Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
User reviews:
Recent:
Mostly Positive (1,041 reviews) - 74% of the 1,041 user reviews in the last 30 days are positive.
Overall:
Very Positive (51,791 reviews) - 90% of the 51,791 user reviews for this game are positive.
Release Date: Oct 23, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
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Recent updates View all (156)

June 23

Update 01.141 - Bug Fixes and Improvements

This week’s update brings a new batch of bug fixes and improvements. Firstly, the update now allows you to turn off solar panels. Bugs fixed this week include projected antennas broadcasting, incorrect construction stage orientation for some blocks, cockpit toolbar issues, and the control hints cube being stretched. We’ve also fixed a number of crashes caused by changes to the planetary code last week.
Next week some major improvements for the ModAPI and ingame programming will be released. However, this will break scripted mods and some ingame scripts. If you're a modder or scripter, please see the guide linked below for what you'll need to do to fix your mods.
Finally, keep in mind that all the changes in today's update will only be on the weekly development branch - you will not notice these if you are playing on the default stable branch.

ModAPI/Ingame Interface Expansion and Improvements guide: http://steamcommunity.com/sharedfiles/filedetails/?id=709010443
https://www.youtube.com/watch?v=SV21pOhw8Do

Full list of new features and fixes: http://forums.keenswh.com/threads/7385253

48 comments Read more

June 16

Update 01.139 - Stable branch, Update 01.140 dev - Planetary improvements

This week’s update is all about more bug fixes and improvements, plus our new stable + development branch system.
We've made some fixes to meteorites, so should no longer spawn from inside planets and destroy your bases from below. We will continue to improve and balance them more in the future. Other bugs fixed this week include landing gears unlocking when merging a platform with a large ship, ore detectors missing a range slider, and weapons shooting even when disabled. There have also been more tweaks and fixes made to particles, and multiple crashes resolved.
Finally, this week we're releasing a new stable (and default) branch on Steam. No action is required from players to access this stable branch. If you would like to opt-in to the non-default development branch, you can do so manually via the BETA tab in Steam (see instructions below). The development branch will be updated weekly, while the stable branch will updated about once a month and should provide a more comfortable gameplay experience.
Developer's note: If you publish a mod, blueprint or world from the development branch, it will be tagged as “development” on the Steam Workshop. If you use these creations on the stable branch, you will get a warning message with a list of mods that may not function correctly.

https://www.youtube.com/watch?v=myJQcff6pj0

Full list of new features and fixes: http://forums.keenswh.com/threads/7385038

62 comments Read more
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Reviews

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”
PCGamesN

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

About This Game

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

System Requirements

    Minimum:
    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    Recommended:
    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (1,041 reviews)
Overall:
Very Positive (51,791 reviews)
Recently Posted
spidernfly
( 64.5 hrs on record )
Early Access Review
Posted: June 28
10/10

This game is awesome
Helpful? Yes No Funny
Smitty D Kitty
( 2.8 hrs on record )
Early Access Review
Posted: June 28
♥♥♥♥♥
Helpful? Yes No Funny
[UT A.Paradox] Ann.Sans
( 84.0 hrs on record )
Early Access Review
Posted: June 28
10/10
Helpful? Yes No Funny
LudwigHej
( 4.7 hrs on record )
Early Access Review
Posted: June 28
After I clicked the 'recommend' button when I paused the game,they dont let me back to the game without restart the program.then I will recommend as nagetive for I am not ready.
Helpful? Yes No Funny
=7Cav= SPC Phoenix.M
( 62.0 hrs on record )
Early Access Review
Posted: June 28
Exceptional game. Well made, well thought out, in a word, Incredible.

However, there are some things I want to touch on. I wish the cockpits displays could actually give you information(PIP style, an incentive to use first person in vics/spacecraft). One thing I would personally like to see are oxygen and hydrogen gagues. %'s of what you have left across all tanks, and similar things such as power gagues, how much you are capable of producing VS. how much you are currently using.

10/10 would recommend to all players interested in a survival game with a unique learning curve.
Helpful? Yes No Funny
EinStijn
( 8.3 hrs on record )
Early Access Review
Posted: June 28
Great game, many things to discover!

First thing I want to give people who just bought it, play the tutorials!
Second of all, this game is made for people with patience. You don't have patience? Don't play!
Especially when you have to fly to other planets.

For everyone who like's Minecraft, this game is kinda like that but better in some ways.

Love the game so far! Can't wait for further updates!
Helpful? Yes No Funny
jedrockin3
( 84.8 hrs on record )
Early Access Review
Posted: June 28
It is leh best game evah
Helpful? Yes No Funny
Teague
( 71.2 hrs on record )
Early Access Review
Posted: June 28
friend finds gun in survival mode, kills all of us.
Helpful? Yes No Funny
Tanker Turtle
( 32.4 hrs on record )
Early Access Review
Posted: June 28
This Game Is Fun and your Dream Ships can come ture. And the workshop Adds so much more you can do but I feel playing this game is more pasive vs anything I know the Devs are working hard on it but If they dont do anything massive like A Mass Pvp Sever or MMO like game play I feel this game will get out shined by Bigger and Badder games soon to come
Helpful? Yes No Funny
Otter
( 190.8 hrs on record )
Early Access Review
Posted: June 28
I bought this game a LONG time ago, and have seen the evolution of features for most of its development. This game has a lot to offer, and I still play it on and off. The devs are fantastic and listen to the community. People often complain about the bugs, but it has gotten a lot more stable over the years. Some of the bugs are fun, some are annoying, but I haven't found any game breaking ones. I totally recommend, but you should consider getting a few friends involved, it makes it a ton more fun.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
992 of 1,088 people (91%) found this review helpful
1,201 people found this review funny
Recommended
10.2 hrs on record
Early Access Review
Posted: June 3
Rules to play.
Start game
Try to build awesome spaceship.
Realise you don't know how to do that.
Wander around for a awhile.
You see something in the distance.
Three people building a large space ship.
Ask to join them.
Shot in the face

Theres only one thing left to do.
Revenge

You track them down,watching,waiting for a whole hour.
When finally they leave their ship for a resource run.
Fly into their ship and take control.
Fly away as the enemy takes chase screaming that I'm a ♥♥♥ and a dead man.

Asteroid storm reduses the ship into drifting husk.
Enemy boards the remains.

Three guns aimed at me in the command room.

(Enemy 1) You peice of ♥♥♥♥ you stole our ship just because you to dumb to figure out how to build something yourself.

(Me) That's not quite true after all I figured out to build the bomb behind me.

Enemy (2) What.

(Me) Goodbye Gentlemen
BOOM

10/10 Would kill myself again
Was this review helpful? Yes No Funny
132 of 154 people (86%) found this review helpful
12 people found this review funny
Recommended
2,075.6 hrs on record
Early Access Review
Posted: May 30
Space Engineers, my Part time 'job' for the last two years. It was the foundations from which I wanted to become a game developer and 3D artist. And I have seen it grow since it's inception.
There are very good reasons why this game is as highly rated and prized for it's gameplay and development, and also as much reasons why it is still following the early access model.
As I am writing this, it has been a few months since I had a long session of building and interacting with the community. The long hours I made in this game and the great people I met on the workshop and forums are the reasons I am still coming back. This game is a timesink, but the reasons why you play differ per player. I am of the creative sorts and love sharing my creations on the workshop. Others may jump into a survival server and love the interaction and building together with friends or anyone at all.
The game has a solid foundation, with a lot of potential, yet a lack of polish. That is now written of as 'early access' yet it also seems that the focus of SE lies on the core mechanics, and allowing their players and dedicated modders to expand on the assets, code and additional features one would find in competitor games.

I myself have never indulged myself in the survival and multiplayer scene in the way SE presents it to their players. I prefer working in self made scenarios and creating the sandbox environment as a filming studio. Making machinimas or just a show and tell.

I have had a blast with this game, yet sometimes you need a break to rewind your creative gears. I have had a break of a few months before, and when my time is plenty again, I will definitely get back building!

Pros
Unique physics and deformation engine
Continues updates and community feedback
Unlimited value if you are into sandbox games and space. (2000 hrs and counting)
Multiplayer
Modding support.
Many other things.

Cons
Terrible User interface
Lack of Polish in models, characters, variety and depth of existing game elements
A lot of work arounds and limitations in gameplay. In the form of artificial maximum speeds and stopping physics calculations at certain speeds.
Multiplayer is not reliable (Netcode is not done on the moment of writing this)
Many other things aswell halas.

Final Verdict
It is a platfrom perfect to continue your creativity and physics nonsense you expect from other sandbox games. I love this game to death, the team behind it is great and the community is one of the friendliest I ever encountered.
Was this review helpful? Yes No Funny
272 of 421 people (65%) found this review helpful
41 people found this review funny
Not Recommended
218.3 hrs on record
Early Access Review
Posted: June 11
Due to the recent spate of positive reviews from fan boys and girls trying to counter the recent spate of negative reviews, and after having reviewed said reviews, I must now review this game.

Amazing potential and pitiful follow through. They added planets, that's pretty amazing, but I think they were trying to keep up with Empyrion on that note. This game beats Empyrion in every way except flora and fauna and ease of use. I hate hearing "it's not done yet so don't be critical" but... it's been three years. How long must we wait before we need to get critical? Furhtermore, if their team is so small, I'd say they've sold enough copies to make a larger team. Perhaps they should invest more into their products instead of whatever else they're blowing their money on. Or, at the very least, come out and say they don't really care and are going to squeeze every drop of blood from this stone.

Played soooo many hours. I enjoy survival games but the novelty wore off and became tedious after awhile. I enjoy PvE games with friends which is how Empyrion won our heart despite it's innumerable draw backs.

If they could introduce a robust PvE element, this would be a killer game.

I wish Space Engineers or Empyrion would just sell their concept to the guys who made Ark: Survival Evolved so THOSE guys could make an epic space survival game... and learn from Space Engineers and Empyrion because Ark's building is garbage.

Man... you just can't win these days. No one makes finished products anymore. Everything is early access/Never complete. Or they "finish" it in its uncomplete form and start some other foppish project *cough*Planetary Annihilation*cough*

One day... a member from each team will splinter away and create something amazing, and finish it... and release it to the world. But until that day... just... buy this, play it awhile, switch to one of the other ones, do the same to it, and eventually rotate back around to this...

Or learn programming and make something better. Ugh... what's become of games these days... I'm gonna go play Overwatch.
Was this review helpful? Yes No Funny
46 of 59 people (78%) found this review helpful
13 people found this review funny
Recommended
1,416.3 hrs on record
Early Access Review
Posted: June 24
I pirated it a couple of years back.

I hate sandbox games, but when I hadn't blinked for half an hour after I fired it up I realised they had me so I pulled the trigger.

As of this review I have 1416 hours of play time racked up in steam, and maybe 10 of it wasn't in survival.

You probably pay more for a meal.

Just buy it damn it.
Was this review helpful? Yes No Funny
49 of 69 people (71%) found this review helpful
3 people found this review funny
Not Recommended
14.9 hrs on record
Early Access Review
Posted: June 9
This game is so awesome there are ton's of things to do, build stations? build ships? whatever you want.

However since start I have encountred numerous game breaking bugs that render the game unplayable one of them corrupted my sve file that i spent a great deal of time on.

I will come back to this game when/if it is stable but for now stay away.
Was this review helpful? Yes No Funny
64 of 102 people (63%) found this review helpful
11 people found this review funny
Not Recommended
1,073.6 hrs on record
Early Access Review
Posted: June 19
This use to be a good game, but recently all they do is bug fixes, however i swear its glitchier now than its ever been. the only ones making this any good is the modding community.
Was this review helpful? Yes No Funny
24 of 32 people (75%) found this review helpful
4 people found this review funny
Not Recommended
1,393.4 hrs on record
Early Access Review
Posted: June 26
I've played this game a bit. It's not bad at all. For a long time there have been quite a few bugs that have been annoying but not game breaking. You could build a lot of things so long as you avoided using pistons or rotors. The weapons provide a good balance of speed/damage and automatic turrets are all nice features. The modding community is incredible for this game.

I can't recommend it though. The game is currently so broken it is unplayable. A quick google search shows I'm not the only one experiencing Graphics Driver Crashes for several months now. The purpose for this negative review is not to complain about the bugs but to complain about the developers update process. When an update is as broken as the last years worth of updates have been, you need to revert them to what worked.

Planets don't work yet. At all. The rest of the game is completely broken trying to shoehorn in planets. If I could get a retro version of space engineers from a year ago I would in a heartbeat.

A game like this NEEDS to back it's multiplayer up. Despite advertising this game as a multiplayer friendly game the multiplayer has been almost completely broken since day 1, and now is completely broken.


This is not a good trend. Your game should be improving over time, not deteriorating this quickly. Do not purchase this game! Keep an eye on it in steam and on the forums until the bugs have been fixed (if ever!)


It's a damn shame. This game is far away my favorite, but now it is too broken to even hobble through on the best of gaming rigs. It has been for awhile. It's not getting better. Do not buy.
Was this review helpful? Yes No Funny
66 of 110 people (60%) found this review helpful
2 people found this review funny
Not Recommended
129.5 hrs on record
Early Access Review
Posted: May 29
They've broken a great game.
The game itself is great. It's fun, you can really push your creativity to meet the challenges of the environment the game puts you in. However after an update to how character positioning works in multiplayer the multiplayer part of this game has become unplayable for the host.

This game is in Early Access, and I don't rate it down because of the bugs themselves, you expect them in beta releases, that's the point of Beta releases. Instead I rate this down because how the Beta is run.

First, Friday is a terrible day to release updates. I'm a developer and there is a reason we release updates on a Tuesday morning. It gives us time to react if something goes wrong. And when something goes wrong in SE there seems to be no reaction to it. Minor bugs can be fixed for the next release, but if the update breaks the game, retract it, fix it and try again next week.

But my main issue with this Early Access is that it feels like it's been used as an Alpha test. There's a big difference, by the time software goes into Beta release all obvious bugs should have been dealt with. Beta is to increase the chance of catching obscure bugs and bugs only found by someone using your software in a way you didn't predict. With the positioning update the host's game felt like he was playing in treacle. It was so bad you wonder if the developers even played it before releasing it.

I know I'm on the outside, but I'd ask the developers to review their weekly development process. And please fix the multiplayer. An average host sim speed of about 0.5-0.6 is not acceptable, it's unplayable.
Was this review helpful? Yes No Funny
59 of 98 people (60%) found this review helpful
10 people found this review funny
Not Recommended
248.4 hrs on record
Early Access Review
Posted: June 15
Still broken, still a mess, Still takes over half hour to load. Still raising sytem requirements instead of fixing broken mess.
If you have an i7, 16gb ram +, 2x titans and a fast SSD then this game may be playable.
If not expect long load times, crappy sim speed and fps and repeated crashes.

*yes i am aware its a beta*

I have been coming back to this game every couple of months to check on it and see whats going on but things just dont change. pistons and rotors have been broken for like 2 years and 1 tiny mistake requires you to sit thru a loading screen for 20-30 minutes.

I should not need £1000+ machine to play this game. i didn't when i bought it and i shouldn't now.
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17 of 22 people (77%) found this review helpful
Not Recommended
61.8 hrs on record
Early Access Review
Posted: June 26
Game is very laggy and poorly optimized.

I wouldn't make this statement if they hadn't been working on it for so long.

Matter of fact performance gets worse and I found out I needed to download some sort of Directx 9 beta version to even play. Even though I was able to play with Directx11 before they added this.

I don't care if you want me to purchase a better PC. That doesn't make the game work better. It just makes your pc run the garbage coding better. So for real. They need to make this game run faster.

Other than that. Solid game but seriously. Fix the lag.
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