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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Another month, another handful of amazing edits submitted for the second My Line contest!
This month we asked the community to submit their best lines through Northpaw Glacier, a huge mountain area full of ice, caves and massive gaps. With nearly two dozen submissions, the judges had their hand's full rating each entry. For My Line 2 the judges were not simply the developers behind SNOW. This time around we invited previous video competition winners to have a chance to rate and vote on each submission. We rated each video on three different criteria:
Riding Style - We want riders to use a variety of tricks, spins, and grabs throughout their line. We want to see them tweaking grabs, holding grabs through the entire rotation, and selecting grabs that fit the type of trick they're attempting.
Line Creativity - Northpaw Glacier has many routes and areas to explore - does the rider take advantage of them? Does the rider look at the terrain in new and interesting ways?
Flow - This is where Riding Style and Line Creativity meet. Can the rider pull off the tricks in the line they have picked and keep their speed? Do they string tricks together smoothly, and land every jump perfectly?
And the winners are...
3rd Place - Buler
2nd Place - A-Dog
1st Place - CitizN
CitizN who continues to dominate whatever challenge we throw at him in the video contests, scored a total of 180 out of a possible 195 points, and wins 5,000 in-game Credits, and a SNOW t-shirt and sticker pack, and his name in the Hall of Fame on Sialia!
Thank you again to everyone for participating in My Line 2. Everyone that participated in the event and included their PSN/Steam ID will be granted this limited edition Oil Matey trucker cap!
We will be launching the next video contest soon, so stay tuned for more information about it!
This blog post is long overdue! 2017 has been an exceptionally busy year so far and I haven’t had a chance to stop and put a blog post together - let alone stay as active as I want on Facebook, Twitter, Instagram, Discord and various other threads on different forums.
I’m sure many of you must be wondering what’s going on. Long story short, we are still here and are still 100% focused on creating new content and features for SNOW. But video game development is not easy and things can be easily delayed. For the sake of transparency I’m going to attempt to give you an in-depth look at what we’ve been up to for the last few months and how this has affected our release schedule. I will then provide you with an overview of what we’re planning for the rest of the year for SNOW.
Please keep in mind that while I’m being as transparent as I can, nothing I write should be seen as a certainty. Dates might (and probably will) change, features might get delayed or even reworked, and some things might get cut entirely.
The blog post is pretty lengthy and includes lots of screenshots and gifs. So instead of trying to post it all here, you can view the entire post on SNOW's website here:
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