FULL-COLOR ANIMATED graphics DIGITIZED sound (NO add-on cards required) HARD DISK supported 11 Races, 14 Professions (with rankings!) Weaponry, Physical and Academia Skills Six Spellbooks, 462 Combinations Non-Player Characters An arsenal of over 400 researched items Varied Fighting Modes Primary and Secondary Attack Continuous Journey...
User reviews:
Overall:
Mostly Positive (66 reviews) - 72% of the 66 user reviews for this game are positive.
Release Date: Sep 10, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Packages that include this game

Buy Wizardry 6 and 7

Includes 2 items: Wizardry 6: Bane of the Cosmic Forge, Wizardry 7: Crusaders of the Dark Savant

Buy Wizardry 6, 7, and 8

Includes 3 items: Wizardry 6: Bane of the Cosmic Forge, Wizardry 7: Crusaders of the Dark Savant, Wizardry 8

 

About This Game

FULL-COLOR ANIMATED graphics
DIGITIZED sound (NO add-on cards required)
HARD DISK supported

  • 11 Races, 14 Professions (with rankings!)
  • Weaponry, Physical and Academia Skills
  • Six Spellbooks, 462 Combinations
  • Non-Player Characters
  • An arsenal of over 400 researched items
  • Varied Fighting Modes
  • Primary and Secondary Attack
  • Continuous Journey
  • Unlimited Backups
  • Save Game

Ten years ago, WIZARDRY set the standards in Fantasy Role-Playing (FRP). Now after two million copies have been sold and dozens of awards have been won, Bane of the Cosmic Forge raises and redefines those standards. This new WIZARDRY, the truest simulation ever of Fantasy Role Playing, will push your computer, your mind, and your sense of adventure to their very limits. Only through the power of the latest computer technology could the full dimensions of this new genre in FRP be possible.

This is FRP the way you wanted it to be.

Prepare yourself. Take with you six companions - choose wisely, for having chosen, your fate is in their hands. Enter the ancient castle to retrieve the Cosmic Forge, a magical pen whose writings caused the river of time itself to change course. You will find treasure, armor, and magic items to advance your quest; meet wizened and cryptic dwellers who hold secrets that must be unearthed; and solve the riddles and puzzles that abound.

But beware- you and your party will encounter countless dangers, hazards, and creatures of dazzling form to block your way. Only through your magic and skills, ever growing as you progress, can they be vanquished.

And the story, so rich in mythology and legend, weaves a web of intrigue so complex that only you, with patience and travail can unravel.

Let the computer roll the dice, consult the charts and apply the rules. From the 400 items of armor and weaponry researched for authenticity to the realistic combat structure, incorporating Primary and Secondary attack, this reproduction of true FRP within the computer environment will make all other attempts obsolete.

The adventure is as real as the pleasure.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card or or onboard graphics compatible with DirectX 9.0c
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: 100% DirectX 9 compatible card or onboard sound
    Recommended:
    • OS: Windows 7
    • Processor: 1.5 GHz Procesor
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card or or onboard graphics compatible with DirectX 9.0c
    • Storage: 128 MB available space
    • Sound Card: 100% DirectX 9 compatible card or onboard sound
    Minimum:
    • OS: OS X Leopard 10.5
    • Processor: 1.0 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Storage: 128 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    Recommended:
    • OS: OS X Mountain Lion 10.8
    • Processor: 1.5 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Storage: 128 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.0 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 100% OpenGL accelerated card or onboard graphics
    • Storage: 128 MB available space
    • Sound Card: Any ALSA supported card on onboard audio
    Recommended:
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.5 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 100% OpenGL accelerated card or onboard graphics
    • Storage: 128 MB available space
    • Sound Card: Any ALSA supported card on onboard audio
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (66 reviews)
Recently Posted
adam_renaldo
( 55.3 hrs on record )
Posted: May 23
I have nothing to add that hasn't already been said. Fun game. Definitely hits the nostalgia button hard.
Helpful? Yes No Funny
lancelot2001ca
( 0.4 hrs on record )
Posted: January 30
Okay game.

Was nice at the time.

Today, the interface sucks. haha! I can't play this, it is just too laborious to play.

Buy it only on sale under 2$
Helpful? Yes No Funny
Salarn
( 0.6 hrs on record )
Posted: January 26
https://youtu.be/OdnikDds3NI

It's been a long time since 1990 when Wizardry 6 was first released and sadly this game hasn't aged that well. The core wizardry gameplay is ever present but it's marred by the stiff controls and UI.

If you do want to take on the search for the cosmic forge bring some graph paper as this game is not going do you any favors.
Helpful? Yes No Funny
telos
( 4.9 hrs on record )
Posted: December 22, 2015
Games like this really make me wish I was born in the good old prime days of video games.
























Because if I was I would have picked up a healthy productive hobby like reading or hiking instead.
Helpful? Yes No Funny
UncleYar
( 2.0 hrs on record )
Posted: December 5, 2015
Finished the Super Nintendo version of this game with fan translation patch. I recommend it over the DOS version sold here since it has (slightly) better sound and graphics, except if you want to transfer your party from one game to the next. The SNES version has JRPG-style controls, too, and a simplified dialog system... which might be a good or bad thing depending on your tastes.

Liked:
- Designing, equipping and leveling up your 6-character party is just great
- Combat is great with a great deal of strategy, many spells and character/monster abilities
- Position of characters in combat matters, only ranged and pole weapons or spells and special abilities allow attacking from the back rows
- Very good writing in the non-silly parts of the story
- Nice sense of exploration

Disliked:
- Too many random encounters
- World is a nonsensical patchwork of various mythologies, novels and just plain silliness
- Dungeon graphics are boring, the DOS version has basically one wall texture for the whole game, SNES version has at least some variation
- RPG system has some well-known exploits
- The optimal way to play if you want the best party/items to carry over to the next game requires reading a lot of spoilers

Overall the game grabbed me enough that I soldiered on until the end, but the overall experience left me slighly disappointed. Still, you can't beat that combat and party management, I really want more games in this turn-based style to come out now that we have Grimrock for the real-time side.
Helpful? Yes No Funny
The Chosen One
( 96.9 hrs on record )
Posted: November 12, 2015
Wizardry... A legendary name for a legendary game franchise, created by two U.S.A. college students in their spare time, one can’t help but wonder if they thought or even knew that their game, along with the Ultima franchise, would shape RPGs as we know them today. Probably not. But they did, and whether they knew of the greatness they would achieve is no longer questionable, but one thing is certain: a particular video game publisher out there wants us to remember the fun times we had playing Wizardry (at least from Wizardry VI, the subject of this review, onwards) because we can now purchase them and play them legally from websites such as GOG.com and Steam.

Wizardry VI: Bane of the Cosmic Forge came to make our Dungeons & Dragons senses tingle way back in 1990 for the Amiga and DOS platforms. And for a game that’s as advanced as this one is, which is by the standards set in 1990, by the way, this game had a lot of cool features. A complex character creation system, skills that increased the more you used them, there’s more,
I’m sure, but I can’t exactly remember them.

Gameplay-wise, the game feels like a turn-based version of the RPG known as 'Eye of the Beholder’. When starting out, you must create a party of between 2-6 members, and you can choose their race, gender, class, what skills they specialize in, etc. Now, I’m fully well-aware that in this day and age, most people prefer to play with characters who are based into the story, but for me, at least, this is a welcome change. After creating the characters that will be in your party, you then venture into the castle, where the Cosmic Forge is said to rest. Your party has to fight and build up their skills and experience by fighting life-or-death battles with rats, bats, rogues, and for whatever reason, moving vines. At times, you must use their skills to solve puzzles. It isn’t much, again, by today’s standards, but back then, things like this in video games were unheard of. Using skills, such as Search to find hidden things within the game’s world, could make the game easier or harder, depending on the skills you invested points into.

If you came here to see what music you can rock out to while playing the game, you... are totally S.O.L., my friend! The only “music” you can hear in this game is what sounds like the flapping of wings and something banging around on walls. And even then, you only hear it when you’re standing still. Now, when you hit enemies while you’re in battle, you’ll hear what sounds like a weapon of some sort hitting something else that’s metal, but it plays no matter what enemy you hit, regardless of whether or not they wear armor. Again, that’s just a small nitpick of mine, it’s not a make-or-break deal. At least, for me it isn’t.

Graphics are actually very-well developed. You can tell what monsters (with a few exceptions) are of what type and in the inventory, you can tell (usually) what type of weapon is what, based on the name and item icon. And while the tilesets in the game are good-looking as well, be prepared to see them A LOT.

Unfortunately, I can only in good conscience recommend this game to Hardcore Dungeons & Dragons fans. Or, to someone who has the patience of a saint for all of the grinding you’ll be doing throughout the game, and believe, you WILL do quite a bit of grinding if you want to get even remotely close to the end of the game.
Helpful? Yes No Funny
[DS] KotLetoSS
( 22.6 hrs on record )
Posted: October 9, 2015
Dark Souls 1.2
Helpful? Yes No Funny
SoHiTone
( 34.0 hrs on record )
Posted: October 2, 2015
I'm probably less than halfway through this game, so what have I done with my 34 hours of play time?

Rolling characters takes a long time. There is no easy reroll button. Create a character, sigh at his or her crummy stats, delete the character, repeat. I try to play with the first characters I roll, but I die a lot in the opening castle, so I spend a few hours creating a party of 6 elite adventurers, and then die a lot with them.

Without the option of rolling even higher stats, I resort to saving and loading the game constantly. Early enemy encounters can be fair or unfair; unfair encounters lead me to restarting dosbox and loading my last save, fair encounters lead me to a phyrric victory, followed by saving, resting, saving, resting, saving, resting, being surprised by an enemy, quitting, loading, resting saving, moving on. Locked doors can be successfully picked and opened, or jammed and forever closed. It takes an average of ten reloads to successfuly pick a lock-- all of the doors are locked; some locks must be left alone until later.

The grind doesn't end, but the feeling of helplessness does. After the first few hours of play, i experience a battle that takes all of my strategy, cunning, and items to beat. This victory is not phyrric. This victory is glorious. I am a thirty year old man who stands up and pumps his fist.

With a new confidence, I begin to explore in earnest. The levels are all mazes. They are all connected, so the world feels vast. The world is a maze. The world is a vast and beautiful maze that connects many smaller mazes. The vast maze sprawls like the tentacles of a giant octopus. The small mazes stack level upon level, doubling in on themselves and zig-zagging vertically. Navigating the staircases that crowd each level takes hours. On the screen, the world is endless identical gray, stone corridors. In my mind, it's a dark and forbidding world whose respect I am earning.

Some very close boss battles later, each of which took many reloads and ended with a satisfied sigh of relief, I reach the Pyramid. Gone are the Pirates and Lizardmen and Jelly Clouds that populated the castle, and the mountain, and the mine, replaced by a Shamaness and her many subclasses. Native, Priestess, etc. They wear grass skirts and bare breasts. Each encounter makes me wish I could just complete this dungeon and forget that it ever existed, but even with a completed map, navigating the pyramid takes hours. Every time i encounter an enemy, I feel a little bit of my enthusiasm die. I have all the requisite pieces to continue now, but despite the nostalgia and child-like engagement ellicited by this game, I feel that perhaps the spell has been broken.
Helpful? Yes No Funny
Vino [Olive Garden]
( 0.5 hrs on record )
Posted: September 23, 2015
I am so glad that I started PC gaming late enough to miss this. I would hate to grow up thinking this is what video games are like. Dense with unexplained rules, incomprehensible mechanics, tedious combat, and horrible sound effects. Go ahead and downvote this, nostalgia fans, but you know I'm right!
Helpful? Yes No Funny
jmb88
( 38.6 hrs on record )
Posted: August 19, 2015
Its definetly old school, but its still fun, and progressing from 6 to 7 to 8 is a hell of trip through time. But 6 is defeintly in need of a guide, or at least maps while you play.
Helpful? Yes No Funny
Lord_Beavis
( 175.1 hrs on record )
Posted: July 19, 2015
An outstanding game I played as a kid and rediscovered a year or so ago on steam.



In addition to the other comments, some tips, which are also generally applicable to Wiz 7 (I haven't done 8 yet):

1. Spend the extra time rolling characters. Spread it out in 20-30m bursts over days if you want. I like to have the following:

Lord, maxing strength if possible. (No switch intended. Late-game ebony, mantis, etc will ensure super low AC)

Ninja, with enough extra points to assign stats for a guaranteed profession switch to Samurai when needed. Allows maxed Kirijitsu by late game. (One game I made this a super-ranger who went ninja at level 8).

Samuri or Monk, with enough extra points to assign stats for a guaranteed profession switch to Ninja. Allows maxed Kirijitsu by late game. Have one Samuri by or after Hall of the Dead, so you can equpi Murusama Blade. Second-best weapon in game (to Excalibur, which pretty much never drops).

Rawulf priest with stats to change to bishop at first profession change. Rawulfs can always switch back to priest because they start with 12 PIE.

Mage with stats to switch to bishop at first profession change. (I like elf because 10 INT, 10 PIE, making priest-mage switching very easy)

Mage with stats to switch to bishop at first profession change. (I like elf because 10 INT, 10 PIE)

One mage should pick Knock-knock at earliest opportunity to address lack of thief.

I make all casters into ninjas before or after entering the Enchanted Forest (last 'zone') and equip them with the best ranged weapons I can afford (ninjato / cat o' nine tails, depending on available gold). At that point, you can trigger fights at the Temple of Ramm by approaching without a mask. You'll get 2-5 groups of melee-only enemies. Just read your book while holding down return, and your party of 1 Lord and 5 Ninjas will wipe them out methodically.

Over the many many years, I have come to the conclusion that you should only play alchemist/psionic if you want extra spell points, or an extra challenge. Their spells are weak and more often resisted in comparison to mages.


2. Profession switches at ideal times. Your casters should switch around multiple times, in a staggered rotation to make sure you have at least one to cast max-lvl iceball and another max lvl fireball.


2a. Waiting at spell point regeneration fountains (L3 in Mines, outside Hall of Damned, inside Hall of Dead) and deliberately generating fights. I like to find a corridor near to these locations, and strafe left/right on the keyboard with one hand while reading a book; can keep one finger a tiny bit above the other relative to the keys and you can rapidly switc. Glance up once every half-page to see if you've met an encounter. Time will fly because you're reading, meanwhile, you are generating a tremendous amount of exp for the brief periods you're paying attention to the game (during the fights). Fill up on spell points inbetween fights or groups of fights instead of resting. You will accumulate an incredible amount of spell points, and way more HP than a caster usually has this way. But it does take patience. This also generates a ton more gold than you would normally get.

This is particularly advisable because top tier spells (ie, Asphyxiation, Nuclear Blast, Death Wish, Word of Death) do not work in the Steam verison of Bane. A fight with five groups of monsters that might be knocked out with a blast or two instead takes 10+ fireballs. Etc.

(SERIOUSLY, fix that, please. I beg you).
Helpful? Yes No Funny
zastroph
( 0.1 hrs on record )
Posted: July 19, 2015
What idiot made this ♥♥♥♥. First battle you get in to, you go to cast a spell and get stuck on the spell selection screen because of who knows what the problem is. It would not let me proceed to select a spell and there is no pressing escape to go back and cancel casting a spell.

If you do decide to go back and try again, it asks you to type the word matching some cryptic symbols from a book, WTF!!!

Pointless crap, do not buy!
Helpful? Yes No Funny
Wraith_Magus
( 16.9 hrs on record )
Posted: July 16, 2015
The (16 colors only) graphics don't lie; This isn't a modern game with modern sensibilities masquerading in retro clothing. This is a genuine NES-generation RPG built to essentially replicate D&D on PCs not even powerful enough to run Windows 3.x...

I'll be up-front with it: In this game, you start by building a party by rerolling virtual dice, sometimes for hours, until you get stats you can accept in your pre-planned growth strategy that will last the whole game before you even set foot in the dungeon. If mashing a reroll button (which is made even less convenient by not letting you cancel out - you have to finish making a character before you can try again) to get the stats you want doesn't appeal to you, turn around, now.

Even if you get attributes you like, you can still be screwed by randomly having only 3 hit points on a melee character in a game where a mere rat hits for 5 hp, you have full death on 0 hp, revive items and spells are extremely rare outside the late game, and even if you did, you PERMANENTLY lose 1 Vitality (on characters with an average of 10), which drops future HP growth. Basically, if you take one unlucky hit, you have to reload. (And there's no soft reset, you have to finish the combat or alt-tab and force-close the program...)

To stop this, you can try to use a sleep spell, and insta-kill the rats, right? HAHA! NOPE! Enjoy missing against an unconscious enemy about 60% of the time, and then having about a 50% chance that your sword won't penetrate the "armor" of the rat.

Then, you have the locked doors. Highly random, and failure frequently JAMS the door, making it impossible to open except by magic or single-use keys that are rare drops. At least reloading is faster, here.

Unlike other D&D clones, however, skills are train-through-use, not unlike Elder Scrolls. This makes many skills, like weapon skills, easily trained by merely hitting the target (not that such an event is at all common) while only a few require actually spending skill points on them. In some ways, this is great, as it means you can power-grind characters all you want. On the other hand, this means that the game basically just flat-out expects you to power-grind every skill to max fairly early on, and 100 points in a skill isn't necessarily going to mean you succeed.

That said, unlike Wizardry 8, there's extremely large room for multiclassing abuse. This is a game that is more free-form about its character creation specs, and if you gained a single level as a bard, you can continue to train bard music then turn into a mage, take up some spellcasting, then go samurai to continue training as a singing, spell-casting, warrior.

This is also a game old enough that having all the women topless wasn't a major concern, the manual is written as if it assumes you're 8 years old, and rolling a female character means you take a -2 to strength, but, "That's OK, because women have a +1 to personality and karma!" (Note: they're both basically useless. That said, the gender-restricted valkyrie class is generally worth it, anyway, and the caster classes don't need strength... unless you multi-class to a hybrid class.)

If the idea of ridiculous power-grinding appeals to you, and you don't mind savescumming 'till your fingers bleed, then maybe, just maybe, you'll be the sort of person that loves this sort of game. I can't even explain why, it's just a COMPULSION. You'll beat that lock next time! You are so close to making that spectacular ninja-valkyrie or psionist-monk!
Helpful? Yes No Funny
Witch of Breath
( 31.4 hrs on record )
Posted: May 11, 2015
Fun video game adventure
Helpful? Yes No Funny
novice
( 0.1 hrs on record )
Posted: April 24, 2015
The very best of game in my childhood.
It takes me back that time.
Helpful? Yes No Funny
wipiton
( 117.6 hrs on record )
Posted: April 8, 2015
Old-school masterpiece, must play for any vintage RPG fan
Helpful? Yes No Funny
Dorok
( 2.6 hrs on record )
Posted: February 22, 2015
Don't buy this crap, it's the worst character creation ever in RPG history. Woo can't believe how dumb it is.
Helpful? Yes No Funny
Expert Slime Wrangler
( 3.2 hrs on record )
Posted: February 20, 2015
Kicked my butt and laughed at me for not being good enough to not get my butt kicked.



(I loved every minute.)
Helpful? Yes No Funny
♠Toxicwire♠
( 0.3 hrs on record )
Posted: January 30, 2015
Old game, can't get into it but it's a gem.

Went into a dungeon, rat bit my fighter, fighter died from a small rat biting him with full health.
Helpful? Yes No Funny
yuru
( 0.2 hrs on record )
Posted: January 17, 2015
Very cool oldschool dungeon crawler, the grandfather of grimrock if you like. Takes you back to the DOS age.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
13 of 14 people (93%) found this review helpful
Recommended
2.0 hrs on record
Posted: December 5, 2015
Finished the Super Nintendo version of this game with fan translation patch. I recommend it over the DOS version sold here since it has (slightly) better sound and graphics, except if you want to transfer your party from one game to the next. The SNES version has JRPG-style controls, too, and a simplified dialog system... which might be a good or bad thing depending on your tastes.

Liked:
- Designing, equipping and leveling up your 6-character party is just great
- Combat is great with a great deal of strategy, many spells and character/monster abilities
- Position of characters in combat matters, only ranged and pole weapons or spells and special abilities allow attacking from the back rows
- Very good writing in the non-silly parts of the story
- Nice sense of exploration

Disliked:
- Too many random encounters
- World is a nonsensical patchwork of various mythologies, novels and just plain silliness
- Dungeon graphics are boring, the DOS version has basically one wall texture for the whole game, SNES version has at least some variation
- RPG system has some well-known exploits
- The optimal way to play if you want the best party/items to carry over to the next game requires reading a lot of spoilers

Overall the game grabbed me enough that I soldiered on until the end, but the overall experience left me slighly disappointed. Still, you can't beat that combat and party management, I really want more games in this turn-based style to come out now that we have Grimrock for the real-time side.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
67 of 73 people (92%) found this review helpful
68 people found this review funny
Recommended
25.8 hrs on record
Posted: December 17, 2014
Ah, Wizardry 6. Or, as I like to call it, Locked Doors: The Game. Maybe it's just me, but the doors in this game seem a little hard to open. Having to save before every door is a given; having to reload a save because every door is made of titanium shouldn't be. When you finally pry the door open, you'll be treated to old school monsters like bats and rats that will dodge your every blow as they lay in gentle slumber. No worries, however, for if things get too hairy for you in the depths of this 1990s castle, your characters have the option to run away; which was the default operation of graybeard D&D players who cut their teeth on the 1st edition of the pen-and-paper game. Unbeknownst to you, however, is while you spent thirty rounds swinging in futility at sleeping enemies before they awoke to tear your hide apart, you were set upon by other enemies who ambush you as you run away. Whatevs, you think, I'll just run from them also. Well, when these monsters come to gangbang a party of inadequately-statted paper tigers, they come in droves.

Then, inevitably, Death and his SoundBlaster call, as he stands over your tombstone. Yes, a single tombstone, because in the 8-bit era, your horde of characters are buried in the same hole, piled one upon another like firewood, except firewood is useful and characters in the game of Wizardry are not. But, you, my friend, are a true old school RPG fan, and you never give up. You spend hours rolling another party and head down into the depths, uneasy at the strange feeling that you are not playing a clone of Dungeons & Dragons but of the RPG Paranoia, where the Dungeon is not your friend and the assembly line of heroes who engage in suicide-by-bushwhacker is moving faster than that conveyor belt in I Love Lucy.

You will never give up, not until you beat this damned game. Because it CAN be beaten—can it? Or is this game like the module Tomb of Horrors, an exercise by game developers to assume the role of a merciless and antagonistic god, presiding over a world whose populace is comprised solely of doomed heroes fresh from the womb that see the gates of a hungry dungeon and shudder at their fate.

Addendum: Apparently, there is a tool to boost your ability scores during character creation, which will save you the tedium of hours rerolling your team like I did. It isn't necessary, but welcome, especially on a subsequent playthrough.
Was this review helpful? Yes No Funny
33 of 35 people (94%) found this review helpful
Recommended
146.4 hrs on record
Posted: January 22, 2014
This is quite a good game, granted it is old school, real old school. I will caution if you want to play this and start out the Wizardry Trilogy...patience is something you must have! Either that be from making characters that can survive the first parts of the game(even well into the end of the game...) or constant reloading cause you don't want anyone to die from a fight(and thus lose 1 point of Vitality), which is a constant danger, Even with a little bad luck you are in a frustration.

With all that aside, I will say never has a game given it a real sense of victory for gaining a level or beating a group of foes...or even beating that game! Frankly you'll need the guide provided to make any regular progress, otherwise you'll lost for a long time.

So if you want a real old challenge...this is it! Let this be the start of a real adventure!
Was this review helpful? Yes No Funny
28 of 31 people (90%) found this review helpful
5 people found this review funny
Recommended
0.3 hrs on record
Posted: October 27, 2014
READ THE MANUAL!

(Right-click on the game in your library, Properties, Local Files, "Browse Local Files")

This is an old-school game. It's not going to hold your hand and explain things as you play. It is too hardcore for that.
Was this review helpful? Yes No Funny
23 of 23 people (100%) found this review helpful
6 people found this review funny
Recommended
0.4 hrs on record
Posted: May 15, 2014
Ah, what can I say about this RPG classic? The graphics are terrible, even by the standards of the time, their crude 16 colour EGA awfulness being quickly surpassed by the 256 colour majesty of Westwood's Eye of the Beholder, which followed but a year later.

Moreover, in defiance of even the most slender of expectations, variation in tileset is extremely limited - expect to see castles, dungeons, jungles and mines rendered in the same undulating grey brick, with faded tapestries, rooms filled with rotting furniture and the stygian underworld described in bright yellow text rather than sprites. While far more attention was lavished on the animations of your enemies you should be prepared to see the same yellowish-greyish-pinkish tones portray a multitude of demons, rats, amazons, dwarves and dragons.

The sound too is also terrible, with no music to speak of and only a limited selection of digital samples to relay the clash of steel on steel, ancient enchantments and the death of your foes. Lest that sound too exciting, be warned this is a game where your enemies die with a bang, literally expiring like popped balloons. Indeed, this was a game where the sound was quickly disabled and the mouse driver not loaded, cursor keys and imagination being far better accompaniments.

The plot is borderline nonsense, but expansive and remarkably mature, if such a thing can be said about story involving adultery, murder, madness, a pen that can re-write reality and a half naked she-devil.

And the game itself is unrelentingly punishing - this is the only game I can think of where your ability to access some of the more advanced classes, so temptingly described in the manual, at the beginning of the game rests entirely on a combination of luck and pig headedness. It is also one of the few games I've come across where a party of six stalwart heroes can be bested within seconds of starting their adventures by bats, rats and weeds, where they can fail to pick a lock and find that door locked for good. It is a game where if one of your characters dies of poison then you better hope you have some means of curing them in addition to resurrecting them, because if you don’t they’ll only die again.

However, if you've read this far and you consider yourself to be one of the few 'hardcore' CRPG gamers left out there, then you owe it to yourself to download this game and persevere. Nearly 25 years after its release, it stills holds the same dark attraction of stats and skills and spells and equipment and deep, turn-based, party-focused combat that for a few years in the mid-1990s seemed to represent the high point of aspirations for RPGs on the PC.

Once you’ve beaten the rats and bats and zombies and Zulus and taken on hell itself and battled through a climatic series of encounters against bosses that feel more like something from Streets of Rage 2. And once you’ve ditched the sticks and rags and found the Avenger and Maenad’s Lance and you’ve got a mage able to launch a tier six nuclear blast capable of incinerating waves of enemies at a time.

Then you’ll have found yourself neck deep in that borderline nonsense plot, playing a game that never fails to keep you on your toes, that rewards intelligence and strategy and speaks to the same desire for challenge and depth that until recently games had somehow managed to neglect. You’ll be hooked and you’ll want to take that band of misfits you’ve so carefully tended for the last 40 hours onward to Wizardry 7 and 8 and the fact that you’ll have to spend more than 100 hours to find out there’s no Wizardry 9 will be a bitter-sweet pill to swallow, but probably one you’ll swallow all the same.
Was this review helpful? Yes No Funny
14 of 15 people (93%) found this review helpful
Recommended
59.8 hrs on record
Posted: January 6, 2014
This is a great game from the olden days where a game wasn't afraid to kill your characters in the first battle. Arm yourself with the included manual and hint book (and don't forget to arm your characters while you're at it...they enjoy walking into dungeons without donning their armor or weilding their weapons). sit back, relax, and enjoy the show.

Despite the lack of modern graphics and sound, if you give it a chance, you'll really enjoy it and you can carry your band of characters from Wizardry 6 all the way through 8. Unlike other RPG's you'll feel a sense of accomplishment because you helped create these characters and develop their own storyline rather than letting the game decide it for you.
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
Recommended
36.5 hrs on record
Posted: December 22, 2013
If you can look past the grahpics and the unforgiving gameplay, this is an RPG classic. Its character and skill system is deeper than one would expect from such a dated game. If you're looking for classic dungeon crawls that showcase part of the evolution of classic PC RPGs, then bust out your graph paper and SAVE, SAVE, SAVE!
Was this review helpful? Yes No Funny
15 of 19 people (79%) found this review helpful
Recommended
2.2 hrs on record
Posted: July 9, 2014
Extremely dated, and the dice rolls can fail horribly. You stand a good chance of your party being horribly ill-suited for what you encounter.

Wait, I'm talking about my friday D&D sessions.

Seriously, though, that's basically what this is. Old-school pen-and-paper RPG style dungeon crawl. I've not played much, I must admit, but what I have played has made me want to play more.

I really like the character creation system (well, save the limited and ugly portraits). It's streamlined in all the right places, but leaves options open where it needs them.

I haven't even read the manual yet, and I'm having fun! (That was a hard thing to do with games back in the day)
Was this review helpful? Yes No Funny
14 of 20 people (70%) found this review helpful
1 person found this review funny
Recommended
0.3 hrs on record
Posted: September 7, 2014
Old RPG that shows its age.
Graphics that make you want to gourge your eyes out and sound that makes you wish you were dead.
... classic
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
Recommended
57.5 hrs on record
Posted: December 29, 2013
This is a fun game if you enjoy old school rpgs.
Was this review helpful? Yes No Funny
11 of 15 people (73%) found this review helpful
Recommended
10.1 hrs on record
Posted: November 29, 2013
The game is a bit oldish b ut runs great and is alot of fun. If you enjoy old school rpgs you will love this. I have found no glitches at all, no lag or crashing. The world is huge and a bit confusing but its fun. I would give it a 7 out of 10.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
13.6 hrs on record
Posted: December 9, 2014
I remember that I had this game and it's predecessors on both Amiga and PC back then. This game is one of the dated RPGs, just a dungeon crawl, a lot like some other classics back then (Bards Tale, Tunnels & Trolls etc.). This game was a real chalenge at that time, you needed to draw your own maps. You had to do searches on a regular basis, because some of the treasures were "invisible" or "well hidden". Of course there was no great and interactive PC/NPC interaction back then - but it already started to show some promise in that direction.

In that time it was a great game, but it really shows it's age now. Of course this shouldn't keep you away from a great game, that takes you back in time a real long way. It still can be a lot of fun to play old school CRPG - I loved the memories it evoked as I played it this time.

One good advice, Save your progress as often as you can. Sometimes the game has a tendency to hang up, and sometimes you'll be overwhelmed by a random encounter. You also need some time to make yourself familiar with character generation and learning what skills really are important, which race or class has which skills, attributes and perks. Also keep some boxed paper beside you, you'll might have to draw maps - some of them, or loose your bearings and sometimes your life because you ran into an already once triggered deathtrap. Oh, and save often.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
124.0 hrs on record
Posted: July 31, 2014
HELL IS A CLOSED DOOR

Besides being literally confronted with a ton of locked doors and seemingly unconquerable groups of monsters at the start of the game, the underlying mechanics of the game are a similarly closed book to a casual modern player. Whereas the locked doors in-game require you to either repeatedly reload the game until probability takes a pity on you or fight against vast quantities of monsters until a group drops the right key, the sealed door to understanding the game mechanics can only be opened by reading though the game manual or spending hours of trail and error.
After spending hours reading through manuals and guides, creating a party that has a chance to survive the first fights and opening doors the game confronts you for the rest of the time with only one tile-set. No matter if you are in the castle, on a mountain, in the jungle or on a river you will see cobblestone floors and walls everywhere.
What is the appeal of the game you might ask. The highlight of this game is a sophisticated turn-based fighting system, still unequalled by many “modern” games, against beautifully designed monsters, considering the graphical limitations, interwoven with an interesting, engaging story.
So if the mentioned obstacles above don't discourage you or maybe even tickle your interest, grab a pencil and graphing paper, print out the manual and experience a highlight of RPG gaming.

(Title is borrowed from 1st gameplay video of a Let's Play series of Wizardry 6 by DoctorPirx)
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
14.4 hrs on record
Posted: January 5, 2014
The Official Guidebook with all maps, Manual, Soundtrack (for 6+7), character sheet and now-pointless DRM codebook are included in a "bonus content" folder in the game's download.

Just thought I'd mention that since for some reason steam thinks letting us know there DIGITIZED sound (with NO add-on cards required!) is more important lol. I haven't really played much of the game itself. If (like me) you prefer to not use cheats you need to spend a long time rerolling your characters so you can get a high strength, and I mean hours. Since you need high rolls to unlock some classes (Samurai, Ninja, Bishop, Lord- which is just a Valkyrie but can be male and is kind of crap, etc.) and you need lots of bonus points from those rolls to up your carrying capacity (based on STR) which doesn't go up after initial character creation. Most of your rolls will be 5 to 10 when you need 18s and 22s.

That's after you've read the almost 200 page manual to get an idea of what kind of characters you need and will work. The game is very old school, the graphics aren't that great, there's no music (I assume the "6+7" soundtrack is actually just from 7) indeed there's very little sound at all aside from PC-speaker ambient noise and metallic clanks. (Time to bust out those Iron Maiden and Helloween albums.) If this sounds like something you'd like, it probably is. If it sounds like something you wouldn't like, then you're probably right.

PS- I recommend turning off the mouse and just using the keyboard, it's much faster and easier.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
10.7 hrs on record
Posted: January 25, 2014
Horrible sounds, Super hard at start, impossible to live out fights without a death, and you cant get any peace when you rest. SAVE HERE, SAVE THERE, SAVE EVERYWHERE

This game is great for the time it was made in. It is a lot of fun. The spell system is great. Had fun making heros/testing them.

DONT TRY TO FORCE/PICK DOORS LEVEL ONE, YOU WILL JAM THEM ALL. FIND/USE KEYS UNTILL ATLEAST LEVEL 3.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1.2 hrs on record
Posted: June 30, 2014
OK.

If you can stand really old DOS games and their archaic mechanics, and have a buttload of patience, get this game.

If you can not and/or do not, do not get this game.

To get the full experience here, you have to understand a lot about the mechanics, and it involves a lot of reading in the manual of the game, thankfully available with the purchase of the base game for free.

If you prefer faster RPG's with better graphics, you might want to look into Wizardry 8.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
16.9 hrs on record
Posted: July 16, 2015
The (16 colors only) graphics don't lie; This isn't a modern game with modern sensibilities masquerading in retro clothing. This is a genuine NES-generation RPG built to essentially replicate D&D on PCs not even powerful enough to run Windows 3.x...

I'll be up-front with it: In this game, you start by building a party by rerolling virtual dice, sometimes for hours, until you get stats you can accept in your pre-planned growth strategy that will last the whole game before you even set foot in the dungeon. If mashing a reroll button (which is made even less convenient by not letting you cancel out - you have to finish making a character before you can try again) to get the stats you want doesn't appeal to you, turn around, now.

Even if you get attributes you like, you can still be screwed by randomly having only 3 hit points on a melee character in a game where a mere rat hits for 5 hp, you have full death on 0 hp, revive items and spells are extremely rare outside the late game, and even if you did, you PERMANENTLY lose 1 Vitality (on characters with an average of 10), which drops future HP growth. Basically, if you take one unlucky hit, you have to reload. (And there's no soft reset, you have to finish the combat or alt-tab and force-close the program...)

To stop this, you can try to use a sleep spell, and insta-kill the rats, right? HAHA! NOPE! Enjoy missing against an unconscious enemy about 60% of the time, and then having about a 50% chance that your sword won't penetrate the "armor" of the rat.

Then, you have the locked doors. Highly random, and failure frequently JAMS the door, making it impossible to open except by magic or single-use keys that are rare drops. At least reloading is faster, here.

Unlike other D&D clones, however, skills are train-through-use, not unlike Elder Scrolls. This makes many skills, like weapon skills, easily trained by merely hitting the target (not that such an event is at all common) while only a few require actually spending skill points on them. In some ways, this is great, as it means you can power-grind characters all you want. On the other hand, this means that the game basically just flat-out expects you to power-grind every skill to max fairly early on, and 100 points in a skill isn't necessarily going to mean you succeed.

That said, unlike Wizardry 8, there's extremely large room for multiclassing abuse. This is a game that is more free-form about its character creation specs, and if you gained a single level as a bard, you can continue to train bard music then turn into a mage, take up some spellcasting, then go samurai to continue training as a singing, spell-casting, warrior.

This is also a game old enough that having all the women topless wasn't a major concern, the manual is written as if it assumes you're 8 years old, and rolling a female character means you take a -2 to strength, but, "That's OK, because women have a +1 to personality and karma!" (Note: they're both basically useless. That said, the gender-restricted valkyrie class is generally worth it, anyway, and the caster classes don't need strength... unless you multi-class to a hybrid class.)

If the idea of ridiculous power-grinding appeals to you, and you don't mind savescumming 'till your fingers bleed, then maybe, just maybe, you'll be the sort of person that loves this sort of game. I can't even explain why, it's just a COMPULSION. You'll beat that lock next time! You are so close to making that spectacular ninja-valkyrie or psionist-monk!
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
3.2 hrs on record
Posted: February 20, 2015
Kicked my butt and laughed at me for not being good enough to not get my butt kicked.



(I loved every minute.)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
9.5 hrs on record
Posted: May 24, 2014
Wizardry 6 is a must for anybody who loves classic D&D and wants to explore some retro video D&D. You can really feel the sense of playing a party with the computer being a Dungeon Master. A true homage to dungeon crawling with character sheets, a pen, dice and your friends. A pretty robust, if at first difficult to understand, user interface. Between the graphics and UI the age is crystal clear.
Take your time to understand the basics of the UI and find a guide to work through it. With no map ingame and no ingame directions going in blind is either difficult or impossible. If you want to get the full (which is a lot) experience read the ebooks that come with.
The story is a little rough and sometimes the puzzles are a bit convoluted but if you can trudge through the tough patches you will find a truly immersive and enjoyable game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
40.1 hrs on record
Posted: June 24, 2014
What can I say, blast from the past. This is where it all started, and thanks steam for bringing it back. It runs very well, through dosbox, seamless.
Was this review helpful? Yes No Funny