Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
User reviews: Overwhelmingly Positive (31,527 reviews)
Release Date: Oct 23, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
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Recommended By Curators

"An Sandbox Game in Early Access, which is still worth a look, think Minecraft in Space with good graphics and different mechanics."

Recent updates View all (72)

January 22

Update 01.066 – GPS, Text panel, Mod sorting

GPS has been added in the game. We decided to name it GPS (Global/General/Galactic Positioning System) because it is more understandable by the majority. In terms of physics, it works very similar to the INS (Inertia Navigational System). Players can create, send, receive and manage GPS coordinates in a new screen in the terminal. Another new addition is the text panel; it serves as an information panel for players. Players can write information about location, faction, mission, etc., they can edit the text which is shown on the panel and set who can read or edit it.

https://www.youtube.com/watch?v=7pq-R3WDVbM

Full list of new features and fixes: http://forums.keenswh.com/post?id=7265045

EDIT 01/23/2015:
Update 01.066.015
- fixed exception when exporting files
- fixed issue when Gravity Generator SetValue works only once per script
- changed shortcut for exporting a model to: CTRL+ALT+E (previously CTRL+E)
- fixed world corruption and crash caused by audio

67 comments Read more

January 15

Update 01.065 - Communications

Communication has been added. More specifically, it is player-to-player and faction-to-faction chat with history. The player should be within the antenna’s range in order to successfully broadcast/receive the messages. Additionally, the in-game programming has been improved. It's now possible to set block properties, such as light color, rotor velocity, limits, etc. Basically anything what is slider in terminal can be set by a script directly as value (list of available properties will be published soon). Also '.bat' file for creating new script mod has been added. This '.bat' file creates new Visual Studio project with references and example script in local mod folder (AppData\SpaceEngineers\Mods\).

https://www.youtube.com/watch?v=I95MdV3IRKE

Full list of new features and fixes: http://forums.keenswh.com/post?id=7251384

EDIT 01/16/2015:
Update 01.065.015
- fixed faster speed than default issue
- fixed skybox mod rewriting original skybox
- fixed problems with player re-spawning and perma-death
- fixed blocks after explosion cannot be deleted
- fixed crash in physics when disconnecting ship or converting it to/from station
- fixed crash when starting the game
- fixed issue when dedicated server cannot be started

91 comments Read more
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Reviews

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Space Engineers makes crashing spaceships into things look crazy fun”
Kotaku

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

Steam Workshop

Share your creations with the Community (upload and download worlds)

About This Game

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
 

Early Access

  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Scenarios
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

System Requirements

    Minimum:
    • OS: Microsoft Windows XP (latest SP)
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
    Recommended:
    • OS: Microsoft Windows 7 (latest SP)
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX® compatible on-board
Helpful customer reviews
150 of 155 people (97%) found this review helpful
9 people found this review funny
402.0 hrs on record
Posted: December 27, 2014
Early Access Review
Space engineers.... What can I say? Its the best space sandbox out there. During my time playing it, i've stated a faction, held destruction derbies, crashed massive ships into one another, and build beautiful stations inside asteroids. I've spent over an hour searching for cobalt to make a single ore detector, constructed a walking robot only to see it destroyed by a stray asteroid, and built a ridiculously fast ship to stab other ridiculously fast ships with. I made something orbit before Spherical Gravity Generators were added. I can't describe the amount of fun I've had with this game. The devs are awesome, theres an incredible new update every week, and the community is amazing. So, do I recommend it? Hell yes.
Was this review helpful? Yes No Funny
236 of 282 people (84%) found this review helpful
50 people found this review funny
127.6 hrs on record
Posted: January 2
Early Access Review
Like Minecraft but for smart people. So be smart and buy it.
Was this review helpful? Yes No Funny
97 of 99 people (98%) found this review helpful
39 people found this review funny
21.8 hrs on record
Posted: January 12
Early Access Review
It took us hours to build, and hours more to paint, but when it was done, our station was top notch: three designated landing pads, a central control hub to maintain the station's sytsems, a player hub filled with medical bays and storage space, and two full refinery-assembler combos. My partner in crime placed the blocks. I welded them in place and splashed some paint on it all once the basic shape of it was finished. It was not large, but it was clean, functional, and designed with sophistication. It was ours, and we had built it out from the tiny little square of space we had started with, turned it into our own little command post lodged in the side of an otherwise unnoteworthy asteroid.

The ships came first, though. Without the ships, there were no resources to build with. First was the mining ship. We equipped it with four sets of drills and my partner took it out on missions to gather more resources. He was gone, and so I built our second ship: a fast little cruiser made only to get from one place to the next or to scout out potential mining sites. We called it the Toad. And so we settled into a routine: I would take the Toad out and find a nice planet ready for excavation and he would go plow into it with the mining ship. We unloaded the materials. We assembled them into parts. We put those parts into the blocks he had put down. We toiled. We slaved. We built and built and built.

And when it all was done? When everything was in place? What did we do then? Did we recline in our player base? Did we look out over the catwalk railing and say, "Look what we have built from nothing. Admire our structure." Did we bask in the glory of a hard fifteen hours of work?

No. We planned. We created. We started on the true project, the beginning of our empire: the Mothership.

It was designed to be bigger than our entire station: two refineries of its own, three storage containers, twelve gigantic thrusters, enough room in the hangars to store both of our ships (and possibly more), several medical bays to respawn in—and one ridiculously enormous ship. We placed the first block above our station. And then another and another, until the massive frame of it started to block out the light. It was a monolith to our own accomplishments, a totem of sheer ingenious design and willpower. Not a block was out of place, not a single reactor was missing.

And then we ran out of resources. The frame was all done, but the blocks couldn't be finished without more steel plates. We need iron—a lot of iron. So away my partner went! He climbed into the mining ship, steered it towards our latest excavation site and gunned the engines. He hit max speed. He piloted the ship around the end of the ghost-like frame of the Mothership. And then it happened—the unthinkable: he ran out of fuel.

Pop Quiz: An object in motion . . .

Stays in motion. And he clipped it. He clipped the mother ship. Grazed right off of it and, with no way to stop the mining ship from moving forward, had to bail out of the ship before it carried him away to oblivion. There was a panicked rush to mount a rescue of our mining ship by using the Toad to chase after it so we could supply the mining ship with the fuel its reactor needed to activate the reverse thrusters and stop the ship.

We gathered the fuel. We undocked the ship. We prepared to launch. Then, with the slow, heart-pounding realization of a horror film, a shadow passed over the Toad. We looked up at the Mothership, our entire view eclipsed by its awesome mass. We dropped our tools and stared in gut-twisting horror.

The whole thing.

Tilting.

Spinning.

Moving.

Crashing.

This is what happens when you let normal people pretend like they're Space Engineers.
Was this review helpful? Yes No Funny
83 of 85 people (98%) found this review helpful
2 people found this review funny
439.4 hrs on record
Posted: December 29, 2014
Early Access Review
I've been playing Space Engineers since it released on Steam. Before symmetry mode was a thing, before survival mode, before thruster damage or multiplayer or many common mechanics were implemented.

I've got nearly 430 hours into it now, and I'll definitely rack up a lot more. Here's why.

-Infinite possibilities.
Do you want to build a racetrack in space and dash around in gravity-tethered go-carts? You can do that. Demolition derby? Sure, that's feasible. Starfighter dogfights? Yup, you bet'cha. Capital ship slugfests? Seen 'em, they're pretty. Just build without restrictions, build whatever you can imagine? Ayup. Survival mode? Oh, oh hell yeah.

-Multiplayer
Sometimes sketchy, but generally reliable as of the last few patches, Space Engineers multiplayer is genuinely fun. Not in the shoot 'em up bang bang pew pew sort of way, more of the mutual cooperation so you don't all suffocate and die horribly in space sort of way. It's a huge change of pace, and the recent updates have made it feasible to do more than merely survive. You can explore, you can wander the 'verse and see all the beauty and horror it has to offer.

-Physics
Dem physics doe. Needs a little fine-tuning in places but it works out brilliantly otherwise, and allow for artificial gravity and zero-gravity to happily coexist. Crashes are spectacular, damage from kinetic torpedoes is impressive, and for the non-combat oriented, it's just plain fun to fiddle with the physics in this game. From making orbiting satellites to devising new and innovative ways to send things flying at ludicrous speeds.

-Update speed
KSH is awesome. They push out updates every Thursday, barring major holidays or a sudden and inexplicable bear assault on their offices. They work hard to keep the game up to snuff and it shows with just how far its come in relatively little time.

-Steam Workshop Integration
Seriously awesome. Want a mod? Grab it. Want to play with someone's ship? Snag the blueprint. Want a new skybox? Done. New world? Easy peasy. Workshop is an amazing tool and it allows you to very easily - and very rapidly - add new spins on the base game.

-KSH is awesome
So good they deserve their own bullet point. These guys work hard, are creative, are pretty honest about where they're at and what's going on, and push out updates and fixes like clockwork. They're enthusiastic about their product, they're in touch with their playerbase, they listen to their playerbase, and they're willing to learn from their mistakes so that they can overcome future hurdles. They're working hard and the game is only getting better with each passing week.

If you're on the fence about this game, don't be. It's a good, solid title. It has its bugs, yes, it has its glitches and its problems, but they've spent several weeks weeding out the bulk of the problems and it plays pretty smoothly now. There's modding support, multiplayer, survival mode, creative mode, and they're rolling out exploration-oriented content - plus patches every Thursday. Not much beats that.

If you like building games, buy it. If you like mining games, buy it. If you like exploring, buy it. Some folks say it's minecraft in space, and in a sense it is. It's virtual legos for sci-fi gamers and hopeful shipbuilders, and it's just flat-out fantastic for it. Strongly, strongly recommended.
Was this review helpful? Yes No Funny
135 of 158 people (85%) found this review helpful
67 people found this review funny
24.9 hrs on record
Posted: January 7
Early Access Review
So realistic I swear I saw George Clooney soaring in the distance.

10/10
Was this review helpful? Yes No Funny
84 of 91 people (92%) found this review helpful
74 people found this review funny
1.1 hrs on record
Posted: January 17
Early Access Review
Rules to play.
Start game
Try to build awesome spaceship.
Realise you don't know how to do that.
Wander around for a awhile.
You see something in the distance.
Three people building a large space ship.
Ask to join them.
Shot in the face

Theres only one thing left to do.
Revenge

You track them down,watching,waiting for a whole hour.
When finally they leave their ship for a resource run.
Fly into their ship and take control.
Fly away as the enemy takes chase screaming that I'm a ♥♥♥ and a dead man.

Asteroid storm reduses the ship into drifting husk.
Enemy boards the remains.

Three guns aimed at me in the command room.

(Enemy 1) You peice of ♥♥♥♥ you stole our ship just because you to dumb to figure out how to build something yourself.

(Me) That's not quite true after all I figured out to build the bomb behind me.

Enemy (2) What.

(Me) Goodbye Gentlemen
BOOM

10/10 Would kill myself again
Was this review helpful? Yes No Funny
49 of 58 people (84%) found this review helpful
4 people found this review funny
77.1 hrs on record
Posted: January 2
Early Access Review
Kerbal meets minecraft. What more could you ask for
Was this review helpful? Yes No Funny
33 of 42 people (79%) found this review helpful
24 people found this review funny
14.9 hrs on record
Posted: December 30, 2014
Early Access Review
Spaceship Kamikaze Simulator 2014

10/10
Was this review helpful? Yes No Funny
24 of 28 people (86%) found this review helpful
5 people found this review funny
128.7 hrs on record
Posted: January 14
Early Access Review
Love it, better than Minecraft. The kind of game I think about even when not playing it, like "hmm, I should build a drone bay, I should automate the doors, I should ..."
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
2 people found this review funny
217.8 hrs on record
Posted: December 27, 2014
Early Access Review
As always, buying a game that is still in early stages of development is a risky move. It was not without hesitation that I bought this game, and that was even at a 50% sale. Well, after the three first days I had amassed an impressive ~30 hours of playtime simply because I couldn't stop playing!

It should be said that I have not put much time at all into the Survival mode, I've almost exclusively been playing Creative mode. If you even consider buying this game I advise you to check Youtube for gameplay videos - there are lots of channels that give you a good perspective on what this game is, and what you can do within it.

Well, on to some pros and cons!

Pros:
+ Vanilla game offers wonderfull possibilities when it comes to construct your ships and bases.
+ The modding community is outstanding and expands vastly on the vanilla game.
+ The Dev-team seems to update the game in regular intervals. (They even released a major one on X-mas day!)
+ In my opinion fairly cheap for what you get.
+ Out of ideas for what to build? Youtube is full of incredible channels that feature user created content from Space Engineers that continue to inspire for a long time.
+ The ability to save your designs and "paste" them into new world. This is togglable when you create a new world.
+ Easy to get started with and a world of more complex constructs awaits you if you dive deeper into the game.

Cons:
- The maximum travel speed ingame might feel pretty slow if you are playing on a large world with long distances to cover.
- Game is still in a pretty early development stage, so bugs and glitches are bound to be around for a while.
- Public multiplayer can seem infested by griefers unless you are playing with people you know or trust.
- Easy to spend way too many hours playing, forgetting other stuff like sleeping or eating...

To conclude this review, I would like to say that I most heartily recommend this game to anyone who wants to let loose their creative side when building awesome stuff in space.

Just my few cents!
/Trobbel
Was this review helpful? Yes No Funny
15 of 19 people (79%) found this review helpful
12 people found this review funny
32.9 hrs on record
Posted: January 4
Early Access Review
I play this alone. Asteroid is my enemy.

10/10 would play alone again
Was this review helpful? Yes No Funny
21 of 30 people (70%) found this review helpful
7 people found this review funny
152.1 hrs on record
Posted: January 10
Early Access Review
Like LEGO's in space.

10/10
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
2 people found this review funny
18.3 hrs on record
Posted: January 19
Early Access Review
This game, is like if you were to combine the graphics of a "real" game, and the mechanics of Minecraft... In space.

My friend and I played together the 3 hours I have on record, and during those 3 hrs he learnt me the basics, we recolored our basic fighter to green, and tried to figure why none of us could fly the it (We had set the owner to Nobody...). After all this we decided to fly this green/blue fighter towards a Miner Carriage.

First thing which happens is that I jump out of the space fighter and is instantly shot dead. He then encircles this Carrige while I fly my way back the 4km with my own jetpack.

During the fight he lost most of his ammo, one of our gatling guns, and parts of the front of our ship, but we mananged to disarm the miner carrige. I then flew over to the carrige and ground my way into its storage only to find TONS of gold.

We flew back, as I couldnt put stuff into our ship in the hurry because My Access was Denied because my friend was the complete owner of the ship.

We got back to our base by sheer luck, as we had drifted more than 10km away from our HQ and there I put the gold in the Refinery and went over to the Huge Red ship which is spawned together with the HQ and drilled into it for so to make it gain momentum and drift away.... After that we rekt the whole space HQ and left

Overall a great game to play alone and with friends!

10/10 would do same hijack mission again
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7 of 7 people (100%) found this review helpful
1 person found this review funny
179.8 hrs on record
Posted: January 18
Early Access Review
Space engineers is one of *those* games. The ones that sucks you in and you notice its 5 am the next day.

I can easilly place this next to Factorio or IC2 from Minecraft. But in space, with physics, and deformable voxel geometry thats not just cubes. Build huge ships, and wage war on multiplayer servers (of which allow it).

I've spent countless of hours building stations and ships, and hosting a dedicated multiplayer server. The fact that you have to build the tools, and automation to build bigger, dig better, and generally make everything less of a chore is a very odd progression element: Of which I oddly enjoy.

Now with the inclusion on random generation and infinite distances, I've enjoyed it even more. You now actually have to try to look around and find your way back to get resources, because not everything spawns on a single Asteroid.

My only gripe is the fact that the energy mechanic doesnt seem to be enough consitute this as a survivor game, yet its annoying enough to accidentally forget about it until you die and your corpse is floating about with alot of stuff: Meanwhile this isnt much of an issue after you start building ships to handle most of the heavy lifting. Why not also go further that you have to process something to make oxygen or filter CO2, etc and etc. Mods ofcourse can probably do this as well.

There are still plenty of things I havent experimented with (such as pistons or programmable blocks), but it looks like there is a lot of things you can try to create. I've seen huge projects from a mining beast that carves out a huge round cavern within an asteroid (leaving only a shell and a tiny entrence making a great asteroid for a base), to smaller utility ships that can be converted to fighters, welders or miners.

I can easily recommend this game to anyone who loves building (engineering), creatively experimenting with creation of various tools / weapons (in the form of ships). Just be prepared to spend lots of hours, especially if your are into creating automation.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
113.0 hrs on record
Posted: January 10
Early Access Review
You all probably remember the game Minecraft right ?
It was and still is a huge hit and a massively played game.
I mean minecraft was like one of the best games i've ever played.
Well this is more or less like minecraft BUT IN SPACE...
Also you can build your own mining, building, deconstruction and assault ships.
I don't know... Could there ever be a better game ? I'd have to say maybe.
But one thing i know... this game is the best game i've played so far and
it has the potential to be even better. I would strongly suggest this game to anyone
who likes to build stuff the way he likes.
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11 of 16 people (69%) found this review helpful
1 person found this review funny
41.4 hrs on record
Posted: January 3
Early Access Review
The only indie devs that actually working.
They releasing update every thursday.
Oh yeah - this game have: spess, egghead engineers, spess, mining, spess, lost in space and ofcouse SPESS.
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26 of 45 people (58%) found this review helpful
0.8 hrs on record
Posted: December 29, 2014
Early Access Review
open world sandbox, plenty of stuff to do,.
buy to experience and support the dev!
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8 of 11 people (73%) found this review helpful
8 people found this review funny
5.6 hrs on record
Posted: January 19
Early Access Review
I ran into someone and they died. 10/10 most realistic game I've ever played.
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12 of 19 people (63%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: December 27, 2014
Early Access Review
i dont even own the game but i can write a review 10/10
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5 of 6 people (83%) found this review helpful
3 people found this review funny
37.8 hrs on record
Posted: December 31, 2014
Early Access Review
Shooting a missle at community work simulator
10/10 would explode again.
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