FULL-COLOR ANIMATED graphics DIGITIZED sound (NO add-on cards required) HARD DISK supported 11 Races, 14 Professions (with rankings!) Weaponry, Physical and Academia Skills Six Spellbooks, 462 Combinations Non-Player Characters An arsenal of over 400 researched items Varied Fighting Modes Primary and Secondary Attack Continuous Journey...
User reviews: Mostly Positive (42 reviews)
Release Date: Sep 10, 2013

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Packages that include this game

Buy Wizardry 6 and 7

Includes 2 items: Wizardry 6: Bane of the Cosmic Forge, Wizardry 7: Crusaders of the Dark Savant

HOLIDAY SALE! Offer ends January 2

Buy Wizardry 6, 7, and 8

Includes 3 items: Wizardry 6: Bane of the Cosmic Forge, Wizardry 7: Crusaders of the Dark Savant, Wizardry 8

HOLIDAY SALE! Offer ends January 2

 

Recommended By Curators

"First in the Wizardry 6-8 trilogy. Fun classes, intricate character development, challenging combat, and plenty of puzzles. Export your party to Wiz 7."
Read the full review here.

Recent updates View all (4)

December 12

New Update Out Now

Hello Everyone!

A new update for Wizardry 6 is available now which includes the following:

  • Windows - Updated David Walter's Custom DOSBox to Revision 6
  • Linux - Improved Launcher
  • Linux - Updated Libraries and DOSBox build
  • Mac - Upgraded to Boxer 2.0 engine. This is a huge change and you will need to rename the save file which the old version of Boxer was using. Go into /Users/Your Name/Library/Application Support/Boxer/Gamebox States/, find the folder called 'B6F9B4FF1CD278771E55FFED2EB09414F9826879' and rename it to either 'Wizardry 6 English' or 'Wizardry 6 German' depending on which language of the game you are using. Apologies for the inconvenience. This will not happen again but it is necessary in order to provide future updates.

Enjoy the game!

3 comments Read more

About This Game

FULL-COLOR ANIMATED graphics
DIGITIZED sound (NO add-on cards required)
HARD DISK supported

  • 11 Races, 14 Professions (with rankings!)
  • Weaponry, Physical and Academia Skills
  • Six Spellbooks, 462 Combinations
  • Non-Player Characters
  • An arsenal of over 400 researched items
  • Varied Fighting Modes
  • Primary and Secondary Attack
  • Continuous Journey
  • Unlimited Backups
  • Save Game

Ten years ago, WIZARDRY set the standards in Fantasy Role-Playing (FRP). Now after two million copies have been sold and dozens of awards have been won, Bane of the Cosmic Forge raises and redefines those standards. This new WIZARDRY, the truest simulation ever of Fantasy Role Playing, will push your computer, your mind, and your sense of adventure to their very limits. Only through the power of the latest computer technology could the full dimensions of this new genre in FRP be possible.

This is FRP the way you wanted it to be.

Prepare yourself. Take with you six companions - choose wisely, for having chosen, your fate is in their hands. Enter the ancient castle to retrieve the Cosmic Forge, a magical pen whose writings caused the river of time itself to change course. You will find treasure, armor, and magic items to advance your quest; meet wizened and cryptic dwellers who hold secrets that must be unearthed; and solve the riddles and puzzles that abound.

But beware- you and your party will encounter countless dangers, hazards, and creatures of dazzling form to block your way. Only through your magic and skills, ever growing as you progress, can they be vanquished.

And the story, so rich in mythology and legend, weaves a web of intrigue so complex that only you, with patience and travail can unravel.

Let the computer roll the dice, consult the charts and apply the rules. From the 400 items of armor and weaponry researched for authenticity to the realistic combat structure, incorporating Primary and Secondary attack, this reproduction of true FRP within the computer environment will make all other attempts obsolete.

The adventure is as real as the pleasure.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card or or onboard graphics compatible with DirectX 9.0c
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: 100% DirectX 9 compatible card or onboard sound
    Recommended:
    • OS: Windows 7
    • Processor: 1.5 GHz Procesor
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card or or onboard graphics compatible with DirectX 9.0c
    • Hard Drive: 128 MB available space
    • Sound Card: 100% DirectX 9 compatible card or onboard sound
    Minimum:
    • OS: OS X Leopard 10.5
    • Processor: 1.0 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Hard Drive: 128 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    Recommended:
    • OS: OS X Mountain Lion 10.8
    • Processor: 1.5 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Hard Drive: 128 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.0 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 100% OpenGL accelerated card or onboard graphics
    • Hard Drive: 128 MB available space
    • Sound Card: Any ALSA supported card on onboard audio
    Recommended:
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.5 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 100% OpenGL accelerated card or onboard graphics
    • Hard Drive: 128 MB available space
    • Sound Card: Any ALSA supported card on onboard audio
Helpful customer reviews
13 of 14 people (93%) found this review helpful
2.2 hrs on record
Posted: July 9
Extremely dated, and the dice rolls can fail horribly. You stand a good chance of your party being horribly ill-suited for what you encounter.

Wait, I'm talking about my friday D&D sessions.

Seriously, though, that's basically what this is. Old-school pen-and-paper RPG style dungeon crawl. I've not played much, I must admit, but what I have played has made me want to play more.

I really like the character creation system (well, save the limited and ugly portraits). It's streamlined in all the right places, but leaves options open where it needs them.

I haven't even read the manual yet, and I'm having fun! (That was a hard thing to do with games back in the day)
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9 of 10 people (90%) found this review helpful
0.2 hrs on record
Posted: September 7
Old RPG that shows its age.
Graphics that make you want to gourge your eyes out and sound that makes you wish you were dead.
... classic
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5 of 5 people (100%) found this review helpful
0.3 hrs on record
Posted: October 27
READ THE MANUAL!

(Right-click on the game in your library, Properties, Local Files, "Browse Local Files")

This is an old-school game. It's not going to hold your hand and explain things as you play. It is too hardcore for that.
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3 of 3 people (100%) found this review helpful
116.0 hrs on record
Posted: July 31
HELL IS A CLOSED DOOR

Besides being literally confronted with a ton of locked doors and seemingly unconquerable groups of monsters at the start of the game, the underlying mechanics of the game are a similarly closed book to a casual modern player. Whereas the locked doors in-game require you to either repeatedly reload the game until probability takes a pity on you or fight against vast quantities of monsters until a group drops the right key, the sealed door to understanding the game mechanics can only be opened by reading though the game manual or spending hours of trail and error.
After spending hours reading through manuals and guides, creating a party that has a chance to survive the first fights and opening doors the game confronts you for the rest of the time with only one tile-set. No matter if you are in the castle, on a mountain, in the jungle or on a river you will see cobblestone floors and walls everywhere.
What is the appeal of the game you might ask. The highlight of this game is a sophisticated turn-based fighting system, still unequalled by many “modern” games, against beautifully designed monsters, considering the graphical limitations, interwoven with an interesting, engaging story.
So if the mentioned obstacles above don't discourage you or maybe even tickle your interest, grab a pencil and graphing paper, print out the manual and experience a highlight of RPG gaming.

(Title is borrowed from 1st gameplay video of a Let's Play series of Wizardry 6 by DoctorPirx)
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22 of 22 people (100%) found this review helpful
98.5 hrs on record
Posted: January 22
This is quite a good game, granted it is old school, real old school. I will caution if you want to play this and start out the Wizardry Trilogy...patience is something you must have! Either that be from making characters that can survive the first parts of the game(even well into the end of the game...) or constant reloading cause you don't want anyone to die from a fight(and thus lose 1 point of Vitality), which is a constant danger, Even with a little bad luck you are in a frustration.

With all that aside, I will say never has a game given it a real sense of victory for gaining a level or beating a group of foes...or even beating that game! Frankly you'll need the guide provided to make any regular progress, otherwise you'll lost for a long time.

So if you want a real old challenge...this is it! Let this be the start of a real adventure!
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12 of 12 people (100%) found this review helpful
59.8 hrs on record
Posted: January 6
This is a great game from the olden days where a game wasn't afraid to kill your characters in the first battle. Arm yourself with the included manual and hint book (and don't forget to arm your characters while you're at it...they enjoy walking into dungeons without donning their armor or weilding their weapons). sit back, relax, and enjoy the show.

Despite the lack of modern graphics and sound, if you give it a chance, you'll really enjoy it and you can carry your band of characters from Wizardry 6 all the way through 8. Unlike other RPG's you'll feel a sense of accomplishment because you helped create these characters and develop their own storyline rather than letting the game decide it for you.
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12 of 14 people (86%) found this review helpful
36.5 hrs on record
Posted: December 22, 2013
If you can look past the grahpics and the unforgiving gameplay, this is an RPG classic. Its character and skill system is deeper than one would expect from such a dated game. If you're looking for classic dungeon crawls that showcase part of the evolution of classic PC RPGs, then bust out your graph paper and SAVE, SAVE, SAVE!
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9 of 9 people (100%) found this review helpful
0.4 hrs on record
Posted: May 15
Ah, what can I say about this RPG classic? The graphics are terrible, even by the standards of the time, their crude 16 colour EGA awfulness being quickly surpassed by the 256 colour majesty of Westwood's Eye of the Beholder, which followed but a year later.

Moreover, in defiance of even the most slender of expectations, variation in tileset is extremely limited - expect to see castles, dungeons, jungles and mines rendered in the same undulating grey brick, with faded tapestries, rooms filled with rotting furniture and the stygian underworld described in bright yellow text rather than sprites. While far more attention was lavished on the animations of your enemies you should be prepared to see the same yellowish-greyish-pinkish tones portray a multitude of demons, rats, amazons, dwarves and dragons.

The sound too is also terrible, with no music to speak of and only a limited selection of digital samples to relay the clash of steel on steel, ancient enchantments and the death of your foes. Lest that sound too exciting, be warned this is a game where your enemies die with a bang, literally expiring like popped balloons. Indeed, this was a game where the sound was quickly disabled and the mouse driver not loaded, cursor keys and imagination being far better accompaniments.

The plot is borderline nonsense, but expansive and remarkably mature, if such a thing can be said about story involving adultery, murder, madness, a pen that can re-write reality and a half naked she-devil.

And the game itself is unrelentingly punishing - this is the only game I can think of where your ability to access some of the more advanced classes, so temptingly described in the manual, at the beginning of the game rests entirely on a combination of luck and pig headedness. It is also one of the few games I've come across where a party of six stalwart heroes can be bested within seconds of starting their adventures by bats, rats and weeds, where they can fail to pick a lock and find that door locked for good. It is a game where if one of your characters dies of poison then you better hope you have some means of curing them in addition to resurrecting them, because if you don’t they’ll only die again.

However, if you've read this far and you consider yourself to be one of the few 'hardcore' CRPG gamers left out there, then you owe it to yourself to download this game and persevere. Nearly 25 years after its release, it stills holds the same dark attraction of stats and skills and spells and equipment and deep, turn-based, party-focused combat that for a few years in the mid-1990s seemed to represent the high point of aspirations for RPGs on the PC.

Once you’ve beaten the rats and bats and zombies and Zulus and taken on hell itself and battled through a climatic series of encounters against bosses that feel more like something from Streets of Rage 2. And once you’ve ditched the sticks and rags and found the Avenger and Maenad’s Lance and you’ve got a mage able to launch a tier six nuclear blast capable of incinerating waves of enemies at a time.

Then you’ll have found yourself neck deep in that borderline nonsense plot, playing a game that never fails to keep you on your toes, that rewards intelligence and strategy and speaks to the same desire for challenge and depth that until recently games had somehow managed to neglect. You’ll be hooked and you’ll want to take that band of misfits you’ve so carefully tended for the last 40 hours onward to Wizardry 7 and 8 and the fact that you’ll have to spend more than 100 hours to find out there’s no Wizardry 9 will be a bitter-sweet pill to swallow, but probably one you’ll swallow all the same.
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18 of 26 people (69%) found this review helpful
1.6 hrs on record
Posted: October 12, 2013
I had way more patience as a kid than I have as an adult. I just started a new game, made my way to the top of the castle, and hurled my six-member party to their deaths.
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9 of 12 people (75%) found this review helpful
27.5 hrs on record
Posted: December 29, 2013
This is a fun game if you enjoy old school rpgs.
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10 of 14 people (71%) found this review helpful
9.9 hrs on record
Posted: November 29, 2013
The game is a bit oldish b ut runs great and is alot of fun. If you enjoy old school rpgs you will love this. I have found no glitches at all, no lag or crashing. The world is huge and a bit confusing but its fun. I would give it a 7 out of 10.
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3 of 4 people (75%) found this review helpful
14.1 hrs on record
Posted: January 5
The Official Guidebook with all maps, Manual, Soundtrack (for 6+7), character sheet and now-pointless DRM codebook are included in a "bonus content" folder in the game's download.

Just thought I'd mention that since for some reason steam thinks letting us know there DIGITIZED sound (with NO add-on cards required!) is more important lol. I haven't really played much of the game itself. If (like me) you prefer to not use cheats you need to spend a long time rerolling your characters so you can get a high strength, and I mean hours. Since you need high rolls to unlock some classes (Samurai, Ninja, Bishop, Lord- which is just a Valkyrie but can be male and is kind of crap, etc.) and you need lots of bonus points from those rolls to up your carrying capacity (based on STR) which doesn't go up after initial character creation. Most of your rolls will be 5 to 10 when you need 18s and 22s.

That's after you've read the almost 200 page manual to get an idea of what kind of characters you need and will work. The game is very old school, the graphics aren't that great, there's no music (I assume the "6+7" soundtrack is actually just from 7) indeed there's very little sound at all aside from PC-speaker ambient noise and metallic clanks. (Time to bust out those Iron Maiden and Helloween albums.) If this sounds like something you'd like, it probably is. If it sounds like something you wouldn't like, then you're probably right.

PS- I recommend turning off the mouse and just using the keyboard, it's much faster and easier.
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0 of 2 people (0%) found this review helpful
0.1 hrs on record
Posted: August 5
My life has been forever changed by this timless work of pure pixlated garbage. 10/10 piece a ♥♥♥♥.
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4 of 16 people (25%) found this review helpful
83.7 hrs on record
Posted: May 12
Wizardy 6 as installed via Steam on my Windows 8 hangs often during character creation.

There are three ways to launch the game when purchased via the Weekly Hunble Bundle: straight Steam launch; launch under DosBox Daum; launch using hand-rolled shortcut.

I first wrote my own Windows shortcut and started Wizardy 6 and played an hour using the default parety members. two times the game would hang busy in DosBox and needed force quitting (alt-F9). Other times the game did work Ok, save game and resume game worked as expected.

However, when I tried to create my own PC characters I found the game would land in a state with no exit. For example, create a Faerie Priest and set skill points to Mythology, Artifacts and so forth, and the game then asks "Select a new spell for your spellbook". At this point the game iis in a cul-de-sac and there is no way to proceed except to force exit DosBox, thereby losing all created PCs!

This is sad as the parts of the game that worked were quite interesting. I can only suppose this game works better using a true DOS machine.

So, I cannot reccommend this game for modern PCs. I will next try Wizardy 7 and 8 in the hope that one of them proves playable without show-stopping frustrations.
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0 of 8 people (0%) found this review helpful
6.0 hrs on record
Posted: September 21
I had the original back in the day but I can't with any honesty recommend this to anyone. It freezes up often, not constantly, and the starting level has locked doors everywhere that you can't open....I mean everywhere its a mistake in the game and you can't do almost anything without reloading over and over and over.... You can pick a lock only a couple times and it becomes jammed then you cannot open it without a spell that you don't have yet. Really I'm not kidding I spent several hours trying to fight though this only to realize how stupid it really was. I leveled up to try and get some more points in skullduggery, lock picking, and I only got one point to spend. So I have to reload and level again. By now I think you get the idea. It's so clunky UIwise and the contant reloading is so stupid, trust me do something else with your time. Sometimes nostalgia turns out to be just a painful experience. :(
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6 of 22 people (27%) found this review helpful
6.9 hrs on record
Posted: October 30
Wizardry 6 is a *really* old-school style RPG, like, DOS days old. It's ported well, and I can tell it's a really solid title with a lot of care put into how it's designed; however, it's just too dated and aged for me, as a new player, to get into it.

Which is a shame, because it looks like it could be really fun, or was, back in the day. It's just too rough around the edges for this new player to get into.

If you've already played this title in the past or know what you're getting into I'd recommend Wizardry 6 highly for you. As I mentioned, the port is done wonderfly and it even works well on Linux; but if you're new to the series and aren't prepared to cut your teeth on a new (old) interface then I'd recommend picking up something a little more user-friendly that's in the same vein, like Legend of Grimrock.
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0 of 9 people (0%) found this review helpful
0.4 hrs on record
Posted: July 13
I played Dungeon Master on the Amiga and though the graphics on that were superior, it has very similar gameplay.

I can overlook the ancient graphics but the game hangs for me at a specific point, reloading or starting again does not help this.

A cursory look reveals no workaround but to be honest I can't be bothered spending more time fixing than playing.
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1 of 15 people (7%) found this review helpful
0.3 hrs on record
Posted: January 3
Couldn't get into it. Wasn't surprised, only bought 6/7/8 pack because it was cheaper than buying 8 alone.
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2 of 22 people (9%) found this review helpful
6.1 hrs on record
Posted: June 10
The game is so hard it won't let you play it 5 minutes in. It freezes up....
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4 of 31 people (13%) found this review helpful
0.1 hrs on record
Posted: May 7
Sad to say, nowhere near as good as Wizardry 7. It is like they took everything that was improved in the next game and removed it from this version.

On the other hand, the things they made worse in 7 are not as bad as 6, so it isn't all that terrible.
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