Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
User reviews:
Recent:
Mostly Positive (806 reviews) - 72% of the 806 user reviews in the last 30 days are positive.
Overall:
Very Positive (52,831 reviews) - 89% of the 52,831 user reviews for this game are positive.
Release Date: 23 Oct, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
Read more

Buy Space Engineers

22,99€

Buy Space Engineers 4-Pack

69,99€

Packages that include this game

Buy Medieval Engineers and Space Engineers

Includes 2 items: Medieval Engineers, Space Engineers

 

Recent updates View all (162)

4 August

Space Engineers - Update 01.147 - Bug Fixes and Improvements

Update 1.147: This week's update brings you a round of bug fixes and improvements, as well as the addition of the auto orientation feature. In our dev diary this week, you'll hear from Space Engineers programmer Lukas, who will tell you more about the visual scripting he's been working on.

https://www.youtube.com/watch?v=MNGIoroozaU

For the full list of fixes and improvements, check out the changelog: http://forums.keenswh.com/threads/7386208

48 comments Read more

28 July

Update 01.146 - Meteor Improvements & Backup Saves

This week's update brings improvements to meteors, save games, and the in-game chat.
Meteors and meteoroids now have different particles. Meteoroids have a dusty debris effect as they travel through space, but as they enter an atmosphere (becoming meteors) the particle effects become more fiery and smokey. They now also create bigger and better looking craters on impact. Lastly, they have been balanced to target your structures less frequently and less accurately.
We’ve added the ability to backup saved games automatically. You can set the max amount of backups in the advanced world settings. The in-game chat feature has been improved by adding global chat history.

https://www.youtube.com/watch?v=yYueM2SoB5E

Full list of new features and fixes: http://forums.keenswh.com/threads/7386064

44 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”
PCGamesN

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

About This Game

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

System Requirements

    Minimum:
    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    Recommended:
    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (806 reviews)
Overall:
Very Positive (52,831 reviews)
Recently Posted
YouRock379
( 13.4 hrs on record )
Early Access Review
Posted: 8 August
Very fun if you are good at picking up stuff quickly. If not, then it may take a while to understand, but it will be fun as you learn. My best bit of advice for starters is that you make sure to turn your dampeners on earlier rather than later.

Now on to the performance, This game Should run well on my pc as I surpass everyhting, even on the recommended list. Everything except for RAM. I have 8 GB of RAM, which meets the requirement, but the game does NOT run very reliably for me. I get about 30 FPS on the lowest settings with frequent lag spikes for about 5 seconds of 0 FPS on planets. In space they happen a bit less frequently, but still do and I can usually get a solid 50-60 FPS. Other than the 8GB of DDR3 RAM, I have an AMD FX 8350 Processor, a MSI 970 Gaming Motherboard, and a GeForce GTX 960 Graphics card. Those are all, to my knowlege better than the recommended. If I am wrong about this please let me know as I am not a complete Computer Component WIZ atm, and may be incorrect. But if you Specs. are lower than those, I would hold off on the game unless you have more than 8GB of RAM.
Helpful? Yes No Funny
Toy Bonnie CM
( 105.5 hrs on record )
Early Access Review
Posted: 8 August
My guild to space engineers


1.play creative and realize theres a survival
2.Lands on planet and gets killed by dogs 20 times
3.Finally learns how to kill and kills dogs
4.dogs kill you
5.Go in to multipayer
6.People call you a noob and you leave
7.Also rage quit
Helpful? Yes No Funny
stratoasis
( 24.2 hrs on record )
Early Access Review
Posted: 8 August
Product received for free
Spanish
Vuelvo a hacer un review de este juego ya que pasó mucho tiempo y hay cosas que cambiaron.
Simplemente el juego es "injugable".
Los desarrolladores tienen que ver esto y rediseñar el juego.
Puntos a cambiar:
Controles: Son muy dificiles de aprender. Teclas y miles de menús por todos lados, millones de funciones que pueden ser simplificadas , este es el punto mas flojo.
Las Físicas: tu personaje y el movimiento debe ser mejorado. Por un lado nos ofrecen un juego super "realista" pero los movimientos son de un juego "arcade" de los más sencillos. Algo de realismo en las animaciones al disparar.
Lo básico veo que no funciona, al usar el taladro es imposible romper bloques, debería tener mas "alcance", ya que no se llega a perforar nada.
las naves deben ser mas sencillas a la hora de los controles, ya que programar par que funcione el taladro, o disparar con miles de botones para hacer una acción es un dolor de cabeza.
Es muy lento: Al jugar en planetas es injugable, se ve como un juego de fines de los 90. Creo que deben limitarlo un poco, hacer bloques mas grandes, ya que es un jugo "boxel" y quieren disimularlo haciendolo mucho mas lento y necesitas una computadora del nivel de la NASA par poder tener unos 30 fps constantes.
NPS: el jugo no tiene vida, donde los planetas solo hay drones y arboles?? para que quiero planetas si no ofrecen nada?
Resumen para mejorar, controles mas sencillos, optimizar los cuadros por segundo, dar mas vida a los planetas, y mejorar la funciones como el taladro.

Por ahora no recomiendo este juego hasta que haya un cambio rotundo.
Saludos y ojalá puedan leerlo.

------

English

I again make a review of this game because some things changed.
Simply "NOW" the game is "unplayable".
Developers have to redesign the game.
My recomendations:
The Controls: They are very difficult to learn. All keys are usable, and millions of funtions which can be simplified. This is the weakest point.
The Physics: movement of your character should be improved. On the one side the game are super "realistic" but the movements and animations are like a simple "arcade" tipe. Some realism in animations when shooting or
basics movements does not work, like when using the drill is impossible to break blocks in depths lands and the "Drill" should have more "range".
Spaceships should be simpler and controls of the drill be more easy to work, or when shoot with thousands of buttons to make an action is a headache.
It is very SLOW: When playing on planets is unplayable, it looks like a game like a "PS2" console. I think the game should have bigger blocks, like a "boxel" game. Because now you need a NASA`s computer, never have a constant 30 fps in this game.
NPS: This game has no life, only some drones and planets with only trees ?? I want to planets with life! some animal or aliens, or another astronauth...
Nothes:
I want more simple controls, frames per second optimization (60 fps It`s a Dream), more LIFE to planets, and improve functions like drill.

For now I do not recommend this game until there is a complete change.
Greetings and hope you understand.
Helpful? Yes No Funny
TheDexian
( 58.8 hrs on record )
Early Access Review
Posted: 8 August
I've had Space Engineers for almost three years now. I bought it to smash spaceships together and that's what I did until survival mode came out.
This game has a healthy modding community, as all good games do, and receptive developers. The addition of planets a year ago added a lot to the game. There's a lot of customization that can be done with "scenarios", such as making custom planets, crashed ships, etc. You can also tailor the realism to your liking.
But I have issues with it. First of all, the survival mode is not fun to get started with, because you have to do the tedious grind of finding every type of ore before you can do anything. Some ores are easy to find, others I have searched countless asteroids for to no avail. Building massive ships is fun, but basically impossible in survival unless you invest tons of time into it. And the time you invest is spent harvesting ore from random asteroids and then welding each and every block of the ship and carrying all the necessary parts around in your back pocket. There's nothing else to the survival mode other than mine, refine, assemble, build, repeat. Planets have changed that to some degree, but you need to have a beefy computer to handle planets at all without your FPS tanking. I appreciate the effort the devs put into the planets, but the graphics are very poorly optimized and my 390x should be able to handle them better than this. In addition to that:
The multiplayer f*cks up quite a bit, making it difficult to play with friends. I had attributed that to crappy internet until I read all the reviews mentioning the same thing.
Orbits aren't possible because of physics limitations and the way the gravity works, so no Kerbal Space Program for you.
They haven't updated most of the models of the game for three years. Basically every ship part except the armor, cockpits, and now the cargo containers still has untextured placeholder models. I know it's still in Early Access, but come on.
Despite its flaws, there's a lot fun to be had letting your creative energy flow into making sexy spaceships. If you're looking for a sandbox building game, then you could consider it. If you want challenging but rewarding survival, then get Starbound or some other game instead. I was going to recommend it at first because I enjoyed playing it to some degree (as you can see by my play time) but I wish I had spent less money on it. Ultimately I think it needs to have more gameplay and better multiplayer. Maybe that will have changed once it's out of Early Access.
Helpful? Yes No Funny
El Chopocabra
( 29.1 hrs on record )
Early Access Review
Posted: 8 August
very enjoyable game i must say. With a couple of problems sadly these problems out weigh the positives. yes the game is a very good game but it requires a massive amount of pc power to play. I have a computer capible of running alot of games but this one seems to be tough. I try to play it in any way possible (meaning the astriods map) i had to even lower the resolution. its astonishing to see a computer that can run this game and not see any lag. Thats is most likely why there are very few youtubers on this game. They should really think about optimizing the game alot better for some other systems to be able to play. Another problem is the crashing. You might think "oh its because your computer is crap" but its not that. this game crashes at the most random times for me, and a couple of times the game becomes so glitchy that when i load up the asteroids map no asteroids spawn at all!! but back to the crashing thing. i will be playing a game and im building a ship and im locked in at 60 fps and very happy with my build and all the sudden i see "space engineers has stopped working" and i lost all my progress. Another problem im seeing constantly is the fact that these world files always get corrupted. i hit the load button on the loading screen and it pops up a message saying "one of your world files has been corrupted" i try fixing these problems with validating the games files but it always happens sooner or later. It also seems with every update they keep making the game extremly more laggy. the very first time i played the game i was able to play it no lag on my dads work desktop and the desktop was crap, i never had to worry about world files or the game crashing on me, but now things have just gotten out of hand because im sitting here with a gaming desktop and struggling to run this game. I still continue to play the game because in the end if you get lucky you'll get a good 3 hours of fun every day before you die and loose your base or spawn a mile away from it.
Helpful? Yes No Funny
Blitzkeg
( 32.5 hrs on record )
Early Access Review
Posted: 8 August
the game has a good foundation but the multiplayer needs a lot of help with functionality. After setting up multiple minecraft servers attempting to set up a server for this game has prroved to be very aggravating.
Helpful? Yes No Funny
Zirul
( 4.7 hrs on record )
Early Access Review
Posted: 8 August
game doesnt work now i guess
Helpful? Yes No Funny
Roroos
( 34.0 hrs on record )
Early Access Review
Posted: 8 August
Great Graphics i love the game and planets were a great idea!
Helpful? Yes No Funny
| Seb |
( 1.4 hrs on record )
Early Access Review
Posted: 8 August
Product received for free
Can't run it, but from other's perspective, seems like a good game. 8.10/5
Helpful? Yes No Funny
[Helo1] Magma
( 6.8 hrs on record )
Early Access Review
Posted: 8 August
I like the game so far, Its just a little too hard to learn how to play. If anyone wants to teach me just add me.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
71 of 98 people (72%) found this review helpful
2 people found this review funny
Not Recommended
124.2 hrs on record
Early Access Review
Posted: 12 July
Space Engineers is a brilliant, sandbox style game that has all of the trappings of an awesome multiplayer experience. In single player mode, Space Engineers is a dream come true, offering the ability to build and maintain spacecraft and ground craft with a wide variety of very compelling parts.

However, 3 years in and multiplayer is still largely unplayable due to physics/netcode issues. Back when the game first was released, we played for a while until the physics engine ate several ships through unexpected interactions with landing feet. A year later we tried again and found that interacting with any ship in motion, even in LAN play on direct ethernet connections was a recipe for disaster as the mismatch between the server and client about the exact location of a ship would cause the two to spontaneously (and destructively) collide.

Move forward to the planet release. We ended up quitting when one of our rovers (made of large blocks) ended up clipping and falling through the planet. Fast forward again till the June 9 patch. Here we had one person fall into a planet while mining, as well as two ships and one base that were eaten by physics. One magically started floating off while in a gravity well and would kill anyone who touched a certain part, and another where a ship that on the client side was fully stopped went careening into the base causing critical damage to both.

In all the game's biggest weakness when it was initially put into early access was multiplayer physics/netcode, and truth be told, that is still its biggest shortcoming. The introduction of planets (and more relevantly, persistent biasing forces,) has ultimately made these problems even more noticeable. I might try it again in another year since I already own the game, and I will update my review then, but in the meantime I don't believe I can recommend purchasing the game in its current state, though remember this game is still technically early access, so things will likely change. Whether it's for the better is yet to be seen though.
Was this review helpful? Yes No Funny
33 of 43 people (77%) found this review helpful
1 person found this review funny
Not Recommended
27.7 hrs on record
Early Access Review
Posted: 26 July
If you dont have a good computer dont buy it. It is very laggy. The Devs need to optimise this game
Was this review helpful? Yes No Funny
30 of 38 people (79%) found this review helpful
2 people found this review funny
Not Recommended
305.4 hrs on record
Early Access Review
Posted: 11 July
Getting worse with every update. Multiplayer is borderline unplayable with all of the desync/networking issues and the way I enjoy singleplayer (creative mode) is literally unplayable, because the game freezes if I place too many blocks.

We used to play multiplayer all the time and the desync was very very minimal, now you just rubberband everywhere, fall through the world, fall through your ship, and turning your ship smoothly in one direction shakes your screen violently back and forth.
Was this review helpful? Yes No Funny
23 of 26 people (88%) found this review helpful
1 person found this review funny
Not Recommended
197.5 hrs on record
Early Access Review
Posted: 10 July
I Really Did enjoy space engineers for a while before planets and a lot of the other stuff they added. but i can not recommend this game. Due to all the horrible bugs and glitches sure the modding community is great but space engineers has a ton of glitches. the multiplayer is basically unplayable if you build anything bigger than a small fighter the frames are absolutly horrible! and with planets in the mix its even worse. on planets without anything on them youll probably get at the most 18 - 25 FPS. Ships will randomly explode without warning. oh and dont even bother with wheels/rotars because they will absolutly annihilate whatever there on after a while. i really want to play and recommend space engineers but untill the multiplayer and frame rate becomes better i can not recommend this game.
Was this review helpful? Yes No Funny
39 of 54 people (72%) found this review helpful
4 people found this review funny
Not Recommended
1,124.5 hrs on record
Early Access Review
Posted: 16 July
I cannot play this game anymore, its too filled with bugs and bad physics, the things i make fall to pieces for no reason and i've just ran out of patience, i've given up playing it. This game has so much potential, but i've been playing the game for a long time now and it just isn't getting better, even with the updates. Thumbs down.
Was this review helpful? Yes No Funny
22 of 25 people (88%) found this review helpful
Not Recommended
64.1 hrs on record
Early Access Review
Posted: 22 July
I got this game on sale, so I can say from what I've seen so far it was worth it. But for full price, I can't recommend the game at its current stage in development. Is it revolutionary in the respect that its a crafting/building game that allows you to do more than any other crafting game out there, including programming your builds to do certain things? Yes. Is it optimized? Hell no. This game is so complex and CPU heavy that I don't think the average person with the average computer could unlock the full potential of the game. It's so complex, that it is almost not fun to play. It also crashes randomly, and according to the community, also has alot of random bugs that the developers havent figured out how to fix yet. To top it all off, I don't get the impression from the devs that they are trying to finish the game. I've heard that they are working on a side project. If I were them, I'd focus on this damn project, because I'd love to play this without the screen randomly freezing up every once in a while.
TO SUM UP:
Pros:
decent visuals even though they are kept simplified to make the game runnable
It is super fun to build your own ships and fly them around
Extreme amount of freedom as to what you can do with the game, make it as simple or complex as you want it to be

Cons:
The game is poorly optimized and devs show little sign of caring
the survival aspect is lacking at the current stage of development
it is really tough to learn how to play, and the tutorials don't help too much. looking at youtube videos is almost required

Final note: I love these kinds of games, as I play Empyrion as well. Most of these types of games are in early access, so they are not coded very well and have glaring issues. My advice is to stay away from these types of games until they are released as a finished product, or at least reach beta stage. I will update my review one day if the devs every get their crap together and finish the game. I'd pay alot of money for this game if it was a finished product.
Was this review helpful? Yes No Funny
23 of 29 people (79%) found this review helpful
2 people found this review funny
Not Recommended
79.8 hrs on record
Early Access Review
Posted: 25 July
I don't know how they managed it but they managed it: the devs of this game actually managed to turn a fun game into a total mess. The game actually got downgraded significantly. If I knew this was going to be the end product I wouldn't have bought this garbage. I bought this game when it was alpha and followed it's progress through many stages. It didn't have much content and it used to have some minor technical issues but it was still enjoyable enough to spend hours in. In time more content was added but I guess the end product shows that sometimes less is more. Now it's a complete mess, I don't have any other words to describe it. The previous versions had far far more to do and worked far more efficiently (at least it worked).

I wish I could give this back and get an older version.
Was this review helpful? Yes No Funny
21 of 29 people (72%) found this review helpful
1 person found this review funny
Not Recommended
60.3 hrs on record
Early Access Review
Posted: 29 July
I desperately wanted to enjoy this game. I did everything I could to make the game as playable as possible. But in the end, this game is an unfixable wreck that Keen has left us with. Few new features are getting added, and we're left with a broken mess that is Space Engineers. For starters, this game is incredibly unfriendly to people who don't have a top of the line computer. Besides for how high the requirements to smoothly play this game are (I probably should have payed more attention to that before buying), the game also only goes as low as "normal" for graphics IIRC, and has very few graphics options. In addition, they stopped supporting the dx9 version which turns this from a game my computer can barely run to a game that makes me feel like I'm watching a slideshow.

The overall idea though is great, and I loved the idea of building fleets of drones to do stuff for you, a little bit of which I actually did before they dropped dx9 support, and even though I still have the dx9 version, I got tired of 15 FPS constantly so just stopped playing.

If Keen ever takes measures to reduce lag, then I might consider trying this again, but until then, I'm just going to have to thoroughly regret buying this game. If you do have a good enough computer, then I'd somewhat recommend this, but this game still has a whole array of other problems mentioned in other reviews.
Was this review helpful? Yes No Funny
21 of 30 people (70%) found this review helpful
1 person found this review funny
Not Recommended
357.1 hrs on record
Early Access Review
Posted: 25 July
This game has one of the more innovative and interesting construction mechanics i've seen, and has had an opportunity to do what tekkit and its ilk never could; It could have let engineers fight not just with combat skill but with their skill in engineering. The vast creations of players could have dueled where factories in Feed The Beast could have only refined the materials you threw into them. The joy is in the puzzle of maintaining the unwieldy system you yourself built.

But this game has none of that joy.

With rare exception, Engineering does not matter, only guns and armor matter.
With rare exception, piloting does not matter, only guns and armor matter.
With rare exception, being smart does not matter, only time spent working matters.

It is my firm belief that progress in a game should not be marked by time spent, but by mastery achieved. A grind is no substitute for gameplay.

(oh, also, Keen software somehow managed to one-up minecraft's wolves update, by making an update with EXPLODING CYBER WOLVES whose role in the game could have been filled in many different ways using any number of systems already in place. KSWH have, design wise, forgotten what they have.)
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
69.2 hrs on record
Early Access Review
Posted: 6 August
As much as I would love to recommend this game, I cant. The game is so glitchy and bug-ridden, its impossible to actually enjoy it. Keep in mind that this game has been on steam for a good while now, and these bugs should have been dealt with a long time ago. I keep dying from colliding with my dead body on the floor (from other bugs/glitches), occasionally die for no reason while going up or down slanted blocks, and while trying to grind a peice off of the ship i was working on, for seemingly no reason at all the block blew up, and killed me and destroyed half my ship in the process. Until they fix these bugs that should have been fixed a long time ago, Im saying stay away from this game.
Was this review helpful? Yes No Funny