Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!
User reviews: Mixed (355 reviews)
Release Date: Sep 9, 2014

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Recommended By Curators

"Hack 'n' Slash mostly nails the new things it tries, but stumbles on the simple stuff, making it fun, but flawed."
Read the full review here.

About This Game

Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!

The wizard has mandated that everyone confine themselves to the village, the castle armory has started to forge weapons so powerful that no one but guards are allowed to carry them, and anyone who attempts to find a sprite and demonstrate their bravery would face certain death. The new laws are for your own protection, but you don’t buy it. You’ll show everyone what “brave” means and, if you’re clever, maybe uncover the secret reasons why everything’s gone sideways.

Key Features:


  • Use in-game tools to hack the game while you’re playing it
    Your sword can hack the variables of objects. You find magic artifacts that allow you to tune global variables to your liking. Discover equipment that lets you see the game’s internal debug visualization to uncover things that weren’t meant to be seen.
  • Hack the code
    As you achieve advanced hacking mastery, you’ll be able to dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.
  • Make the game yours
    Puzzles have myriad solutions, many of which we haven’t anticipated. As you master the game’s hacking mechanics, you can mold and shape the game in whatever way you desire.
  • Crash it!
    You’re hacking the game for real! You can totally break it. Roll back in time to change the rules so the bugs don’t cause the world to fall apart, whether they’re yours or ours!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • DirectX: Version 11
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • OS: Snow Leopard 10.6.8 or later
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Lion 10.7.X
    • Processor: Intel Core i series processor
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
    • Hard Drive: 3 GB available space
    • Sound Card: Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
Helpful customer reviews
45 of 57 people (79%) found this review helpful
5.8 hrs on record
Posted: November 8, 2014
TL;DR ----
This game has a great concept and art style but ultimately fails to provide a good gameplay experience.

Great concept that works for the start of the game. Later on it devolves into messy visual rooms of code that are more difficult to understand than actual code. Useless for someone without an understanding of coding concepts and for anyone else too simple to break through.

The story is rather dull and lacks direction. A huge amount of my time spent in this game is simply wandering around the world trying to figure out where to go rather than actually solving any puzzles.

The art style is very attractive but gets ruined by an item picked up later in the game which puts a messy overlay over this.

This game could really have benefitted with additional content, more purpose made interesting puzzles, a well thought out driving story rather than a balled up handful of clichés. The concept provides a basis for a useful way to introduce people to the concepts of programming which they managed well to a certain point after which it feels they lost focus, gave up and stamped it as finished.

The concept is great hopefully future games will learn from this game and improve upon it and create something fun and educational.
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23 of 32 people (72%) found this review helpful
1.4 hrs on record
Posted: December 11, 2014
Right from the distorted growls of the intro screen, Hack 'n' Slash lets you know you're in for something a little different. Awakening in a dungeon, your character (who very much resembles Link) must find his way out. Meer moments after starting the game, the main weapon of the game appears..a usb sword.

Interacting with objects in this game is unlike any other game before it. Upon coming into contact with items, your weapon displays an interactive box. This box shows a dumbed down version of some machine language akin to Java, setting up all your battles for the game. This is a feature that I loved, but to be honest, is going to put a lot of people off if they don't understand code. It also, while original, makes for a very boring game.

Graphics

This game is without a doubt beautiful. While not quite cell-shaded, it personally reminds me of The Legend Of Zelda: Windwaker. Throughout the game you will encounter things that break the mold of it's pretty design, such as the toxic whirls of poliution near the factory. Amazingly animated, Hack 'n' Slash is one of the best looking games I've seen in quite some time

Gameplay

Besides the interesting addition of using code to fight creatures and move blocks, there isn't much in the game that hasn't already been done before. It's a top down game much like the original Zelda games. If you've played an RPG, you're overly familiar with the design. Interacting with enemies and objects via the usb sword quickly becomes tedious, as the code box that appears takes you out of the heat of the moment, leading to a very jarring experience that leaves the game feeling more broken than finished.

Story

You are a red headed Link. Awakening in a cell, you quickly get your sword and break out of the dungeon you've been being kept in with your sprite named Bob. After this, I couldn't honestly tell you the story because I can't figure out if there even is one.


Overall, I wanted to love this game. It's an original game (when it doesn't scream Zelda), but sometimes orginality just isn't enough. I quickly found myself losing interest in the title not because of the graphics or because I didn't want to find out the story, but because of the unique combat system. Every single item you interact with is code, and let's face it, code does not equal fun.
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17 of 23 people (74%) found this review helpful
5.1 hrs on record
Posted: November 26, 2014
This is an interesting puzzle game, but fails big for me in one aspect. Early in the game, I encountered a puzzle I could not solve, it was an easy solution, but my solution was not working. Finally, after using a walkthrough, I realized my solution was correct the first time. A bug in the game was not allowing my solution to work. I restarted and it worked.

The above problem occured several times during my playthrough. It is difficult to recommend a puzzle game when you cannot 'trust' the game. I ended up having to keep a walkthrough up through the entire playthrough, for fear that I would waste hours looking for a solution that I had already come up with, but would not work due to a bug. Should these problems be solved, this would be a good game. For now, I don't recommend.
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7 of 9 people (78%) found this review helpful
3.3 hrs on record
Posted: January 9
Disclaimer: My programming knowledge is almost zero, except for easy stuff like a bit of html, some BASIC from 20 years ago and some understanding of general programming logic. I've played the game until act 4, after a set of 3 easier puzzles that were quickly followed by puzzles incomprehensible to me, no matter how hard I tried.

Overview: Hack 'n' Slash is a puzzle game with a small share of action. The puzzles are all related to programming, starting with simple stuff anyone should be able to sort out, but rapidly escalating to puzzles that require solid programming knowledge. You control a girl with her sprite friend and they collect tools that help you with the hacking, while trying to ultimately defeat an evil wizard.

Pros:
  • Awesome concept
  • Cute graphics
  • Interesting puzzles (as far as I was able to solve them, anyway)
  • The puzzles starting in the act 4 seem great, too--even better, actually-- if you're able to understand them, that is
  • Funny characters and dialogues (but nothing special or memorable)
  • Probably a good programming training session (but I'm just guessing)

Cons:
  • Almost no tutorial when the hacking gets really hard--if they had taken their time to make a great tutorial, it would probably be playable by everyone, but it isn't
  • Requires solid programming knowledge and it really should be written in huge letters somewhere in the store page--since it's not, it feels like they're trying to fool people into buying a game they won't be able to play
  • Action part of the game is clumsy, boring, and totally unnecessary
  • Although there's controller support, it sucks--stick to your keyboard
  • Music is a bit annoying, even when you haven't reprogrammed the game speed

Bought on: I got it as a Christmas gift from Sweetheart Gamer! Thank you, despite everything. Sorry to rate a gift with thumbs down (again, but fair is fair). Well, if you care to know, it's been as cheap as US$ 4.54 (R$ 8,83) on Steam.

Verdict: If you can't program (lua, I guess), STAY AWAY! You won't learn it in this game. You might get through acts 2 and 3, but you'll be stuck on act 4, and I'm 100% sure of that. And starting a game you won't be able to complete without a guide is more frustrating than not even trying. Well, if you are familiar with programming, lua, and all that stuff, then you'll probably enjoy it, despite its other minor flaws. So it's a thumbs down for most people, thumbs up for a few others.

Similar games: If you ended up on this game while looking for something similar to the classic 2D Zelda, you should try Ittle Dew, for both Ittle Dew and Hack 'n' Slash have the same sense of humor, graphics have their similarities--only Ittle Dew doesn't require you to know how to program.
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4 of 4 people (100%) found this review helpful
2.4 hrs on record
Posted: January 4
The game was more annoying than fun. Maybe it gets better after more than one hour of gameplay, but I couldn't stand it. I've had enough of running around swinging my sword at rocks and editing the same attributes over and over again to make them pushable.
I've had enough of falling off turtles moving into the water even though I'm standing right in the middle of their shells.
And I'm fed up with bugs that made me unable to proceed, forcing me to use the map, which reset my progress on the current level.
Cheesy unskippable (?) fairtytale-ish dialogues between the hero and its sprite sure don't help the game either.

I'm extremely disappointed in this game especially since I am a fan of most works coming from Double Fine Productions. I understand how people may find entertainment in this piece, but it sure is not for me.
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3 of 3 people (100%) found this review helpful
0.5 hrs on record
Posted: January 13
Nowhere near as entertaining as I would have expected, especially considering it came from Double Fine - I love the concept and art style, but it feels like an early access game: Hastily built with very little polish, and with gameplay decisions that really put the player on the back foot. I really did want to to like it, but I just can't recommend it in it's current state :( Might play again if they do some bug fixes, updates or dlc.

NOTE: Played it for close to 5 hours, but in offline mode on my laptop, so time wasn't tracked for some reason.
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3 of 4 people (75%) found this review helpful
0.8 hrs on record
Posted: December 18, 2014
Though the abhorrent trailer that involves a rap song about hacking might (quite reasonably so) scare you far away from this game, it's actually surprisingly fun to play.

It's basically Zelda, but with a game-breaking ability that allows you to change the programming of enemies, friends, rocks, and pretty much everything else. Don't expect a coherent title from start to finish, but you're well within the realms of reason to have a blast playing it.
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3 of 4 people (75%) found this review helpful
1.6 hrs on record
Posted: December 22, 2014
You might not get this game if you haven't been exposed to programming before.
However, it is really fun and unique with a great art style.

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3 of 4 people (75%) found this review helpful
12.6 hrs on record
Posted: December 22, 2014
So first off, I was almost hesitant to buy this because of the negative reviews. Let me just say- I'm glad I bought it anyway!

I really did thoroughly enjoy this game- perhaps it was because I had read a lot of disclaimers, and was waiting for "a letdown" but for me, such a letdown never occured.

I am a programmer (though I've never really delved into Lua specifically) so the obvious appeal of a "hacking game" was at the core of my reason for purchasing. I am typically a "whiner" when it comes to games (I set everything to easy, and try to "hack" around the difficulty if I decide that a game is too difficult) so this game was awesome, because it certainly encouarged the hacking!

For the first part of the game, I found the "hacking" of the entities kind of repetitive, and somewhat boring, but I pressed on. When I finally got to act 4 (where some many people start to see negatives)- I was extatic when I started to see real live code! Some have said it's not actual Lua source (I'm not sure- but it looks similar to source at any rate to me). I was really worried that it was going to be really difficult, but I found the puzzles intriguing. Some of the puzzles can be a bender (you start messing with something, and then you figure out the most obvious solution and it's like- "Gee, why didn't I see that in the first place?" lol).



tl;dr
Overall, I found the game highly enjoyable (low replay value, but that's not usually important to me in games- I conquer and move on). If you do any kind of intermediate coding (I HIGHLY stress that- you will need to have some kind of logic, math, or data structure training once you get to act 4) then you owe it to yourself to get this game and try it out!
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3 of 4 people (75%) found this review helpful
7.2 hrs on record
Posted: January 10
I'd have to say that the concept behind this game is unique and really awesome. However, like many other negative reviews, the execution is lacking. I'd still recommend it, because I know that pulling this game off is extremely hard, and the devs did not fail terribly at doing so. They didn't pull it off great, just fine, but it's not game-wrecking either.

Hack 'n' Slash has a certain sense of novelty before you buy it. I mean, you gotta change that boolean value to open the door! How cool is that?! But after a while, the more complex puzzles kinda ticks you off with it's complexity. People who have no prior background knowledge or experience with programming will find this game impossible to complete, and will leave it hanging in their game library.

The game is largely unguided, so you can actually run off and get yourself into the wrong room/place before completing a certain task, or getting a certain artifact. The game takes the difficulty up a few scary notches late into the story, notably within the castle. I'm no elite programmer by any standards, and I find that giving the entire library of source code in the castle is a little overwhelming. I also did get lost a few times within the game, not knowing if I should proceed this way or that.

All in all, I'd say it's a good challenge for those even with a strong programming background. I'd recommend this game, but only if you know some basic computer programming beforehand.
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3 of 4 people (75%) found this review helpful
5.6 hrs on record
Posted: December 28, 2014
This is a case of "good idea, bad execution".

The first half of the game is quite easy, while the second half will have a lot of players (programmer or not) turning to the walkthrough. Not least because there's no reference for the in-game programming language and it doesn't do much to ease you into it. Yes, there is a tutorial of sorts, but it's not very detailled and there's little progression of code-based puzzles before the final assault on the villain's castle, resulting in a massive jump in difficulty.

An in-universe book on the language for us to keep in our inventory would have been a huge help.

Another complaint is that of clunky interfaces. Modifying numerical values requires scrolling through them until you hit the one you want. Why not just let us type the desired value in?

The code-modification system is also very clunky. It's implemented as a sort of dungeon. It would be a lot easier and faster to use if we could just enter a text editor when viewing code and type new code.

Overall, it feels incomplete and needs work, but it's interesting nevertheless.

Only reccommended if you can get it really cheap or as part of a pack containing multiple other games you don't yet own.
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3 of 4 people (75%) found this review helpful
5.9 hrs on record
Posted: January 28
Note: That "Reccomended" does *not* apply to people who aren't programmers. This game isn't for you. If you aren't willing to do a little searching into how Lua do, then it's especially not reccomended for you. Lua's weird.

It starts out a tad dull. Just a few silly "hacking" mechanics where you can do goofy things like make a turtle have 5e7 hp, do 2.4e6 damage, and friendly. That's alright and all. When I got the chance, I made sure to speed up time to the max and change my running speed to as high as possible.

Then you get to the library.

The library is where the game really starts. You can go into files as they're running and just screw with them.
I once made the game freeze so hard Alt-F4 didn't work by changing a numeric for loop to going from 0 to 0.

The code is difficult to edit in that most of the variables are locked from you and what operations are happening are immutable... you just get to screw with the rest. Testing for equality, I see? Let's make that testing for inequality. Working within the constraints given is extrmely entertaining, especially when you're doing stuff you were never intended to. I highly reccomend finding the book in the library for you.

The actual game's puzzles tend to be solved by calling functions that are supposed to be called by the "success" script, which gets bypassed entirely, by way of the "fight starts" script. That or flipping a loadbool or five.

The actual fun, though, that's when you start goofing around afterwards. Tired of the stupid green fire everywhere in the library? Well, what if the init file's "scale" were locked to 0? (It makes it invisible).

TL;DR: Reccomended for people who like to break things and are already programmers, preferably fluent in Lua, since Lua's weird.
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4 of 6 people (67%) found this review helpful
6.9 hrs on record
Posted: December 17, 2014
This game is brilliant, and I highly recommend it to anyone who enjoys a bit of puzzling, with some sneaky programming thrown in.

A really excellent learning curve, introducing new concepts in elegant ways, as well as harnessing the game mechanics in quite interesting ways.

Its not perfect; theres a few bugs here and there, and I had to resort to walkthroughs and forums occasionally, but often-times i was thinking too much and should have gone with a simpler approach.

A really great time playing this, and if you're a software nerd go get it now.
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4 of 6 people (67%) found this review helpful
2.7 hrs on record
Posted: January 9
https://www.youtube.com/watch?v=9IjRioVLS6w

The modern game release cycle is a strange one. Sometimes I’m aware of games months or even years before their retail release. Other times a game will come out of nowhere and grab me instantly. Hack ‘n’ Slash from Double Fine is one of those games.

The first I heard of it was on Steam’s front page. I watched the trailer and was instantly hooked. On the surface Hack ‘n’ Slash appears to be a straight-forward Zelda clone, isometric adventure in a fantasy setting. I quickly realised it was a puzzle game in disguise, thanks to an ingenious central game mechanic: hacking.

Your character has the ability to hack into enemies and world objects, enabling you to modify gameplay behaviour and unit characteristics. You can alter how much damage enemies cause, change their idle routine, and even turn them from enemies into allies. This hacking changes the actual object variables in realtime and I was blown away by the concept.

I picked up the game on sale and sat down to play. My first playthrough I bounced off pretty hard. First of all the controls aren’t great. The joystick tends to travel a lot and I’ve died countless times because my character stayed in motion even after I took my thumb off the stick. As well, the starting area isn’t very intuitive and I found myself backtracking quite a bit. The hacking ability seemed largely restricted and I wasn’t having any fun.

This pattern repeated a few times as I tried to come back to the game. I knew there was something special with Hack ‘n’ Slash but I just wasn’t seeing it. Finally I gave it one last try and suddenly everything clicked. I saw the whole game open up in front of me and I realised how clever and innovative it really is.

Even beyond the USB sword your character uses to hack, the game has a number of cool mechanics that allow you to play with the rules of the world. You can slow down or speed up time, change the day/night cycling, and view the hidden paths around the world. The main thrust of gameplay involves using a variety of items to manipulate and maneuver the world.

I’m only a few hours into Hack ‘n’ Slash but the majority of that time’s been spent in exploration. Exploring the world, the game’s systems, and the methods you’re given to modify them.

I’ve still got some minor gripes, like the controller issues I mentioned before, and other occasional platforming problems, but there’s a lot to like in Hack ‘n’ Slash. Double Fine have developed a clever, playful, and self-referential title that pays homage to classic RPGs while bringing something new to the genre. Give Hack ‘n’ Slash a try and, if required, a second, third, and fourth try.
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1 of 1 people (100%) found this review helpful
9.0 hrs on record
Posted: January 28
Half-way through the game the tutorials and ease of play are thrown out of the window for heavy convoluted scripting puzzles, which you won't know how to complete without a decent understanding of programming/game design/and debuging.

The game developers didn't want to decide if they wanted to make a game for kiddies who have never coded (which started the game with gear that is akin to learning visual basic front-ends) or veterans who have an idea of what they doing (going super script heavy the last half of the game)

This indecision of how they wanted to make a game really hampered it. The first half was boring for me, but the second half really caught my interest as I hacked my way into areas I wasn't supposed to be going. But then again, after you get the super hacking powers the game gets vague on what you were doing.

This game is unfinished. It presents a security risk already demonstrated with the community workshop mods available for it. (opening up other programs on your comptuer) And feels like it was rushed to be finished in less than 2 months dseign and development time combined.

I would reccomend it to anybody who's up for a debugging challenge. I wouldn't reccomend it for people who haven't read a line of code before though. And I wouldn't reccomend downloading any of the workshop mods available for it.

I really wish this was something morethan what it is. But as of right now, it's just a proof of concept, and a reminder of what could have been.
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1 of 1 people (100%) found this review helpful
6.6 hrs on record
Posted: January 11
I actually really enjoyed ~1 hour of this game, near the middle. Unfortunately, the first 2 hours of the game were a chore, and the last 2 hours were crazy buggy.

Ultimately, the buggy nature of the last hour of the game is why I do not recommend it. Perfectly fine and valid solutions to puzzles sometimes won't work until you restart the game. Heck, even redoing the exact same change sometimes won't have the same result. In a game about coding, that's a huge no-no.

I had a glitch at the end where I couldn't get into the epilogue, even though I hadn't edited anything that would affect it. I tried different things for literally half an hour. In the end, I restarted the game and somehow it worked. To add insult to injury, the ending was utterly unsatisfying, and left me feeling like I wasted my time.
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1 of 1 people (100%) found this review helpful
7.2 hrs on record
Posted: March 20
Great concept, horrible exceution. Buy only on sale. If you've never written a single line of code in your life this game could frustrate the crap out of you.

Up until the 4th act "hacking" is very repetitive, but should be easy enough for everyone. I was hoping for the part of the game when editing of the code itself starts but it doesn't. Ever. What starts in act 4 is just bad. I've never programmed in LUA before, but why the game developers chose to mix scripting with some colorful gems and going "into" scripts is beyond me. It's confusing. Why they chose to hammer people down after relatively easy first part of the game by denying us real power? A real editor/command line to modify/hack the code?

I was hoping for something in a line of the CodeCombat browser game (Google that if you want). This way Hack 'n' Slash could actually teach some programing to people and giving a player more freedom.

5/10 (for graphics and general DubleFine dialogues).
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1 of 1 people (100%) found this review helpful
1 person found this review funny
10.6 hrs on record
Posted: November 5, 2014
good game love seeing a game that lets you hack

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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: February 9
Initial Impression 1/10

Although first impressions make it appear that it would be

a fun game but I have to say that this game is a piece of

garbage. It is so full of bugs that you will be lucky to

even get it going long enough to play for a few minutes.

Anyway lets move on to the other parts of the game (if you

can get it running).

Support 0/10

This game is abandoned. I can not give a game in this

condition or state any kind of rating at all.

Graphics 1/10

Did someone say windows 3.1 or below ?? I would gladly

post some screenshots but when you hit the F-12 button the

software is so buggy that it crashes to the desktop. No I

am not impressed at all with this kind of graphics.

Sounds and Music 0/10

This is an area that is bare.

Gameplay 0/10

I tried but this game is such a piece of junk that it will

barely run.

Fun 0/10

How fun do you think it is when the game is so buggy that

it won't even start correctly? Sorry a big 0 on this one.

Price: No.

Bugs and Execution: Call the pest control at once. This game has so many bugs in it that you will need an entire team.

Overall : This game is buggy, unfinished and appears abandonned. How in the world this game got good reviews is really beyond me as it is one step away from being solid vaporware.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: December 22, 2014
Meh
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