The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes.
User reviews: Mixed (1,855 reviews)
Release Date: Sep 27, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Hello Survivors, old and new! The Dead Linger is currently in Alpha stage and in active development. Check out our comprehensive Development Roadmap for the bigger picture! We release updates frequently, usually alongside a dev vlog to show you what's new and let you know we're listening. As the game is in Alpha, there are bugs, missing features, and unfinished bits. Just remember to visit our forums at http://www.sandswept.net/forums to participate in discussion, suggest features, and give us feedback! You can also follow us on twitter @thedeadlinger!
Read more

Buy The Dead Linger

Buy The Dead Linger - Four Pack

Includes four copies of The Dead Linger - Send the extra copies to your friends!

 

Recent updates View all (93)

July 31

The Weekly Dead 50



Wow, what a couple of weeks. Last week there was no weekly dead, due to The Dead Linger's opt-in of the UE4 build being released, and now we are at the 50th edition of The Weekly Dead. Let's jump right in survivors.

Release

Last week the big announcement was made. The Dead Linger made it's public debut in UE4. We at Sandswept hope you are all having fun with it! The game is far from complete, but now that it's in your hands you can see exactly what we are doing and can provide us feedback based on your experiences with the game.

We recommend reading the Opt-in survival guide.

Release Problems

Ah, another smooth release! Er, sorta. We released the build mainly without incident, but some users were having trouble downloading it. We tried many little fixes, but in the end, the wonderful Jenny Pina in her infinite talents discovered that the Steam keys were different from the Kickstarter / pre-Steam keys, and the survivors who bought the game on Steam rather than before were unable to download the opt-in. This has since been fixed, and if you haven't been playing the Opt-in, you can now download it. Instructions below.

If you still don't know how to access the Opt-In and you've read the Opt-in survival guide, follow these steps:

1) Go to your Steam library.

2) Go to The Dead Linger

3) Right click, to go Properties.

4) Click on the Betas tab.

5) Go to the dropdown and select "ue4optinbuild"

6) It should begin downloading!

You must, of course, own Steam, and bear in mind this is basically the alpha of our UE4 version of our alpha game. We'll be deploying updates quite frequently! Which brings us to our next topic...

Update 1

As said, updates will be rapid for the opt-in, and they already have been to a grand total of one, with another on the way!

As for the first update, Kate, our resident bug-sniper, posted the features of the update here on our forums but I'll post it again below for the people who don't want to have to click links.

Opt In Update 1 Patch Notes:
- Build number has been iterated by one. All updates will do this. To check which version you are on and ensure you're up to date with this latest patch, look in the top left at the Build Watermark for a (1) next to the text Build 15-UE4.
- Feature: Graphics Settings menu is now in place! From the main menu and in game escape menu, you may modify your graphics settings to your heart's content. We will expand on this menu and add additional options as we progress. FOV Slider is included, but has some bugs with its visual numbers. You WILL almost certainly want to adjust your resolution upon entering the main menu!
- All missing or unknown meshes will now appear as a box with a question mark on it. If you see one, let us know what it is when you pick it up. If you can't pick it up (i.e. not an inventory item), then just let us know where you found it as precisely as possible so we can track it down and fix it.
- Until we import all of the world meshes for clothing, all clothing of every type will look like a folded up gray checker shirt.
- SK 63 Rifle can now kill zombies and deal damage.
- Fixed a bug with all burst-based weapons.
- Farmington Shotgun fires both shells in a rapid burst, and can now kill zombies. Careful, the rounds do spread!
- Alpine Shotgun and Farmington Shotgun (the double-barrel) meshes were switched. Now they are correct.
- Fixed positioning some on the survivor's camera. Guns and weapons should not be sitting as high on the screen now, and with less clipping in general. (Not all weapons have their proper holding animation yet, causing floating hands etc.)
- Fixed collision on one of the beds.
- Fixed collision on a bunch of the cars.
- Bodybags no longer collide with survivors or impede survivor movement but should still block objects and line of sight.
- 308 ammo box now has a world mesh.
- Toothbusters candy bar now has an inventory icon.
- Riot Shirt now has a temporary world mesh.
- Riot Helmet now has a temporary world mesh.
- Doors are now quite a bit lighter. Users with high DPI settings on their mouse may feel doors are bit too light. We will continue to tweak this or possibly add a door sensitivity slider in the future.
- Fixed wording on bottom right Feelings Text when retrieving your gear from your corpse.
- Fixed an issue where you would zoom in after eating food or right clicking on items in your inventory.
- Inventory no longer closes when right clicking items that aren't food.
- Probably some other tiny stuff we didn't properly record for the patch notes.

Phew! That's some good fixings.

I'd also just like to point out this wonderful submission by a survivor.


@geoffkeene @thedeadlinger some box art for you. http://t.co/PPTh27N6oz
— Jeremy Thomson (@jeremyxy83) July 28, 2015

A big thanks to jeremyxy83 for our box art, I had one sensible chuckle upon seeing it.

If you do happen to be seeing very pixely graphics, check that little Screen Resolution option. There's currently a bug where it may sometimes get reset to 0. We'll have that fixed in Update 2.

Update 2

Speaking of Update 2, it's not out yet but it's on its way. The main things to be fixed in update 2 are as follows

- Multiplayer fixes.
- Loads and loads of loot items are getting their proper art now.
- Some minor work on clothing working on survivors. We can't guarantee this will be in Update 2, but it's among the things being worked on.
- Graphics Settings improvements. There are some bugs with the graphics settings not saving or reverting when they should or shouldn't, respectively.
- Audio Volume Sliders.
- Basic recoil, some gun improvements in general.
- Loads of little bug fixes.
- Inventory fixes, dragging and dropping and eating items alongside support for a 4:3 resolution layout. (Pictured below)



In the future, the gap in the 16:9 image will be covered by "looking into your backpack" so don't worry about players with larger resolutions being able to get a one up on players with smaller monitors.



This is the clothing thus far, clearly a work in progress. The textures will be added soon, and the clipping is just a missing texture mask.

Grant's estimate on the textures is "today" but he doesn't know when and the blog can't wait for slow-pokes! Just kidding. Grant has literally been working around the clock to get everything imported from the old Unity build, on top of his regular job as rigger and sometimes animator. He has about 8 hats. It's a real stack. Speaking of hats, lots of hats along with all the clothing will be visible and looking excellent either in Update 2 or Update 3, at this rate.

Social Media Stuff

Now we arrive at the weekly reminder that Geoff, Richard, and Chaoss do livestreams every now and then on twitch.
The Sandswept Team Page

Be sure to follow us on twitter @TheDeadLinger for more development news!

Linger on, Survivors!

7 comments Read more

July 26

B15-UE4 Opt-In Survival Guide

Hello Survivors!

The UE4 build is available to test and play. Are you prepared? Watch this video to ensure you are!

https://www.youtube.com/watch?v=VerdIw8tb3w

Known Issues & Other Tips: (RECOMMENDED READING IF YOU ARE OPTING IN!)
- Inventory currently works by clicking and dragging items. B and I open and close the backpack inventory.
- Pick up items with middle click or C.
- Turn on the flashlight by pressing V. Flashlight has a recharging battery.
- Interact with doors by holding middle click or C, and dragging your mouse in the desired direction.
- Infrequent but known issue with doors not opening immediately when you drag your mouse.
- Graphics options are limited and/or not working. We'll be getting to those soon.
- Player's camera height is a bit odd in some cases. (i.e. first person hands look too high.)
- There are various known issues with the inventory, including disappearing items and items overlapping one another in your survivor's hands.- Some ammo boxes might be really big. It is most likely due to an error when importing. Easy fix, we just have to get to it.
- Ladders are simple, but work. W is up, S is down, and space bar detaches you from the ladder. Be careful!
- Crouching currently does not crouch visually, but your character does get smaller and can pass through smaller areas. Left CTRL to crouch.
- Free Look works but has some issues with clipping. Left ALT to free look.
- AltTabbing make cause Free Look to become stuck. Just press Left ALT again to fix.
- Some items are soup cans or don't look quite right, either in the world or when equipped. We have a list, but definitely report these as well. (On second thought; report everything that seems off. We'll sort through it!)
- Multiplayer is kind of a black hole right now. It should work, but there might be issues with it.
- There is only 1 spawn point in the opt in area, so your initial spawn-in might be crowded if there are multiple survivors.
- Servers are kind of a loose concept right now. We'll add more server options later, and there is no inherent limit to players on a server. (Again; black hole.) Multiplayer is very important to us and we'll be working on ensuring it's all properly hooked up soon enough. We recommend solo mode, but we won't stop you from trying some multiplayer.
- Zombies sometimes stop tracking you or don't follow you when they should. We have lots of tweaking to do on the AI.
- Guns are generally finnicky. Just press R to reload for now.
- Known issue hitting zombies at long range with guns.
- You are opting in to an early version of the UE4 build that is not very polished.
- Bugs are great and all, but we'd also would like to hear what people enjoy. If we're doing something right, feel free to let us know. It helps us confirm our decisions and direction.
- Player names do not show up.
- Player names are probably your Steam ID. If you see other instances of this not being the case let us know.

How to Let Us Know
Post general feedback here:
http://www.sandswept.net/forums/viewforum.php?f=24
Post bugs here:
http://www.sandswept.net/forums/viewforum.php?f=25

Linger on, Survivors!

18 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes. With pure sandbox, free-roam gameplay, multiplayer, exploration, barricading, physics, and intense realism, this is the zombie apocalypse experience you've longed for all these years. The zombie genre has died. We're bringing it back from the dead. Be sure to check out our Development Roadmap!

Latest Update:



Key Alpha Features

  • Explore a massive world, full of the restless undead!
  • Slay the undead hordes, with whatever you want!
  • True free-form barricading; nailing boards wherever and however you want!
  • Interact and explore every item, weapon, object, and building that you can see! No fake doors, no fake windows, no invisible walls.
  • Full multiplayer support; as many survivors as your server can handle!
  • Survive the apocalypse YOUR way. True multiplayer zombie survival, with a major focus on classic zombies as the core enemy!
  • Once purchased, all future updates are FREE!
  • Yes, this is the zombie survival you and your friends have been waiting for.
  • Lower price during Alpha!
  • Be part of the Sandswept Legion community; led by a dedicated development team who listen and discuss the game with the community on a daily basis!

System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7 (64-bit)
    • Processor: Intel Core 2 Duo E6000 series or equivalent AMD AthlonX2 processor
    • Memory: 6 GB RAM
    • Graphics: GeForce 8000 series or higher, ATI Radeon HD2000 series or higher. (512 MB or higher)
    • Hard Drive: 6 GB available space
Helpful customer reviews
153 of 206 people (74%) found this review helpful
42 people found this review funny
0.1 hrs on record
Posted: July 7
Early Access Review
Pros:
- in some parallel universes this game never came into existence

Cons:
- it exists in our universe
Was this review helpful? Yes No Funny
47 of 58 people (81%) found this review helpful
4 people found this review funny
4.9 hrs on record
Posted: July 10
Early Access Review
This is the game that made me realize early access was a way for developers to make money off a game they will never finish.
Was this review helpful? Yes No Funny
53 of 74 people (72%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: July 16
Early Access Review
I've had this game for like 2 years and i log in to see that nothing has changed. what a great group of guys
Was this review helpful? Yes No Funny
25 of 32 people (78%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: July 16
Early Access Review
Since its release this game has barely made any progress, I bought it thinking "wow this could be a good game" but I only regert my purchase
Was this review helpful? Yes No Funny
15 of 15 people (100%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: July 27
Early Access Review
The opt-in beta is absolutely horrible even taking into account that it is an opt-in beta! There are placeholder snippets of text saying that actual game settings will be added in the future, so you can't remap keys, change audio settings, etc. You can look at video settings, but they did not seem to do much as the game can't even be set to go full screen.

You would think that they just slapped this together in a few weeks, but this gem took months to create. Oh to be a fly on the wall during the brainstorming sessions where someone actually had to say, "Let's release this with virtually no game settings, and better yet, lets make it so when a player equips a gun, that it attaches to their foot." Wow, guess we are not supposed to notice stuff like this since it has only been 3 years and 3 game engines in the making.

This should have been a third chance for Sandswept, but instead, we get the same lame excuses and an "opt-in" beta that is an ugly piece of trash. One would think that since it has already taken forever to get this far, that some extra time to actually release a functional game might have been a good idea. Yes, there will be bugs, but these bugs are the size of Mount Everest. I wont even mention the things that they are trying to pass off as zombies since they are so bad, it defies logic as to why they would not be horribly embarresed to show them yet again.

To be fair, I will give credit where credit is due and say that the person who has been working on the buildings appears to have some measure of talent and quite frankly should be put in charge of the entire company. From what we have been given to start over with, I can't make the same assumption about the rest of the dev team. This is a train wreck of epic proportion.
Was this review helpful? Yes No Funny