Indsendt: 20. oktober
I was introduced to this game via the Night Dive Bundle (Thanks Bundlestars!). I was originally planning to get it simply for Systemshock 2, but this wonderful game came along with it. after doing some research, i found out just how loved it was, so I tried it for myself.
Basic, spoiler free tldr Plotline: Create your party, grab 3 artifacts and stop evil dude from doing the same, whist exploding everyone and everything that stands in your way of saving the world.
The plot is pretty much put to the wayside in my own opinon, but it is interesting enough to be noteable.
At first, It can be a bit daunting for players used to newer RPGs, but everything is very well streamlined when it comes to the User Interface and inventories. That is, once you get used to it.
Basic lowdown: up to six PC's and two followers fighting together against enemies, using ranged, melee, or magic, with enemies in a 3d space. Works in a similar way to the older FFs, and is very fun at as well as aggrivating in earlier stages.
The game spices up this style of combat by applying the strategies of positioning and formations, which are vital for both staying alive and dealing damage. The enemies have a bad tendency to be either mediocore or brutal, crushing your party to a pulp at times. But, the combat remains rather balanced throughout, and exciting.
Characters and Character Progression:
Much like Oblivion or Morrowind, each character has Basic Stats that can only be raised through leveling up, and Skill Stats that can be leveled both through gaining levels or by use in combat. Creating a character that fits his or her role into the party is absolutely esssential, and if not created properly, can permanently cripple the party. To survive basically, you need at least one Melee character in the front, a Ranged in the back, along with a caster to support them. Character classes basically divvy up the general roles into more specifc ones, with some classes unable to use certain weapons, you must choose carefully.
The combinations of both races and classes, and the distribution of stat points allows for immense variety in playstyles, from the practical to the ridiculous.
Probably my favorite thing about the progression is seeing how far my party has come from the beginning. From my caster being barely able to cast basic magic to being a Lord of Death on the battlefield, erasing damage to party members and boosting their stats to ridiculous levels.
Another thing that stands out is the wide variety of Voice packs that each character can posess, and can be changed at any time. From laid back to the edge of sanity, sultry or sneaky, your choice. My favorites are the Male and Female Chaotic voices. These add much needed soul to the game, as well as some laughs.
The game looks "Good Enough" for the modern age of games. Thankfully, with programs included such as Nglide, the game can run on just about anything. Laggy areas can be prevalent, even on modern, top of the line PC's, but usually, it will run at a glorious 60fps. What makes it even better, is that Steam Cloud saving for some odd reason works perfectly with this game, and the game's saves can flawlessly transfer from computer to computer.
Stuff I do not like about this game:
This game is hands down the best of this specifc genre that I have ever played, but it still has its flaws.
-quests and objectives can be rather ambigous, and without the help of online guides, some of these can be very frustrating.
-Crafting recipies are never revealed in game, which can be agrivating unless you have them online.
-Travelling the world can be rather slow, as it is quite expansive, and portal spells can only be unlocked later in the game.
-Saving is a bit awkward, having to go into the options menu every time can get annoying.
-Starting off on the wrong foot party wise can lead to a near impossible playthrough.
Otherwise, I heartily recommeded to those wishing to sink a lot of time into a great, easily scaleble game.