Finalist - Outstanding Achievement in Story: 2014 DICE Awards Finalist - Gamer's Voice Award: SXSW Gaming Expo The Novelist asks one central question: can you achieve your dreams without pushing away the people you love?
User reviews: Very Positive (504 reviews)
Release Date: Dec 10, 2013

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"Recommended for gamers who love tough choices and multiple endings."

Recent updates View all (9)

February 23

Trading Cards Come to The Novelist! Plus 40% Off Sale!

Players have been requesting this for quite some time, so I’m very excited to announce that trading cards have been added to The Novelist! There are 6 cards, 3 profile backgrounds, 6 emoticons, and of course 6 badge levels.

It was really fun revisiting the game after a long time away from working on it, and while I’m not sure achievements will ever be the right fit (they might clash with the story content), I think trading cards are a nice addition to the experience.

To celebrate the new feature, I’m also putting the game on sale for 40% off ($8.99). So if you’re looking for some new cards to gather and trade, fire the game up and start collecting!

4 comments Read more

October 30, 2014

$4.49 Halloween Sale + Horror Movie Blog Post!

Hey, everyone! The game is on sale at 70% off as part of the Steam Halloween Sale, and to celebrate I wrote a new blog post over on the game's site. The Novelist is full of references to old horror movies, so I created a guide that lists all of the specific references, complete with fun movie clips from the horror flicks.

I think it's a pretty fun read ... check it out here!

1 comments Read more

Reviews

“The Novelist affected me, deeply and painfully ... I frequently cried at the outcomes of the decisions I made for the Kaplan family.”
Rock Paper Shotgun

“While it arrives on the heels of other notable non-combat, story-based games, it still manages to feel fresh and emotionally resonant. This is thanks to sincere, realistic writing and an inspired approach to player choice, which has you picking sides and making difficult compromises in the context of family conflicts.”
Polygon

“The Novelist is the most personal and beautiful game I have ever experienced. The creator, Kent Hudson, has quite plainly poured his heart and soul into this game, and the outcome is genuinely something to behold. Never before have I felt so emotionally involved in the characters, their situation and potential future, as in this truly player-driven story.”
10 out of 10 – GameGrin

About This Game

Finalist - Outstanding Achievement in Story: 2014 DICE Awards
Finalist - Gamer's Voice Award: SXSW Gaming Expo

The Novelist asks one central question: can you achieve your dreams without pushing away the people you love? The game focuses on Dan Kaplan, a novelist struggling to write the most important book of his career while trying to be the best husband and father he can be. The Kaplans have come to a remote coastal home for the summer, unaware that they’re sharing the house with a mysterious ghostly presence: you.

Read the family’s thoughts. Explore their memories. Uncover their desires and intervene in their lives. But stay out of sight; you can’t help the Kaplans if they know there’s a ghost in the house. It’s up to you to decide how Dan’s career and family life will evolve, but choose carefully; there are no easy answers, and every choice has a cost.

Dan’s relationships – to his work, his wife, and his son – react and shift in response to your choices. With a different sequence of events in every playthrough, The Novelist gives life to a unique experience each time you play.

The decisions you make will define the Kaplans’ lives, but they may also tell you something about yourself.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or higher
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM video card
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM video card
    Minimum:
    • OS: OS X Lion (10.7) or higher
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM video card
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: OS X Mountain Lion (10.8)
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM video card
    Minimum:
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM video card
    • Hard Drive: 800 MB available space
    • Additional Notes: Built with Unity 4.3.4, tested in Ubuntu 12.04 and 13.10
    Recommended:
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM video card
Helpful customer reviews
71 of 100 people (71%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: October 8, 2014
I really wanted to like this game. But I just couldn't. The envrironment is as bland as it gets. The house feels lifeless and boring. The choice in this game is simplistc, and the outcomes are predictable. The stealth mechanic is in the way of what the game is supposed to be; but without it, it becomes even more repetitive and dull. The writing is not bad, which seems like a victory for a videogame, but it feels lacking in characterization. There are hints everywhere of interesting directions the game could have taken, but it manages to avoid all of them. The ending result is a bland, dull and completely unremarkable experience.

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88 of 144 people (61%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: November 2, 2014
As for the beginning i should mention that i'm a highly emotive person but cold-hearted at the same time, who could watch any emotionally disturbing events and never blink an eye if circumstances demand so, however this game didn't even bother to try me. I'll probably get assaulted by some who presumably were tackled by the emotiveness of this game, but i'll take my chances since, frankly, there is no single reason why i would give it a thumbs up.

It is indeed a game which tends to appeal on emotions, but it fails this part too, except a few occasion when it manages to touch the player, and further on i'll explain why. First of all, it's almost one year after release and the game is still buggy. You can see that for yourself in the 2 screenshots i've posted on the game's community hub. Characters can sit on invisible chairs, type on invisible typing machines or read books while their heads are stuck in the table, etc, and all of that in less than 4 hours of gaming... Also, Dan, the main character developed a habit to close the doors of his office when he needs to rest or focus on the book he's writing, and doesn't want to be disturbed by his family. I got stuck in his office for quite a few times, having nothing to do, just waiting and wondering when will he finally open the doors so i can get out. At first i relied on the fact that me being a ghost, i'm not supposed to be seen opening doors, but imagine my surprise when i saw for the first time his wife walking in the office right through the closed door, and walking out through the other one. I was like "WTF? I am the damn ghost in this house or this this family who clearly posseses more supernatural skills than i do ?!"

Leaving all bugs and glitches behind, the whole purpose of the game is to find out what the family members wish for, and try to make them all happy, or at least feeling less miserable, by choosing somebody's wish and make a compromise with other member. Problem is the choices are sometimes ridiculous. For example: the mother wants to go camping on some place far from home, the father wants to go camping somewhere near by, and the son wants his father to help him launch his toy rocket. You choose father's wish to go camping somewhere near by and try to reach a compromise with his wife based on the fact that he's behind the schedule with his work on the book. Done. The son remains unhappy. WHY ?! Even if the father is so ridiculously busy at home, why can't he just take 5 minutes and help his son launch a toy rocket while they were camping for almost an entire day? And this is only one example from an entire list of unrealistic stupid choices one has to make.

What else made me be so cold-hearted towards this game's attempt to appeal on my emotions ? The almost empty house, the dull environment, the repetitive actions of the characters which walk from a part of the house to another over and over, and mostly the lack of any active emotions between them. Upon the interaction of the characters in the house you'll just hear "Hi mom" and the answer back "Hi darling", and that's all, after which they all go do something different, mother watches TV, the son plays with a toy, and the father drinks by himself in the office or sticks his head again in the table and starts to read. Does that look like a busy family to you where they presumably can't find the time to satisfy each other ?

There are many other things i could list, but looks like my review is becoming too long, so i'll just stop here. The overall experience felt boring and tedious. There is no way i could recommend to anybody this clearly overpriced and overrated game.
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28 of 39 people (72%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: November 5, 2014
Although this game is 'story rich', I dont think the story is very good. Its full of cliches (writer with writer's block, boy wants to play, dad wants to work, mom tries to hold family together, etc) and extremely superficial. You make choices but they dont mean anything when the consequence is just text at the end of the scene. Its just so...predictable. All the kid ever wants to do is play, so, shocker, when you dont play with him he gets depressed. So what? Why am I suppose to care about the kid at all? The game doesnt give you any reason to like any of the characters.

And we are suppose to believe that Dan is so busy he cant do anything else with his wife and kids but. . . hes not. He sits around the house all day, goes camping, fishing. In one chapter they show a schedule. It has 8 hours sleep, 1 hour break, 2 hours decompression. Really? Thats 11 hours where hes doing nothing. Real busy people rest half that amount on any given workday.

I really hate to hammer an indie game. But it has a steep price tag so people should know what theyre in for. And for what it gives you there are better options out there. Gods Will Be Watching is a brilliant game about choices and consequences, with much better dialogue and characters that felt. . . alive. Or if you like walking simulators with notes all over, I would even recommend Gone Home before this, which has a very cute story, is the same length, and doesnt have you revisiting the same 4 rooms 15 times.
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22 of 29 people (76%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: November 7, 2014
Great title for Dear Esther/ Gone Home/ Vanishing of Ethan Carter Fans. At the end of the game I really cared about Kaplans Family. Graphics are "sufficient" and soundtrack really suits the game.Score 8 out of 10 [ 10/10 if u got it from humble bundle for few $]. It takes about 2,5 hours to complete the game and I guess you can complete it few times to get different endings.
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14 of 18 people (78%) found this review helpful
2.3 hrs on record
Posted: September 16, 2014
A sort of "slice of life" simulator, where you play a nosy ghost with the ability to bend people to your will. Sort of.

Actually, it's like The Walking Dead, except your choices have actual impact. No, but really. It's also like Dear Esther or Gone Home, but with a little bit more actual gameplay (I highly recommend the "Stealth" difficulty level), and your decisions throughout impact the entire story and the Kaplans' relationships as well as the ending. You have to balance the father's career as a writer (side note: as a writer myself, Dan hit a little too close to home), the mother's stalled career as a painter, and their son's emotional turmoil--or you can fail miserably. Doom everyone to a life of misery, focus on one family member at the expense of the others, or flail around looking for a happy medium; the choice is yours.

I'd definitely recommend picking this up on sale--$15USD is unfortunately steep for such a short game--and then setting aside an uninterrupted 2-3 hours with a cup of tea or something to play it all the way through. It's well worth your time.
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9 of 10 people (90%) found this review helpful
2.5 hrs on record
Posted: January 12
Moje česká recenze: http://www.playhit.cz/2015/01/novelist-napiste-vlastni-herni-story/

I don't know where to start with The Novelist. It's a brand new game modell which I appreciate and I'm very happy it got successfully through its development and is now available in here. First thing that I saw was the price, I'm sorry, but it's way too high. The feeling from playing it is great, don't get me wrong, but I just can't realistically imagine that many people choosing to buy this over some AAA that have similar price.

I bought The Novelist on sale and I'm happy I did. By reading the family's thoughts and finding clues in their summer mansion, you can help them solve their relationship problems and choose wether it's worth it to focus on career in stead of your dearest ones. It's like you write their story by yourself, it has many possible outcomes. You can find a compromise, although the person whom you couldn't help will react kinda overly histerically, especially the kid. I was lucky to get a good ending and that left me feeling just wonderful. 7,5/10
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9 of 12 people (75%) found this review helpful
2.8 hrs on record
Posted: November 7, 2014
Really refreshing and interesting experience, although ocassionally shallow and boring will leave variety of different kind of opinions varying from person to person.

It is a game that your actions and choices have certain consequences on the story and its development. I would say that the game starts slowly at the beginning, and then follows a safe line not trying to be too initiative on trying something new over the time. As I've already said, really lackluster experience, especially at the end given that the actions and gameplay focuses on you doing the same thing over and over again.

The game sums up in: you trying to figure out how to help people and overcome their obstacles whether publishing a book or painting or going on a trip. You can't please everyone, hence why your actions will have different effect on people around you. Mechanics that this game tries to implement and force are nothing too astonishing, and will often be recognized as tedious after a while.

I would say that this game is a solid 5/10, nothing too special, but enough to get you intrigued in this 2-3 hours long journey. Definitely worth picking up when it hits the bigger discount, but bare in mind that this game focuses heavily on story and your actions on the progression, rather than gameplay and whatelse.




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7 of 9 people (78%) found this review helpful
2.7 hrs on record
Posted: December 18, 2014
Despite how the other reviews are saying it's a bad game, I really loved it.

The graphic style was ever so unique that I was drawn to the game. I'm a person who doesn't usually cry at the end of games, but I got attached to these characters - I learnt so much about these characters and about their backstories that each outcome left me sad.

This game really left an impact on me because this relates to my home life too, as a child I found myself like Tommy in multiple ways and the surrounding characters were too similar to be comfortable at times.

The ending of the game was a bit abrupt in some ways but ever so touching, I actually got watery eyes in the end. I felt like I had made the right decision for the family, even though one of them was hurt in the end.

Overall, I really liked this game, although since it left an imprint on me, I wouldn't be able to play it again. I highly recommend it to people who suffer from SAD (Seasonal Affective Disorder), or low depression.

8.5/10 :)
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8 of 11 people (73%) found this review helpful
5.4 hrs on record
Posted: November 1, 2014
Upon reading about the gameplay, I was quickly excited to see what this game had to offer, hoping for variety and a good story. Thankfully I got both! I was also surprised to hear some rather good voice acting that I hadn't expected to find in this game, but it really helped set the immersion.
The game "was" short, but it was very fulfilling, especially having done it on Stealth-mode. Being short, I feel I can even play it a few more times to see what the results will be like if I make different choices.
Some of the choices were easy to make, some were minor, but there were a few VERY tough choices. I beat the game in a few hours, but the choices, story, and affect from the characters made this feel like it went on for days, but in a VERY good way. I'm hoping for a sequel, given that there is room for it, but I don't even feel like there's much need for any change outside of making a new story and maybe a new environment.
If I had any negative comments about the game, it would be reading up on the former entries of those in the house. They were great stories too, but I felt like they didn't explain much beyond that the ghost helped people who lived there. I was hoping to find out who the ghost is or learn more about one person at a time. It seemed the stories of the past got rushed by a bit.
All-in-all, I highly recommend this game. Very easy-paced, simple, and enjoyable. A nice break from more intense games or a tense day.
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9 of 13 people (69%) found this review helpful
2.2 hrs on record
Posted: November 2, 2014
This game's narrative complexity in how close to reality it is is what sold it for me. The reality of every choice is very well laid out for you and there are no right answers and no way to make everything great. Some choices you make affect different characters differently and in varying amounts. Definitely worth a look. This is another video game that proves that video games at large are an art form.
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8 of 12 people (67%) found this review helpful
3.3 hrs on record
Posted: November 16, 2014
I think you might need a spouse and children to appreciate this game. My guess is there's just not as much emotional impact if you don't have real life experience balancing family choices trying to make everyone happy while still taking care of yourself.

The gameplay itself is very simple: you just explore a house, reading clues, looking at drawings, and listening to snippets of dialogue to figure out what each family member wants. Then you tell the title character, Dan, which choice he should make, which moves the story into the next segment, with a brief update on each family member's progress. There is a mild stealth element in which you can "spook" family members if they see you moving around, which will close off their choice. This can be turned off if you don't want to worry about it, but I kept it on and only spooked somebody once in my entire playthrough.

I found some of the decisions pretty tough, but in the end I kept a very balanced approach and got an ending in which everyone seemed basically hapy and successful. I'm somewhat curious to try it again while pushing really hard in favor of one family member or another to see what happens, but I'm not sure I want to see the sad endings. Overall, I don't know if three hours of gameplay is worth full price, but I could recommend this on sale.
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9 of 14 people (64%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: November 12, 2014
While the story is fairly interesting and the number of different outcomes is impressive for an indie game, I honestly couldn't focus on any of that because the environments and character models, as well as the gameplay, were so incredibly drab and dull.
Games are supposed to be interactive, even if that method of interaction is just Quick-Time Events (see also: Heavy Rain). This game reminds me of Myst, only instead of a mysterious island with lots of secrets you have a generic, uninteresting family of three with some not-altogether-interesting problems which you have to decide how to solve after taking a stroll about the house and finding things that unlock options for you to choose.
You would get about as much gameplay out of a DVD menu, if you had your neighbor come over periodically while you were out defecating to hide your remote on you.
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3 of 3 people (100%) found this review helpful
2.8 hrs on record
Posted: January 4
I was torn about whether or not to recommend the game, but after about five minutes of reflection, I can safely say that this game isn't worth buying. Despite having a decent impact and a good concept, for the brief and predictable story, the price is extremely steep. This game could have been made between fifteen and twenty years ago as a college project and would be expected to be distributed for free.

Most of the critique of the game will be about the story, so a bit about the gameplay first. As far as point-and-click adventure games go, this is one of the most simplistic. I've seen -more- simplistic games that I did play, but I can't think of any right now. There are no puzzles, nothing to figure out. You just find all the stuff that glows when you mouse over it, then sneak up behind everyone to see what they're thinking. Playing in stealth mode is a joke, no challenge (even for the minimally competent) whatsoever. The graphics are acceptable for the style (and one might assume, budget). The sound and music are pretty good, but they don't really seem to fit the mood of the game very well. It's sort of like matching up Silent Hill's music and sound with Casper the Friendly Ghost.

The main part of the game is its story, and while I'm not opposed to a cliche setting or starting scenario, sadly the story does not really progress beyond the starting situation. Which is a shame, because the voice acting was pretty good. I played in stealth mode, looked at every interactable object, viewed every memory, unlocked every story option, and was never seen by any of the family members. Finished the game in 2.8 hours, got an ending I would consider 'good', and I have no desire to play it ever again.

Instead of really giving you choices that matter that actually branch out the storyline, the three maladjusted characters are put on a sacrificial altar and the player gets to decide who will get to act all pissy/mopey/whiney this chapter. Some of the 'choices' offered are split between propriety and a non-sequitur option. Not chosing the non-sequitur option has the same level of consequences for the affected character as failing to fulfill social/societal expectations. Additionally, the choices are made for an entire week at a time, but most of the life-altering 'choices' are things that might take anywhere between fifteen minutes and a couple of hours in most of the chapters, or wouldn't be mutually exclusive no matter how you looked at it.

Minor Spoilers: Hilariously, despite being myself in a somewhat similar life position as Dan, I could not find him interesting or identifiable. He's mopey and non-commital, and if I think of Tommy's reading troubles as hereditary, that would explain Dan's writer's block pretty well. I found it so hard not to disparage Linda as a selfish, whiny bellyacher, that I kind of just did. Tommy is a static and boring character, even for a kid. He exists in the story to be the sacrifical lamb whenever you decide talentless Dan should do his job or do apparently incapable Linda's work for her, however more often than he seems neglected, he seems more like a spoiled and undisciplined crybaby with more cognitive deficiencies than poor reading comprehension.

I have problems with the writing for the game, as the game's primary tension is the supposed marital problems between Dan and Linda, which are barely mentioned. The only problems I can see the two having are related to Linda being an implacable whiner who blames Dan for her lack of drive, focus, and ability for most of the game (for perspective, I still got what I would consider the best ending for their relationship). This is made worse by the half-hearted attempts to frame Linda's personality as creative and indepenent using her own words, which make her look hypocritical and even more selfish and listless. While this can be considered a negative personality trait written into the character, I can't help but feel the writer is tacitly implying that women expect their husbands to do everything for them. Personally, I can't stand her the way she is written.

There's never even an insinuation that Dan is writing the book to provide a living for his family, and given that zero of your decisions seem to change which or how the chapters play out, all the more reason for the player to never help him do it unless you think supporting his pride/hubris as a writer is important. The characters certainly never act like the book is at all important to their well-being. That said, Dan's choice is almost always about industriousness, the other two choices are usually about him satisfying the demands of his family, so it would make a lot of sense if you could 'lose' the game by failing to help him write a good book and meet deadlines. Several of the choices -seem- like they would be weighted to give you a better score with both the book and with the family, but that does not actually appear to be the case.

Finally, I did not feel any of the decisions were particularly hard or weighty, and I feel I would not ever have made different decisions at any point in the game. The fully linear chapters and extremely repetative gameplay made my stomach hurt with frustration as I wanted and tried to hurry up and finish. The ending (as with all of the chapter plots) was mundane and predictable. The character outcomes were clearly linked to a hidden score and had no relationship to any of the actual decisions made throughout the storyline.

If I didn't get this game with a bundle, I would be extremely upset about having paid any specific sum of money for the product.

And, there you have it, folks. A review that nearly took longer to write than the game took to finish.
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9 of 16 people (56%) found this review helpful
7.8 hrs on record
Posted: November 8, 2014
Once I started this game, I could not stop. Recommended buy!
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17 of 32 people (53%) found this review helpful
7.1 hrs on record
Posted: October 26, 2014
It is true that there are some tragically underrated indie games that try to takle personal, emotional narratives. This is not one of those games.

The premise is actualy quite good: you are a ghost inhabiting a summer home where you stealthily uncover and influence one family's problems. I tend to be a big fan of similarly narrative-driven indie games like Gone Home and To The Moon. Unfortunately, this great idea is executed poorly at almost every opportunity. The art-style is bland and repetitive, the house is small and inadequately designed, the music is boring and ill-fitting, and the levels do not get more challanging or though-provoking as the game progresses. By the end of your two hour play-through you will have experienced an interesting but ultimately disappointing game.
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1 of 1 people (100%) found this review helpful
3.1 hrs on record
Posted: December 9, 2014
In this game you are basically trying to balance the lives of 3 people.
And it proves to show just how hard it is to..

Make time for yourself while being in a relationship.
Making time for your wife.
And helping your kid out with homework/playtime.

It really makes you think.
At least to me because i am currently in a relationship juggling time around.
This game has had a positive impact on me that's for sure.
It really proves how difficult it is to balance time and be happy at the same time..

Especially if you need a lot of alone time.
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: December 27, 2014
Apparently stealth mechanics + Gone Home's exploration work wonderfully together. Refreshing to see a game tackle such grown-up themes (being a parent, finding balance in your work, compromising, etc.)
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1 of 1 people (100%) found this review helpful
3.4 hrs on record
Posted: December 19, 2014
I think this title is more important for the potentialities it creates and the horizons it illuminates than for its individual greatness. Overall, the game delivers the desired emotional effect but some of the weaknesses in character development make it difficult to fully engage with some aspects of the narrative. The game would have benefitted from a little more backstory. Ultimately, the game is a great vehicle for reflecting on one's own decisions and priorities as well as broader matters like family, career, and (maybe) freedom.

The game revolves around a family's three-month retreat. Dan, the main character, is an author who is negotiating the demands of family life and the challenges of creative work. Similarly, his wife, Linda, who is herself a painter, struggles to balance life as a mother and wife with her desire to develop her artistic career. Lastly, Tommy, is Linda and Dan's child. He is mostly occupied by the preoccupations of any average child: the desires to make friends, please his parents, and to explore new possibilities. The player's task is to make decisions, through Dan, that try to take into account everyone's priorities.

The Novelist is more narrative than gameplay. Yet, unlike other games in the same spirit, the Novelist does attempts to integrate gameplay into the narrative by offering the player the option of whether they will engage with the narrative on a "story" mode or a "game mode." The game mode requires that a player stealthily navigate the house while finding clues to progress the story. Exposing one's self to the family may cause story options and decisions regarding how the family should proceed to dissappear. Alternatively, playing in story mode removes the elements of stealth and gameplay, allowing players to focus solely on developing the story and unlocking as many options for developing the story as available. The developers did a good job of integrating traditional elements of gameplay with the newly-developing narrative style.

The Novelist does a good job of capturing the impact that apparently mundane decisions can have on the present and future lives of individuals. Nevertheless, the narrative has some weaknesses particularly in the development of Tommy's character. Unlike Dan and Linda, whose career and family challenges feel more genuine from the start of the game, Tommy's concerns do not feel as important until later in the game when he is dealing with his relationship to his father, friends at school, and academic success. I think the writers could have done better by emphasizing the relationship between Tommy and Dan from the beginning and developing his psychological status in the same way that the writers did with Dan and Linda. Ultimately, Tommy's character is a weakness and not a flaw. I don't get the sense that the writters didn't try to make a complex character, only that the complexities did not emerge as successfullly as those of the other characters.

Overall, I found the game to be worthwhile. The novel approach of the game made it a useful platform for reflecting on my own priorities in life as well as broader philosophical questions. To the extent that players approach this game as a reflexive experience, I think the Novelist will find a special place in your gaming heart.
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Posted: December 20, 2014
I loved every single minute of this game.
The thought of always making someone unhappy made the game much harder and more challenging, which I liked. I kinda went into this thinking 'oh this game looks all right but i reckon it will be crap' After playing only 2 chapters I fell in love with this game in instantly
overall an amazing game.



11/10 - Would play again.
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1 of 1 people (100%) found this review helpful
2.7 hrs on record
Posted: January 4
Really enjoyable, interesting, and unique game. Great music.
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