A New Wizardry for a New Generation The universe is in the throes of violent upheaval and change. Vast and mysterious forces are preparing for the final confrontation. A small group of heroes from distant lands must plunge into the heart of the maelstrom, to uncover long-forgotten secrets, and bring about a new era.
User reviews:
Very Positive (286 reviews) - 94% of the 286 user reviews for this game are positive.
Release Date: Nov 15, 2001

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Includes 3 items: Wizardry 6: Bane of the Cosmic Forge, Wizardry 7: Crusaders of the Dark Savant, Wizardry 8


About This Game

A New Wizardry for a New Generation

The universe is in the throes of violent upheaval and change. Vast and mysterious forces are preparing for the final confrontation. A small group of heroes from distant lands must plunge into the heart of the maelstrom, to uncover long-forgotten secrets, and bring about a new era. Should they succeed, they will gain the powers of the gods themselves. If they fail, countless worlds will fall into the grip of darkness.

Wizardry 8 raises the standard for fantasy role-playing with a vengeance. Prepare yourself for a new level of excitement, immersiveness and depth that made role-playing games one of the best-selling, best-loved genres of all time.

Prepare to experience the culmination of a prestigious RPG series. Enter a vast world of intrigue and wonder. Unravel a gripping, non-linear storyline. Battle your way to victory using your swords, your magic, and your wits. Compete with rivals or align with allies as you struggle to ascend to the Cosmic Circle. Take the battle to the dreaded Dark Savant in Wizardry 8, the phenomenal conclusion to the Dark Savant trilogy, one of the most extensive and challenging stories ever told in classic role-playing games!

This is the legacy of Wizardry 8!

  • Explore a vast 3D world filled with action, magic and adventure. Wander through dark dungeons, lush landscapes, scorching volcanoes and even beneath the sea.
  • Create your own custom party of adventurers. Make a gnome gadgeteer, a lizardman fighter, a rawulf lord or even a faerie ninja. the possibilities are endless!
  • Choose a custom personality for each character and hear them speak over 100 lines of dialogue; Kindly or Chaotic, burly or surly-how your characters act is up to you.
  • Talk to dozens of intelligent characters. How you treat them determines whether they become powerful allies or deadly enemies.
  • Battle over 300 types of monsters in some of the most intense combat ever seen in an RPG. The unique auto-targeting system makes combat easy to learn, while the huge number of strategies adds unprecedented depth.
  • Advanced creature A.I. brings a new level of realism to RPGs. You don't just hunt the monsters-the roaming monsters hunt you.
  • Cast over 100 spells using a unique power-level system that guarantees that no spell ever becomes obsolete.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Pentium 233MHz Processor
    • Memory: 64 MB RAM
    • Graphics: 8MB 3D Accelerated Video Card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: 100% DirectX 9 compatible card or onboard sound
    • Additional Notes: Sound Card and Mouse also required for the best experience
    • OS: Windows 7
    • Processor: Pentium 333MHz Processor
    • Memory: 128 MB RAM
    • Graphics: 16MB 3D Accelerated Video Card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: 100% DirectX 9 compatible card or onboard sound
    • Additional Notes: Sound Card and Mouse also required for the best experience
    • OS: Mac OS X 10.6
    • Processor: Pentium 1GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 8MB 3D Accelerated Video Card
    • Storage: 4 GB available space
    • OS: Mac OS X 10.7 or higher
    • Processor: Pentium 2GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 16MB 3D Accelerated Video Card
    • Storage: 4 GB available space
Customer reviews
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Very Positive (286 reviews)
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Most Helpful Reviews  In the past 30 days
1 of 3 people (33%) found this review helpful
0.1 hrs on record
Posted: October 5
Very outdated systems making gameplay somewhat a chore...also game did not age very well...however it has something that has probably made it very fun a while back when it was released.
For that reason it is getting a positive review, if steam wasn't so lacking and actually had a neutral one, it would have been neutral.
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Most Helpful Reviews  Overall
106 of 120 people (88%) found this review helpful
6.5 hrs on record
Posted: November 28, 2013
Oh Steam, thank you!

Wizardry 8 is a wizened (ha) old game, having come out in 2001. That said, the old game has lost none of its charms. There is one race short of a dozen playable ones, and fifteen classes. Each race offers its own little perks, and each class has amazing abilities and powers. Combine this with the plethora of items and magic, and you'll be experimenting with different combinations over and over again.
That being said, it is an old game. The graphics are pixellated (go cry in Skyrim if that's what you care about, you horrid wretch) and the control system is outdated (I spent fifteen minutes pressing WASD until I realized it was the arrow keys that moved the party). And it has the "old school difficulty": if your party isn't properly made or if you're missing a member (IE: someone who can tank or cast spells), you're going to get mercilessly butchered by the first boss creature, repeatedly.

I'd recommend this game to all of my friends. It's amazing, it's fun, it's inviting, and it's dynamic. It's an age-old, forgotten gem that has lost none of its charm.

TL;DR: It's a better version of Legends of Grimrock

PS: Hey Steam, why not release other good, old games like Betrayal in Krondor/Antara while you're at it?
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58 of 59 people (98%) found this review helpful
1 person found this review funny
88.6 hrs on record
Posted: October 20, 2014
I was introduced to this game via the Night Dive Bundle (Thanks Bundlestars!). I was originally planning to get it simply for Systemshock 2, but this wonderful game came along with it. after doing some research, i found out just how loved it was, so I tried it for myself.

Basic, spoiler free tldr Plotline: Create your party, grab 3 artifacts and stop evil dude from doing the same, whist exploding everyone and everything that stands in your way of saving the world.

The plot is pretty much put to the wayside in my own opinon, but it is interesting enough to be noteable.

At first, It can be a bit daunting for players used to newer RPGs, but everything is very well streamlined when it comes to the User Interface and inventories. That is, once you get used to it.

Basic lowdown: up to six PC's and two followers fighting together against enemies, using ranged, melee, or magic, with enemies in a 3d space. Works in a similar way to the older FFs, and is very fun at as well as aggrivating in earlier stages.
The game spices up this style of combat by applying the strategies of positioning and formations, which are vital for both staying alive and dealing damage. The enemies have a bad tendency to be either mediocore or brutal, crushing your party to a pulp at times. But, the combat remains rather balanced throughout, and exciting.

Characters and Character Progression:
Much like Oblivion or Morrowind, each character has Basic Stats that can only be raised through leveling up, and Skill Stats that can be leveled both through gaining levels or by use in combat. Creating a character that fits his or her role into the party is absolutely esssential, and if not created properly, can permanently cripple the party. To survive basically, you need at least one Melee character in the front, a Ranged in the back, along with a caster to support them. Character classes basically divvy up the general roles into more specifc ones, with some classes unable to use certain weapons, you must choose carefully.
The combinations of both races and classes, and the distribution of stat points allows for immense variety in playstyles, from the practical to the ridiculous.
Probably my favorite thing about the progression is seeing how far my party has come from the beginning. From my caster being barely able to cast basic magic to being a Lord of Death on the battlefield, erasing damage to party members and boosting their stats to ridiculous levels.
Another thing that stands out is the wide variety of Voice packs that each character can posess, and can be changed at any time. From laid back to the edge of sanity, sultry or sneaky, your choice. My favorites are the Male and Female Chaotic voices. These add much needed soul to the game, as well as some laughs.

The game looks "Good Enough" for the modern age of games. Thankfully, with programs included such as Nglide, the game can run on just about anything. Laggy areas can be prevalent, even on modern, top of the line PC's, but usually, it will run at a glorious 60fps. What makes it even better, is that Steam Cloud saving for some odd reason works perfectly with this game, and the game's saves can flawlessly transfer from computer to computer.

Stuff I do not like about this game:
This game is hands down the best of this specifc genre that I have ever played, but it still has its flaws.

-quests and objectives can be rather ambigous, and without the help of online guides, some of these can be very frustrating.
-Crafting recipies are never revealed in game, which can be agrivating unless you have them online.
-Travelling the world can be rather slow, as it is quite expansive, and portal spells can only be unlocked later in the game.
-Saving is a bit awkward, having to go into the options menu every time can get annoying.
-Starting off on the wrong foot party wise can lead to a near impossible playthrough.

Otherwise, I heartily recommeded to those wishing to sink a lot of time into a great, easily scaleble game.
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64 of 70 people (91%) found this review helpful
98.9 hrs on record
Posted: November 23, 2013
In my oppinion, one of the best rpg's in the world. Great story and enviroments. I had a very good time playing this game as a kid ... and I still do it sometimes from nostalgia. There is so much to try ... and so much to find ... and theese things make a game real special. Wizardry 8 is one of a kind.
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58 of 62 people (94%) found this review helpful
6 people found this review funny
299.1 hrs on record
Posted: August 12, 2015
Not certain about the why of my doing this, but here's my remark on Wizardry 8. I just leave it here (beware of much text ahead).

Straight to the point. Wizardry 8 is a fabulous game. I mean, the best game ever. Only after over 500 hours played I'm realizing that all of my best loved games are just no way superior to this masterpiece. Powerful artifacts, deadly encounters, incredible adventures – this is Wizardry 8 in a nutshell. Like any other game of its kind, Wizardry 8 is definitely not going to be appraised in terms of mere good or bad. Once in a little while it looks completely genial, sometimes you are like “What the hell were they dreaming of introducing this?!”, but rather more often you simply don't know how to react to what you see on the screen.

Wizardry 8 is both amazing with its exceptional gameplay features and frustrating with its outrageous flaws. It provides a vast open world which should teem with lots of NPCs engaged in profound interactions, but for some reason it is nowhere nearly true. This world itself is not going to be lively and frolic of any kind. The sparse Dominus dwellers resemble me some kind of heartless automata, and only brilliant dialogues are the ones to persuade that these wretched beings are actually sentient and full of life. Most of player's concerns are confined to insane scouring areas for valuable loot and exterminating representatives of the local fauna, the remains of the later ones to be involved into a biological cycle.

Many of the classes are interesting to try out and even extraordinary, though some of them seem not entirely refined. For instance, the samurai class. In my vision, these guys are implied to be ultimate fearless warriors, slicing their enemies into multiple pieces, casting thunder storm over them simultaneously. But like it was implemented in the game, a samurai will never exceed the plain fighter since he tends to get exhausted too quickly and even is not able to go berserk upon his foes. Similarly, he's barely capable of serving as a decent spellcaster for his getting some epic spells rather late, not counting the wizardry spellbook being not the most effective. It's also worth mentioning the minor racial abilities. For example, the faeries possess a natural bonus to AC which is predictably to be explained by their small size and high mobility. However, that gives no considerable benefits to their survivability in combat – enemies will regularly hit your faerie, shamelessly ignoring her gift. Some races weren't given any specific talents at all.

Wizardry 8 is notable for its marvellous sounds and music, yet even this trait is innerly inconsistent. The musical compositions are great enough, but not various and for sure not numerous. Many of the sound effects are so stunningly convincing that sometimes they pierce your head, with sudden death of your character from Boiling Blood causing an emotional trauma.

The auto-levelling system seems to make sure there is always a match to your heroes from the beginning towards the very end, but it proves to be broken inside. Being more precise, it comes out in that your party is often going to get either gutted by powerful beasts far greater or simply bored to death by those who are many levels lower than your buddies.

The ferocious randomness and merciless monster respawning are supposed to make your characters’ life unbearable by all means. Having gone insane, a fighter will stab down his party mate just in a couple of casual swings, or give an instant deathblow to that one who urgently needs healing. Miscasted spells will backfly by chance which may turn demise for the whole party. Your enemies themselves will show up just from nowhere and tread your group around swiftly, leaving you no chances to get away. Bad enough they appear in enormous packs, but they also have ridiculous amounts of health and are always glad to perform some nasty tricks for you. Those encounters can be infernally difficult at times, yet they ultimately cause you build your team sensibly, with equal dedication to every single member.

Either of those features seems not to be able to handle itself, to say nothing of how they all were supposed to get along with one another. That being said, overlapping and twisting into a disproportionately shaped entity, they basically form Wizardry 8’s tangled consistency. Deprived of any of them, the whole thing will get collapsed.

But enough vilifying for right now. What’s so special about Wizardry 8?

First of all, this game offers the most complicated character development system I have ever seen. It enables you to create a team of spunky adventurers, each of whom (in his own pathetic way) is going to embody your personal ideas on what the true hero should be. For a spry hardcore player, there’s a possibility to create a party of one – that’s when the real challenge begins. You can also import your characters from Wizardry 7 – then it gets even more interesting.

Wizardry 8 got a tremendous score of replayability. Here one will find a lot of everything to tinker with: races, classes, skills, spells and so much more. Such a range of variety makes you dizzy of numerous options, meaning that none of your replays will be similar to one another.

The communication system is rather unique to any game known to me – instead of clicking text-lines you are suggested to pick out a subject from the text on your own, and note that not interacting with everyone you encounter you’re going to cluelessly stagger around, futilely trying to figure out what’s the point and what you should do now. Rare NPCs you meet may not seem much sensible outside, nevertheless they have many interesting thoughts to share, and who knows what innermost secrets they may keep? Practically each of events happening to the group is accompanied by charming remarks let out by your adorable characters what in a way makes you believe they are real personalities. You see just the portraits of them all the time, with only lips moving and eyes blinking, but they do a great work towards convincing you they are alive.

Thankfully, Wizardry 8 lacks in annoying cut-scenes and stretched videos, as well as evident hints at what you need to do next and where head for, like ‘walk there, kill that bad guy, enjoy the ending’. All you got is your own mind to apply and the vast open world to explore, full of obscure menaces and incredible adventures. The conditions of victory are stated explicitly, but what are the ways of pursuing them is not as clear. Upon the emergency landing on Dominus, one thing proves undoubtful, though: the fact of your party surviving a shipwreck is definitely not a prospect for having a nice trip after all. Prepare for a long and arduous journey which involves reaching celestial heights and diving in the ocean abyss, creeping along spooky dungeons and roaming around a whole city built up on a tree, meeting old comrades and making some new friends as well. You'll have to handle interracial disputes and solve fancy puzzles, and in the end of your adventure you're going to save the world, of course!

I'm being out of space to write in, so let's get approaching a closure. To sum up all the stuff mentioned above, I’d say Wizardry 8 is a genuinely unique RPG game featuring challenging yet still rewarding gameplay, immersive rpg system, overwhelming sounds and adorable dialogues. It's the case when originality and inconsistency blended together make for products of the highest quality. Too bad such a game was irreverently forgotten.

PS the text was initially written in another language and I couldn't squeeze it into a steam review due to the dumb limitation to about 2000 symbols. But once I stumbled across a review which, being written in English, was twice longer than mine having been cut short. So the main reason I even began writing a translation of the original draft for was my hope to win up some extra letters that way.
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73 of 90 people (81%) found this review helpful
4 people found this review funny
59.9 hrs on record
Posted: May 1, 2015
Length of Time Played: ~300 Hours (On and Off Steam)
Distance Played: Beaten the Game on Ironman Mode
Personal Grade: A+ (5th Favorite Game of All Time)

Opinion of Each Aspect

Grading System - Outstanding, Excellent, Good, Acceptable, Poor, Horrendous, Abysmal

Gameplay: Outstanding
Stability: Excellent
Story: Outstanding
Controls: Excellent
Graphics: Excellent
Music: Outstanding
Sounds: Outstanding
Difficulty: Excellent

Notes: + (Positives), = (Small Gripes), - (Negatives)

+ Expansive world to explore
+ Vast array of characters to play as
+ Customization like crazy
+ Enthralling storyline that continues from Wizardry 7
+ Engaging combat
+ Plenty of NPCs to talk to

= The difficulty can be a tad unforgiving at times
= Movement is slippery when running
= Combat can be a tad slow when fighting large groups of enemies
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40 of 41 people (98%) found this review helpful
8.8 hrs on record
Posted: September 10, 2013
For lovers of RPG's Wizardry 8 is definately worth checking out. I never played 6, played a bit of 7 but 8 is something special. If you have fond memories of the might and magic series, especially perhaps 6-8, and other ,more recent ones like Legend of Grimrock for example ( although that has battles in real-time) then wizardry 8 might scratch that 'rpg' itch.

It's a game where you control 6 characters, all highly customizable with several races, classes and a whole pool of skills and perks and go adventuring finding loot, exploring, levelling up and engaging in turn based battles. In fact even picking your party can be a daunting task with so many choices to make that can affect your chances especially the further into the game you go.

A word of warning though. This is a hard game. It can be unforgiving and frustrating even in the early stages which may involve a lot of running away and going back until you beat a particualr enemy or enemies. Indeed, at points there are a lot of enemies, sometimes unfairly so, and they come thick and fast where luck and frequent saves are sometimes the only way to progress. And, although i have no way of knowing how many hours i played this game ( but i would guess in excess of 50/60 hours) i never completed it. This is more due to the fact after upgrading my pc, the discs no longer worked and so it was put aside but never forgotten. Until now.

It's great it' has appeared on steam and i am looking forward to tackling it once again. If you have the time to invest in it; the patience to put up with some rage inducing losses; the vision to look past it's dated but functional graphics and the love of a deep, complex and involving rpg with great turn based mechanics and characters that actually have a personality and some great lines, then give Wizardry 8 a go.
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34 of 35 people (97%) found this review helpful
32.7 hrs on record
Posted: November 30, 2013
One of the best computer RPG of all time. Unapologetically hard (in the typical Wizardry fashion), Wizardry VIII is one forgotten gem makes clearing of every level a satisfying player achievement that will make you rejoice the experience for years to come.
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37 of 40 people (93%) found this review helpful
2 people found this review funny
15.8 hrs on record
Posted: June 19, 2014
One of the best CRPGs in history. An absolute classic with immersive gameplay, tactical turn-based combat, countless race-class combinations and EPIC voice acting.

"I just saw 'em kidnap someone! Good looking woman, too... not that I wouldn't rescue an ugly woman if there were money in it. I'm not biased.
(Myles, the local "businessman")
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38 of 42 people (90%) found this review helpful
283.8 hrs on record
Posted: November 1, 2014
It's more modern than its graphics imply - this game isn't just some old-school zombie that was kept alive by fans, it's an RPG that may be slow at at times, and have more than a few quirks that do require research before building your party, but it has a much deeper system than at first appears.

It has true 3d, like an FPS while controlling a full party, and the party is arranged on a grid where "short range" is determined by what quarter of the grid is facing the enemy - attacks to the rear attack your rear line mages first, while your front line fighters cannot reach the enemy.

It has an odd hybrid point-buy combined with train-through-use system, as well - skills are both bought and then trained through use, making player choices not be so much a min-maxxing for what skills are most valuable and worth your points, as much as it is a choice of what skills you can train through use the easiest, and which ones need those level-up skill points to get jump-started.

If anything, Wizardry 8 is a transitional game. It seems clear that Sir-Tech was working hard to modernize their game while still keeping the depth of their old games, and it's a shame they couldn't have gotten past this point to create a Wizardry 9 that would have more fully brought the game into being both a modern RPG as well as the homage to the RPGs of years past. However, this game gives you all you need to see where they were going.
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Recently Posted
10.0 hrs
Posted: October 17
the hours on this game is not mine its my dads he asked me if this game was on steam next thing i know he starts playing on hours on end and he quit his job 10/10
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72.4 hrs
Posted: October 2
I played this many years ago when I was supposed to be in school.
Let me just say, it has never been so much fun, to get so stoopid.

See, I can't even spell stoopid!!! hahahahaha

In a nutshell, this game tickles my big, sloppy, RPG bone. =)
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0.1 hrs
Posted: September 10
I played this game about 14 years ago and loved it. So many different races and classes I could include in my party and customize. So many puzzles, traps and different npcs to meet and talk to. I could start with a party of 6 and include 2 more characters at any time along the way. I loved the secret doors to underground dungeons. So many different and strange creatures to battle. I can't imagine how awesome this game would be to play if it had updated graphics. If my windows 10 loaded this game I would still play this game from time to time, that's how much I loved this game. I was crushed when Sir Tech went out of business, they were going to come out with Wizardry 9 and 10. For me, this was the best game I ever played and have not found anything else that even compares to it. Best all time rpg for me. Still a good game to play even with the dated graphics.
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0.1 hrs
Posted: September 8
Best and last in the greatest rpg series of all time!
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Grim Jester
105.5 hrs
Posted: August 24
I haven't finished this game yet despite having played for almost 93 hours. I have newer, and slicker games than this, but I doubt that they're this good. Why is this game great even though it has primitive 3D graphics?

The audio is excellent. The voice acting, and environmental sounds are top notch.

The world is interesting, and it's populated with different races with distinct personalities.

There are a lot of puzzles to solve.

The combat is much more detailed than you might first think. Your characters can be put in formation. Your characters can be flanked. Magic is powerful when you use it, and when it is used against you.

Character progression offers a lot of choices. Customizing your party's gear and abilities is crucial.

This game is hard. You'll need to save a lot, and some of the puzzles might stop you. If that's the case, just reference a walk through for a little help.
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0.2 hrs
Posted: July 21
Waste of money:

Combat is incredibly slow.
The graphics are terrible even by 2001 standards.
The draw in distance is really short.
The world design sucks and is totally forgetable.
NPC interaction sucks.
Towns are worthless.
It is not fun at all.
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25.9 hrs
Posted: July 15
I played this game years ago, then bought it again when it was on sale on Steam, this is a gem of an RPG. I never played any of the previous Wizardry games, but I like the character development in this one.
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21.4 hrs
Posted: June 29
There is no other RPG like this. A full 1st person 3D open world with a combination of turned-based and real-time combat, full 6-party with 2 hirable NPC characters that can swap in and out (or simply become permanent), meaning 8 characters you can use as you progress through the lengthy game.

The main features:
  1. amazing character progression: with classes like Lord, Valkyrie, Bishop, Bard, Ninja and yes, Samurai - among many others including the staples like Priest, Mage, Rogue, etc., this game rewards the player with every encounter. It's a use-based skill system where characters have simply tons of potential skills, stats, and magic options to increase, all packaged in a very workable and mostly modern UX (that supports right mouse click to open, close).

    By amazing, I mean amazing. Players have completed the game on its Iron Man mode, without losing a life, and have also completed the entire thing using just one character. I am on my 6th playthrough of the game (and I know many have much more than that). Any character combination is viable, and they are always growing in some way.

  2. great combat: what would a great progression system be without some place to show off. Here's where you can. While it's not the easiest game to at first get into (as it has more depth than almost any other RPG I've played), with things intuitively displayed such as your cone of facing, party positioning, short and extended weapons, all kinds of status effects you can get and inflict, all types of ranged weapons (including modern weapons and even a couple sci-fi influences), the game just puts it all together in an extremely well thought out experience. For example, cast a fireball spell and you'll get a nice draggable marker that extends out into the world with a range indicator, highlighting all it would affect.

    And there can be big battles. You'll be roaming the countryside and see a group of 10 bandits. They have an aggro range so when they "sense" your party, they'll start walking toward you. As soon as they get within combat range, turned-based combat will ensue. NOTE: by default you'll want to speed this up in options as it'll be too slow. Just slide it to its max.

    After any combat, you'll get a very cool list of all your character's skill increases, which always makes any combat worth entering into. By the end of the game, you will feel exceptionally, and appropriately powerful.

  3. open non-linear world: the world is a scary place. You can definitely travel to areas with creatures way too tough for your party, which makes exploring so fun. The path is not always exceptionally clear - a good thing in my book as it really relies on the player to get immersed and explore its lore. But you'll get to travel around and within cities on the ground and in trees, military bases, outposts, swamps, and hidden labs, among other places. And the order you do this is up to you. There are factions you can ally with and work for with meaningful rewards / consequences.

  4. replayability: the depth of the character progression and party options, as well as the non-linearity of main storyline, key randomized chest drops throughout, faction choices, as well as enemy spawn system, make for a highly replayable game.

  1. important: for most wide screen monitors this game will by default looked "stretched". You'll likely want to (until a widescreen patch with proper UI support is made - there is one but the UI stretches) play this in 4:3 ratio. Which means you'll need to go into your graphic card settings (e.g., nVidia control panel), go to "Adjust desktop size and position", and for GPU set maintain original aspect ratio, then save changes. Also when you run the game and its 3D setup, choose Direct 3D as your mode, and ensure that it's set to 4:3 ratio. Then you'll get the correct black bars and your mouse will be nicely constrained. It will also look much better, and I find is completely playable.

  2. google search Wizardry 8 tips and you'll find a few key websites with information on party building, etc. GameFAQs also has some good guides

  3. make sure you have one or two spellcasters in your party (e.g., mage / priest) as they have beneficial long-term spells they can cast like Armorplate or Enchanted Blade that can be up at all times starting from not long into the game. And don't forget light. :)

  4. positioning is key. As you travel in the Monastery and in the wilderness, mostly stick to the sides of the area, as they'll have nooks and crannies you can get your party into, so enemies won't surround you and get your back-positioned party members. Doorways and narrow hallways help with this, too.

  5. don't be afraid to find a corner, press "c" to camp, regenerate your spellpoints / hp, and then start again.

  6. there's a quicksave - simply press "q" and there will be multiple slots worth that recycle. It's instant, and do it often.

  7. practice using skills and spells - the more you practice, the more effective they become. For example you can practice examining locked chests for traps, or picking a complicated door over and over (when you find one) to increase your locks & traps skill.

  8. focus on only a couple primary stats at first until at least one is 100. It then unlocks a special trait that's usually very helpful. This won't happen until early-mid game if you're persistent.

Sure there's more but there is a ton of info about this game still... and a somewhat active player community, even 15 years later. Crazy.

This is a classic, and a great end to one of the series that started it all. This is by far the most accessible Wizardry, and the first (and last) one in 3D.
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18.2 hrs
Posted: May 29
Combats are laxative.
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