Welcome survivors, to another edition of The Weekly Dead!
Before we start let me remind everyone of the livestreams the team does every so often.
Richard Keene's twitch accountRichard's Past Broadcasts
Geoffe Keene's twitch accountGeoff's Past Broadcasts
Now let's get stuck in.
Take a look at this picture.
You see those red lines coming from the blade? That's the swing arc.
Each melee weapon has several points along edge (in the sword's case, the blade of the weapon) that track it's movement in 3d space. When one of those points/lines intersects with something it detects a melee hit on it. So if those lines go through a zombie's head, then that's one less zombie you have to worry about, or more considering it can arc through them.
This was Richard's work (image by Geoff though) and now he's working on weapon equip slots and dropping weapons.
Houses and Neighborhoods
Chaoss has been indisposed for the week but he did manage to get a few things in anyway.
Mainly more building houses from the modules he created, but as well laid out a neighborhood design using placeholder houses, and some roadwork.
I feel I should remind everyone that the ground texture in this image is the one used for distant scenery, which is why it looks so different from the roads themselves.
All the houses in this image are placeholder, but this does demonstrate the planned spacing for a residential neighborhood, allowing room for a nice yard and driveway. An upper-middle class neighborhood for sure.
Like I said before, he's also been building some houses. Like this one.
You can see how the rooms are laid out here.
And this give you a look at that pretty molding around the doorway.
Animations and Rigging
Grant has made the third person animations for hip and ironsights aiming done and found a way to make our first person animations for pistols and such to work in our new system, which saves the time of having to do all of them again. What a hero!
We've also got the third person animations for bikes and melee weapons. Each weapon can customize its animation.
And finally, Grant has parented every gun to the right hand.
Ryan has made something interesting as well. An untextured WIP high poly model of a portable, deploy-able solar panel.
For the curious unable to imagine how it looks, here's some concept art of what you are looking at.
Well, that does it for this week's edition of The Weekly Dead.
Be sure to follow us @TheDeadLinger
for more development news!
Before you leave though, I just want to leave you with one last thing. (model and image courtesy of Grant, caption by Geoff)
Linger on, Survivors!