Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!
User reviews: Mostly Positive (142 reviews)
Release Date: Sep 9, 2014

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Recommended By Curators

"Hack 'n' Slash mostly nails the new things it tries, but stumbles on the simple stuff, making it fun, but flawed."
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Recent updates View all (6)

October 10

Hack n Slash wins Indiecade Grand Jury Award!

Woohoo, we just won the big Grand Jury award at Indiecade!! Thanks so much to you the community for helping make the game what it is today. It's a super weird one and the feedback and support you lent us during Early Access was key to the game's success. Hopefully this will help bring some more folks into the game and the world of programming and lead to more crazy mods in the workshop community!

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September 23

Hack 'n' Slash patch (with mod security fixes)

This is a minor bugfix build that fixes some security holes in the Hack 'n' Slash mod support. Special thanks to SmashManiac for identifying and disclosing the issues!

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About This Game

Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!

The wizard has mandated that everyone confine themselves to the village, the castle armory has started to forge weapons so powerful that no one but guards are allowed to carry them, and anyone who attempts to find a sprite and demonstrate their bravery would face certain death. The new laws are for your own protection, but you don’t buy it. You’ll show everyone what “brave” means and, if you’re clever, maybe uncover the secret reasons why everything’s gone sideways.

Key Features:


  • Use in-game tools to hack the game while you’re playing it
    Your sword can hack the variables of objects. You find magic artifacts that allow you to tune global variables to your liking. Discover equipment that lets you see the game’s internal debug visualization to uncover things that weren’t meant to be seen.
  • Hack the code
    As you achieve advanced hacking mastery, you’ll be able to dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.
  • Make the game yours
    Puzzles have myriad solutions, many of which we haven’t anticipated. As you master the game’s hacking mechanics, you can mold and shape the game in whatever way you desire.
  • Crash it!
    You’re hacking the game for real! You can totally break it. Roll back in time to change the rules so the bugs don’t cause the world to fall apart, whether they’re yours or ours!

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • DirectX: Version 11
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • OS: Snow Leopard 10.6.8 or later
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Lion 10.7.X
    • Processor: Intel Core i series processor
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
    • Hard Drive: 3 GB available space
    • Sound Card: Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
Helpful customer reviews
2 of 2 people (100%) found this review helpful
5.3 hrs on record
It's a great concept on paper, but it was poorly executed. Hack 'n' Slash does not do a great job at story-telling, world design is lackluster, and there simply isn't a lot to do. Sure, it's fun hacking objects and enemies, but the fun lasts only a few minutes. From there, your forcing yourself to progress until you eventually reach a point where players who don't program will have trouble passing.

https://www.youtube.com/watch?v=YYbtpwL2uZQ
Posted: October 23
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3 of 4 people (75%) found this review helpful
8.0 hrs on record
This game is absolutely amazing. It would be very hard to finish for people without programming experience though but the game does do quite a good job at explaining the most important things. I really like it because that it's extremely challenging and a lot of fun, and I love how you might crash the game when trying to do certain things. It's definately recommended IF you are a programmer or have interests in programming. If not, then you might have a good amount of trouble getting through the game from act 5 and on.
Posted: September 30
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1 of 1 people (100%) found this review helpful
10.3 hrs on record
I'm just getting started programming and thought this game looked like a bit of fun and challenge. What I've found instead is a massive amounts of bugs.

Most of what I've experienced has been crash upon crash (usually freezing my entire screen with game image or font maps plastered across my screen). The game also 'saves' not actually saving. I've found when changing some of the codes in the game only to have them crash the game. I'm quite tired of completing a puzzle, only to have the game freeze or return me to the same screen, only to try and progress - putting in the same answer, and freezing the game in an infinite loop. Ironic really. For me, it's not playable at this point.

Using a controller is possible, but slow to change characters and strings, but I've alternatively found that the keyboard is much more likely to the crash the game.

Unrelated to the constant crashes and terrible UI, I think the game is cute with a great idea behind it. But it lacks any depth, is incredibly short, unpolished, and nowhere near worth the money. For example - I thought there was a massive bug as the game starts you off in act 2, only to do some research online and find that it doesn't have an act 1. Did anyone test this game beforehand?

I will attempt to complete it, if I can get it started again. But cannot recommend this to anyone else unless the bugs are fixed and it's massively on sale.
Posted: September 30
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2 of 3 people (67%) found this review helpful
5.6 hrs on record
not recommended - complete waste of time
Posted: October 14
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1 of 2 people (50%) found this review helpful
0.4 hrs on record
Terrible
Posted: September 26
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3 of 6 people (50%) found this review helpful
9.1 hrs on record
I'm finally starting to get stuck into act 5 of this game now 1.0 is out. It's probably one of my favourite Double Fine games ever so far. It really delivers on that concept of delving into the game code in a really clever way. I feel smart solving stuff, and don't feel like I'm being guided toward the solution in a really heavy-handed way.

It's a difficult game to get into if you're not willing to get your hands a little dirty. It rewards experimentation and isn't going to necessarily teach you all the steps so much as give you a bunch of tools and let you play. That's not to say there's no gradual introducing of concepts. There is, but it's not afraid to introduce quite a few new concepts at a time and expect you to wrap your head around that. It's a bit like SpaceChem in that you feel a little less like you're finding 'the' solution and more like you're given the tools, and with them you craft a solution. I find that very refreshing, but your mileage may vary!

One issue I've had is that the build doesn't seem entirely stable on my machine, I get a few crashes to desktop here and there. But they're pretty rare. Actually, when you mess with in-game code in such a way that would usually cause a crash, the game catches the error and lets you reload from a previous save state.
Posted: September 28
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1 of 3 people (33%) found this review helpful
0.2 hrs on record
i was hoping this game would be more fun
Posted: October 10
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0 of 1 people (0%) found this review helpful
9.6 hrs on record
Hack 'n' Slash is a fun hacking based puzzle game. It has a good sense of humour and rolls out new mechanics and abilities at a nice pace; unfortunately the puzzle difficulty can be pretty spiky and I am not sure it really provides enough support for someone unfamiliar with programming to have a great time.

As the game progresses the level of abstraction increases and so there is a growing disconnect between your actions and the puzzles themselves. The end result is a puzzle solving process that is both more complicated and confusing, which means you really need to enjoy the process of experimenting in those machine states to continue to have fun.

If you enjoy programming and puzzle games I definitely recommend it otherwise I suspect there are better uses for your money.
Posted: September 30
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0 of 1 people (0%) found this review helpful
14.0 hrs on record
Overall: Pretty good

Comments:
- the campaign itself is pretty short and only mildly fun. The fun is in playing around with the in-game code and seeing how you can affect the game.
- helps to have a background in coding
- not a game for everyone

Likes:
- being able to edit the game's code to affect the game

Dislikes:
- in-game code is confusing to read (e.g., variables are represented as colored icons, hard to tell where a code block ends)
- in-game code editor is unwieldy -- the code is visually represented as a level that the user traverses and interacts with
- generally restricted to editing the in-game code in a prescribed manner (e.g., edit values of allowed variables, toggle comparison operators, etc.). Can't add/remove code from within the game
- parts of the game feel less than finished. The puzzles on TowerLevel 3 and 4 are barely puzzles. Act 5 is especially short in an already short campaign. The world feels a bit empty. Unused assets and areas contribute to these feelings.
- there were a couple of (non-programming) obstacles where it wasn't apparent to me what I was supposed to do
Posted: October 1
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0 of 1 people (0%) found this review helpful
4.7 hrs on record
I just finished playing "Hack 'n' Slash". And by "finished", I don't mean "completed the game"…

I got all the way to Act 4, or the "Tutorial", at which point the game expected me to modify increasingly complex graphical abstractions of Lua script. I am not a programer (not because I haven't ever tried), so this is the point where the game stopped being at all fun. I'm not saying that I couldn't possibly have figured it out and continued progressing, but…

I enjoyed what I played of this game, and don't regret purchasing it. However, I'm a bit disappointed that the game puts up such a brick wall, after what had been a fairly easy learning curve. I very quickly went from an "I am smart" feeling to a "this is the point where I fail to 'measure up'" feeling.
Posted: October 5
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0 of 1 people (0%) found this review helpful
6.8 hrs on record
This is clearly not your typical RPG, and thats ok.

If you don't have any programming experience, you probably won't be able to get very far into act 4 without looking up solutions online, and it will take a lot of the fun out of it. This game is not meant to teach you programming, it just has fun with programming concepts.

In this game, you are encouraged to do crazy things and exploit 'glitches'. You can give your self obscene amounts of health, change lines of dialogue, teleport into inaccessible areas, and all kinds of things. Theres even a modification you can make to your character so any and all damage taken is ignored completely!
Posted: October 8
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0 of 1 people (0%) found this review helpful
8.1 hrs on record
I've been waiting for this game ever since I heard about it early this year, and now I've finished it. Shorter than I'd have liked, but much more difficult that I originally thought it would be, especially since I'm a programmer by trade. Overall, a very fun game that I'm surprised hasn't been done sooner!
Posted: October 8
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0 of 1 people (0%) found this review helpful
6.8 hrs on record
Hack 'n' Slash is a love letter to both gamers and computer programmers. The game's many references to old-school games like the original Legend Of Zelda make it an enjoyable homage, and the game's rather innovative hacking mechanic challenged me in a way that I've never really experienced before. By hitting certain objects with your sword/USB drive, you can hack them, changing attributes to open locked doors, instantly defeat enemies, and give yourself extra health. With the ability to hack yourself to ludicrous levels of health, and the ability to hack enemies out of existence, you'd think that the game would get boring quickly, but that's not the case. The game barely pretends to be combat-oriented, and rather focuses on puzzles. Early in the game, the puzzles tend to be rather easy, such as hacking a movable block to increase the number of spaces it moves, but by the game's second chapter, the puzzles begin to become more complex. Around the game's third chapter, however, there is an abrupt gameplay shift.

At some point, you gain an item known as the "loupe", which allows you to, quite literally, look at and change the coding for in-game objects. At this point, the game shifts from relatively simple block-pushing puzzles to fiendishly difficult challenges that basically boil down to the problems you might find in a programming textbook. As a matter of fact, the second half of the game feels almost like an interactive tutorial to coding, and honestly, that's not neccesarily a bad thing. The puzzles may be difficult, but the game always provides you with more than enough information to solve them. No programming knowledge is required to start this game, but once you get to the midpoint, you'll find that you may very well leave with some.

Overall, I think this is a creative game that uses its innovative mechanic to the fullest extent. If you're looking for a relaxing game to zone out playing, I'd advise you to look elsewhere, but if you're looking for a fun and interesting challenge, then I would heartily reccomend Hack 'n' Slash.
Posted: October 9
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0 of 1 people (0%) found this review helpful
1.7 hrs on record
I like hacking but theres not too much slashing, it's a great game though.
Posted: October 12
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0 of 1 people (0%) found this review helpful
4.2 hrs on record
A fantastic puzzle game from the wonderful Double Fine. You literally go into the game's coding to solve puzzles, which get progressively more complex as you get along. A fantastic concept which is wonderful at first, however later on the more complex puzzles aren't particularly well executed, as they are far too confusing to most people.
Posted: October 18
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0 of 1 people (0%) found this review helpful
0.1 hrs on record
Double fine returns with a new Idea, incredibly wacky and cheesy at times, this game is one to remember.

Pros:
Fun to mess with
Completly new idea
Moderate graphics

Cons:
Buggy walking
Cheesyer than goat udders
easy to break
buggy overall
annoying characters
Bad story

6.0/10
Posted: October 18
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0 of 1 people (0%) found this review helpful
11.4 hrs on record
The game has an interesting and reasonably paced complexity curve that introduces you to concepts and ideas in a simple way but is ultimately short and the core game feels like it's over as soon as it starts.

I would still highly recommend it but only if you want to seek out the most hidden content or set your own goals and have fun altering core aspects of the game.
Posted: October 19
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0 of 2 people (0%) found this review helpful
8.5 hrs on record
It's got a lot of heart, but has a lot of flaws. One of my favourite games, but I can't not criticise it. Here's a three minute video in which I explain in only four sentences what is wrong with this game. And what's right with it!

https://www.youtube.com/watch?v=T09-5GlcX1s
Posted: September 28
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282 of 366 people (77%) found this review helpful
1.5 hrs on record
Full disclosure: I work for Double Fine, the studio that makes this game. From where I'm sitting I could throw this banana on my desk at Hack n Slash's creator, Brandon Dillon, with a good chance of hitting him in the head. That's a good idea actually, be right back.

While some games are content to bedeck themselves with the aesthetics of computer hacking, Hack n Slash is a deeply legit exploration of the actual mechanics of hacking. You modify actual running code using tools that function like real hacking tools, and it's wrapped in a very charming and well-judged take on the original NES Zelda. It's suprisingly newb-friendly though, so don't be shy if you don't know how to program!
Posted: June 19
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164 of 215 people (76%) found this review helpful
6.8 hrs on record
Early Access Review
Hack n' Slash is in early access, but it is magnificent already.

Bugs are present, so if that bothers you, you may want to steer clear until v1.0. I havent come across anything game breaking, but I have encountered a few instances of the game freezing or inventory scrambling. Regardless of this, I have really enjoyed my playthrough so far.

If you're the least bit interested in this games mechanics and can handle a few minor hiccups, I'd say go for it.
Posted: May 6
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