Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
User reviews:
Recent:
Very Positive (55 reviews) - 89% of the 55 user reviews in the last 30 days are positive.
Overall:
Very Positive (10,043 reviews) - 94% of the 10,043 user reviews for this game are positive.
Release Date: Aug 22, 2013

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Recent updates View all (140)

September 26

Small announcement - Story Mode things are broken, we know.

The short version of this is, Story Mode text advance got broken a while ago. You can see it in things like Filia's intro, or Double's intro, where long scenes don't play properly.

It is fixed in the Beta, but I can't make a new build of the real game without any Beta changes, so it won't get fixed here until the Beta changes come to the real game.

My sincere apologies. :^(

11 comments Read more

July 22

7/22 patch!

I have nothing clever to say.

Bugfixes!
- Fixed the longstanding bug where sometimes Player 1's inputs would be duplicated as Player 2 on the Training Mode dummy / on the Controller Config screen! Now everyone can use Training Mode normally. :^) (Thanks BlueFeena for helping!)
- Fixed a random crash in super-shadow rendering when Feral Edge collides with Motor Brigade. (Thanks Triblue for sending me crash replays!)

Replay Playback
- Pressing MP while watching a replay will enable the "simple" Attack Data display. Note that it begins when you enable it, so if you enable it during a combo the current-combo-damage values will be incorrect.
- Pressing MK during combat, not round transitions or the pause menu, while watching a replay will toggle 25% slow-motion on/off. (Thanks Liam for reminding me.)

Bug Reporting
- If you have Replays enabled and the game crashes during a fight in any mode where Replays are saved, it will automatically save CRASH_REPLAY.ini and .rnd in the normal replay folder. Renaming those files to a valid replay number and playing it back in Replay Theater SHOULD reliably crash the game again. If it does, send 'em to me somehow!

Title screen build ID 14058

22 comments Read more

About This Game

Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.

Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.

key Features:

  • Classic six-button play gives each character a huge variety of attacks and special moves
  • Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
  • Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
  • A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Window Vista, Windows 7, Windows 8
    • Processor: Dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: Yosemite 10.10.4
    • Processor: Dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Minimum:
    • OS: Ubuntu 15.04 / Fedora 22 / SteamOS
    • Processor: Dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000*
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported, please update to 1.6.2.
Customer reviews
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Recent:
Very Positive (55 reviews)
Overall:
Very Positive (10,043 reviews)
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6,800 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
Recommended
66.7 hrs on record
Posted: September 2
Hmm
Well what can I say? It's a fighting game. It has interesting story, lovely designs... And surprisingly good, despite the 2d characters and 3d stages.
We should probs have more dlc characters in future, not sure.
But if there is... I vote for Aeon :3
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6 of 6 people (100%) found this review helpful
Recommended
18.8 hrs on record
Posted: September 21
Fighting games are an enigma to review.

Unlike RPGs/Strategy where character/statistical sheets explain how the numbers affects the gameplay, fighting games often are worded for hardcore fans or the information is conveyed through visuals alone. Spectacle fighters are also different because fighting games involve many more characters with contrasting playstyles to emphasize the importance of mastering a character. The result, which is the genre's greatest appeal/detractor, is feeling like when you have spent hours understanding one character you find you barely understand the game when you play someone else.

The TL;DR version is that there are barriers with fighting games from a technical/knowledgeable view as well as the dexterity required to "get gud." Each game has its own quirks, control schemes, tempos for button mashing, etc. that it can be overwhelming to know where to start.

Skullgirls is perhaps the greatest entry for any skill-level as it can accommodate newbs and pros to understand the basics for any other fighting game. If you require in-depth explanations, then you can get the most from the tutorial; if you want to learn as you go, then the gameplay remains accessible to master the game one character at a time.

Training Wheels or Falling Off, Your Choice

Skullgirls' training room is often praised by everyone, but it's often not praised enough for how important it is—as well as its many pitfalls. Even as great as the tutorial is for newcomers it falls into the same pitfalls as other games such as forgetting to explain everything.

Many fighting games rely on practice stages with basic AI (or none) to perform button-mashing combos or specific mechanics like blocking. It's acceptable for fans who know what to expect, but it's alienating for those who don't know what to do.

Skullgirls goes many steps beyond the minimum tutorial; it offers a general basics/knowledge chapter noting the differences between high, medium and low attacks, grappling, tag-team attacks, etc. In addition, there is an extensive tutorial for every character to understand their basic combos and special moves, and in the 2nd Encore there are trials that offer high-level challenges for mastering the hardest of combos.

The first category is perhaps the greatest tool for fighting game fans because it can teach you specific skills such as canceling into air-dashes, combining blockbusters with team attacks, mix-ups, etc. The only fault is that sometimes the tutorial UI forgets to explain its abbreviations as you learn the ropes. A simple example is, "hit with c(rouch).LK after a j(ump).HP", which happens right after you learn crouch/jump attacks after being given arrow directions.

The latter categories I often find are more difficult to complete because there is some unknown amount of time between chaining combos to perform it correctly. It would help if the tutorial showed the animation once--to know what you are performing towards--or if the game had a speed setting to work at learning the combinations. The result is some chapters of the tutorial may take an exceedingly long time because you will try something over-and-over with no feedback on your input.

These blemishes, however, do not ruin the enjoyment you may find if you prefer to learn as you play as you can pull up individual character move-sets in-game and use the standard practice mode for training. You might find that mixing in-between them may be the best option, and you can do that from the get-go without any requirements. When it comes to the challenge of the game, it's focused on the refined gameplay rather than a lack of knowledge for difficulty.

"Know Your Place"

As for the game's difficulty, Skullgirls offers a wide range of difficulty options for bots as well as tweaks between the final boss, Marie, for players interested in the Story Mode or Arcade Mode (9 fights and the boss).

There are five difficulty options that affects all the single-player content. When it comes to the final boss the difficulty is lowered by two levels for Story Mode as it was a major complaint about how unfair a fight she is. (Note: Arcade is unaffected by this change.) As a result, if you enjoy to play characters by playing their story-mode the game is now much more feasible even if you are horrid with someone.

Speaking of the Story Mode, the story arcs focus on an artifact that grants one woman's wish every seven years that comes at the price that it may be twisted if it's impure, and thus becoming a Skullgirl. Each character has his/her own reason for seeking the Skull Heart, and as a result some characters may have more story significance than others. Some are outright jokes, and it works because each story offers an opportunity to flesh out a character's personality, which helps if you buy the 2nd Encore DLC to have full voice-acting for every character but it's not required because the writing is effective. The mode serves its purpose of interesting players with its characters more so than immersing the player in its lore.

Other modes are the Arcade Mode, the Versus mode and the Survival & Challenges offered in the 2nd Encore. In these modes, you can choose to fight as a single-character or make a team of two or three. The game is balanced so that you can fight 1 v 3, 2 v 2, etc. without being at a disadvantage by adjusting the health bars. And when it comes to the Challenge mode, it usually revolves around a specific handicap or a unique challenge for a player—or simply catharcism by playing as Marie in two challenges and racking up over a 150+ combo.

When it comes to the roster for the game, I am torn for various reasons. On the one hand, 15 characters (including the DLC) would be a sizable number if two of them weren't clones of the original roster. (Robo-Fortune is a different character in her move-sets, but some of the other possible characters look more interesting.) However, even if you lack the DLC, you can still fight those characters as the DLC only unlocks the ability to play as them. The same goes for the color-palate DLC. It's a unique approach for adding characters to fighting games that I would like to see more often as it keeps the fights being diverse.

It's difficult to judge of how much content vs. hours you'll get out of this game, but if you casually play this game you will find enough bang for your buck—if you are a hardcore fan, you might yearn for more substance as not all the content of the game is meant for those fans.

How Much is Enough to You?

When it comes to recommending Skullgirls, I find that the most difficult question to answer is, "Can I recommend it for all fighting game players?"

The online network is mostly full of highly skilled players who know each character down to every frame, so it offers little to no entry for casuals; however, there is a local mode option and private lobbies. Some people don't like how there is a system in place that prevents infinite combos. The single-player content, while sparse, is enjoyable if you enjoy the art-styles, characters and other small details of the game as well as being a useful entry point for every other fighting game--but you may want to buy the game with the 2nd Encore upgrade to get all the characters, voice-acting and other modes for the full experience.

Skullgirls is a great game in itself, but I think the only downside is that there is a desire for more content. (More modes, more characters, more of everything.) And aside from the other issues I mentioned beforehand, if the greatest negative quality is that people want more is that not a good enough reason to recommend the game?
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5 of 5 people (100%) found this review helpful
Recommended
70.6 hrs on record
Posted: September 15
Each character plays differently, the game looks and sounds amazing, story is good (for a fighting game) and the gameplay is easy to learn and hard to master. All for $10. What's not to love?
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
2.4 hrs on record
Posted: September 13
You get to fight hot girls with hot girls. Comes with free wrist pain with each copy and an annoying yet pleasurable last boss. What's more to ask?
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5 of 7 people (71%) found this review helpful
5 people found this review funny
Recommended
19.1 hrs on record
Posted: September 4
It has 2 boys and a robot. So is this really SkullGirls? Should this be SkullGirls + Friends?
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2 of 2 people (100%) found this review helpful
Recommended
1.1 hrs on record
Posted: September 23
Would be good if I was good.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
30.4 hrs on record
Posted: September 7
Can literally only be fun and playable either alone in the story or with friends. Dare not tread into the public lobbies lest you lose to latency and completely asinine spammers.

Otherwise, you NEED this game! Best time I've had losing, which makes winning all the better. Bonerfood characters and fluent/smooth combat and movement. This game looks great too, and is chock full of humor and references... no matter how cancer some of them are.

10/10 with friends
8/10 story because it's 10 minutes long, but you play it with every character. It basically pulls an "Incognito" in terms of story. If you don't know what I mean, play any of the games by Incognito such as the Twisted Metal series or War of the Monsters for the PS2 and you'll find a similar "story" structure.

Online interactions not rated by the ESRB.

Also, if you ♥♥♥♥ Ms. Fortune is it necrophilia or beastiality? Or both? I'm asking... uhh... for a friend.

Oh yeah I forgot to mention that Zone is in this game somewhere. Why am I not surprised?
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
11.9 hrs on record
Posted: September 17
As fanservicey as this game is, it's a great fighting game. The controls are tight, the story mode is good, the music is great, and the graphics are muy bien.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2 people found this review funny
Recommended
21.2 hrs on record
Posted: September 1
I'm Still on the tutorial.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.2 hrs on record
Posted: September 23
This is one of my favorite fighting games, it has incredible music and Stellar animation, at the moment, the Fleischer era inspired Peacock is my favorite character
10/10 its a must buy
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Recently Posted
Ocelot
0.4 hrs
Posted: September 28
It's always interesting to see newcomers to the fighting game genre. Skullgirlls will please guilty gear fans and anyone who wants to battle it out with waifus. In addition to the otaku service the design/mechanics are really well done so I definitely recommend picking it up if you want to bolster your fighting game collection.
Helpful? Yes No Funny
Sigmund de la Froid
4.3 hrs
Posted: September 28
Product received for free
I have no idea where the Christ this game is coming from; the story is a complete and total mystery to me, and from experience with anime/manga/whatever fandoms, it's not worth my time to stare myopically into a web of wiki pages to figure it out. I'm old, impatient, stupid, and incredibly angry at all times. Caring is way too hard. Skull-heart-girly-problems-trashbasket-Pokemon-sucking-hamstands is what this is.

With that being said, it's actually not a terrible fighting game. As many others have expressed, multiplayer is (probably) mediocre. I have no friends though, so who knows; when I was a boy we played these sorts of games while sitting in the same room. Then everyone I liked realized I was an anal cavity, so just desserts I guess?

I played the single player, and although this thing is button-mashy as Killer Instinct - I played it on a keyboard and won handily, understand this - I like that, because I am able to decimate little brothers and cousins without the barest trace of relent or mercy. There are few things a child my age could enjoy more than the relentless slaughter of his lessers.

What's it worth? Eleven Moose Dollars? Get it on sale. There's DLC for some insane reason - what in Christ is that about? This smacks in every way of enthusiastic self-fanservice or half-baked indie intellectual property; I'm sorry, but you don't get to charge extra money when you already have the pleasure of cashing in on something I have seriously never heard anything about ever.

I got this game for free from someone else who didn't play it for like a hundred years because he's a Humble Bundle-suckling piece of very fine ovoid spaghetti. Fun game. Too much confusy. Much expenses...

DLC? What the f-
Helpful? Yes No Funny
Neon Triangle
244.4 hrs
Posted: September 27
I've wanted to truly enjoy Skullgirls since buying it 3 years ago, and have been playing it on and off over the years while also reading up information on the game mechanics to understand how to get better at it. But ultimately I just couldn't enjoy the game nor did I get anywhere skill-wise mainly due to terrible A.I. (which hampers practicing the game as the A.I. is too easy to be useful after a certain degree of skill), no skill-based matchmaking on Quick Match (which resulted in most of my matches being against players far above my skill level, which lead to not getting anywhere as I rarely got an even match), and finding few to no players in lobbies at times of the day when I can actually play (I've noticed the number of public lobbies dropping over the years as well).

As for the gameplay itself it's good, and the tutorials are great for learning the basics, but unless you're a veteran at fighters or have friends you can play consistently with you might not have much fun with the game.
Helpful? Yes No Funny
How it going buddy
0.8 hrs
Posted: September 26
Cannot even block the multiplayer is ♥♥♥♥ big band one hits me no matter what the fk i do ♥♥♥♥ this ugly game
Helpful? Yes No Funny
cRiSPy
4.4 hrs
Posted: September 25
Cool fighting game with waifus.
Helpful? Yes No Funny
gabunni
67.9 hrs
Posted: September 25
,
Helpful? Yes No Funny
Foogles82
13.4 hrs
Posted: September 22
Product received for free
Best waifu simulator ever 10/10 x1000
Helpful? Yes No Funny
Adevio
45.7 hrs
Posted: September 22
Booby simulator Boob/10
Helpful? Yes No Funny