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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
The performance issues related to thrusters, turrets, rotors, sensors and rendering have been fixed. We’ve also applied several other bug fixes such as game crashes caused by landing gears. We’ve also updated the wheels so they behave more realistically - this is the first iteration and more improvements will follow in the next updates. Additionally, the character’s jump is now reflected more realistically according to the gravity strength. Lastly, we would like to thank all of you for helping our team by reporting issues that you find in the game. It is really very important for us! Sometimes things might not go as expected and bigger issues might appear, but you should know that we are always doing our best to fix everything on time and provide the best gameplay experience possible.
Full list of new features and fixes: http://forum.keenswh.com/threads/7369341
- fixed crash when cutting ship with player sitting inside
- fixed crash when using thruster boost
- fixed crash with oxygen refilling
- fixed ship tools not working when pressing LMB
- fixed broken radio antenna noise has no distance limit
- fixed oxygen generator and other blocks ignoring power "off" after savegame load
- fixed projections have functional access terminals
This week we added turrets for small ships. There are currently two types: gatling and missile. Additionally, we have applied several improvements that will optimize the performance of ship destruction and turrets, allow more moving ships in a server, and also stabilize constraints and collisions. We also added a pirate raiding carrier that will approach its nearest enemy and spawn light attack drones. Eventually it will leave on its own. But keep in mind, there is a large but well protected treasure hidden inside it! Moreover, we implemented more encounter ships from workshop creations. Thanks a lot to JD.Horx for his IMDC faction fleet! More additions will continue in the future. Last but not least, the exploding landing gear issue has been fixed! We are sorry that it took us so long, but we are happy that it’s finally solved and we hope that it won’t destroy your creations any more :)
Full list of new features and fixes: http://forum.keenswh.com/threads/7368647
- fixed multiple crashes
- fixed warnings and animation of jump drive
- fixed turret definitions
- fixed jetpack power usage
The last update introduced requested fixes such as performance improvements and exploding landing gear, but unfortunately it also introduced some new bugs for a number of players.
Due to the upcoming release of Planets the Space Engineers universe is undergoing lots of changes behind the scenes and some things may not work as expected.
We share the frustration with you and are very sorry for the issues that appeared after the last update and we are aware that the performance improvements didn't work for everyone.
These issues are our main priority and the team is working on fixes around the clock to make gameplay and building experience as smooth as possible for everyone.
Thank you for your patience and amazing support. Keep the comments flowing and report any issues you have in our forums here:
“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun
“Buy, unless you are bereft of even the slightest shred of creativity”
“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
Space Engineers® and VRAGE™ are trademarks of KEEN SWH LTD.
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