The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes.
User reviews: Mixed (1,787 reviews)
Release Date: Sep 27, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Hello Survivors, old and new! The Dead Linger is currently in Alpha stage and in active development. Check out our comprehensive Development Roadmap for the bigger picture! We release updates frequently, usually alongside a dev vlog to show you what's new and let you know we're listening. As the game is in Alpha, there are bugs, missing features, and unfinished bits. Just remember to visit our forums at http://www.sandswept.net/forums to participate in discussion, suggest features, and give us feedback! You can also follow us on twitter @thedeadlinger!
Read more

Buy The Dead Linger

Buy The Dead Linger - Four Pack

Includes four copies of The Dead Linger - Send the extra copies to your friends!

 

Recent updates View all (88)

June 26

The Weekly Dead 46



Hello Survivors! Geoff is gone today so I have no oversight on what is posted here. I can post anything I want!

The responsibility is crushing me. Let's dive right in!

Zombie Brains

Richard as always has been hard at work picking at the brains of the zombies. The zombies are now able to react to the things they hear, see, touch, and even smell. That's right, if you get too close to a zombie, it'll sniff you out.

As well as that, the zombies can also play dead (Well, really dead, not just undead) so that corpse on the ground might just take a bit of your ankle if you are not careful. The corpse might also just be dinner for another zombie, as they can eat corpses.

And finally, Richard changed the aggro values for zombies based on what you're doing, and made zombies turn more naturally, or as he calls it "smooth turn on mode transition"

Player Model

Grant has changed the default player model to our new one. What does this mean for you? Not much actually. The new model has new weighting and rigging which makes it look better over all. It also fixed issues with the fingers and some other things that looked wonky.

Towns

Chaoss has been hard at work making towns, and the buildings for towns. You've seen what he's been doing in previous Weekly Deads, but what I'm about to show you should get you excited.
He has placed the roads down, and will texture them soon.







If you are anything like me, your hype is building. I know that I am personally excited to walk down those streets.



If you've noticed in previous Weekly Dead posts, the buildings were missing backs, and insides. Part of how Chaoss was building the town. The above image shows a complete building, with collision inside, rooms in the back, bathroom, everything you could want out of a building. Things are happening guys. Really happening.

Monsters

And here is a picture of a true monster tormenting some helpless zombies.



Horrifying stuff, so bad that we may have to remove that dread creature from the game.

Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We've created a team twitch page that includes Chaoss's profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

Click here to comment!

12 comments Read more

June 19

The Weekly Dead 45



Hello survivors! Howell is back! Geoff did not expect that I was a strong swimmer. Anyway, let's get this started.

The Buildings

Over the past week Chaoss has been hard at work creating all sorts of structures to explore, heavily researching them with Google Maps and field research by the team members who live in various small American towns. What he has so far is pretty cool, but don't just take my word for it.













All we need is darkness and fog and we'd have a real Silent Hill vibe going on there. One of the important things to remember about these WIP buildings is that they are modular structures, able to be placed in any order and connected how we please. This means a relatively small number of modules can give birth to a wide variety of explorable areas.

Zamby

Richard and Grant have been tag teaming the zombies this week, with Grant of course focusing on animations and getting the animations to work properly on the zombies.

Richard has been working the AI as usual, the nav-mesh, and how zombies attack and get attacked. The zombies also now have a super efficient nav-mesh that generates on the fly in our huge world. Currently the zombies are able to navigate the environment, aggro on the player/certain stimuli, attack, die, wander, moan, lay down, eat corpses, and have lots of idle activities. Geoff will be showing off the last few months of progress in a dev-vlog once he feels it's ready to show. So bug him about it on his twitter at @geoffkeene for me. (Take THAT for throwing me under a bridge!)

Now I would say that's excellent progress.


Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We've created a team twitch page that includes Chaoss's profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

16 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes. With pure sandbox, free-roam gameplay, multiplayer, exploration, barricading, physics, and intense realism, this is the zombie apocalypse experience you've longed for all these years. The zombie genre has died. We're bringing it back from the dead. Be sure to check out our Development Roadmap!

Latest Update:



Key Alpha Features

  • Explore a massive world, full of the restless undead!
  • Slay the undead hordes, with whatever you want!
  • True free-form barricading; nailing boards wherever and however you want!
  • Interact and explore every item, weapon, object, and building that you can see! No fake doors, no fake windows, no invisible walls.
  • Full multiplayer support; as many survivors as your server can handle!
  • Survive the apocalypse YOUR way. True multiplayer zombie survival, with a major focus on classic zombies as the core enemy!
  • Once purchased, all future updates are FREE!
  • Yes, this is the zombie survival you and your friends have been waiting for.
  • Lower price during Alpha!
  • Be part of the Sandswept Legion community; led by a dedicated development team who listen and discuss the game with the community on a daily basis!

System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7 (64-bit)
    • Processor: Intel Core 2 Duo E6000 series or equivalent AMD AthlonX2 processor
    • Memory: 6 GB RAM
    • Graphics: GeForce 8000 series or higher, ATI Radeon HD2000 series or higher. (512 MB or higher)
    • Hard Drive: 6 GB available space
Helpful customer reviews
57 of 63 people (90%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: June 13
Early Access Review
What can I say about this game....
Initially it showed so much promise; regular updates, slow trickle of updates, introduction of multiplayer. It was buggy but there was progress.

Then came the engine change to unity. Nothing ever worked the same, the updates slowed, performance was terrible. They managed to make a few improvements here and there but then decided to start from scratch again on yet another new engine.

Now that they have supposedly moved to Unreal engine, we have no game. Despite culling procedural world generation they have yet to provide a test build for early access members to try out and provide feedback. The build available for download is a deadend, does not and will never be apart of what the game is to be. The fact that a game with no real build is still purchasable is ridiculous.

Unless Sandswept can produce a build on the new engine to demonstrate any semblance of progress, this might as well be the vaporware a lot of people claim it is.
Was this review helpful? Yes No Funny
69 of 100 people (69%) found this review helpful
12 people found this review funny
0.7 hrs on record
Posted: June 14
Early Access Review
Im going to make things clear: The Dead Linger is a VERY bad game. Early Access or not.
They are adding new stuff, yes, but the main issue is, every last aspect of the game is unfinished.
I can imagine how the development went:

"Hey, mike, its about time you worked on that zombie AI"

"UUUGH ILL DO IT LATER"

"Shouldnt we be working on fixing the FPS?"

"Nah, we can do it tommorow"

"Should we add more stuff?"

"Yeah but dont bother finishing them. doesnt matter"

"Hey guys, i heard we can sell our half ♥♥♥♥♥ un-finished game as an early access on Steam!!"

"♥♥♥♥ yeah! time to start rolling in da cash"

And then the developers got high and started fapping to shemale porn like they do everyday. :)
Was this review helpful? Yes No Funny
19 of 20 people (95%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: June 6
Early Access Review
Apparently the dev team are starting from scratch... Again... This time with Unreal engine tech. I suppose it remains theoretically possible that this game will eventually be something quite good but given the very lengthy history of missed deadlines and features that were actually removed... I have my doubts.

At the time of writing this 'game' has the feel of a school project. Were it someone's school project I'd actually be quite complementary. The truth however is that the developers want money for it. Given it's current condition and the shambolic history of development to date I cannot recommend this for purchase. Monitor it by all means but heed the warnings of those who have gone before and do not spend any money on this game until there is actually something tangible to show.
Was this review helpful? Yes No Funny
19 of 23 people (83%) found this review helpful
2 people found this review funny
1.2 hrs on record
Posted: June 7
Early Access Review
Sure wish Steam Refund was around when I first bought this one...
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: June 13
Early Access Review
I did not think it was possible for this game to get any worse through it's development but boy was I wrong. Even on the lowest settings it is terribly laggy and often very infuriating. (I run Witcher 3 on maximum settings smoothly with no problems) The pace at which this is being "developed" is shockingly slow. It was released September 27th, 2013.

This game is a classic cash grab. It's been in development for too long and isn't making noticeable strides. It should be REMOVED from Steam ASAP! Do NOT waste your money here!
It's disgusting that Steam allows this kind of business practice to continue!
Was this review helpful? Yes No Funny