the models used are quite biased toward the necessity of government invovlement in certain areas. there are many areas in the game when, realistically, government any involvement causes more problems than it resolves. overall, the game is well-conceived, and not completely wrong: democracies throughout the world have always failed. democracies always violently impose the will of the majority upon the minority. it makes sense that, if the model in the game is attempting to portray how hard it is for a figurehead to run such a flawed system, the game is difficult to understand and to play -- perhaps this is because it is quite difficult to separate the game mechanics from reality.
details: the cabinet/ministers pool appears to be quite limited to people with varying backgrounds. often, in reality, the pool of ministers is not required to have 1 religious, 1 environmentalist, 1 socialist, 1 liberal, etc. it makes the game quite annoying that your ministers are more loyal to their constituency than you, the player, as they are not elected officials.
there are a few flow issues with the UI (not enough buttons to navigate everything quickly or to sort cabinet by category, etc).
overall: it was fun to try and figure out the system for a few hours, but after that, the system itself is just unrealistic enough that the game became un-fun. i actually have been assassinated or lost election by landside every term i have played so far.