Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
User reviews: Very Positive (8,029 reviews)
Release Date: Aug 22, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

 

Recommended By Curators

"Good 2d fighter with stylish hand-drawn art and great netcode. Really solid tutorial to, a good entrypoint for learning fighting games."
Read the full review here.

Recent updates View all (125)

July 7

Robo-Fortune lives! (Whether she wants to or not.)

Welcome to Skullgirls 2nd Encore!
Full Skullgirls 2nd Encore patch notes here.

Stealth update - Fixed the size of some Art Gallery images and other Art Gallery bugs. Fixed some text errors in various modes.

PC-only bugfixes - Too late for console patches, will be in the Lobby update for consoles:
- Bugfix: After taunting as Eliza, she no longer gains health on trades which kill her. Thanks Midiman and dragonsinmysky for finding this, and Weatherbee for replicating it!
- Bugfix: Painwheel can now fly/unfly during Downs. Thanks Stuff.
- Bugfix: Fixed Robo Fortune's Lv3 exploding logic so she does not explode when killed by the end of Ms Fortune's Fifth of Dismember, and so that she DOES explode during the middle of Cat Scratch Fever and in similar long-hitstop situations. Thanks CaioLugon.

Added Replays! This feature is not even close to complete.
If you have any problems, you're on your own.
Replay saving and playback has been ported from the Beta, and is now available by adding the Launch Option:
-enablereplays (including the hyphen)
to Skullgirls via the Steam library.
The Replay Theater UI is very bare-bones, but it's better than nothin'!
Press LP during a replay to display hitboxes, and press LK to display the players' inputs.
(It'd be nice to see someone make an external program for managing replays, since the .ini files are just text. Hint hint.)


Psst! Wanna know what Lab Zero is doing after Skullgirls? Check out the Indivisible teaser:
https://www.youtube.com/watch?v=qgLtNAKTjhw

67 comments Read more

June 12

Having problems with LP and MK on controllers? (Public Service Announcement)

LP and MK are unresponsive during gameplay? Alrighty.

How do I fix it?
Set "Right Stick Assists" to Off, in button config.
-or-
Try adding "-vjoyfix" (without the quotes) as a Launch Option in Steam.
-or-
Map "Right stick up" and "Right stick down" to some real input, rather than leaving them unmapped.

OK, so what's the problem?
Your controller driver is reporting bogus information for POV hats, when there is really no information to report for them. VJoy does this by default. As a result, the game thinks your right stick is always pressed upward, and if you have Right Stick Assists on that counts as pressing Assist 1, which is LP+MK. Turning off Right Stick Assists or doing the other things mentioned as solutions ignores this bogus info.


Thanks ninjamunky for bringing the problem to my attention, and Muro for the solution!

11 comments Read more

Steam Big Picture

Special Offer

Buy Skullgirls and receive access to the separate Skullgirls Beta, so you can help Lab Zero test out future gameplay changes and characters!

Featured DLC

Thanks to the generosity of our Indiegogo backers, FREE Character DLC will be available to all!

In the coming year, we will release the following DLC characters, ALL OF WHICH will be FREE for a LIMITED TIME:

  • Eliza
  • Beowulf
  • Robo-Fortune

Buying now ensures that you get these amazing DLC characters free!

About This Game

Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.

Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.

key Features:

  • Classic six-button play gives each character a huge variety of attacks and special moves
  • Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
  • Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
  • A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics

System Requirements

    Minimum:
    • OS: Windows XP, Window Vista, Windows 7, Windows 8
    • Processor: Dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
665 of 794 people (84%) found this review helpful
1 person found this review funny
1,237.2 hrs on record
Posted: May 13
Save me.
Was this review helpful? Yes No Funny
354 of 438 people (81%) found this review helpful
1 person found this review funny
23.6 hrs on record
Posted: March 7
Its a fun game.
Unless if you're near your parents.
Was this review helpful? Yes No Funny
505 of 642 people (79%) found this review helpful
2 people found this review funny
0.2 hrs on record
Posted: June 2
Hard to play with one hand.
Was this review helpful? Yes No Funny
117 of 132 people (89%) found this review helpful
1 person found this review funny
23.0 hrs on record
Posted: February 1
Beat game in Nightmare difficulty.
Feel confident and go online.
Five minutes. Never play again.
10/10
Was this review helpful? Yes No Funny
62 of 69 people (90%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: May 28
Very polished and aesthetically pleasing // A must have for 2D fighter enthusiasts

+ Fluid and well-rendered animations
+ Environmental designs are absolutely gorgeous, particularly for a 2D fighter
+ Voiceovers are excellent, and every line serves well to increase the game's appeal
+ Soundtrack and general audio design are well above-par
+ One can choose custom assists that look and feel great, and add significantly to an already ample pallet of possible attack combinations
+ Each fighter feels absolutely and wholly unique
+ Online functionality runs smoothly, with minimal delay or performance impact
+ Solid, classic, and superbly well-rounded fighter mechanics
+ Competent tutorial mode is more than adequate to acclimate new players

- Limited unlockables and gameplay modes
- Short story modes, even for a fighter
- Small pool of playable characters, even taking DLC into consideration

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
Was this review helpful? Yes No Funny