The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes.
User reviews: Mixed (1,789 reviews)
Release Date: Sep 27, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Hello Survivors, old and new! The Dead Linger is currently in Alpha stage and in active development. Check out our comprehensive Development Roadmap for the bigger picture! We release updates frequently, usually alongside a dev vlog to show you what's new and let you know we're listening. As the game is in Alpha, there are bugs, missing features, and unfinished bits. Just remember to visit our forums at to participate in discussion, suggest features, and give us feedback! You can also follow us on twitter @thedeadlinger!
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Recent updates View all (89)

July 3

The Weekly Dead 47

Hello Survivors and welcome to another edition of The Weekly Dead! But first, a PSA!


A question Howell posed in the introduction to the Kickstarter edition of The Weekly Dead caused a stir, with rumors circulating that we were going to stop posting updates to Kickstarter.
This is not true. We will not stop posting updates to Kickstarter.


Over the past week, Richard, after tying up work on the zombie AI, has been working on doors and the door system. So far, doors can be open, closed, barged through, bashed by both the player and zombies.

As Geoff says in this instagram post...

The doors look smooth as well.

The doors have been networked as well so they work in multiplayer games, and zombie nav mesh has been adjusted to allow for... well, this old familiar feeling.

In fact, Geoff summed up this whole section for me in one tweet.


This week Grant and Geoff have been tag teaming meshes. Geoff has been importing a massive amount of meshes, 595 at last count. These include props, items, this, pretty much everything the art team has made since the Kickstarter campaign. Not all of these will be in the first UE4 build, and some of them may never make it to a final build, but this will expedite new item and prop creation in the future.

On the other hand, Grant has been helping him with that(Read: Doing all the work) while also giving them the proper orientation and setting physics markers on weapons so that Richard's code can latch on during the swing animations and tell what has been hit and where.

To sum up this section...


Despite being trapped in Mount Doom, Chaoss was able to get some work done. He was working on the interiors of buildings, even having created a video of himself flying through one of the buildings to show it off. You won't see that video because the quality of the video itself is low(It was in his modeling program as well, so grey boxes and black backgrounds everywhere), but you'll see a video of essentially the same thing done better.

In the mean time, you'll need to just chew on this image.

Screamer Animations

Back in the fires of Mount Doom, Jess has been getting her bearings, fiddling around with the Screamer model and seeing how the rig moves. She's started an idle animation but isn't happy with what she has done so far on it.


Now we arrive at the weekly reminder that Geoff, Richard, and Chaoss do livestreams every now and then on twitch.
The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

3 comments Read more

June 26

The Weekly Dead 46

Hello Survivors! Geoff is gone today so I have no oversight on what is posted here. I can post anything I want!

The responsibility is crushing me. Let's dive right in!

Zombie Brains

Richard as always has been hard at work picking at the brains of the zombies. The zombies are now able to react to the things they hear, see, touch, and even smell. That's right, if you get too close to a zombie, it'll sniff you out.

As well as that, the zombies can also play dead (Well, really dead, not just undead) so that corpse on the ground might just take a bit of your ankle if you are not careful. The corpse might also just be dinner for another zombie, as they can eat corpses.

And finally, Richard changed the aggro values for zombies based on what you're doing, and made zombies turn more naturally, or as he calls it "smooth turn on mode transition"

Player Model

Grant has changed the default player model to our new one. What does this mean for you? Not much actually. The new model has new weighting and rigging which makes it look better over all. It also fixed issues with the fingers and some other things that looked wonky.


Chaoss has been hard at work making towns, and the buildings for towns. You've seen what he's been doing in previous Weekly Deads, but what I'm about to show you should get you excited.
He has placed the roads down, and will texture them soon.

If you are anything like me, your hype is building. I know that I am personally excited to walk down those streets.

If you've noticed in previous Weekly Dead posts, the buildings were missing backs, and insides. Part of how Chaoss was building the town. The above image shows a complete building, with collision inside, rooms in the back, bathroom, everything you could want out of a building. Things are happening guys. Really happening.


And here is a picture of a true monster tormenting some helpless zombies.

Horrifying stuff, so bad that we may have to remove that dread creature from the game.


The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We've created a team twitch page that includes Chaoss's profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

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About This Game

The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes. With pure sandbox, free-roam gameplay, multiplayer, exploration, barricading, physics, and intense realism, this is the zombie apocalypse experience you've longed for all these years. The zombie genre has died. We're bringing it back from the dead. Be sure to check out our Development Roadmap!

Latest Update:

Key Alpha Features

  • Explore a massive world, full of the restless undead!
  • Slay the undead hordes, with whatever you want!
  • True free-form barricading; nailing boards wherever and however you want!
  • Interact and explore every item, weapon, object, and building that you can see! No fake doors, no fake windows, no invisible walls.
  • Full multiplayer support; as many survivors as your server can handle!
  • Survive the apocalypse YOUR way. True multiplayer zombie survival, with a major focus on classic zombies as the core enemy!
  • Once purchased, all future updates are FREE!
  • Yes, this is the zombie survival you and your friends have been waiting for.
  • Lower price during Alpha!
  • Be part of the Sandswept Legion community; led by a dedicated development team who listen and discuss the game with the community on a daily basis!

System Requirements

    • OS: Windows XP / Vista / 7 (64-bit)
    • Processor: Intel Core 2 Duo E6000 series or equivalent AMD AthlonX2 processor
    • Memory: 6 GB RAM
    • Graphics: GeForce 8000 series or higher, ATI Radeon HD2000 series or higher. (512 MB or higher)
    • Hard Drive: 6 GB available space
Helpful customer reviews
61 of 67 people (91%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: June 13
Early Access Review
What can I say about this game....
Initially it showed so much promise; regular updates, slow trickle of updates, introduction of multiplayer. It was buggy but there was progress.

Then came the engine change to unity. Nothing ever worked the same, the updates slowed, performance was terrible. They managed to make a few improvements here and there but then decided to start from scratch again on yet another new engine.

Now that they have supposedly moved to Unreal engine, we have no game. Despite culling procedural world generation they have yet to provide a test build for early access members to try out and provide feedback. The build available for download is a deadend, does not and will never be apart of what the game is to be. The fact that a game with no real build is still purchasable is ridiculous.

Unless Sandswept can produce a build on the new engine to demonstrate any semblance of progress, this might as well be the vaporware a lot of people claim it is.
Was this review helpful? Yes No Funny
73 of 105 people (70%) found this review helpful
15 people found this review funny
0.7 hrs on record
Posted: June 14
Early Access Review
Im going to make things clear: The Dead Linger is a VERY bad game. Early Access or not.
They are adding new stuff, yes, but the main issue is, every last aspect of the game is unfinished.
I can imagine how the development went:

"Hey, mike, its about time you worked on that zombie AI"


"Shouldnt we be working on fixing the FPS?"

"Nah, we can do it tommorow"

"Should we add more stuff?"

"Yeah but dont bother finishing them. doesnt matter"

"Hey guys, i heard we can sell our half ♥♥♥♥♥ un-finished game as an early access on Steam!!"

"♥♥♥♥ yeah! time to start rolling in da cash"

And then the developers got high and started fapping to shemale porn like they do everyday. :)
Was this review helpful? Yes No Funny
19 of 20 people (95%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: June 6
Early Access Review
Apparently the dev team are starting from scratch... Again... This time with Unreal engine tech. I suppose it remains theoretically possible that this game will eventually be something quite good but given the very lengthy history of missed deadlines and features that were actually removed... I have my doubts.

At the time of writing this 'game' has the feel of a school project. Were it someone's school project I'd actually be quite complementary. The truth however is that the developers want money for it. Given it's current condition and the shambolic history of development to date I cannot recommend this for purchase. Monitor it by all means but heed the warnings of those who have gone before and do not spend any money on this game until there is actually something tangible to show.
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
5.2 hrs on record
Posted: June 13
Early Access Review
I did not think it was possible for this game to get any worse through it's development but boy was I wrong. Even on the lowest settings it is terribly laggy and often very infuriating. (I run Witcher 3 on maximum settings smoothly with no problems) The pace at which this is being "developed" is shockingly slow. It was released September 27th, 2013.

This game is a classic cash grab. It's been in development for too long and isn't making noticeable strides. It should be REMOVED from Steam ASAP! Do NOT waste your money here!
It's disgusting that Steam allows this kind of business practice to continue!
Was this review helpful? Yes No Funny
14 of 15 people (93%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: June 7
Early Access Review
This is an example of people trying something they obviously dont have skills til finish.
Ive followed this game since the kickstarter was open and i big expectations for the game but they have completly let me down.
Dont buy this game, its ♥♥♥♥.
Everything is clunky. ♥♥♥♥ YOU SANDSWEPT
Its poorly optimised everything lags even when on a low setting and it shouldnt because i have a pretty decent computer i can run everything else on ultra.
The gameplay is boring and bland. There is nothing to do but walk around with ♥♥♥♥ framerate and the ai arent even good.
As of this review its being changing engines 3 times (devs they had to make the change because limited capabilities) and the game as been in pre alpha for 3 years.
They promised a unlimited open world game but now they are going to change it to a pre constructed open world game with random terrain.
They said they would make the zombies scary and hard but they arent scary and they arent hard, the horde dosent trap you like in other zombie movies (Well they do sometimes but you can just run past them no problem and its rarely).
The weapons look terrible and the multiplayer sucks.
It looked good in the first couple of the builds then they changed engines and then it went downhill from there and they are even changing a new engine right now.
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