Demons of the Past ist ein epischer Mix aus RPG und RTS, der die Handlungsstränge aller SpellForce-Teile miteinander verbindet und zu einem würdigen Abschluss bringt. Eine neue, einzigartige Einzelspielerkampagne, die mehr als 25 Stunden Spielspaß verspricht, wartet auf dich.
Nutzerreviews:
Insgesamt:
Ausgeglichen (149 Reviews) - 50 % der 149 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 16. Jan. 2014

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SpellForce 2 - Demons of the Past kaufen

Pakete, die dieses Spiel enthalten

SpellForce 2 - Demons of the Past: Soundtrack Edition kaufen

Enthält 2 Artikel: SpellForce 2 - Demons of the Past, SpellForce 2 - Demons of the Past - Soundtrack

SpellForce Complete kaufen

Enthält 9 Artikel: SpellForce - Platinum Edition, SpellForce 2 - Demons of the Past, SpellForce 2 - Demons of the Past - Soundtrack, SpellForce 2 - Faith in Destiny - Digital Extras, SpellForce 2 - Faith in Destiny Scenario 1: Flink's Secret Diary , SpellForce 2 - Faith in Destiny Scenario 2: The Golden Fool , SpellForce 2 - Faith in Destiny Scenario 3: The Last Stand, SpellForce 2: Faith in Destiny, SpellForce 2: Gold Edition

 

Reviews

“It is an interesting and fun experience, especially more so for people that haven't tried the role-playing and real-time strategy cocktail before.”
8.5/10 – Softpedia

“Spellforce 2: Demons of the Past is a great game with plenty of content and addictive gameplay.”
7.6/10 – OnlySP

“Overall if you’re looking for an epic campaign story and a fun multiplayer this is the game for you.”
8/10 – Pure News

Über dieses Spiel

Demons of the Past ist ein epischer Mix aus RPG und RTS, der die Handlungsstränge aller SpellForce-Teile miteinander verbindet und zu einem würdigen Abschluss bringt. Eine neue, einzigartige Einzelspielerkampagne, die mehr als 25 Stunden Spielspaß verspricht, wartet auf dich. Nahezu alle Fraktionen können während der Kampagne gespielt werden – Pakt, Clan, Shaikan …

Die Geschichte

Zazhut ist frei! Sein Zorn will ganz Eo zerstören. Die Shaikan stehen allein auf verlorenem Posten. Doch du, als Mitglied des Shaikan-Ältestenrates, bist nicht bereit, die Hoffnung aufzugeben. Gemeinsam mit alten und neuen Begleitern machst du dich auf den Weg zum Sitz der Götter, denn offensichtlich bist nur du noch in der Lage, das Blatt zu wenden.


Doch die Götter spielen ein eigenes Spiel und sind offensichtlich nicht bereit, direkt einzugreifen. So liegt es in deiner Hand, den Dämonen der Vergangenheit auf die Spur zu kommen, Informationen über Zazhut zu sammeln und das Böse ein für alle mal aus dieser Welt zu verbannen. Dabei stellst du fest, dass vieles nicht so ist, wie es scheint. Sind alte Feinde wirklich so tief verhasst und neue Freunde wirklich so eng miteinander verbunden?

Key Features

  • 5 komplett neue Karten – 8 Karten insgesamt
  • Viele Nebenquests und zusätzliche Möglichkeiten, das Spiel zu entdecken und zu erforschen (Ca. 50 Hauptquests und ca. 40 Nebenquests mit zahlreichen Unteraufgaben)
  • Eine Handlung, die die Geschichte aller früheren SpellForce-Teile weiterführt
  • Viele neue Gegenstände und Sets (sowohl als Belohnungen, als Beute und bei Händlern), neue Zaubersprüche und Waffen
  • Verschiedene Single- und Multiplayer Modi: Kampagne, Freies Spiel, Freies Spiel Coop, Skirmish, Domination
  • Brand neu im SpellForce Universum: Survival Multiplayer Modus für bis zu 3 Spieler mit neuem Boss Fight Modus
  • Überarbeiteter und optimierter Engine-, Netzwerk- und Gameplay-Code
  • Kampagne sowohl mit männlichen als auch mit weiblichen Charakteren spielbar
  • Stand Alone Add-on, kein anderer SpellForce Titel wird zum Spielen benötigt

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP SP 3/Windows VISTA SP 2/Windows 7/Windows 8
    • Prozessor: AMD/INTEL Dual-Core 2.4 GHZ
    • Arbeitsspeicher: 1024 MB RAM
    • Grafik: 512 MB DirectX 9.0c compatible card with shader model 3.0
    • DirectX: Version 9.0c
    • Speicherplatz: 9 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX 9.0c compatible
    • Zusätzliche Anmerkungen: Nvidia GeForce 8800 / AMD Radeon HD 3870 or better. Other cards may work, but are not explicitly supported.
    Empfohlen:
    • Betriebssystem: Windows XP SP 3/Windows VISTA SP 2/Windows 7/Windows 8
    • Prozessor: AMD/INTEL Dual-Core 3.2 GHZ
    • Arbeitsspeicher: 2048 MB RAM
    • Grafik: 2048 MB DirectX 9.0c compatible card with shader model 3.0
    • DirectX: Version 9.0c
    • Speicherplatz: 9 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX 9.0c compatible
    • Zusätzliche Anmerkungen: Nvidia GeForce 560 / AMD Radeon HD 6850 or better. Other cards may work, but are not explicitly supported.
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Ausgeglichen (149 Reviews)
Kürzlich verfasst
IT'S A TRAP!!!!!!!!!!
( 1.1 Std. insgesamt )
Verfasst: 16. Mai
Traurig was aus einer einst sehr guten Serie gemacht worden ist
Hilfreich? Ja Nein Lustig
James
( 0.1 Std. insgesamt )
Verfasst: 14. April
AGH KILL ME 4/15
Hilfreich? Ja Nein Lustig
Arronax
( 3.4 Std. insgesamt )
Verfasst: 21. März
23h Spielspass ... ? Spass schon aber ich habe es in 3h durch (Nicht alle nebenquests absoviert)
Hilfreich? Ja Nein Lustig
Glaz
( 3.3 Std. insgesamt )
Verfasst: 11. März
The last saga of my childhood game.. Never regretted buying the entire package to complete my childhood game.. Remembered Spellforce Shadow Wars was attached to our first Computer Package.. Gameplay is pretty much the same.. RPG and Strategy Games combined to create a wonderful game experience..
Hilfreich? Ja Nein Lustig
Tranquil Texan
( 4.4 Std. insgesamt )
Verfasst: 23. Januar
Really wish they let you select a difficulty level on skirmish. Tutorials are non-interactive and very lacking, and if you try to learn through skirmish, you are just gonna get blitzed and wiped out repeatedly. Can't really fathom why they would not let you select the difficulty on skirmish if you are a new player or are just in the mood for a relaxing match. At least give the player the option to choose their difficulty. I typically prefer skirmishes to the campaigns in these types of games.
Hilfreich? Ja Nein Lustig
XcuteX
( 32.7 Std. insgesamt )
Verfasst: 12. Januar
There are few games I won't complete once I own them. This is one. Still 'go here, do that', but even more padded than the original. Planning was absurd: you get your first base and it gets annihilated within a minute (tried three times to survive the first minute), but if you can survive that minute, the enemy attacks mysteriously trickle to almost nothing. Some quests are bugged, and for no good reason I could discern, your player is vastly underpowered compared to enemies. I got the whole Spellforce set for $7 and still tried (unsuccessfully) to get a refund. Because it's that bad.
Hilfreich? Ja Nein Lustig
MEH
( 88.1 Std. insgesamt )
Verfasst: 10. Januar
I did it for me.
I liked it.
I was good at it.


You can add me to party up for a co-op or suvival-mode anytime.
Maybe.. i'm not always ready or in the mood to play this game but i will be someday so don't be shy & add me for spellforce 2 demons of the past.
Hilfreich? Ja Nein Lustig
Belucard
( 38.5 Std. insgesamt )
Verfasst: 8. Januar
Hard to digest because of the graphics, but if you have been here since the first one it kinda feels like duty to give it a try.
It's quite ok, but maybe a bit too old for nowadays.
Still, worth playing if you have some spare coin.
Hope SpellForce 3 improves those little gameplay mechanics that remain a bit outdated.
Hilfreich? Ja Nein Lustig
raef90
( 18.0 Std. insgesamt )
Verfasst: 5. Januar
This game was such a huge let down. And I hope these reviews get to the developers attention. The first Spellforce was pretty decent, and, unlike this mess, was actually coherent. Spellforce 2 was better. It had an actually driving plot that you could follow and know what was going on, and more than just know what was going on, but know where to go next as well as incorporating some really cool elements of RPG and RTS. In the end Spellforce 2 was a good attempt but needing a great deal of polishing and a little support.

But what happened after? You get a HUGE cliffhanger at the end of Spellforce 2 as you are in a giant city ship saving the world. Well, the recent 2 standalone expansions make NO SENSE WHATSOEVER. This one is a great deal better than the 3rd installment which I could not even bring myself to torment myself through the absolute mess of voice acting and the worst script released under the sun.

Spellforce 2 Demons of the Past forces you to go through a string and series of events and dialogue that makes absolutely no sense if you have not played Spellforce 2, and even less sense if you had actually played it. It seems to have absolutely nothing to do with the other expansions that preceeded it. The entire deliverance is heavily fractured and fragmented and I am certain that is not just due to translation issues, but that it simply is an abysmal script. The presentation is also far worse than Spellforce 2 was as well. You get a bugged intro that you have to start a new game, exit, quit, open, start a new game several times before you finally get the sound for the introduction. But you are not missing anything if you skip it altogether. It makes no sense at all, except that it makes you wonder if it tapped the wrong intro to Craig Un'Shallach in the previous incarnation of the game that had a decent deliverance and, god forbid, an actual coherent string of events to teach you the game as well as to teach you the story.

Once the intro video is over you are getting barked at by 4 dragons 2 ghosts and a captain of the guards, but it doesn't show a gathering, it just shows a dragon poorly rendered or created flopping its jaw up close, then the next, then the next, then the ghost, then the dragon, then you for 1 line. It gave me a huge headache. Mind you, if you skip this you also are not missing anything because it as well makes no coherent sense whatsoever, brand new to the game or not.

Where it's original namesake was a treat to play and progress in and gave you a great experience both in combat, strategy and story, it even gave you a sense of dire importance. This one I am 4th map in of 8, so halfway through the game, and I still am not sure what is going on and am having the hardest time figuring out what the hell people are talking to me about. Was it from Spellforce? Spellforse 2? one of the expansions of each?

Basically this game they didn't even try. The round before it I would give 0 out of 5, Fallen whatever it was so horrible I don't even want to look it up to remind me of its name. This one I give a 1 out of 5. Spellforce 2 I give a 3.5 out of 5 and Spellforce I give a 3 out of 5. Those 2 are worth playing, but the final 2 stand alones for Spellforce 2 should never have been allowed release. Instead of polishing a good game they ripped it apart. What is astonishing is not only did they not follow through with a single aspect of Spellforce 2, it did not even improve a single line of coding or graphics. It is exactly the same as it was on from Spellforce 2 and Spellforce 2 Shadow Wars (Shadow Wars was also decently done, a 3.5 out of 5, it had a compelling deliverance of story and gameplay). Considering it has been a decade since the original platform released you would think they could work out kinks, but the game is barely playable with all of its bugs. It has absolutely no support either.

If this is an indicator of the direction of games from Nordic Games or any company from Eastern Europe I would just flat out not spend a dime on any releases until they can pull their act together. This game came across as a poorly done and lazily approached high school student presentation using an outdated and unrefined game editor from 2002 rather than a developers graphics design and production works of 2006.

It is such a let down because at the end of Spellforce 2 and Spellforce 2 Shadow Wars there was a cliffhanger, showing that a really great storyline was coming up. 10 years later with its 2 later expansions which were nails on chalkboard every moment, barbed wire lacing your clothes grating steal on steal horrible of acting and dialogue just was such a dissapointment. Here I thought they were onto something and they didn't even try, they just wanted some easy money, and not even that much.
Hilfreich? Ja Nein Lustig
LibraExAnima
( 86.1 Std. insgesamt )
Verfasst: 1. Januar
Demons of the Past - Kurz DotP ist das letzte Addon zu Spellforce 2.
Ich bin schon seit ewigen Zeiten ein Fan von Spellforce und habe alle Teile sehr lange gespielt.

Bis auf die kreativen Ansätzen, der Tatsache dass man immerhin in der WELT der Götter mit Ereon, Zerbo, Hirin und Zarach zu tun hat, abwechslungsreichem Leveldesign (vom Gameplay her, nicht vom Style -der ist verdammt nochmal sehr schlampig!) und anderen Kleinigkeiten, kann ich dieses Standalone Addon NICHT EMPFEHLEN.

Es ist völlig verbuggt, teilweise sogar irreparabel. Die Modding Community ist offensichtlich tot, die Namenlosen total overpowered und es scheint, dass alles furchtbar schnell gehen musste. Daher ist das ganze Spiel dadurch sehr schlampig geworden. Ich hoffe Spellforce 3, falls es je rauskommen wird, macht nicht wieder dieselben fehler. Und hoffentlich wird es nicht wieder von irgendeinem Amateur aus der Community, ohne jegliche Vision oder Kreativität kreirt. Spellforce verdient einen würdigeren Abschluss.
Hilfreich? Ja Nein Lustig
Eternal Darkness
( 9.9 Std. insgesamt )
Verfasst: 8. Dezember 2015
This is probbably the worst of the series..

4/10
Hilfreich? Ja Nein Lustig
Schubkarre
( 61.0 Std. insgesamt )
Verfasst: 22. November 2015
Habe das Spiel noch nicht ganz durchgespielt (früher bis zur Hälfte und jetzt wieder), musste diese Kritik aber jetzt schon loswerden:
Spellforce 1 + Add- Ons waren alle großartig! Im speziellen Order of Dawn...Man wurde einfach sofort in die bildhübsche und spannende Welt hineingezogen.
Spellforce 2 ist lange nicht so gut wie der 1. Teil aber meiner Meinung nach trotzdem noch ein gutes Spiel vor allem das erste Add-On.
Aber dieser Teil is das a-b-so-lut be♥♥♥♥teste Spiel (meiner Meinung nach)! Der Anfang zeigt gleich die größte Schwäche: ständiges, langweiliges Labern. Furchtbare(!) Dialoge und ständiges Gequatsche das versucht lose Enden (bis ins winzigste Detail) zusammenzuflicken. Erst wird 5 min lang ohne jegliche höhen und tiefen geredet und sobald man sich freut das es endlich vorbei ist, gehts gleich wieder mit nem Geplapper weiter.
Der spielerische Teil ist bisher auch fad. In der "Welt der Götter" musst du durch ein nahezu unendliches Labyrinth von kleinen Gässchen und Verzweigungen um alle Gegenstände zu bekommen und die bisherigen Quests sind echt nur seicht.
Die furchtbare Story von DotP hat mich nicht nur gelangweilt und teilweise zur Weißglut gebracht, sondern mir auch ein bisschen die Welt von Spellforce 2 zerstört.
Absolut kein empfehlenswertes Spiel!
Hilfreich? Ja Nein Lustig
Olatapus
( 0.4 Std. insgesamt )
Verfasst: 12. November 2015
Game looks good but it does not open and i dont know how to fix that problem plesa help me !
oyun güzel bişeye benziyor lakin açılmıyor hata veriyor anlmadım.
Hilfreich? Ja Nein Lustig
Karishalla
( 31.3 Std. insgesamt )
Verfasst: 10. November 2015
Very enjoyable if you want to command more than one main character (they also made it so you can have a party to YOUR liking) another reason it is a good game is that you have the age of empires like tactical battles but almost all the troops have a unique ability or fighting set (shadows can disappear, druids and bloodmages can heal etc.) making you building armies that can adapt to certain conditions (skeletons resist projectiles, nameless are almost or are as fast as cavalry) so you have a better chance to win huge battles. Survival is enjoyable in my opinion because you always start from scratch so you can make a totally different playstyle everytime to find the best class (healer in my opinion) not only that, you can also occupy towers for some time or get chests with loot and exp in them or get power ups to make your survival group survive longer. The campaign is great because you encounter not only new bosses, you also find rather difficult puzzles that require thought or memory to finish (the stepping stones) although you may get lost in the campaign if you haven't played the previous two before (shadow wars, faith in destiny) you will still enjoy the style of combat or you can even play free game (requires almost little to no knowledge of the game or characters) only thing that bugged me at the end is that old characters that came back, didn't have the same voiceset.
Hilfreich? Ja Nein Lustig
Lepia
( 3.1 Std. insgesamt )
Verfasst: 8. November 2015
I in my short time playing this ran into a bug that mad my heroes no longer regenerate mana in campaign mode and another, while playing the Nameless in freemode, that made my units freeze and not respond to inputs until several seconds later.

There isnt even anything new added as the Nameless race was added in Faith in Destiny, and the Shaikan skilltree and race in Dragonstorm/Spellforce 2 gold.
Hilfreich? Ja Nein Lustig
Xerties
( 0.5 Std. insgesamt )
Verfasst: 5. November 2015
This game was suprising i usually am very closed minded to alot of the RTS game but this one was a challenge and a lot of fun. i recommend a playthrough.
Hilfreich? Ja Nein Lustig
Maxium
( 36.0 Std. insgesamt )
Verfasst: 5. November 2015
Writing this review was hard. I really enjoy this game, but I've been a fan of the series since Spellforce 2 - Shadow Wars because of their unique gameplay (RPG - Strategy) and setting, so I'm might be biased to give a positive recommendation. What I can honestly say, I think Sepllforce 2 - Shadow Wars and Spellforce 2 - Dragon Storm are much better in terms of voice acting and plot than Spellforce 2 - Demons of the Past. The voices really sometimes don't fit the characters, and for me that is really annoying. But all in all, I still enjoy it a lot so I give a positive recommendation.

At least the plot is better than Spellforce 2 - Faith in Destiny... That was a dissapointment.
Hilfreich? Ja Nein Lustig
JoDi
( 19.3 Std. insgesamt )
Verfasst: 26. August 2015
Riddleforce 2 : Bugs of the Past.
Unbalanced to the max.
No fun.
Bad jokes.
Bad Story.
Extremly op enemy units. about lvl 30 to your lvl 15 units. Wait what?
Hilfreich? Ja Nein Lustig
Mini
( 4.5 Std. insgesamt )
Verfasst: 6. August 2015
Empfehle jeden das Spiel, auch wenn er ein bisschen von Faith in Destiny enttäuscht sein mag, so ist das Teil *vorerst* ein krönender Abschluss der Reihe mit einer guten Kampagne die an SP2 und DS locker rankommen
Hilfreich? Ja Nein Lustig
John Doe
( 19.5 Std. insgesamt )
Verfasst: 23. Mai 2015
Ich habe lange mit mir gerungen eine Meinung hier herein zu schreiben, aber was zu viel ist ist zu viel.
Ich habe bis jetzt alle Spellforce-Teile mit hingabe gespielt und fand es war eine richtig gute Spielereihe. Aber mit dem Programmieren dieses Spieles ist es aus und vorbei. Man sollte sich schämen bei all den Bugs und Fehlern sowas auf den Markt zu bringen.
Daran erkennt man, dass nur die ehem. Entwickler das Spellforce-Gen in sich hatten...
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
7 von 8 Personen (88 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
88.1 Std. insgesamt
Verfasst: 10. Januar
I did it for me.
I liked it.
I was good at it.


You can add me to party up for a co-op or suvival-mode anytime.
Maybe.. i'm not always ready or in the mood to play this game but i will be someday so don't be shy & add me for spellforce 2 demons of the past.
War dieses Review hilfreich? Ja Nein Lustig
8 von 12 Personen (67 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
18.0 Std. insgesamt
Verfasst: 5. Januar
This game was such a huge let down. And I hope these reviews get to the developers attention. The first Spellforce was pretty decent, and, unlike this mess, was actually coherent. Spellforce 2 was better. It had an actually driving plot that you could follow and know what was going on, and more than just know what was going on, but know where to go next as well as incorporating some really cool elements of RPG and RTS. In the end Spellforce 2 was a good attempt but needing a great deal of polishing and a little support.

But what happened after? You get a HUGE cliffhanger at the end of Spellforce 2 as you are in a giant city ship saving the world. Well, the recent 2 standalone expansions make NO SENSE WHATSOEVER. This one is a great deal better than the 3rd installment which I could not even bring myself to torment myself through the absolute mess of voice acting and the worst script released under the sun.

Spellforce 2 Demons of the Past forces you to go through a string and series of events and dialogue that makes absolutely no sense if you have not played Spellforce 2, and even less sense if you had actually played it. It seems to have absolutely nothing to do with the other expansions that preceeded it. The entire deliverance is heavily fractured and fragmented and I am certain that is not just due to translation issues, but that it simply is an abysmal script. The presentation is also far worse than Spellforce 2 was as well. You get a bugged intro that you have to start a new game, exit, quit, open, start a new game several times before you finally get the sound for the introduction. But you are not missing anything if you skip it altogether. It makes no sense at all, except that it makes you wonder if it tapped the wrong intro to Craig Un'Shallach in the previous incarnation of the game that had a decent deliverance and, god forbid, an actual coherent string of events to teach you the game as well as to teach you the story.

Once the intro video is over you are getting barked at by 4 dragons 2 ghosts and a captain of the guards, but it doesn't show a gathering, it just shows a dragon poorly rendered or created flopping its jaw up close, then the next, then the next, then the ghost, then the dragon, then you for 1 line. It gave me a huge headache. Mind you, if you skip this you also are not missing anything because it as well makes no coherent sense whatsoever, brand new to the game or not.

Where it's original namesake was a treat to play and progress in and gave you a great experience both in combat, strategy and story, it even gave you a sense of dire importance. This one I am 4th map in of 8, so halfway through the game, and I still am not sure what is going on and am having the hardest time figuring out what the hell people are talking to me about. Was it from Spellforce? Spellforse 2? one of the expansions of each?

Basically this game they didn't even try. The round before it I would give 0 out of 5, Fallen whatever it was so horrible I don't even want to look it up to remind me of its name. This one I give a 1 out of 5. Spellforce 2 I give a 3.5 out of 5 and Spellforce I give a 3 out of 5. Those 2 are worth playing, but the final 2 stand alones for Spellforce 2 should never have been allowed release. Instead of polishing a good game they ripped it apart. What is astonishing is not only did they not follow through with a single aspect of Spellforce 2, it did not even improve a single line of coding or graphics. It is exactly the same as it was on from Spellforce 2 and Spellforce 2 Shadow Wars (Shadow Wars was also decently done, a 3.5 out of 5, it had a compelling deliverance of story and gameplay). Considering it has been a decade since the original platform released you would think they could work out kinks, but the game is barely playable with all of its bugs. It has absolutely no support either.

If this is an indicator of the direction of games from Nordic Games or any company from Eastern Europe I would just flat out not spend a dime on any releases until they can pull their act together. This game came across as a poorly done and lazily approached high school student presentation using an outdated and unrefined game editor from 2002 rather than a developers graphics design and production works of 2006.

It is such a let down because at the end of Spellforce 2 and Spellforce 2 Shadow Wars there was a cliffhanger, showing that a really great storyline was coming up. 10 years later with its 2 later expansions which were nails on chalkboard every moment, barbed wire lacing your clothes grating steal on steal horrible of acting and dialogue just was such a dissapointment. Here I thought they were onto something and they didn't even try, they just wanted some easy money, and not even that much.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
35 von 38 Personen (92 %) fanden dieses Review hilfreich
Empfohlen
61.8 Std. insgesamt
Verfasst: 18. Januar 2014
Für mich als Riesenfan der SpellForce Reihe ein langersehntes Spiel nach Faith in Destiny. Nordic Games macht mit Demons of the Past alte Fehler Wett und tischt fulminant auf.

+ Story +

Ich empfehle jedem der sich an DotP wagen möchte, zuvor auch Faith in Destiny gespielt zu haben damit die Story leichter zu verstehen ist. Die Handlung geht dort weiter wo Faith in Destiny aufgehört hat: Im Kampf gegen Zazhut. Direkt auf der ersten Karte geht es heiß her und verspricht bis zum Ende hin viel Spaß und Spannung. Insgesamt ein Muss für jeden SpellForce Fan, da auch viele Charaktere aus den ersten Teilen wieder in Erscheinung treten.

+ Grafik +

Zwar ist die Grafik bei DotP nicht mehr auf dem aktuellen Stand (ist von 2006), aber trotzdem sieht das Spiel enorm schön aus. Im Gegensatz zu den vorherigen Teilen und ihrer Grafik hat Nordic Games diesmal noch einmal alles gegeben. Es gibt nun normal Maps, SSAO, Shader 3, und viele neue Texturen die das Spiel einfach Klasse aussehen lassen.

+ Sound +

Der Sound kommt ebenfalls wieder an alte Stärken heran. Ich habe schon immer die Orchester Musik an SpellForce geliebt und fühlte mich bei der Musik von DotP gleich wieder Urlaubsreif in EO. ;) Hörprobe im Teaser: http://www.youtube.com/watch?v=SLONVclHjyw

+ Gameplay +

Keine großen Veränderungen hinsichtlich der vorherigen Teile und das ist auch gut so.

Man freut sich das das Spiel einen würdigen Abschluss vollbringt. Ich freue mich auf das bereits angekündigte SpellForce 3!
War dieses Review hilfreich? Ja Nein Lustig
17 von 21 Personen (81 %) fanden dieses Review hilfreich
Empfohlen
40.0 Std. insgesamt
Verfasst: 17. Januar 2014
Auf den ersten Blick erstmal besser, als die anderen Spellforce 2 Teile.
Dennoch viele Bugs, da aber es erst rausgekommen ist wird sich das hoffentlich noch ändern^^
Daher bin ich noch optimistisch.
War dieses Review hilfreich? Ja Nein Lustig
9 von 9 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
18.7 Std. insgesamt
Verfasst: 20. Januar 2014
Ein würdiges Ende der Serie, nachdem das letzte AddOn enttäuschte hat es mich um so mehr gefreut. Story schliesst an den vorherigen Titel an (Stichwort: Namenlosen) sollte man, wenn man dem Story-Plot folgen können will, auf jedenfall gespielt haben.

Daumen Hoch!
War dieses Review hilfreich? Ja Nein Lustig
6 von 6 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
74.5 Std. insgesamt
Verfasst: 20. Januar 2014
Game has still a lot of errors.Sometimes i get an error douring the intro scene.Also sometimes the Intro Scene has no Voices after i changed the Option settings and the auto game restart, because of the changes.A very bad error: I saved my game when i was sitting / flying on my dragon and now i get an error at the same position everytime when i try to load this save game... (sorry for my perhaps bad english).P.s.:The same Loading Error appears somewhere else too where i am not sitting on a dragon.

Spiel hat immer noch viele Fehler.Introscene bricht manchmal ab wegen eines Fehlers.Intro hat keine Sprachausgabe nach veränderungen in den Options und den autom. Neustart und ein sehr schwerwiegender Fehler (für Mich) :
Habe Spiel abgespeichert wo Ich gerade auf einem Drachen sitze / fliege und nun bekomme Ich immer beim laden des Spielstandes (leider mein aktuellster) immer eine Fehlermeldung an der selben Stelle.
Edit : Spielstandladefehler hat nichts mit dem Drachen zu tun.Passiert auch woanders.
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8 von 11 Personen (73 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
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17.3 Std. insgesamt
Verfasst: 28. April 2014
Demons of the Past ist ein sehr zweischneidiges Schwert.

Wer die Handlung gerne beendet sehen will, wer Lust auf komplexe Rätsel und sehr (!) herausfordernde Schlachten bestehen will, wird bei Demons of the Past ganz gut bedient sein. Cool sind auch neue Sets und zahlreiche neue Hintergrundinformationen bzw. des Götteruniversums und Zazhud.

Aber die Umsetzung (spielerisch und technisch) ist ausgesprochen schlecht zum jetzigen Stand; so gibt es zahlreiche "NoStrings", also Charaktere und Objekte, die keinen Namen zugewiesen haben. Das Spiel schmiert bei manchen Szenen reproduzierbar ab und das Balancing ist ausgesprochen unfair, weil Feinde prinzipiell cheaten und deren Einheiten übertrieben stark sind (bspw. macht ein eigener Soldat für den gleichen Preis ca ein Drittel des Schadens eines Gegnerischen Soldats) und dann hat der Gegner auch noch qualitativ bessere Soldaten.

Allgemein würde ich dieses Spiel nur für hartgesottene Spellforce-Fans empfehlen.
Das Spiel hat die Stärken des RTS/RPG-Mixs, der SF1 so erfolgreich gemacht hat, total verhunzt.
RPG ist zu flach, RTS zu unausgewogen. Es ist nichts halbes und nix ganzes.
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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30.4 Std. insgesamt
Verfasst: 12. November 2014
Nach 30 Stunden muss ich zunächst einmal betonen, dass dieser Teil deutlich besser ist als sein Vorgänger, Faith in Destiny. Auch kommt dieser Teil näher an "Shadow Wars" und "Dragon Storm" heran, was ich persönlich gut finde.

Zu Anfang wird man mit Dialogen und Namen zugeworfen, die man selbst als Spellforce Fan nicht immer eindeutig einordnen kann, auch der Kampf auf der Westwehr stellt sich zu Beginn als schwierig und für Neulinge zu anspruchsvoll heraus. Doch je länger ich an diesem Teil saß, umso eher kam die Begeisterung und die Euphorie zurück, die ich verspürte, als ich das erste Mal "Shadow Wars" spielte.

Natürlich kommt dieser Teil sowohl von der Spielelänge, als auch von der Story und der Aufmachung nicht an "Shadow Wars" oder "Dragon Storm" heran, er ist aber definitiv wert gespielt zu werden.

De Soundtrack finde ich klasse, die Grafik ist inzwischen natürlich sehr veraltet, was mich persönlich aber nicht gestört hat. Die Dialoge sind teilweise sehr witzig, andere auch widerrum sehr erschütternd, vorrausgesetzt man besitzt etwas Empathie um sich auch in dieses Spiel "einzufühlen".

Lediglich 3 Dinge gingen mir in diesem Spiel wirklich auf die Nerven, das wären zum einem das gewzungene Cutscenes einblenden und auf die nächste Karte teleportiert werden, ohne dass man sich selber bewegt. Das hat oftmals dafür gesorgt, dass ich Nebenquests erst durch das Rückporten auf die vorherige Karte abschließen konnte. Niemand mag es durch erzwungene Videsequenzen aus seinem persönlichem Spielabfluss gerissen zu werden.

Der schnelle Wechsel zwischen "Normaler" und "Kampfmusik" hat mich auch gestört, ist ansich nichts dramatisches, doch dass schon hektische Musik ertönt, obwohl nur 2 Gegner meine 7 Helden angreifen ist unnötig. Und zu guter Letzt' die teilweise zu schweren Rätsel, die ohne Guide für mich nicht lösbar waren.
Auch, dass sehr viele Steamerfolge einfach verbuggt sind oder sich nicht auslösen ist mehr als ärgerlich, da ich auch bisher nirgendwo eine Hilfestellung gefunden habe, wie man diese Erfolge denn dann doch freischalten könnte.

Alles in allem kann ich SP2DotP jedem empfehlen, der ein Fan von Spellforce 2 ist und sich das "gute alte Spiel" wieder zurückwünscht.

(-Diese Bewertung wurde auch auf Spieletipps.de erfasst und ist somit keine geklaute Kopie, beide stammen von mir)
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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42.0 Std. insgesamt
Verfasst: 31. Oktober 2014
Für jeden der Strategiespiele mag zu empfehlen. Grafik nicht unbedingt zeitgemäß aber trotzdem Spielspaß. Muss für Spellforce - Fans :D
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5 von 10 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
20.6 Std. insgesamt
Verfasst: 19. Mai 2014
Gefällt mir nicht mehr wirklich.
Bug im "Freien Spiel" (Vulkanschmiede...) auch hier nicht gepatcht! Das sagt sehr viel über die "Entwickler" aus.
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7 von 21 Personen (33 %) fanden dieses Review hilfreich
Nicht empfohlen
3.3 Std. insgesamt
Verfasst: 17. Januar 2014
Ich habe alle Spellforceteile gespielt. Teil 1 + Addons sogar sehr oft.
Teil 2 hatte mich allgemein enttäuscht weil das Spielprinzip von Spellforce 1 verlassen wurde. Nun habe ich mir Demons of the Past geholt.
30 Minuten gespielt. EIn Bug Jagd den nächsten. Um weiter zu kommen darf ich nochmal neu anfangen, weil die Gegner die ich besiegen muss nicht feindlich sind/werden?!
Grafik = veraltet. Nicht weiter schlimm wenn das Spielprinzip stimmt. Dies stimmt aber auch nicht. Es macht einfach keinen Spaß. Ich werde ncohmal anfangen und das Spiel durchspielen, da ich alle Teile durchgespielt habe.
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4 von 15 Personen (27 %) fanden dieses Review hilfreich
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11.5 Std. insgesamt
Verfasst: 10. Februar 2014
Multiplayer ist die reinste Verarschung wie bei den Vorgängern.

Das war das letzte Game was ich von euch kaufen werde.

"Nordic Games"...
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91 von 112 Personen (81 %) fanden dieses Review hilfreich
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34.2 Std. insgesamt
Verfasst: 18. Januar 2014
Although Faith in Destiny, the previous (also chronologically) installment of Spellforce series, was slightly disappointing, Demons of the Past is an amazing game, especially for the fans of the Spellforce series.

Gameplay - RTS and RPG mix still exists. Although I always liked Spellforce 1 (platinum edition on Steam)'s RPG system (skill building, etc.) more, the RPG side of Demons of the Past is pretty great still. Many side quests and main quests give you many details about the story, making it long, good and rich. RTS, on the other hand, is really good - challenging, yet easy to do still. The system also makes it easier to use some of the skills, spells and other special abilities. Army often can even do it on their own. It may be a bit hard for the newcomers at the start, but not too hard.

Soundtrack - as always, soundtrack to this new part of the series is pretty good.

Voice acting - it has certainly improved from previous titles.

Bugs - there may be a couple, but nothing too big. They haven't really bothered me.

I haven't played multiplayer with DotP much yet, but previous titles were already a lot of fun. You can even play the campaign with someone cooperatively.

Overall - 4 out of 5. It brings a good end to Spellforce 2, similar to Dragon Storm, and perhaps equally dark to Shadow of the Phoenix. Although the engine is old, it was improved. It may have some bugs and/or a downside or two here and there, but it has been a very enjoyable game with a very good story and also a good to Spellforce 2.
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52 von 57 Personen (91 %) fanden dieses Review hilfreich
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11.5 Std. insgesamt
Verfasst: 29. April 2014
Spellforce II: Demons of the Past is an old-looking game, both in graphics and gameplay. There is some kind of narrative value here, but will appeal only to faithful fans of the series.There’s a lot of content here, with a sprawling campaign and varied multiplayer modes, but ultimately it’s not worth the slog of what amounts mostly to tedious battles and glorified fetch quests. Despite this, the core gameplay is solid and the mash-up between RTS and RPG is a lot of fun. If you are a long time fan and follower of Spellforce 2, then I can imagine that Demons of the Past is right up your alley. You’ll easily understand the events surrounding the main storyline, and you will have been used to the nuances of properly playing the game. For everyone else, Demons of the past is a mediocre game that is not particularly memorable.Maybe SpellForce 3 will be a game that anyone will have to play, unfortunately Demons of the Past is for hardcore fans only.
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33 von 37 Personen (89 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
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7.6 Std. insgesamt
Verfasst: 17. Februar 2015
I have played the Spellforce series from the beginning, and loved every installment. Until this one. The side quests are completely boring, mostly just "go back to the last area you cleared and find an item or two." The combat is easy but everything takes way too long to die. They probably expect you to skip the terrible side quests, so maybe I was stronger than I should have been.

The dialogue is terrible, and not because it's translated from German. The translation is fine. Every conversation just is way longer than it needs to be, packed with unneccessary dialogue, and delivered at a pace that would bore a sloth. I usually read the entire line of dialogue before they'd said two words of it, but with plot dialogues you can't skip lines, you can only skip the whole conversation. So you have to sit and listen to the sloooooowest talking dragons rehash plot points from previous games to which your character replies "I know. I was there" before they move on to new information. Or you can skip the whole thing and learn nothing. I feel like I'm being punished for caring about the lore. At least I get to look at close up shots of said dragons, which would look decent for a game from the early 2000's. To be fair to the dragons, though, the elves/humans/ghosts are just as bad.

The level design is terrible as well. In order, the levels are: a level from the last games, but ON FIRE! Then the laziest designed map in the history of games: a bunch of small islands that you teleport between so that they didn't have to try to create a flowing envronment. Then the most frustrating city ever, because it's very large and you move very slowly and the crappy fog of war doesn't update until you actually walk inside one of the dozens of buildings looking for the thing you need to move the plot along. Then a different level from the last game, again, but WITH DEMONS! That's where I stopped, due to it suddenly becoming unplayable.

Oh, yeah. It doesn't even work. The series has always been buggy, but it's never been unplayable for me before. Some examples of bugs: if a character is talking, and you go into a dialogue, your character starts what he was saying over. Which was really annoying during one puzzle in the second level where you have to use trial and error and keep initializing dialogue with some objects, and every time you fail they say the exact same lines. So Caine would start to talk, I'd interact with the item, he'd start over, I'd click the next item, he'd start over, etc etc etc. In the five minutes it took me to solve, I probably heard that first line about 100 times. Next, after completing a side quest involving 6 items, it didn't remove those items from my invenory. So I just put them on inventory page 10; not a big deal, but shoddy work. What finally broke the game for me was in the fourth level I had to go kill an NPC that was formerly neutral, and when it told me to go kill her it never set her to hostile. Reloaded my backup save and trudged through the tedious fghts and crappy dialogue and guess what: same bug. Unistalled.

So, I didn't finish the game. From what I played though, the "25+ hours of gameplay" would probably be about 5 in a game with better pacing. Slow movement, slow combat, slow dialogue. No new units added, poor map design, poor writing. I have been progressively more disappointed in each installment of Spellforce 2. I'm gonna reinstall the original Spellforce to cheer myself up.
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44 von 56 Personen (79 %) fanden dieses Review hilfreich
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48.2 Std. insgesamt
Verfasst: 21. Januar 2014
Actually I am sitting on the fence a bit with this new Spellforce game. I've clocked a number of hours but haven't got a long way through as yet. But I'll give it a thumbs up merely because I think it will end up ok - vastly different to the number of thumbs down reviews here from people who have spent little time in the game and their issues sound more like technical or other problems rather then an actual "review" of the game itself.

Sure, it's got a few bugs, but I haven't seen a game release in ages that didn't have bugs first up - sometimes badly affecting even being able to play. It does have some other developer issues like the stealth mission in the Stepping Stones "My god what were they thinking!". This kind of mission doesn't suit this type of top down rpg/rts at all. And there are bugs where if you skip missions, do things in the wrong order or something, some weird things show up. But like all other games, the dev's do hear about these issues and I'm sure there's patches coming.

The game itself, well if you have ever played the other Spellforce games, it will be instantly recognisable. it's much the same gameplay. What they are doing here is finishing up the story of the entire series. Considering the series started a long time ago, I've forgotten most of the story anyway... but, certain things do spark a memory flash in my brain at times.

The game is reasonably priced, it's not an "A" title, so don't expect the latest graphics and latest engine, it's running on the old Spellforce 2 engine. So far it's reasonably enjoyable, although sometimes a little frustrating. Mainly because the game so far is pretty linear in format. Even though they have lots of side quests (so they say) they are really nothing and get swallowed up by the main quest ie: if you complete a section of the main quest line then bang! Those side quests you had are now irrelevant or unplayable because you moved on - literally - it shifts you to a different area in the game world.

I guess Spellforce has always been a bit like this - just wasn't expecting for it to hit me so hard in the face with it, like when it transports you off to the Stepping Stones and you are sitting there going "No, I need to level up and I wanted to visit the merchants and that side quest I was doing...oh...bugger".

But as I said, it's not an "A" title and it's price means it's most probably worth it, so give it a shot - whether you've played Spellforce before or not.
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83 von 132 Personen (63 %) fanden dieses Review hilfreich
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3.0 Std. insgesamt
Verfasst: 17. Januar 2014
Now then, I have been very fond of the Spellforce series this far, and have many fond memories of them. Unfortunately though, this release is still in a serious need of further updating. As the game is currently, it is nothing more than seriously frustrating and an annoyance.

Leaving the lack of missing patches aside, this standalone release of Spellforce may provide many hours of joy and feelings of nostalgia to everyone who remembers playing Spellforce 1. But until those bugs have been removed, a bit of patience may be useful.
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17 von 20 Personen (85 %) fanden dieses Review hilfreich
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9.3 Std. insgesamt
Verfasst: 17. Oktober 2014
i got this off a bundle and played it for the cards. before i noticed i already had racked up several hours of play.

rather than our sily skirmishes where we start off with resources and move on slowly, this game lets you play the way you want to(to a certain extent, of course). rpg mechanics that let you build your heroes up to your liking with different active and passive abilities, quests and equipment. add to that some nice rts elements(hate it or love it :P) and you get a rather enjoyable game. i recommend it.
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21 von 32 Personen (66 %) fanden dieses Review hilfreich
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17.6 Std. insgesamt
Verfasst: 6. August 2014
Well, I've always been more or less a fan of Spellforce games. Granted the first one was vastly superior to the 2nd one, Spellforce 2 still had some good things going for it. However... this "expansion"... yeah stay away from it. It's horrible build, has "quests" that barely work. It wouldn't be a bad thing if you could skip the majority of these quests but most of them are main storyline quests which do hinder your progression. The only redeeming quality is the Freeform Game which is also horribly bugged in some levels.

What more can I say? It's a badly made expansion and I do hope that the devs who worked on this never touch another piece of software again. But that seems to be wishfull thinking since the rumor is that Spellforce 3 is already being made. At least I know which game to avoid in the near future. A real shame the Spellforce series dies here because of this "expansion" for me.
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8 von 10 Personen (80 %) fanden dieses Review hilfreich
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109.3 Std. insgesamt
Verfasst: 7. Juli 2014
This is a honist review if you call it that from my play though of the game I enjoyed it even with the bugs granted some where almost game breaking but I would say its a pin shot better than Faith in Destiny the campain will test you even on easy and the Free Mode is also worth a go granted with freinds its all the more fun

aside from the bugs that the patch did not fix I would say its a nice game but if you are the type of player who wants a game that does not have a tendancy to explode in your face or cause a restart of several hours as you did not save then its not for you.
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