytale world.

The game's tone and pacing are engaging, and whilst it's possible to break the game, it's surprisingly robust considering the type of things players are expected to do.


It's been a pleasure to participate in the Steam Early Access community and watch the game get further refined. I'm excited to see the conclusion (I haven't yet finished), and what the community will be doing with the Workshop tools and source made available for modding.
Posted: September 9
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Awards

Official Selection for Indiecade 2014