The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes.
User reviews: Mixed (1,894 reviews)
Release Date: Sep 27, 2013

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Hello Survivors, old and new! The Dead Linger is currently in Alpha stage and in active development. Check out our comprehensive Development Roadmap for the bigger picture! We release updates frequently, usually alongside a dev vlog to show you what's new and let you know we're listening. As the game is in Alpha, there are bugs, missing features, and unfinished bits. Just remember to visit our forums at http://www.sandswept.net/forums to participate in discussion, suggest features, and give us feedback! You can also follow us on twitter @thedeadlinger!
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Recent updates View all (96)

August 21

The Weekly Dead 52



Hello survivors! Welcome to this week's edition of The Weekly Dead, where we explain what we have been doing all week.

Update 3

Update 3 will focus on 3 main areas.

1:Multiplayer and fixing small issues with it.
2:Inventory and refactoring.
3:Loads of little fixes and additions that Geoff can work on in the meantime.

Now, last week's focus was multiplayer, and this week has mainly been inventory issues, so we'll go straight to that for now.

Inventory

This was the delicious meat of this week's work, refactoring inventory.
Tool tips have been created and work pretty well actually. For both items in your inventory, and your stat organs.

Looks a little something like this.



Items can now be dragged and dropped, much like one would do in Diablo.

Picked up an item in the inventory and put it down again, Diablo style. Yes yes yes. A very small part of the refactor, but nice. #TDL
— Zag (@geoffkeene) August 19, 2015

The backpack can also be closed with the 'Esc' key, a small but important feature.

This is working for the next update. Backpack will be closable with Esc key.
— Zag (@geoffkeene) August 17, 2015

Finally, the survivor model, YOUR survivor, is visible in the inventory. It's work in progress but it lays the proper foundation.



Clothing items you wear will be visible on your model in the inventory.

The rest of the inventory fixes, tweaks, and refactoring was mainly deep coding and blue print work. Things like weapon and equipment sockets.

Little Things and Bug Fixes

Now onto the little things that have been worked on.

Things like, fixing a typo in the credits screen, adding dev commands, making it so you can't open the inventory in the splash screen, and adding a button to click on the splash screen for clicky people. What does it do? We'll let you figure that one out.

Stamina now regenerates slowly when walking compared to standing still. It no longer drains while standing still and holding shift.

Ladders have also gotten a little love. They now have a box at the top of the ladder that can detect whether you are coming up to it on the ladder, or off of it. If you are on it, you are placed safely at the top of the ladder when you hit the box. If you are off of it, you are placed safely on the ladder.

A basic feedback form has also been worked on. Heavily in progress, so much so that it won't be in update 3 at this point. But it was something made and is worth a look.



At this point, F8 will be the key to bring this screen up. Oh and the tool tips here are the wrong way around.

A basic Celsius temperature gauge has been implemented. So now the rest of the world can know how hot it is in game.

Finally, there is this baby.



That will show your survivor when you click on it. Currently deciding if we'll load a save or load the main save to display it, but this also might pave the way for a 3D background in the main menu.

That wraps up this week's Weekly Dead.

Social Media Stuff

Now we arrive at the weekly reminder that Geoff, Richard, and Chaoss do livestreams every now and then on twitch.
The Sandswept Team Page

Be sure to follow us on twitter @TheDeadLinger for more development news!

Linger on, Survivors!

7 comments Read more

August 14

The Weekly Dead 51



Welcome survivors to another edition of The Weekly Dead. Last week we didn't write one because Update 2 for the opt-in was released and we thought that would explain pretty well what we were doing. Things need explaining this week.

Update 3

"So where is update 3," I hear you asking. Short answer, we're working on it. But you don't read this for short answers so I'll explain, first what update 3 is.

Update 3 is mainly a multiplayer update and this week's main focus has been making multiplayer work better.

Some work is also being done on the inventory.

Multiplayer

Multiplayer had some deep rooted issues that needed to be fixed.

Over the course of the last week, Richard made it so that survivors can pickup, drop, throw items all in multiplayer, and he worked on doors for multiplayer. For back end stuff, he set up a system so that we can do a super fast startup of client/server single machine test debug. Basically, we can test mp on a single machine much faster.

Inventory

We've not been satisfied with the way the backpack is working right now. As the primary means of player interaction with items, it needs to be better. Due to this, Geoff has been refactoring the backpack all day to fix some stuff that need to be fixed. He's also plugged some new art into it.

There is also this...

Social Media Stuff

Now we arrive at the weekly reminder that Geoff, Richard, and Chaoss do livestreams every now and then on twitch.
The Sandswept Team Page

Be sure to follow us on twitter @TheDeadLinger for more development news!

Linger on, Survivors!

5 comments Read more
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About This Game

The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes. With pure sandbox, free-roam gameplay, multiplayer, exploration, barricading, physics, and intense realism, this is the zombie apocalypse experience you've longed for all these years. The zombie genre has died. We're bringing it back from the dead. Be sure to check out our Development Roadmap!

Latest Update:



Key Alpha Features

  • Explore a massive world, full of the restless undead!
  • Slay the undead hordes, with whatever you want!
  • True free-form barricading; nailing boards wherever and however you want!
  • Interact and explore every item, weapon, object, and building that you can see! No fake doors, no fake windows, no invisible walls.
  • Full multiplayer support; as many survivors as your server can handle!
  • Survive the apocalypse YOUR way. True multiplayer zombie survival, with a major focus on classic zombies as the core enemy!
  • Once purchased, all future updates are FREE!
  • Yes, this is the zombie survival you and your friends have been waiting for.
  • Lower price during Alpha!
  • Be part of the Sandswept Legion community; led by a dedicated development team who listen and discuss the game with the community on a daily basis!

System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7 (64-bit)
    • Processor: Intel Core 2 Duo E6000 series or equivalent AMD AthlonX2 processor
    • Memory: 6 GB RAM
    • Graphics: GeForce 8000 series or higher, ATI Radeon HD2000 series or higher. (512 MB or higher)
    • Hard Drive: 6 GB available space
Helpful customer reviews
65 of 84 people (77%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: July 29
Early Access Review
You're better off burning your money
Was this review helpful? Yes No Funny
36 of 39 people (92%) found this review helpful
14.5 hrs on record
Posted: August 3
Early Access Review
This game will never deliver its promises, as it never did, not even once. I bought this game when alpha 1 was released, 3 years ago,yeah...3 years, and despite some positives changes here and there, the game never have been even playable.

I could say like everyone, that this game is full of bugs, unoptimized, and empty, but what bugs me the most is that the game is not even fun to play, the fighting system is a joke, the zombies aren't a threat at all, you can actually walk faster than them even by walking backwards, the bike's wheels doesn't even spin, and I remember that aiming with the crossbow was lauching the animation for the bow (which was awkward).

But the worst is even than the developers don't know where they are going, they changed their engine twice, blaming the previous engines, like they were "not good enough for their game" (7 days to die is developped in Unity,and delivers actually 200% of what these guys promised,even procedural generation, the reason everyone bought this game). Plus, they don't even take time to work on what is broken, they just add small stuff like new items or better graphics (and they take 3 to 6 months to do these) without even taking time to correct the huge amount of gameplay and visual bugs that kills the game on the whole. And even if the last update is an "opt-in betas" ,most of the problems are still here, like they were 3 years ago.

They keep making promises, claming later they didn't. I remember seeing them saying like 20 times "after this update, the followings will come faster", still waiting for this to come. And instead of realizing that they are going wrong, they act like Steam's forums and reviews are made by people just wanting to throw ♥♥♥♥ at them because they are bored in their life or whatever.

I know that making a game takes time,require a lot of work etc... but this is not normal.

I still consider giving them a positive review if one day this game even come to the point where it's playable, but until this day, I just can't consider telling anyone to buy this game.

P.S: Sorry for the potential bad english.
Was this review helpful? Yes No Funny
37 of 52 people (71%) found this review helpful
2 people found this review funny
6.3 hrs on record
Posted: July 31
Early Access Review
This game sucks.
Was this review helpful? Yes No Funny
28 of 37 people (76%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: July 29
Early Access Review
they must give you money to play this game.
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: August 14
Early Access Review
I don't know what to say. More than two years in Alpha and... no progress whatsoever. As a matter of fact, I'm almost certain this game has actually gotten worse since I first purchased it.

I just finished playing a short session this evening and the most fun I had was when I found a bicycle in an abandoned garage. I rode around the empty streets and pretended I was playing Paperboy 3D. I had to imagine throwing newspapers at the abandoned houses though since this game has no mechanics implemented yet that would allow a player to actually do anything remotely that fun. I suppose the occasional zombie here and there could have provided a challenging obstacle to my imaginary paper route however, if they moved faster than the average tortoise that is.

Oh well, maybe another two years in Alpha and this will all change and the devs will actually turn this mess into an actual videogame...

... nah.
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