In Where is my Heart? you play the story of a family of forest spirits. The family lives comfortably in a tree in the woods until one day they lose their home and thus embark on a great adventure. Their journey will take them through the mushroom caves and even deeper down to the lifeless crystal pools and back up into the mountains.
User reviews:
Overall:
Very Positive (119 reviews) - 83% of the 119 user reviews for this game are positive.
Release Date: May 29, 2014

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Reviews

“One of the most surprisingly delightful experiences I've had this year.”
9/10 – destructoid

“An illusory puzzler that's easy to fall for.”
8/10 – Edge Magazine

About This Game

"In the glade, there grew a tree.
Merry, Merry king of the woods was he.
Deep in his heart lived spirits, three.
Dark secrets had this family."


In Where is my Heart? you play the story of a family of forest spirits. Their world gets broken up into fragments which you have to piece back together in your mind. Each of the three characters can transform into a magical creature along the way. The Rainbow Spirit allows you to rotate the world around and jump across space; the Bat King can see hidden platforms which only exist for him; the Antler Ancestor can jump on the stars. Help the three spirits find their home tree again!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8 (x86 or x86_64)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0, dedicated card recommended
    • Storage: 500 MB available space
    • Additional Notes: Please make sure your drivers are up to date. This is especially important for integrated cards as laptop manufacturers will sometimes be supplying you with out of date / incorrect drivers!
    Minimum:
    • OS: Mac OSX 10.6, 10.7, 10.8, 10.9
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0
    • Storage: 500 MB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: January 24
A very cute puzzle game that uses a 'shattered' view of the screen to create puzzles. This works by separating the screen into several blocks, then randomizing them. This also makes the already annoying feat of jumping puzzles into a nightmare at times. The game is very fun, and only has a few achievements (For you perfectionists)

My eyes hurt.
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2 of 4 people (50%) found this review helpful
9.7 hrs on record
Posted: February 6
This game soothes my heart.
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81 of 94 people (86%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: May 29, 2014
I don't care much for most puzzle platformers; I usually feel they're too basic, or contrived. So understand my feeling when I say that this game is a labor of love, and that it shows in every facet of its design, right down to the oddly (somehow) unique pixel graphics.

The premise is simple: you have three little monsters, you control them one at a time, and you must guide them each to the exit of each level. There is no time limit, and no serious penalty for death; they simply respawn at the entrance. But here's the tricky bit; the world has become fragmented, though not necessarily broken. You can see the full picture, it's just that the full picture is muddled and confused, with pieces going every which way in no discernible order. Simply reaching the exit of each level becomes more complex, as even a straight pathway can take your monsters to every corner of the screen, or worse, numerous corners all at once.

Each monster has a specific color, which may be required when activating a block or, as you'll later discover, special abilities. Each monster can transform into one of three specific beasties, each with their own special ability necessary to complete a stage. The only one I'll mention is that of our orange monster, who transforms into a bird(?) of sorts and has the ability to shift the fragmented world in a clockwise or counterclockwise direction. For the other monsters, this matters little, but for her, she can remain still, while the world swirls around her, allowing her to move to entirely different fragments that may have been unreachable otherwise.

To reach each end, you must gather a number of hearts strewn about each stage, thereby opening the door. But as you progress, this task slowly becomes more complex, as mechanics more complicated than jumping ledge to ledge are uncovered. The way these mechanics present themselves is a big part of why I enjoy this game so. See, it's never spelled out for you; there isn't a mid-level tutorial message or loading screen hint giving a dry description of how hitting a switch opens doors. The game simply presents you with the opportunity to touch and experiment with things, and these range from the simple (hitting a block with the correctly colored monster) to the complex (learning to properly manipulate the world's fragments). What makes this game special is that even the simplest mechanics are so often used in different and unique ways between each level. I often felt impressed by the simple brilliance of many of the layouts, and how so many of them would educate and influence your actions in the next. It quickly became intuitive to take what I already knew and wonder, "but can I use it this way..?" or, "what happens when I try this".

Each level presents the challenge of gathering every heart without losing a single monster even once, rewarding you with a special heart symbol and, on occasion, an entirely new level. Majority of games, I wouldn't care for such frivolity, but the very clear dedication that went into making each and every level stand out as a unique entity makes the practice of perfecting every single one of them feel very, very worthwhile.

At the time of writing this review, I've completed what I suspect to be over half of the available levels, and I do plan to complete the rest before too long. Should I make any new discoveries in that time that I feel just has to be in this review, I will be sure to make note. That's just how good this game is. I very much want to fully complete this title, and experience every last ounce of thought and love that the developers put into making it. And as someone who typically feels indifference towards these types of games, that says a lot.
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18 of 21 people (86%) found this review helpful
3 people found this review funny
2.8 hrs on record
Posted: June 2, 2015
First playthrough time: 2 hours

Major Pros:
Clean and clear art style
Pleasant music
Collect all the hearts challenges players seeking perfect
Interesting and mind stretching puzzle design

Minor Pros:
Random funny sayings from the characters between levels
Pleasing world design that fits the story

Major Cons:
Made my brain owie
Story wasn’t very engaging or clear
You could jump up through platforms but had no way to drop down through them

Minor Cons:
Rainbow spirit’s ability to jump out of the puzzle and fly around is a little difficult to use with the controls sometimes
Bat king’s ability to see and use special terrain felt disconnected from the other abilities and wasn’t used to its fullest potential

Although I’m usually not a fan of pixel graphics on anything other than arcade style games, I found the art and sound effects of Where is my Heart? very pleasing. The atmosphere the game works to create is very fitting of three little tree spirits on an adventure. The exact story of that adventure is a little hazy as the game tries to tell it wordlessly through the first and last levels and you’d learn more by just reading the steam page description, but the mood is there. Most of my complaints are around the special abilities of the characters. Rainbow spirit if often not as responsive as I’d like to buttons relating to his special abilities and the requirement to jump before rotating yourself out of the puzzle to drop into a new screen sometimes moves you into another screen and your rotation happens from that place instead. Bat king’s ability to find hidden ground to stand on is only useful for him but somehow the hidden holes he finds the others can walk into. Of course, if they stop inside the hole and bat king moves away they’ll phase into solid matter and die. All that said, the game stuck to its cute and childish roots with random amusing sayings from the characters between levels and a lot of effort was put into the puzzles to really utilize all the spirits’ skills and the player’s ability to mentally rearrange the fragmented screens. Clever use of background patterns, made more clear by the pixel graphics, provided ample clues as to how the pieces of the level were actually arranged relative to each other. Overall the game was a cute and short with puzzles that stretch the player’s visualization abilities.
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22 of 32 people (69%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: January 1, 2015
I'll be honest, I'm sometimes a sucker for cute things. On sale Where is my Heart? seemed like a fantastic purchase. It has a very pleasant and charming atmosphere with an adorable cast of characters. Unfortunately, after nearly an hour the game exhausts all of its charm and is left witha very simple gameplay mechanic that, when used in increasingly difficult puzzles with no new mechanics, makes the game increasingly bland and frustrating.

However, it's adorable atmosphere and charm made the game worthwhile to me. I didn't enjoy it after some time but if you like cute things and simple puzzle games then your mileage may very
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