Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!
User reviews: Very Positive (140 reviews)
Release Date: Sep 9, 2014

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Recommended By Curators

"Hack 'n' Slash mostly nails the new things it tries, but stumbles on the simple stuff, making it fun, but flawed."
Read the full review here.

Recent updates View all (6)

October 10

Hack n Slash wins Indiecade Grand Jury Award!

Woohoo, we just won the big Grand Jury award at Indiecade!! Thanks so much to you the community for helping make the game what it is today. It's a super weird one and the feedback and support you lent us during Early Access was key to the game's success. Hopefully this will help bring some more folks into the game and the world of programming and lead to more crazy mods in the workshop community!

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September 23

Hack 'n' Slash patch (with mod security fixes)

This is a minor bugfix build that fixes some security holes in the Hack 'n' Slash mod support. Special thanks to SmashManiac for identifying and disclosing the issues!

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About This Game

Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!

The wizard has mandated that everyone confine themselves to the village, the castle armory has started to forge weapons so powerful that no one but guards are allowed to carry them, and anyone who attempts to find a sprite and demonstrate their bravery would face certain death. The new laws are for your own protection, but you don’t buy it. You’ll show everyone what “brave” means and, if you’re clever, maybe uncover the secret reasons why everything’s gone sideways.

Key Features:


  • Use in-game tools to hack the game while you’re playing it
    Your sword can hack the variables of objects. You find magic artifacts that allow you to tune global variables to your liking. Discover equipment that lets you see the game’s internal debug visualization to uncover things that weren’t meant to be seen.
  • Hack the code
    As you achieve advanced hacking mastery, you’ll be able to dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.
  • Make the game yours
    Puzzles have myriad solutions, many of which we haven’t anticipated. As you master the game’s hacking mechanics, you can mold and shape the game in whatever way you desire.
  • Crash it!
    You’re hacking the game for real! You can totally break it. Roll back in time to change the rules so the bugs don’t cause the world to fall apart, whether they’re yours or ours!

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • DirectX: Version 11
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • OS: Snow Leopard 10.6.8 or later
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Lion 10.7.X
    • Processor: Intel Core i series processor
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
    • Hard Drive: 3 GB available space
    • Sound Card: Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
Helpful customer reviews
280 of 363 people (77%) found this review helpful
1.5 hrs on record
Full disclosure: I work for Double Fine, the studio that makes this game. From where I'm sitting I could throw this banana on my desk at Hack n Slash's creator, Brandon Dillon, with a good chance of hitting him in the head. That's a good idea actually, be right back.

While some games are content to bedeck themselves with the aesthetics of computer hacking, Hack n Slash is a deeply legit exploration of the actual mechanics of hacking. You modify actual running code using tools that function like real hacking tools, and it's wrapped in a very charming and well-judged take on the original NES Zelda. It's suprisingly newb-friendly though, so don't be shy if you don't know how to program!
Posted: June 19
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164 of 214 people (77%) found this review helpful
6.8 hrs on record
Early Access Review
Hack n' Slash is in early access, but it is magnificent already.

Bugs are present, so if that bothers you, you may want to steer clear until v1.0. I havent come across anything game breaking, but I have encountered a few instances of the game freezing or inventory scrambling. Regardless of this, I have really enjoyed my playthrough so far.

If you're the least bit interested in this games mechanics and can handle a few minor hiccups, I'd say go for it.
Posted: May 6
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91 of 111 people (82%) found this review helpful
9.8 hrs on record
This game feels a bit cheap at first and really lacks some polish, but its later stages most definitely make up for all its flaws! As you progress through the game, you'll get more and more control over the world as you literraly hack deeper and deeper into the code of the game. Once you manage to get deep into the latest act, this gets pretty insane and, dare I say, absolutely brilliant. It's really nice to see that the author of this game managed to push its crazy but greatly refreshing concept so far! Double Fine still delivers.

Much recommended! but definitely not for everyone
Posted: September 9
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183 of 258 people (71%) found this review helpful
122.7 hrs on record
Early Access Review
I hit my Game Hours and edited that to be so large. 10/10 game
(i actually play this game for hours on end)

~

This game is literally a puzzle version of the OG Legend of Zelda with more code language than getting stuff from a stranger in a cave.

(note that Double Fine Productions is probably hard at work clearing out some bug crashes and what not, since this review was made during early development.)
Posted: May 6
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45 of 53 people (85%) found this review helpful
9.0 hrs on record
WARNING:
NOT recommended for people who cannot grasp programming logic.
While the game starts out easy and friendly towards people with no programming knowledge, it gets a lot harder
in Chapter 4 for people who have never written any code.
Plus, to REALLY enjoy this game to the max, you need to have an inherent curiosity for tinkering with the massive amount
of possibilities the game gives you near the last quarter of its ~6.5h (if you don't get stuck much on puzzles) playtime.

To people who DO enjoy the tinkering and regularly try to break the limits of games, I say:

"I hacked an event and made my fairy companion Bob exclaim 'Sheiiiit n***a, we're so dead' upon triggering a deadly timebomb trap.
9.9/10 best, most innovative game I've played in a long time"
Posted: September 10
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