Play as your favorite characters from both the 4th TRANSFORMERS movie and Cybertron universes!
User reviews: Mixed (371 reviews)
Release Date: Jun 24, 2014

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Buy TRANSFORMERS: Rise of the Dark Spark

Packages that include this game

Buy TRANSFORMERS: Rise of the Dark Spark Bundle

Includes 5 items: TRANSFORMERS™: Rise of the Dark Spark, TRANSFORMERS™: Rise of the Dark Spark - Electro Bolter Weapon, TRANSFORMERS™: Rise of the Dark Spark - Glass Gas Cannon Weapon, TRANSFORMERS™: Rise of the Dark Spark - Stinger Character, TRANSFORMERS™: Rise of the Dark Spark - Thundercracker Character

Buy TRANSFORMERS Cybertron Experience

Includes 9 items: Transformers™: Fall of Cybertron™, Transformers™: Fall of Cybertron™ - DINOBOT Destructor Pack, Transformers™: Fall of Cybertron™ - Massive Fury Pack, Transformers™: Fall of Cybertron™ - Multiplayer Havoc Pack, TRANSFORMERS™: Rise of the Dark Spark, TRANSFORMERS™: Rise of the Dark Spark - Electro Bolter Weapon, TRANSFORMERS™: Rise of the Dark Spark - Glass Gas Cannon Weapon, TRANSFORMERS™: Rise of the Dark Spark - Stinger Character, TRANSFORMERS™: Rise of the Dark Spark - Thundercracker Character

Buy TRANSFORMERS: Dark Spark Battle Pack

Includes 5 items: TRANSFORMERS™: Rise of the Dark Spark - Electro Bolter Weapon, TRANSFORMERS™: Rise of the Dark Spark - Glass Gas Cannon Weapon, TRANSFORMERS™: Rise of the Dark Spark - Skywarp Character, TRANSFORMERS™: Rise of the Dark Spark - Stinger Character, TRANSFORMERS™: Rise of the Dark Spark - Thundercracker Character


New DLC Available

Dark Spark Battle Pack
Annihilate your enemies with this all-in-one weapon/character pack.

Skywarp: He has never been interested in power or conquest, only the pursuit of knowledge. He joined the Decepticons to produce powerful weapons and experimental systems for use in combat.

Thundercracker: A Decepticon Seeker: a master of flight and aerial combat. He defected to the Decepticons with Starscream and Skywarp and now serves Megatron.

Stinger: A silent and mysterious bot. His motivations are unclear, but his prowess in battle is nothing to be trifled with. There may be more to Stinger than meets the eye…

Glass Gas Cannon: This weapon creates a distortion field in mid-air, suspending opponents in mid-air and rendering them helpless before sending them smashing into the ground at high velocity.

Electro Bolter: This weapon launches deadly harpoon-style projectiles. The kinetic energy of these projectiles knocks enemies back on impact and can even pin them to walls.

About This Game

Explore two unique worlds as your favorite TRANSFORMERS characters from TRANSFORMERS: Age of Extinction and Cybertron universes!

  • Includes Over 40 playable characters from two different universes!
  • Change Form Anytime: Effortlessly switch between robot and vehicle form!
  • Beyond the Movie: Weave your way through Earth and Cybertron universes in an unforgettable battle to secure the Dark Spark.
  • Epic Multiplayer Battles: Expanded four-player co-op online escalation mode with new upgradeable defenses and challenging Power Foes!
  • New Unlock System: Leveling system spans campaign and escalation, allowing players to unlock rewards that will aid progression in both modes!

System Requirements

    • OS: Windows® Vista/7/8
    • Processor: Intel Core 2 Duo 2.6 GHz or AMD Phenom X3 8750
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 GT series with 512 MB RAM or ATI Radeon HD 4850 with 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation.
Helpful customer reviews
94 of 114 people (82%) found this review helpful
2 people found this review funny
29.9 hrs on record
Posted: October 6, 2014
I'm a huge fan of Transformers and this game was just a great failure! Really!?! After those great games WfC and Foc(War for Cybertron, Fall of Cybertron) we get this. The campaing sucks and WE HAVE NO MULTIPLAYER! Only escalation(it's the only good thing in the game). No new weapons, just 5 new characters who are from Bayformers... and if I remember right 8 maps to escalation mode where players fight together agains 15 waves of enemies. Thats it. SPOILER WARNING!!! The campaing start in cyberton and the transformers are looking for the mysterious dark spark. After many of boring levels(the leveld don't even fit to FoC storyline) we get to earth AND THE BAYFORMERS UNIVERSE! After great story in the other games before this stupid game, the makers of the game decide to kill everyone! Well Optimus, Bumblebee and Drift are alive... but everyone else is DEAD. No Unicron, no continuing the old story, just combaining Bay's movies and the old good games. The story really SUCKS. There is still some new things: You can level up your character in campaing and escalation(it doesn't effect the game anyway) to level 25, and then you can activate "Prime mode". It means that you have level your character again to level 25 and unlock all characters and weapons again. What is the point in it? And from like achievements and completing waves in escalation you get gearboxes. When you open those boxes you get new weapons, characters, abilities, and upgrades. First its fun, but after a while it will be very boring! You get like 100 gearboxes in 2 minutes! Well not really that much, but I think you get it. The graphics are the same they were in FoC, and controls too. Buy this only If you are a big fan of Transformers. I'm so disappointed to this game... maybe next time we get a better one? :) This was my first review in Steam, I hope it helped you. I give this game 3/10. Sorry Edge of Reality, High Moon Studios just makes better Transformers games.
UPDATE!!! I was wrong about the story(I went to wiki to check it). The Dark Spark just appeared in the movie universe. But, the story is still very bad. :(
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61 of 68 people (90%) found this review helpful
1 person found this review funny
5.8 hrs on record
Posted: September 26, 2014
With High Moon butchered and sent off to make Call of Duty ports for the rest of eternity (hereby referred to as The Activision Purgatory), Rise of the Dark Spark is a game built over the grave of the phenomenal "Cybertron" series of games, by new developer Edge of Reality, the studio that bought you... err, The Incredible Hulk. And the console port of Dragon Age: Origins. With a pedigree like that, what could go wrong.

Technically, there's everything in this that made War for Cybertron and Fall of Cybertron work - appealing third-person shooting, familiar faces and voices from the G1 Transformers cartoon, and gimmicks hooked in from the Transformers universe that are, admittedly, as compelling as they have been, if nowhere near as fresh. It's deprived of a soul, though.

It's a product, built and manufactured with devious precision, from the inclusion of the Michael Bay film universe to satiate marketing drive, to scenarios that seem to be outright ripped from prior games. Very few new things happen in this game, instead opting to be some kind of weird, bad DLC for Fall of Cybertron, only selling at full-price, as a tie-in to a often-derided Transformers universe, at least by fans (the same fans that made the High Moon games successful). It's an insult, albeit a perfectly playable one, with a confusing plot, bored actors, tried-and-true gameplay that has nontheless run its course and has been sucked of all joy. Also, it is really ugly. Ech.

No-one deserved this. High Moon especially, their legacy trampled on as they scream silently in The Activision Purgatory. Rise of the Dark Spark, bafflingly, takes two of the most intensely passionate games of the last decade and turns it into the definition of "shovelware". I could recommend it to people who really, REALLY want to play more of Fall of Cybertron but much, MUCH worse - and if that sounds like it could be fun to you, well, bully t'you, but it's not exactly my idea of a good time, and I don't doubt most would agree with me.
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37 of 51 people (73%) found this review helpful
7.7 hrs on record
Posted: November 1, 2014
My least favorite part of TF2 is dealing with enemy snipers from halfway across the map while running around as the slow heavy weapons guy.

In this game the snipers are very small, hard to see, FLYING, aimbot-accurate, high dps, hitscan monsters that kill you in waves before you can even see them. Your character can't aim straight up so enjoy being griefed by these hovering jerkoffs you can't aim at.

Allied AI enjoy falling on their backs without killing any enemies then expect me to pick them, rendering myself prone to being instantly killed.

There seems to be no connection to this game and its prequel, no explanation of how we got where we are from where either of the last two games ended. I guess they were in a hurry to connect these games to the Michael Bay movies and cash in on the movie tie in.

There's a poorly executed weapon upgrade system that's only good for eating my time away and shattering my immersion.

Dialouge and characterization is solid, hilarious, and memorable.

There were so many impressive moments in Fall of Cybertron, it's sad to see this game sink so hard.


I powered through the game since my review. The difficulty spike seems to have been specific to that one early level as I never died once after that point. However, the game is still the weakest of the three with far fewer memorable, powerful, moving moments.

The weapon upgrade system and uncrating system ate up a frustrating amount of my time, whoever greenlit the idea of having me sit down and wait on my thumb for thirty chests to open in a row needs to be slapped in the face.

I hear the studio responsible for these trio of games actually shut down, no doubt in response to this game's lackluster performance. To be honest though the first two magnificent games don't get nearly enough attention for how enormously they exceeded my expectations. Even fall of cyberton by itself is worth playing, just ignore that this exists eight hour long game exists since it does virtually nothing you don't get in the superior prequel.
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22 of 34 people (65%) found this review helpful
1 person found this review funny
20.6 hrs on record
Posted: October 4, 2014
Terrible game, the multiplayer was great, but the story was absolutley horrifiyingly terrible
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13 of 18 people (72%) found this review helpful
7.6 hrs on record
Posted: November 17, 2014
The developers of this should not make video games. The ai is crap. The story is crap. Everything feels awkward. You get boxes after you beat enough enemies, and what they contain is random, which does not make sense. Vehicle mode is OP most of the time. Characters are less unique then before. There is no PVP. There is only escalation. The thing that I dislike the most is how the developers tried to rewrite what happened in WfC and FoC. How many new characters are there? About 6. Everything else is taken from the last 2 games. Grimlock has the same animations for both Cybertron and Earth modes. The game crashes when I try to pick anything up as Grimlock
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26 of 45 people (58%) found this review helpful
7.3 hrs on record
Posted: October 28, 2014
I'm a huge fan of Transformers and this game was just a huge failure! After those great games WfC and Foc(War for Cybertron, Fall of Cybertron) we get this. The campaing sucks and WE HAVE NO MULTIPLAYER! Only escalation(it's the only good thing in the game). But still you get next to not even a new thing in the game and how everything is put together is terrible. If you like me and loved the past games don't buy. not even worth it on a 50% sale! This game mad me sad really sad. don't buy it!
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1 of 2 people (50%) found this review helpful
5.0 hrs on record
Posted: February 21
The story is decent, it gets kind of confusing at parts and was a little difficult to keep straight. The gameplay was very similar to the previous games in the series which is good. There were a few bugs with the game but overall an enjoyable experience.

There are some new mechanics with the power-ups and the weapons. You no longer buy them with the money that you get from killing people, you unlock weapons by killing a certain number of enemies and get locked boxes that have a large variety of items in them. You can unlock characters for the mulitplayer this way and get other assorted items. The extra items are "hacks" which can basically be challenges (like you dont regenerate shields) but they all have bonuses and an addition extra experience bonus. It is quite different in this regard from the other two games in the series, but this is about the only way it is different (which is a good thing).

The most annoying things about the game are that it only lasted 5 hours for a $50 game, the audio was not balanced at all, and that the interface almost always only displays the buttons for console controllers instead of keyboards even though there isn't one plugged in.

The best thing about the game is the variety of characters you get to play and interact with.

Story:------------ 7/10
Gameplay:------- 8/10
Completion time: 5/10
Overall:---------- 6/10

I recommend this game only if it is cheaper than the initial $49 tag and if you enjoyed the other games in the series.
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752 of 981 people (77%) found this review helpful
5.0 hrs on record
Posted: June 24, 2014
If you're played the other two Cybertron titles you'll know that they had no right being as good as they were; the first was a solid third person shooter with an enjoyable story, co-op and a good multiplayer. The second game improved everything about the first game, removed the co-op for a better campaign mode and had a really good multiplayer mode. Where's this game fall into place? Bottom of the barrel.

I've only played one mission (about 20 minutes in) and part of the second and this game is a massive disappointment. The first mission has you as Drift, a new autobot from the forth film who's a Samurai that blurts crap about "honor" but has a deep voice that makes him sound Native American. Right. Oh, and you're also on Earth and things are going down all over the place. You're just dropped into some conflict without any explanation and Lockdown (the seemingly villian) is already established as the enemy. I take it you'll have to see the movie first for this to make any sense. The gameplay is the same from the first two titles, you mow down enemies, transform into vehicles and use special abilities. This game each character has a unique ability, in the case of Drift you get a one-hit-KO attack where he dashed to any nearby enemies and kills them. It looks really really bad. Speaking about looking bad the environment looks awful, you get a drab looking city without any details that looks like it's from a game made 10 years ago, painted brown (of course) and the characters really just don't fit in. Character models look great by the way. Except their vehicle modes, not because of a lack of detail but because I don't think they licensed any vehicles. So instead of turning into a Bugatti Veyron like in the film you turn into a generic sports car that somewhat resembles a Veyron, like how Rockstar does for the GTA games so they don't have to pony up the money. I didn't get a chance to play as the other characters in the intro and Bumblebee and Optimus didn't Transform so I can't say if all vehicles are imitations of what they're supposed to be.

The second mission I was playing as Shockwave and Soundwave on Cybertron and it looks just like the old games which is really nice, Cybertron has lots of detail and the characters really fit in. They also retain the aesthetic the first two games established and the same voice actors reprise their roles. All is well on Cybertron. But I'm not sure why I'm there? If you remember the end of the last game all of the characters battle on the Ark and get lost in the depths of space in a cliffhanger and presumingly to arrive on Earth but nothing is explained here. The first mission I was already on Earth and the second mission I'm on Cybertron? Again? After we already left? I'm going to assume the rest of the story explains it and that the game is taking place during the other two and after the other two games. At the same time. Or something.

Last but not least, and the greatest offender and the whole reason why I can't recommend this game:

There's NO multiplayer.

Well, there is, but in only in the co-op "Escalation" mode that was in the previous two games. You fight waves of enemies with friends on different maps and nothing more. This mode was never populated in either of the previous titles because the team deathmatch was just so good. I've dumped more hours in Fall of Cybertron's multiplayer than I have in most of my Steam titles. It was that good and if you've played it you know that I'm right. I was hoping this game would improve upon it, give us more characters to use in multiplayer and repopulate the playerbase which at this point is lacking in Fall of Cybertron. It's ironic that the team that made this game, Edge of Reality, made their mark with the multiplayer only "Loadout" and then completely scrapped the best mode in the Transformers series in favor of a bad campaign and lazy horde mode.

Don't buy this game and instead buy the first two and enjoy the hell out of them and join me and the many Russians that still play Fall of Cybertron's multiplayer. I hope that if his series is to continue, it's under the hand of High Moon Studios. I will amend my review if I feel the game gets any better as you play further into the campaign.

Update: 3 hours into the game I'm on Chapter 8 out of 14, there's probably 2 hours left into it. The game has stayed mediocre throughout, but thankfully most of it takes place on Cybertron. I actually haven't gone back to Earth, though I'm guessing the end chapters take you back. So far everything has been a rehash of the same art assets from the previous two titles but don't live up to either games' level design. You even get to play as Bruticus again and it's completely boring; you're in a small area and you spend 10 minutes fighting three different types of enemy and nothing changes. There's a lot of areas where you have to fight wave after wave of enemies and can't progress until you kill enough enemies.

The dialogue is fantastic though, and you get to play as a lot more characters in this one which is a really nice touch, but the rest of the game doesn't hold up. If you're a big Transformers fan and you have to play it, wait until it's $15.
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309 of 404 people (76%) found this review helpful
12.1 hrs on record
Posted: June 24, 2014
I really, really love the Cybertron franchise but as a loving parent and devoted fan I have to slap this one silly.

So where do I begin ?
I did not like it and I don't recommend the game. It's sad to see something that I really like assembled in sush a lazy way with no love or care put in to it. The way the game is played is EXACTLY like its predecessor Fall of Cybertron, with little to no effort to optimize. It's littered with re'used animations, props and models from both Fall and War slapped together in a lazy and awkward manner. There are also lots of inexcusable texture fails as well as some really awkward animations in the cutscenes. As an artist this really got on my nerves. The level design was also random and awkward with random prop everywhere or the lack of any with a single console in the middle of an empty room.
[Edit: What I mean is that many times the game feels really flat with empty rooms and flat textures. Other times I see pieces of the world placed strangely serving no purpose, it's just there.]

Playing this game made me feel like it was Colonial Marines all over again.

The audio was inconsistent and the com link had this strange and really annoying sound, was driving me nuts ! It got bugs and glitches everywhere, the companion A.I. is really bad too. It really feels like an unfinished product.
Lastly the Story feels like a really bad fan fiction ... There are 2 story lines, Bayformers and Cybertron. The first 2 or so chapters begin with Drift in Bays universe discovering the EVIL plot device ‘The Dark Spark’. The rest after that is pretty much just explaining how "the EVIL plot device" got there in the first place through the Cybertron universe. And then there's another 2 er 3 or so chapters in the end again with Bayformers with MIGHTY GRIMLOCK !!!! Slapped in there at the last moment as a ‘glorious finish’.

Honestly it's all a real mess and the Bayformers part feels really off from the rest of the game.

But ... I did really like the dialogs. The interactions between the characters were as awesome and wonderful as always. It had an interesting level and upgrading system. I will say that the game works smoothly in combat, the vehicle forms are still a little clunky. But I say that cuz’ it's more or less exactly the same as Fall of Cybertron.

Does this make up for all terribleness in this game, no. Do I recommend this game, no.
However as I wrote, I did like the characters, they’re awesome. Shockwave, is. Weird ...
So it is worth a look at ... But please for the love of everything that is Transformers !!
Do NOT, pay full price for this game !!!

Or maybe, watch a game play of it first ?
Just to make sure you really wanna spend money on it.


Edit: Thoughts on Escalation.

I don't like escalation that much I'm more in to tdm multiplayer; sadly Dark Spark did not have one. However Cuz' it's so identical to Fall I can see why they did not have one. But anyway; the escalation is definitely one of the games strong points but the maps do suffer from the things I've mentioned previously. And the bad A.I. doesn’t help. This version of escalation does provide a lot more freedom in both characters and gear, you can mix and match as much as you want, (This also leads to some characters gettin' a tad ooc "out of character" e.g Grimlock with stealth and sniper). However I felt it lacked a sense of progression and the dispensers were placed a little odd, or I dono, it was a lill' off to me.

But in the end, I can see the charm in it. Personally I got bored with it rather quickly. Felt more or less like a DLC to Fall.

Edit, edit:
Ya know what ?
Sooo Mungry says it all: (Escalation)


Rating: 4 / 10 "Steves" Had its moments ...
+ Dialaugs and characters
+ Escalation mode
- Everything else !!
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326 of 467 people (70%) found this review helpful
5.9 hrs on record
Posted: June 24, 2014
WARNING: This game is locked to 30 FPS for the multiplayer portion. The campaign runs at smooth 60 FPS.

- Coat of polish to the old and recycled assets from previous games to make them look good.
- The cybertron half of the game is great.
- Top notch voice acting
- uhhh...

- Difficulty spikes. Sometimes you have to fight little drones which are like over powered aimbots. They have extremely high accuracy, very small hit box, and very high rate of fire and damage.
- 'Cinematic' 30FPS for multiplayer portion (it is locked at 30 FPS. No way to change it. Tried altering V-sync but to no avail)
- Recycled animations/models/multiplayer maps
- Cut scenes are so bad its funny
- Grainy low-resolution cut scenes
- Unfinished details in environment
- Only 2 new earth multipayer maps, both of which are very small
- They didnt bother to recycle/add more maps, making the game feel lacking in content for a full priced game
- New assets (eg. models/textures/FX/Animtions) look like cheap ♥♥♥♥
- Very little new content, most content is recycled
- Campaign is very short
- There is no PvP competitve multiplayer, only 4 player coop horde mode (Escalation)
- Escalation is only 15 waves

If you are huge transformers fan and are willing to look past these flaws, pirate the game, see if you like it, then buy it if you like it.
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131 of 180 people (73%) found this review helpful
6.1 hrs on record
Posted: June 24, 2014
A weak storyline, trying (and failing) to combine the War/Fall of Cybertron and the movie universe, making it more confusing than it should be. Added to the lack of PvP multiplayer, It's lack luster.
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94 of 123 people (76%) found this review helpful
20.2 hrs on record
Posted: June 28, 2014
When I heard about this game, I was excited about it. But after playing this...I somewhat felt like the game isn't worth its price tag. Note that I will be comparing this game with War for Cybertron and Fall of Cybertron.
*Spoilers are here*
Plot: The game's plot iss underplayed. For a game that focuses on the Dark Spark, the Dark Spark nor its holders did anything. Lockdown did use the Dark Spark to simply time freeze the Autobots but never capitalize on that. Megatron only used the Dark Spark to create what I will call Terrorcon based from Transformers Prime. Other than that, Megatron never use the Dark Spark to his advantage. In contrast, War for Cybertron focus on Dark Energon. As such, Megatron utilizes Dark Energon to corrupt Cybertron tippng the balance. Thus, I feel as though the entire Rise of the Dark Spark's plot is just another Autobots vs Decepticons fight with nothing that can tip the balance.

Gameplay: This game is similar to Fall of Cybertron in terms of control. Progression is different. Instead of gathering energon shards from killed enemies, you now have leveling system. Leveling doesn't boost your character in the campaign. It only serves as a means to reaching Prime mode. Campaign and Escalation are linked with each other. So, if you level up in the campaign, your level in Escalation will be the same as well as the amount of EXP you have. Unlocking and upgrading weapons depend on gear boxes that you get from challenges and leveling up. While this sounds good, it's not. Every time you open the box, you have a chance to earn random items from weapon unlocks, upgrades, TECH item, HACK, and so on. With that said, it can get frustrating to go through many boxes and not get a weapon upgrade to get the last upgrade.

In terms of the game overall difficulty (assuming you play it on normal), the game tends to spike in difficulty. For example, in a mission where Starscream, Shockwave, and Soundwave are searching for the Dark Spark, they come across a group of Guardians. Okay, nothing too difficult...right? No, there are small drones identical to CLUTCH that can destroy in less than a second. Why? Because they hit very hard. Two or three shots can rip your shields and possibly kill you off. Again, these things are tiny and hard to see. Thus, you have to slowly progress through the level while keeping an eye in the air for one of those nasty thing.

For online gameplay, you are left with only Escalation...yes, no online competatitve multiplayer. While I'm not a big PVP kind of person, having no online competative multiplayer make this game not even worth the $50. While Escalation is fun, but I have seen people just simply spawn camped the enemies make the game even less of fun time.

Graphic/Presentation:This game is similar to Fall of Cybertron but a bit lesser. The Earth mission areas are somewhat barren especially in the city. The only minor redeeming factor is the looks of mission areas in Cybertron...but it's something that I've already seen.
The game does have its own soundtrack, but the majority of the music you will hear is from Fall of Cybertron. This is true when you are playing on Cybertron.

Summary:Overall, I would not recommend to buy this game until the price is down. Even then, you probably won't get your money's worth if you have played the previous game. If you want to get into the Transformers series, this is not the game you want to play.
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21 of 28 people (75%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: August 13, 2014
Sorry but, i feel like ive wasted my money here. Ive played through War and enjoyed playing the campaigns through with friends. Then came Fall, which removed coop but added a ton of new features and playstyles. Then....This.., i dont even know. I started out playing and watched my fps lock at 30, then was plopped down with no explanation of where i was or why i was here. "Grab a gun, and meet us here as we leave you lost and introduce the villain" is an accurate description. I noticed also a lot of the assets were recycled from the previous games, and many of the cybertron characters were concepts from fall. It felt like battlefield having to unlock everything, and i hated how terrible the models were for the bayformers. Optimus Primes lips could totally suck the 1980s batsuit nipples in this game.
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17 of 22 people (77%) found this review helpful
0.7 hrs on record
Posted: July 1, 2014
This game is terrible. From the horrible textures, the xbox button prompts, the strange diminished sound when speaking, the reused maps, the aimbot robots, and the strange story line. The city in the first level looks like something out of a game from 2004. It's drab, bleak, grey, and the only colors in it are the bilboards. Unlike the first two games, In order to unlock weapons, you don't earn money. You have to level up. While some may not say that's bad. You can't save up for what you want to buy. You have to go through all the other weapons in order to get what you want. The first guy you play as, the samuri, his "Special Move" is to instal kill anything around him with a terrible animation. The enemys probably died from the terrible animation rather than his swords. I'd say there was little to not effort put into this and that it was proabably just created to make money off of the others' sucess.
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26 of 39 people (67%) found this review helpful
5.2 hrs on record
Posted: June 29, 2014
Overall 1/5


This game is a complete waste of money, and the most regrettable purchase I've ever made on Steam. It is SHORT, approximately 4 hours, with time wasted doing little achievements and challenges. The game feels completely unfinished and rushed, the storyline is pathetic. Nothing about the game makes sense, nor does it tie in to the previous two games in any real fashion. There is NO resolutiont o anything regarding the "War for Cybertron" universe. In fact, there are only a couple of levels even set in that time frame. The levels that ARE set in that time, occur BEFORE the "Fall of Cybertron" storyline, and are in no way reflected in the "Fall of Cybertron" game. Just a little pocket of non-relevant missions that in no way contributes anything to any storyline. There are bugs and glitches EVERYWHERE. GAME BREAKING bugs that will forcibdly close your game, or force you to reload an earlier checkpoint. Combat and hit detection is clunky, delayed, and completely unpredictable. Horrible terrain and pathing leads to getting hung up on 6 inch stones on the ground. Cutscenes are giant pixelated blocks of pre-rendered garbage, and audio levels throughout the game are completely butchered. Sounds are either blowing out your speakers, or you can't hear what characters are saying. This game is GARBAGE, I've never returned a game in my life, but if I could, I would return this. This seems like some programming student's ISP for graduation. Amateur trash with no storyline, every character is the exact same, just a different skin, same missions, same combat mechanics, same wapons. DO NOT BUY THIS GAME, EVEN IF IT IS ON SALE.

This game has RUINED this series for me. I will NOT ever buy another game released in this series.
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18 of 25 people (72%) found this review helpful
11.9 hrs on record
Posted: June 27, 2014

Setting - Cybertron = Decent, Earth/Bay = Bad
Characters - Cybertron = What you've come to expect, Earth/Bay = Meh to Bad
Gameplay - A light expansion to "Fall of Cybertron" with more wave based ordeals in campaign
Story - Cybertron = (Enjoyable) Exposition, Earth/Bay = Stupid
Online - No campaign co-op, No PVP multiplayer, Escalation significantly altered from previous games

Verdict: If you love the Cybertron series and can handle an obvious port wait for a sale and then pick this up, otherwise give this game a pass.

The next title in the "Transformers Cybertron" line of games, this time with the added inclusion of Bayformers and made under a new studio. If those two new prospects don't sound very appealing ... it's because it's not. This new "Cybertron" is easily the weakest in the series with a host of flaws and not much new stuff added.

The games campaign starts off by immediately putting a sour taste in your mouth by starting you off on Earth in the Bayformers universe. The environments on Earth are absolutely horrendous and can leave you asking if the entire game will look this bad, and the answer is only about 30% of it, which is the portion of the game you play in the Bayformers Universe. However if you manage to muscle through the first level you are then transported back to the familiar venues of Cybertron where you will remain until near the end of the game. The Cybertron levels are about on par with previous titles and all the characters retain their looks, voices, and personalities.

Gameplay wise this game plays almost exactly like "Fall of Cybertron" so if you've come to love the gameplay of this series then there's no worries on that front. Unfortunately not much new stuff is added to spice up the gameplay. The upgrade system from "FoC" returns with the exact same weapon upgrades, along with TECH, H.A.C.K, and abilities and characters for multiplayer being unlocked through crates that you get by leveling up and completing challenges. These crates vary in level and randomly give out everything mentioned above, so get ready to pull your hair out everytime you open a crate wanting an upgrade to your Riot Cannon and instead get 2 Jetfires, a multiplayer ability you already have, and a bunch of H.A.C.K's.

Story wise this game is a bit of a mess. As I said before the game starts out on Earth in the Bayformers Universe where you play as the new transformer "Drift" who is a samurai robot who hates using guns over his superior folded steel katana's (which he only uses in his new unique ability) and constantly talks about "honor". For the first level Drift will go through an empty, desolate, and all around ugly city fighting off Cybertronian mercenaries working under "Lockdown" who looks less like a transformer and more like a 15-20 ft tall terminator. In the end Lockdown retrieves the titular "Dark Spark" and causes Bay Optimus to flashback to the Cybertron series to describe what the Dark Spark is and how it came to Earth. (And don't worry the Cybertron Universe is still a completely separate from the Bay universe.)

The Cybertron portion of the game takes place a bit before "Fall of Cybertron" and as I said before, exists to exposit about the Dark Spark. Still the Cybertron portion of the game is enjoyable with a few of the old veterans returning to be playable. Still a couple of notable characters aren't playable in the campaign at all such as Starscream and Megatron. Very few new characters are introduced in this segment save for a trio of insecticons, one of which is playable in the campaign, and the rest are playable in Escalation.

After around 9 or 10 chapters on Cybertron you're thrust back into the Bayformers Universe for the finale. The environments in the new jungle area are better compared to the city, and the devs must've thought that too since you spend a couple of chapters in this same level. Afterwards you go to an even worse looking city that's completely devoid of color save for grey and brown, where you get to continue to play as Bay Grimlock. This Grimlock isn't very fun to play, with most of his melee attacks lacking weight and you constantly having to use his unique ability to get more health as you get continuously gunned down from all sides. Anyway the games final chapter has you play as Bay Optimus and face off againt the Dark Spark powered Lockdown where he reveals (SPOILER) his evil plan is to make more money in a universe where I didn't even know transformers had money.

Lastly the Online has been changed and a bit butchered compared to the last game. There is no competitive PVP, no campaign co-op (like "FoC), and Escalation has been radically altered from previous titles. In this new variant you enter Escalation with a player setup such as character, ability, and weapons and devote all your credits to building and upkeeping base defenses instead of using them to unlock new areas, and weapons. The difficulty has also been significantly toned down and now almost lacks a challenge.
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12 of 14 people (86%) found this review helpful
0.1 hrs on record
Posted: July 22, 2014
Still displays 360 Controller tooltips, no rebindable controls for keyboard, almost no voices from the movie, graphics options non exisant, no class cusomisation in muliplayer (ie you cannot make your own transformers) This game is a massive step backwards from Fall of Cybertron. What the actual balls, do NOT buy this it is a waste of money.
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15 of 20 people (75%) found this review helpful
18.0 hrs on record
Posted: July 2, 2014
This is one of the games i have been looking forward to playing, because i have not bought fall of cybertron (really regret not buying). and i could kiss all my hype away.

First of all for a spoiler this game has no improvements from FOC infact it is way worse.

pros: epic starting screen music

cons: everything

when i first got in the game i noticed right off of the bat the graphics were absolutely terrible, infact they were worse than FOC's graphics and they dont even make the characters texturized. this game fails in alot of things but graphics are the far worst. I fell so bad for the ps4 and xbox1 people that can't play a high powered game. Cutscenes look like a 2007 game.

as i said up above the pros the starting screen soundtrack is amazing but when you get into the game the voiceacting is beyond terrible(even optimus primes voice is a bit dissapointing even though its his original voice). the soundtrack is repetitive as RE6 was. The enemies say stuff when you are getting attacked and it gets so old and is the worst and cheezy things to say and to make it worse, bad voice acting.

if you want to jump in and expect even more than FOC. then your absolutely wrong. they removed multiplayer pvp, when that was one of FOC most strongest points to play. The teletran 1 shop has been modified but you can't buy things anymore now its replaced with BF4 battlepacks. did i mention no customization well you can't make your own transformer, and weapon upgrading is so linier you can get characters in battlepacks. They do not even have COOP campaign, something we wanted in FOC but no the only coop is escalation. Animations are lazy

nobody dies. This is an episode of the G1 series where the bad thing is destroyed from the bad guys and they escape. Abosolutely lazy story design first chapter is on earth then the next 5 are on cybertron and then suddenly back to earth.
lockdown is an average bad guy because i was programed to be bad.

i could go on and on why this game is horrid and why you should not buy it. but heres the real mistake. Transformers rise of the dark spark was not made by high moon studios. That is whats wrong high moon would not even center this game around the dark spark cause that would be completely dumb and they would have made a transformers game about something else. and not something that does not even matter in the transformers universe. im giving this game a 2/10 beyond dissapointing and dumb i bought this game for 50$ in the first hour. now to make up my money i have forced myself to get all of the achievements. This game sucks so bad it doesn't even have steam trading cards. i could recomend this for 5$.

and btw dont give michael bay any more money for age of extinction, it was a horrible movie but not as horrible as this game.
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25 of 39 people (64%) found this review helpful
5.1 hrs on record
Posted: June 25, 2014
Do not buy this game.

Edge of reality makes poor console ports. If you want to play this without an Xbox 360 controller, you are out of luck. Most of the button promts are in xbox 360 commands.

This game is nowhere near as good as the first one. This game on PC is a poor console port. Where most of the promts showing as Xbox 360 buttons and not as keys. Options menu is poor, no customizable keys, so pretty lackluster in that regard.

The good:
The game models looks as expected from a title like this

The bad:
On hard difficulty the game is nearly unplayable, Poor design choice when it comes to map and enemies can make it hard to spot enemies, even at longer range there is pop-in of enemies of the smaller variety, as you will often find yourself dying to seemingly nothing a bunch of times, without any warning or ability to tell where the damage came from as the enemies spawn behind you and give you no indication of them doing so. This is the only game I have ever quit out of frustration, as the harder difficulty can not have been playtested at all. This seems rushed and there was no reason for the game to come out in this state. Some animations in-game are at what looks like 30 fps. So you will be following a AI companion and they will jitterly move forward as a result of only running at a peasant frame rate while as you run as a masterrace frame rate.

The game overall feels rushed and unfinnished, some cutscenes are in nice ingame render while others are in what looks like 2002 video renders of the game in terrible low quality all pixelated and grainy. It has some charm, but previous titles in the series were better. This is not one of Edge of Reality's stronger titles unfortunately.

I would suggest Edge of Reality stick to what they know best and that is growing potatoes for peasants.
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12 of 15 people (80%) found this review helpful
24.3 hrs on record
Posted: July 16, 2014
(A more comprehensive version of this review is avalible at )

Disappointing but still fun game. Wait for the price to drop before you buy it.

Transformers: Rise of the Dark Spark is a third-person shooter based off of both the Michael Bay Transformers movies and the High Moon Studios "Cybertron" games. It attempts to cross over these two fictional universes, and does so with limited appeal.

Story (Spoilers Ahead):
The story is...strange. It feels unfinished, unpolished, and quite frankly, lazy. The plots of the movie and Cybertron segments are almost identical: "Villian X has the Dark Spark! We must retrieve it before he unleashes total havok upon the planet!" The differences are, of course, the antagonist and the setting. The Cybertron story, however, shines brighter than the movie story because it bridges some gaps between War for Cybertron and Fall of Cybertron; we see Shockwave discover the Insecticons, Ironhide's apparent death (as to my remembrance, he did not appear in Fall's campaign), and so on and so forth. The Cybertron story takes place after War but before Fall, ascting as a prequel. We see that Starscream has not gone rouge, Trypticon is still offline, and the Ark is still under construction.

While I certainly appreciate the attempt at a prequel (and the Cybertron segment is certainly the best part of the campaign because of it), the Cybertron story simply ends up feeling like "Transformers: Fall of Cybertron - Deleted Scenes", and you clearly know WHY they were deleted; the unnessicary plot element we know as the Dark Spark.

The movie story isn't worth going over; the movie it was based off of was a huge contradiction within itself, so just read a review about Transformers: Age of Extinction for that.

Transformers: RotDS has exactly the same gameplay as its predecessor, which is both a good and bad thing; Transformers: Fall of Cybertron has excellent gameplay, displaying balance and finesce in its weapons and gunplay, pitting you up against challenging enemies who knew their way around a rifle as well as you do. In any Transformers game, you are both soldier AND vehicle, which is always interesting and fun. This game does not screw up in that department, as the gameplay from Fall of Cybertron was left completely untouched. In fact, a lot of things were left completely untouched...RotDS did not have the same developler as the Cybertron games.

Activision slated a new development company, "Edge of Reality", to make this game in lieu of High Moon Studios. Edge of Reality reused all assets created by High Moon Studios for the Cybertron portion of the game, right down to the weapons, character models, animations, sounds, and effects. The only thing that got a re-do was the HUD, which -does- look rather nice, to be fair. Aside from that, the recylcing of High Moon Studios assets was a blatant display of laziness and carelessness that should be frowned upon. They could have at the very least touched up all the in-game assets, giving them a bit of a makeover for the next generation, but not even that was done.

That aside, there is one large flaw in the gamplay.


Edge of Reality and Activision apparently thought it would be an excellent idea to omit the thing that practically made the Cybertron series the smash hit that it was: PVP. Instead of any of the PVP gamemodes, even the simple Team Deathmatch, we get a beefed up Escalation mode.

However, The new Escalation is my favorite part of the game. You can play as over forty characters from both the Cybertron and movie universes. Esentially, in doing that, all you're doing is selecting your character model and either a ground-based or air-based alt mode. After selecting two characters, you can customize your loadout to your liking.

The loadout consists of a primary weapon, a heavy weapon, a "robot ability", three "T.E.C.H." abilities, and one "HACK" (if you so choose to enable one). The robot ability is an action you can perform at any time.There's a cooldown time for the ability, so you aren't able to just spam it. T.E.C.H. abilities are like robot abilities, but they are one-time use and generally more powerful. A HACK is a disadvantage you accept in order to gain more XP- similar to Skulls in the Halo series.

You use all of these in-game to survive 15 waves of enemies, with each wave increasing in difficulty. In the new Escalation, you can set up defenses such as barricades and sentry turrets to help ward off the attackers. In addition to this, there are "power foes"- essentially characters from the campaign thrown into Escalation mode in order to destroy you. It's a nice addition.

RotDS also has a rather nice unlock system for characters, weapons, and abilities. You unlock the aforementioned via obtaining "gear boxes": crates containing unlockable in-game items. (Think: crates in Team-Fortress 2.) You acquire gear boxes by completing missions, hitting landmark waves in Escalations, earning achievements, earning combat distinctions, and simply slaying enemies. I found this to be rather fun and clever. If PVP were implemented, it would be a great way to level up your characters.

At first glance, the game looks passable. But once you play it for a while, you notice blurry textures, jagged edges, and animation errors. These are especially prevalent in the Earth levels, in which Edge of Reality had to make new models, textures, and animations, rather than recycle High Moon assets as they did for the Cybertron portions.

This game was somewhat of a disappointment, although I can't say I didn't like it. At the end of the day, I enjoyed this game. As a compliment to Fall of Cybertron, it would have worked nicely. However, a lack of PVP, a weak story, and a too-high pricetag (that last one especially) make this game not worth it. Once the price drops down to at least $20, it will be worth buying. Until then, if you really want this game, wait for a discount. $50 seems a tad too much for what we're getting.
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