Early Access Alpha Build 14 "Eye Candy Saga" review:
i monitored this game closely since its first appereance on steam. i love survival/simulation games, so i decided to keep eye on it since it showed huge potential and amazing idea in its first days of public release. the dead linger is trying to capture world of romero zombies, world of zombie apocalypse from classics in literature and cinema, and the walking dead graphic novel as well. so expect slow zombies, hordes of zombies walking through fields, you can barricade yourself inside thehouse, nail doors, windows, move furniture, chop trees, hunt, in fact you can interact with everything you see.
in those early days game looked pretty ugly, but i always liked goal they set for mechanics of the game and for me it looked like it could be in future something like arma mechanics (which is my favourite game series of all time and i play video games since '95). but back then it had some perormance issues so i decided to wait only a little more. build 14 was released and it brought massive performance boost and enormous graphics update which made game look so beautiful. so i got the game and my first experience with it was mind-blowing. those gameplay videos you may watch on youtube didnt catch 1% of atmosphere i experienced in my first few hours of gameplay.
you'll probably spawn near the small town in which you have everything you need for freshspawn. or nearby in the woods and you'll have to make your way through zeds and rabid dogs to make it to your first shelter trying to find rifle and food. or bicycle. i spawned near the town, made some loot, clothes, food, weapons and similar. so night came slowly and i decided to camp in house until morning since huge horde of zombies was approaching my house, and its not wise to try to fight through it at night. i saw something big moving fast through horde which scared me a bit. it was my first encounter with a deer :) my flashlight battery went out so all i could hear hiding in pitchdark house were zombies moan, banging on the doors and windows, and that familiar nostalgic atmosphere music from classic movies. very nice feeling to experience such thing in a game, specially in this much early state. my battery recharged in meantime but i heared crashing of the windows so i panicked and went upstairs, pulled furniture to doors to barricade myself from zombies. slowly sun started coming up, looked through the window and saw my bike underneath. zombies broke into the house and were in front of my doors, bashing it slowly. i jumped out of window, got on bicycle and rode out of that town towards sunrise :)
so this is pretty much the goal of the game at this point. trying to survive, find some loot which will help you at it and make yourself nice story experience with it. next build, build 15 will bring much more game content, so there'll be much more stuff to do. yes, there are still some improvements needed in performance, textures and mechanics. and yes, there is not very much to do right now. but still, this game is very early in develpment, by devs calculations it's not even 30% finished. for now it is like testing demo, but every update will bring us more and more stuff until this becomes game which we all dreamed about.
map in this game is real world-size map, an huge setting. map generates itself as you play and move about. so meeting another player by accident is a very small chance :D for now game does not have classic massive pvp servers, but you can play with friends. or you can generate solo world and trying to survive on your own. they plan to add friendly, companion and hostile NPC as well in near future, also lots of cars (for which you'll have to find gas to run), other survival aspects like crafting, fishing, bulding on bigger scale, also different scales of pvp modes, and much much more. full roadmap and progress untill now you can check on the dead linger site.
i forgot to mention some amazing locations, like huge prison. i swear i lived through that joy of walking dead comic crew when they stumbled upon that prison :D at first i thought there are just random little towns generating as you make your way through the world. then i remembered my friend told me he found nice loot at firestation (or police station). so i decided to go further this time to try to find other stuff, found some nice farms, cornfields, markets, little towns, even some evil deadish cabin in the woods. but when i saw this huge prison, with tall towers for snipers, and double protective fence, i was like "wow this is same as walking dead prison from comic books" :D i immediately climbed on top of the gate tower and role-played andrea with sniper for a few minutes lol this is my home now, i will not leave this prison unil i ran out of food. and there are some big buildings inside the prison, so i hope there's enough food. and i pray i could defend it from zombies and will not attract some huge horde. also i need to clear whole prison from zombies, little by little, as i am alone. but i spend nights at tower for now, safest place really, one way up, but sadly one way down too. i cant wait to play online something like this, to take over prison or something similar with friends and defend it from governors and bandits :)
everyone who can should support these developers, they are doing nice job, and trying to bring us ultimate zombie survival experience which you could only see on screens or read about until now. but remember, this is very early stage of the game, so dont expect full game and everything working as you wish. this is just for testing, but i am having hell of a time with TDL even now.