Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
User reviews: Overwhelmingly Positive (5,530 reviews)
Release Date: Aug 22, 2013

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Recommended By Curators

"Good 2d fighter with stylish hand-drawn art and great netcode. Really solid tutorial to, a good entrypoint for learning fighting games."
Read the full review here.

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April 17

Skullgirls "WulfPatch" Notes - ARE YOU READY?!

Beowulf is now available, go grab him for FREEEEEE!
Heh, grab, cuz he's a wrestler, see...

** Mid-day update:
Fixed Fortune's tutorial; tutorial dummy jumps vs Painwheel's HK Buer; fix !! showing up when you hit the tutorial dummies with mid attacks. Thanks Ryin for ALL THAT!

If you haven't yet registered for Skullgirls at Combo Breaker, it's coming up on May 22-24th, so go enter! This'll be the version of the game played there - practice up.

Ladies and gents, please welcome Beowulf in his official capacity as the newest Skullgirls character!
::golf claps::
Thank you, it's wonderful to be here, because FINALLY, THE WULF HAS RETURNED TO THE PATCH NOTES! ...what? "Just read the script," they said. Sure. Fine. Great. Okay, here goes... HELLO, THE PATCH NOTES!
https://www.youtube.com/watch?v=NLfBunsHU6A
Want the full change list?
Here ya go.

See? That wasn't so hard. :^)

103 comments Read more

Steam Big Picture

Special Offer

Buy Skullgirls and receive access to the separate Skullgirls Beta, so you can help Lab Zero test out future gameplay changes and characters!

Featured DLC

Thanks to the generosity of our Indiegogo backers, FREE Character DLC will be available to all!

In the coming year, we will release the following DLC characters, ALL OF WHICH will be FREE for a LIMITED TIME:

  • Eliza
  • Beowulf
  • Robo-Fortune

Buying now ensures that you get these amazing DLC characters free!

About This Game

Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.

Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.

key Features:

  • Classic six-button play gives each character a huge variety of attacks and special moves
  • Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
  • Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
  • A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics

System Requirements

    Minimum:
    • OS: Windows XP, Window Vista, Windows 7, Windows 8
    • Processor: Dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
338 of 401 people (84%) found this review helpful
18 people found this review funny
4.3 hrs on record
Posted: December 9, 2014
anita called it sexist so I bought it
Was this review helpful? Yes No Funny
690 of 874 people (79%) found this review helpful
4 people found this review funny
999.0 hrs on record
Posted: November 16, 2014
"Do you recommend this game?"

Yeah.
Was this review helpful? Yes No Funny
158 of 184 people (86%) found this review helpful
1 person found this review funny
271.0 hrs on record
Posted: October 28, 2014
Positives:
+ Incredible detail toward aesthetics/fluidity
+ Thousands of unique, individual, hand-drawn frames for each character
+ Strong, diverse female cast
+ Tight, responsive combat and movement
+ Short, but sweet story mode(s) that delve into the overworld and give each character a whole new dimension
+ Integrated GGPO frame delay ensures minimal latency (lag) in almost all online games
+ Intuitive tutorials anyone can follow
+ Lab Zero Games (developers) deeply care about their game and their audience, and consistently update the game to be more balanced and bug-free
+ Great value. Example: I spent $15 on this game, I have well over 200 cumulative hours (Though I'm still considered "medium" when it comes to collective playtime.)
+ Great Soundtrack
+ Recommended by TotalBiscuit. http://youtu.be/otb7K6jg324
+ Integrated art gallery featuring images created by the community
+ Fervently supportive fanbase
+ And last but not least: Fanservice

Negatives:
- Relatively steep learning curve (with regards to player vs player)
- Small playable cast (8 in original release, with 5 additional DLC for a total of 13...)
- Aforementioned short story mode(s)
- Fairly saturated with memes/references (not necessarily bad, but it may irk some people)
- Big Band [cough] [cough]
- Not optimal for keyboard players (unless you're like me, who has 200+ hours with only a keyboard)
- Additional DLC characters only free for first three months of release, then they're $5 each
- Extremely long combos means you will sometimes not even be given the chance to fight back
- Fairly small playerbase
- And last but not least: Fanservice

Verdict:
A lot of time, effort, and money was put forth to bring this game to existence. Made by developers that care for an audience that cares, and is to date my favorite game, hands down. It's beautiful, it's loads of fun, it only costs 15 bucks, and it's by all means worth playing.
Was this review helpful? Yes No Funny
191 of 230 people (83%) found this review helpful
3 people found this review funny
8.2 hrs on record
Posted: December 10, 2014
I beat the crap out of a demented 13 year old who has bombs coming out of her dress while in a thigh high skirt that flashed my panties every time I did anything. When I won, my hair changed into a person and used me as a scarf.
I like this game.
Was this review helpful? Yes No Funny
322 of 438 people (74%) found this review helpful
5 people found this review funny
9.5 hrs on record
Posted: November 19, 2014
Skullgirls is a very good game but don't let your mom watch you play or you'll be getting a beating
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Was this review helpful? Yes No Funny
64 of 66 people (97%) found this review helpful
1 person found this review funny
37.1 hrs on record
Posted: January 24
Review For Skullgirls PC
Review by : Panda Waifu & Meguca 2.0

Pros :
- Great animations
- Incredible artstyle
- Lovely music
- Very good value for the money
- Mechanically impressive

Cons :
- Weak keyboard controls (Gamepad recommended)
- Multiplayer is unforgiving for newcomers
- Really hard to master

Review :
Skullgirls is a game full of things to love, which can all be appreciated on their own, which all come together to make a unique experience.

First, the visuals:
Skullgirls is easily one of the most visually impressive games you'll ever play. Every single animation is drawn in incredible detail, everything looking extremely smooth and natural. It is worth playing almost for the visuals alone.

Next, the controls: Keyboard controls are done well, but a controller is highly recommended for anyone who wants to fully explore this game, and the abundant movelists, combos, and other features. The tutorials are also far better suited for preparing a player using a controller, rather than a keyboard.

If you're a veteran at fighting games, you'll be pleased at how 'technically' impressive Skullgirls is, allowing for a ton of ways to chain attacks, get massive combos and feel in control. Players who are newer to fighters don't have to worry, there is a tutorial covering a massive amount of game mechanics, and the movelists are easy to understand. As always with fighter games, it can be quite relentless to try and get to high skill levels and pull off every move and mechanic with ease, it does take a lot of practice.

For casual players and veterans alike, there's a ton to enjoy. Story mode covers a pretty cool plot, each character's story really helps to flesh them out and make them feel a bit more alive. You fight your way through a series of matches, a few adding a bit to the story through pre-fight dialog, until you reach a pretty challening final boss where you conclude that character's story. There is a variety of difficulty options available, making it accessible to both beginner and hardcore players.

The character roster is relatively limited, with 8 Fighters being available in the base game, and 4 added DLC fighters (and a Hidden one) available through DLC. It is worth mentioning that if you own the base game upon a DLC's release, it is available for free for a significantly long time. Otherwise, you have to buy the DLCs separately. This can be quite a turn-off for some players, but given the depth of each character it is more than enough to get a ton of enjoyment out of Skullgirls.

Gameplay wise, every character has a variety of moves. There are light, medium and heavy punches and kicks (varying in range, damage, speed, etc on each character) as well as specials, crouched attacks, jumping attacks, and all the other things common to all fighters. Every character has varying difficulties, making them better or worse for less skilled players. A newcomer can likely buttonmash their way through a few PVP matches or the story mode, but on higher difficulties or vs someone who is skilled at fighters will be a brick wall to that strategy.

For many players, the multiplayer is the most important part. From a technical standpoint, the multiplayer was done well and can provide a lag-free environment to anyone who wants to get into it. The community isn't HUGE, but there's always players to face, but as a word of warning, most players you encounter online are very skilled. It can be near impossible to get into as a newcomer to fighters or to Skullgirls. For this reason I do recommend playing this game locally if possible.

In conclusion :
Every moment is enjoyable with the beautiful animation and artstyle, there's a challenge to be found if you're looking for one, and there's a casual, enjoyable experience for those who just want to appreciate the art, voice acting and story.
And for those reaons I'm giving this game a recommendation!

Platforms : PC, Xbox360, Playstation 3.
Developer: Lab Zero Games.
Genre: Action, Indie
Publisher: MarvelousAQL.
Release Date: 22 Aug, 2013.
Website : http://skullgirls.com/


Always do more research than just reading a review, to ensure that you get the right product.
Thanks for reading!
Was this review helpful? Yes No Funny
96 of 126 people (76%) found this review helpful
5 people found this review funny
16.3 hrs on record
Posted: November 10, 2014
NEXT GENERATION WAIFU WARS

But yeah, Skullgirls is a great game with interesting character designs and stories, a great fighting system, and a unique overall presentation. I know some folks may be turned away by the large (in more ways than one!) selection of female fighters, but this game is pretty damn fun!

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44 of 55 people (80%) found this review helpful
1 person found this review funny
19.2 hrs on record
Posted: October 31, 2014
This game is extremely fun to play. It has a wonderful soundtrack, the animation is amazing, and it has a very helpful tutorial system. It's a great game for the more hardcore player, and even for casuals is a very fun experience. The biggest faults I have with it are the unreasonable boss, and the slightly weak story.
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42 of 52 people (81%) found this review helpful
202.3 hrs on record
Posted: November 15, 2014
This review might be a bit mis-informed, considering I've never owned a fighting game other then a few early Street Fighter games, which I didn't play much. That being said, I really love this game. It's just enjoyable.

I'd say this is a very good game for beginners to the genre. The tutorials that come with the game are just fantastic. There are 16 tutorials plus one for each individual character. These tutorials will teach you what mix-ups are, what "Hit confirming" is, how to punish opponents, etc, while the character-specific tutorials teach you all the moves of the character and how to use them. There's plenty of information here that'll be very useful to beginners.
There are 2 different single player modes, multiplayer lobbies and quick matches, and a training room for you to mess around with.
The two single player modes include story and arcade.

There is a different story for each character. Story mode follows your character and their mission to get the "Skull Heart", something that will give you one wish in exchange for becoming the "Skullgirl", who is basically evil. Story consists of a bit of text, then a couple matches, then more text, then a boss, and ocassionally another match after the boss. I don't know how long story modes usually are in fighting games, but I wish these were a little longer. You don't fight every character in the roster in these story modes, only a few. The boss isn't too enjoyable, for me; she uses lots of cheap tactics and isn't really a "Fight", as I always find myself spamming one attack until she dies, because you can't use any combos. I would've much prefered a normal fight but with a stronger enemy. The little stories the characters go through are quite interesting sometimes. I liked learning the backstories, and some are nicely done, like Squigly and Painwheel, although with other characters you don't get too much information about them.

Arcade mode is a randomly generated challenge where you fight lots of different characters in different numbers (You can have up to 3 people on your team, which I'll get to later), and it is more fun then the 1v1 fights you get in story mode. This mode is also a lot longer then a character's story mode because any 1v1 fights have 2 rounds. At the end of Arcade you fight the boss from story mode. Something I really liked about arcade is that even if you don't have the DLC characters, you can still fight them. This lets you see if you like the way one looks, and this led me to buying Squigly instead of Big Band.

There are 6 difficulty settings, from Sleepwalk to Nightmare. Nightmare isn't as hard as I'd like it to be, although it makes the final boss unfair, and a really frustrating difficulty spike.

Training is where you'll try out different combos and characters and things. Not quite sure, again, how this holds up to other fighting games, but I liked the different options I could switch on and off to help me practice, including hitboxes, icons that show you what you are pressing, grids, hitstun bars, slow-motion, recording, and settings like how much meter you start with, among other things.
Something I really felt was missing from Single Player was a straight up single match mode. Sometimes I want to try out certain strategies against certain characters without having to do story or arcade. This would've been nice but it isn't too major of a problem I have with the game.


As for multiplayer, there's a tournament mode, ranked play, lobbies, and local play.

Local play is playing with someone you're physically next to on the same computer. For this you'll need another controller for the other person to play with.

Lobbies is where you'll usually go when you want to play with a friend from different computers, or play unranked.
Then, most importantly, is ranked quick match. Quick match has a nice feature that lets you choose if you want to fight people from the same country as you. Sadly, there aren't really enough players to make this useful.
Online is actually very balanced. While there are characters I hate fighting (Painwheel and Fukua are especially annoying), for the most part, I feel like no one character is too overpowered. Filia might be the one person who is stronger then other people, but I wouldn't say she warrants a nerf. Of course, I don't speak for expert level play, so in actual tournaments it might be widely unbalanced.
Although, I always feel like people are repeating the same team. Wether it be Valentine-Double, or Peacock-Big Band, I feel like people copy what they see work or who is high in the tiers. This might be a combination of the problems of a low playerbase and slightly small roster, but I still feel like it is a issue.
While ranked online does have a leaderboard and (If I'm correct, this is what I've heard) a matchmaking system, the central problem of there not being enough players will have the game pair you up with people way above your skill level.
And when I say that online isn't very populated, I don't mean it is impossible to find a match. It's still possible to find a match without waiting, but there just aren't enough people for some of the features in ranked online to really be useful. There's also hardly any lag online.

As of now there are eight characters, two of which are locked in story mode in the beginning, 3 DLC characters, with two more confirmed, and 1 secret character, who is selected by going to the tile underneath Double. This is considered a small roster to my knowledge, but I found this a plus in my opinion, being new to fighting games. It allowed me to focus more on one character.
All of the characters have different playstyles, though. Each one feels unique.

The game looks fanatstic. The backgrounds for each stage are beautiful, the soundtrack is mostly jazz and is enjoyable to listen to, and the characters all look very interesting and different.
The art style for the game is probably one of the most enjoyable aspects of the game. It strays away from the generic anime style that is so common now into a more cartoonishly-exaggerated style. The only character design I found underwhelming was Parasoul. She always looked kind of plain to me, near other characters.
And yes, the characters in this game have hips and breasts as wide as trains, if you're turned off (or on) the game by that.

There is also an art gallery if you like collecting everything.

Fighting is very fluent in this game. It always feels rewarding to hit someone and pull off combos.
Each character has 3 punches and 3 kicks, with crouching, jumping, and sometimes forward/back variations to these, along with an array of special moves. Characters also have at least one grab, and their own Blockbuster attacks. Blockbuster attacks use meter that builds up after hitting opponents or being hit. Blockbusters use 1 to 5 meter, 5 being the limit.
The way the anti-infinite combo system works in this is that you can break out of an opponent's combo after they have repeated a sequence of attacks in a combo twice.
Then there are resets, which is where you end your combo so that you can instantly start it again. This is combated by the "drama" value, which, if you're hit too much in a sequence of time, you can burst out of the combo even if you were reset. Of course, there are burst baits, but these require you to be smart about bursting.

You can have up to 3 fighters in one match you can tag to and use assists from. The more characters you have, the weaker they get, so you're more evenly matched fighting 1 character with 3. This is nice if you want to practice with just one character, or if you don't want to juggle 3 at a time.

Overall I'd really recommend this game. It's great to play with your friends, online, or even alone. I definitely think it is worth its money, considering it's a ton of fun, there's lots to play to last you a while, and that there are more characters on the way. Definitely pick this up.
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149 of 232 people (64%) found this review helpful
7 people found this review funny
6.3 hrs on record
Posted: November 18, 2014
I saw the pantsu.

Would buy again.
Was this review helpful? Yes No Funny
105 of 160 people (66%) found this review helpful
1 person found this review funny
681.9 hrs on record
Posted: November 16, 2014
Favourite fighting game but I don't play fighting games so oops.
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40 of 51 people (78%) found this review helpful
47.4 hrs on record
Posted: October 30, 2014
Genuine fun, hands down. This is coming from someone who openly competes in fighting games. Seriously, if you like fighting games or have even a particle of passing intrest in them, get it. I cannot praise this game enough for its unique quirks and amazing stage backgrounds. Everyone will find a character that they like, I can almost bet on it.

Seriously, stop reading this and hit that "Add to Cart" button.
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60 of 89 people (67%) found this review helpful
4 people found this review funny
26.9 hrs on record
Posted: December 21, 2014
Ultimate Waifu Combat Simulator NA
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31 of 40 people (78%) found this review helpful
1 person found this review funny
9.8 hrs on record
Posted: October 30, 2014
Oh boy.. What to say about this masterpiece.. Well, let's begin..

Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory. Unlike other assorted fighting games, the game has a more feminine take on storyline and characters which is quite a relief considering most fighting games these days tend to become a full out sausage fest with all male characters who have the exact same personality and character development. The game is indeedly challenging and is very recommended to all fighting game coniseurs. All in all, this game is an exhilirating breath of fresh air and I would definetely recommend it (Unless some of you males are too scared to lose your masculinity to a fighting game or whatever :3)
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17 of 18 people (94%) found this review helpful
1 person found this review funny
10.8 hrs on record
Posted: December 19, 2014
A fighting game with simple straightforward mechanics and have very good 2d sprites. If you get bored of those games rusting in your library, well, take a break and replenish your fun meter by having a whole lotta time beating cute girls with huge racks in skimpy outfits!

Warning : Online lobby is filled with people better than you.
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13 of 13 people (100%) found this review helpful
1 person found this review funny
19.2 hrs on record
Posted: January 17
It's the only game that will make you think you're good until you play with your friends.
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21 of 28 people (75%) found this review helpful
105.6 hrs on record
Posted: October 30, 2014
Gameplay : Solid fighting game, EXTREMELY FUN.

Visual art(s) - Cartoonish style contribute a lot to this game, Awesome animations as well.

Sound Effects : Great sounds assets and of course goes without saying
Music : amazing music by Michiru Yamane (Castlevania: Symphony of the Night Composer - I would actually buy the game just for that).

Tutorials : Great Training mode, Covers a lot of the basics and more.
Performance : The game seems to be quite polished, Runs smoothly @ 60 fps.
I did not encounter any bugs or performance issues at all (Rare for both indie games and triple A games, SPECIALLY INDIE GAMES!).

Great controls (Fighting game that can actually be played with a keyboard, WOW).
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12 of 12 people (100%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: December 28, 2014
+Smooth gameplay (glorious 60fps hand drawn animations)
+Boobs
+One of very few fighting games I enjoy
+Controller is a must, as with all fighting games (Im not joking. Keyboard is a nightmare. Don't even attempt.)
-I get called "Gay" for playing this (How does that even work?)
-I get my ♥♥♥ kicked cause I suck

10/10
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16 of 21 people (76%) found this review helpful
1 person found this review funny
107.7 hrs on record
Posted: January 10
valentine made me gay
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10 of 10 people (100%) found this review helpful
1 person found this review funny
37.1 hrs on record
Posted: December 28, 2014
Bought the game for the waifu battles.
Throughly hand-picked through waifus and failed every single one of them.
Picked a man who is a saxophone and he's the only one I can play.
I am cursed to be pantsu-less.

0/10 too much water ~Ign




(SERIOUS REVIEW)

This is a really fun game, and an extensive tutorial will welcome beginners smoothly even though I can't ♥♥♥♥ing beat it GODAMNIT I CAN'T ♥♥♥♥ING DO THE FILIA AIR COMBO WHAT THE ♥♥♥♥

This being my first fighting game, I would highly reccomend it for purchase for the fanservice. Also there might be a game somewhere, whatever buy it anyways.

(Ok seriously serious review)

Skullgirls is fun. Characters are all generally easy to learn, hard to master. Control are really well optimized for any kind of controller such as keyboards, SNES controllers, Sega Genesis controllers, Power Glove, and even a NERF gun! Tutorials are verywell fleshed out, but it's easy to say some are pretty darn hard, (Looking at air combos) but once you try one of every lesson (even if you fail miserably) you'll learn something, and that's ok.

The most negativity comes with the multiplayer in Skullgirls. Casul players CAN have fun, but quick matches quikly lead to 100 hit combo's with resets, or someone who has no idea how to play, just like you (or if you're a pro, cannon fodder). Most bad reviews come from salty players who didn't get 999 hit combos the first time they played. Multiplayer can be fun with friends, and lobbies are sometimes fun if trolls don't join casual lobbies and eat you.

Story, art style, and technical stuff in this game is very very well done. Controls are tight and responsive, and the community probably won't skin you alive when you eat questions (but seriously people are really cool here, I swear!). Overall, if you're a filthy casual like me, join me in the glorious ocean of salt and Fukua. If you're a pro stop playing ♥♥♥♥ing Fukua or I will find where you live buy this game as well, I can assure you it's fun and easy to get into PLEASE DON'T BUY THIS GAME FUKUA HAS ALREADY TAKEN MY CHILDREN and I would reccomend it for all people who are fans of fighting games and/or fanservice.

Also Fukua likes to eat your salty tears in online if you didn't know.

9/10 -IGN (Minus one for salt)
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