Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
User reviews: Very Positive (37,445 reviews)
Release Date: Oct 23, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

Everything in the game is subject to change”
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Recommended By Curators

"An Sandbox Game in Early Access, which is still worth a look, think Minecraft in Space with good graphics and different mechanics."

Recent updates View all (94)

May 21

Update 01.083 - Ship waypoints, GPS sorting

Auto-pilot for ships (or ship waypoints) has been added. The auto-pilot will work only when you have a Remote Control block on your ship. It will follow the GPS coordinates that has been added to the Remote control's list. There are currently 3 modes in which the ships will follow the waypoints: Patrol, Circle and One Way. Lastly, GPS sorting by name has been added to the game.

Full list of new features and fixes:

45 comments Read more

May 14

Space Engineers – full source code access, total modifications and 100,000 USD fund

Dear Engineers! We are glad to inform you that we have decided to give 100% complete access to the Space Engineers’ source code to the public. This decision comes as a continuation of our effort to give more freedom to modders and the game’s community that will result in bringing more and better created content and let people have more fun with the game by modifying it.

More details about the source code and the reasons that led to this decision can be found on Marek’s blog post:

70 comments Read more
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“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”

Steam Workshop

Share your creations with the Community (upload and download worlds)

About This Game

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Scenarios
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github ( This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

How to Play

Start by watching this video tutorial:

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices:

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

System Requirements

    • OS: Microsoft Windows XP (latest SP)
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
    • OS: Microsoft Windows 7 (latest SP)
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX® compatible on-board
Helpful customer reviews
105 of 126 people (83%) found this review helpful
4 people found this review funny
360.0 hrs on record
Posted: April 26
Early Access Review
Where I am coming from:

I played about 360 hours from the time that I bought the game to the time that I write this review. I bought the game right after multiplayer was released in January 2014. This was before survival was introduced. At the time I was very disheartened by a few bad early access titles that were just disappointing.

I looked into the Miner Wars history of Keen Software House, and decided that - even though that was a kind of flop - this game was worth a look into. Maybe a bit of fun with friends. My dream was always to play a game that let you walk around on small planetoids, building your own stuff. After playing games like Cargo Commander I kinda got into the genre. I played a lot of creative at first with my friends and we built huge ships and had fun gunfights.
After a while, when they got bored and survival got introduced, I found a very nice multiplayer RP server with different factions set up and had the time of my life as a Drone Engineer.

My opinion of the development and further notes to the multiplayer:

Let me mention a few things about the development of the game (which after all is very important if you read this).
I don't know if it was from the point on that I bought the game or shortly after that, but the devs (KSH) promised not to promise any features or announce set dates for certain features and introduced weekly updates. Yeah, that's right, one update to the game every single week. That is features, bugfixes and in addition to that hotfixes for big bugs between updates. For me, this shows dedication. This is the game that let me put trust into early access games again. Simply for that fact I adore it. I have never been as hyped about any game as this, and I played a lot of games. The devs react to feedback very fast, and the community really makes a difference.

Almost all of the features the game has were suggested at some point by us. Planets, scenarios (with set objectives) and multiplayer improvements are already in the works at the time of this post (you can read that up at Marek Rosas Dev Blog ). At this point I have to mention that multiplayer is playable, but you might want to avoid certain things like landing gears, pistons and rotors on ships for now (perfectly fine on stations) as the netcode can't quite handle the synchronization between clients.

My opinion of the game / features / options:

The game has a very thought through, realistic (Newtonic) look at the Space Survival genre, which I would put this into.
One of the things that often get overlooked is the amount of options available. Not only does this game have all the necessary sliders (seperate audio volumes, FOV, maximized borderless window option, ... ), you can completely customize almost every feature ingame. A few of those options are mods (which there are thousands of, from blocks over skyboxes, character models, animations, ship blueprints to custom asteroids and scripts) with full workshop support, but also things like the amount of inventory space, production speed, world size (which by the way is currently able to generate worlds that take about 150 realtime years from the center to traverse at standard speed - which if you don't want can be modified, yay - with randomized asteroids and soon planets).

You can customize view distance, which makes this playable on pretty old machines, even without the beta optimizations that are about to come in still. (Remember, this is in alpha stage)
Also tons of other options that en- or disable all kinds of ingame features, should you want / not want them.

Creative mode:

- If you play creative you can build whatever you want (from cubes of death to star destroyers, your favourite space station or a small fighter) instantly without needing any resources
- There is a mirror mode that allows you to build quickly and efficiently with symmetry
- You can copy paste small parts of a creation (onto other parts if you want) which allows you quick builds with forms and structures you like, which helps a lot if you don't think you are creative enough for a whole big ship
- You are able to spawn in any ingame object, be it resources, weapons or even whole asteroids
- Talking about asteroids, there is also a voxel tool which lets you deform asteroids to any shape you want (it also lets you replace materials)
- There is a blueprint system in place, which lets you transfer projections of the ships you built in creative to survival, which makes rebuilding the thing only a matter of resources and time

Survival mode:

- This game is a sandbox game, meaning there is no set objective (yet) to "finishing" the game
- "Exploration" mode offers almost infinite world generation (as mentioned in the features section) with random encounters which range from small ships, to cruisers or large battleships to stations (most of them created by the community)
- Survival has a lot of facettes to it that require planning (energy generation, oxygen, storage and production facilities) that may initally seem very complex, but the community is always there to help
- It is possible to use programming blocks to display things via LCD panels, control stations or ship behaviour (really, almost anything you can imagine, if you get into it, someone for example made an autopilot ship and a customizable interface for pilots that let you see every room status and interact with all the different subsystems, just imagine, you get an enemy player alert in your ship, which then leads to depressurization of rooms, so that your enemies can't breathe there or get sucked out into space)
- You can create gravity weapons (like a huge space shotgun that shoots out projectiles), gravity drives with artificial mass blocks, which, if correctly done, can get even the biggest and bulkiest ships to maximum speed in a matter of a few seconds
- But even relatively simple things like building your own mining ship or fighter are highly enjoyable and feel rewarding

Final thoughts / prospects:

For me personally it is enough to gather resources, take over enemy weaponized cargo ships that are floating by and creating awesome stations and battleships, aswell as designing them. But man, this game already offers so much more than that. I have never seen a more polished early access game. From RP mining to dogfights in space or replicating your favourite scene from Star Wars, this game has it all!

Community links:
The reddit with very important tips in the sidebar, like controls
The wiki
The official forums
Was this review helpful? Yes No Funny
86 of 120 people (72%) found this review helpful
2 people found this review funny
31.6 hrs on record
Posted: April 26
Early Access Review
Before every narrow minded ♥♥♥♥wit tries to attack me for giving this game a thumbs up, let me explain.
I am NOT in favor of ANY paid-mods system in which Valve has tried to incorporate into skyrim; the system in which the developer is some-what in support of. If they do make some sort of system in which the modder gets cash, it should be by voluntary donations only. Now, onto the real review of the GAME ( Let me say again; review of the GAMEEEEEE).



+Awesome buidling mechanics
+Survival doesnt include getting ♥♥♥♥♥ by people who have more stuff than you, and no hunger bar.
+Physics are good: If a spaceship you build is turned off and is in motion, it'll stay in motion until you stop it. *inertia*
+MOST people will help you build and not destroy your ♥♥♥♥
+Realistic mining: It takes time to refine ores, and make it into useful materials.
+Crashing your ship into another has nice visuals....and its fun.


- Sometimes you die by ♥♥♥♥♥♥♥♥ means: You are speeding in your spacesuit and you cant slow down enough in time and splat on-side of an asteroid. There goes all your stuff.
- People sometimes "accidently" kill you with their drill or grind-saw.
-/+ But single-player or playing with your friends can solve troll-problems.


Overall this is a pretty fun game, if you dont get caught up in a server filled with ♥♥♥♥♥, but thats what singleplayer is for.

Was this review helpful? Yes No Funny
36 of 45 people (80%) found this review helpful
1 person found this review funny
214.5 hrs on record
Posted: April 29
Early Access Review
A good space sandbox game with plenty of building options to build all kinds of ships and space stations while mining astroids, working with friends or crashing into them. With block deformation you can end up with cool looking wrecks too.
Was this review helpful? Yes No Funny
23 of 28 people (82%) found this review helpful
160.4 hrs on record
Posted: April 25
Early Access Review
Great, fun game, although it has a few quirks, such as horrible optimized multiplayer. It gets boring after a while, but I'd say it was worth the money at 160 hours in. Im sure it will start to feel fun again when the multiplayer is optimized enough that I can actually play it without a 50mb/s internet speed.

You will need a beast of a computer to run this at maximum settings, and a reasonably good computer to run it at all!

I can finally change this to a positive review now that steam has removed paid mods, and KeenSWH can no longer consider adding paid mods to their game.
Was this review helpful? Yes No Funny
18 of 21 people (86%) found this review helpful
630.1 hrs on record
Posted: April 30
Early Access Review
Perhaps you'd like to hear about the game from the perspective of somebody besides those who have played the game for a half-hour, ragequit, then posted a negative review? If so, read on.

If you've ever wanted a game that allowed you to build your own spaceship from scratch, pilot it, take it into combat, and walk around inside of it...this is the game for you. More about this kind of awesomeness in a moment; but first let me mention some of the rough edges.

The game is still in Alpha (early development), and is an Early Access title...meaning that you're not going to have the same level of polish as something that sits shrink-wrapped on the shelf at GameStop or Wal-Mart. At the moment, the multiplayer experience is quite laggy and can be frustrating. The single-player mode does not feature any AI opponents. If you're not willing to deal with this right now....put Space Engineers on your wish list and come back in 6 months or so. No, seriously.

For me, two things keep me playing: the potential the game offers, and the dedication of the developers at Keen Software House. Every single week, including during Christmas and New Year's, they have released an update for this game. Not just bug fixes, but often new functionality. You'd be hard-pressed to find another Early Access developer with such a reliable schedule. When you look at these updates week-to-week, it may not be that impressive; but when you consider what they add over the course of a month or two, it's amazing. And the game keeps getting better.

Some negative reviewers have given SE a thumbs-down simply due to the developer's comments regarding the recent Steam paid mods debacle. The truth is, Keen Software House has not committed to paid mods at this time, but rather is adopting a "wait and see" approach. What they have done, however, is provide excellent modding support to their game -- which is more than what one can say about many other titles out there, from far larger studios.

By the same token, some negative reviewers have implied that Keen Software House isn't supporting the game now that they've started work on their newer title, Medieval Engineers. This is demonstrably false, as the level of support for Space Engineers has not changed. Additionally, the developer has repeatedly stated that they have hired a completely separate team to work on the other game.

So let's talk about what makes Space Engineers so awesome.

  • It has a fully 3D, procedurally-generated environment. Think space. While there are options to generate smaller playing areas, the game is capable of supporting a playing area as large as our inner solar system. Mineable, destroyable asteroids are generated on the fly...with larger bodies (small planets) coming in the near future. This isn't a top-down, only-move-in-two-dimensions kind of game.
  • Gravity. Even though gravity generators do exist in the game, often you'll be working in a zero-G environment. Ore you mine and parts you drop may float away. More complex gravitational fields will generate interesting effects and can even be used for weaponry.
  • Physics and block deformation. Most objects in the game have inertia, and won't stop on a dime. Collisions will occur. Weapons can cause knockback and explosions. When damage occurs, the damaged blocks don't disappear: they will be torn, deformed, or even blown off.
  • Blueprints and Steam Workship integration. Create a cool ship? You can share the blueprints with your friends both in-game or through the Steam Workshop. Likewise, you can find a lot of really cool ship designs -- ranging from original creations to those inspired by Star Trek, Star Wars, Babylon 5, Firefly, Battlestar Galactica, etc -- that you can easily bring into your own game. Likewise, there are hundreds of community-created mods available that you can use with just a couple of clicks.

No, I'm not associated with the developer nor do I have any financial stake in the game other than the $25 I originally spent on it. I do think that it is one of the most promising and unique sandbox games out there. If you're still not sold on SE, I would encourage you to check out both the forums on the developer's site as well as /r/spaceengineers on Reddit. Read the comments and ask questions, so you can make an informed decision on your potential purpose. I suspect you'll like what you see.
Was this review helpful? Yes No Funny
26 of 36 people (72%) found this review helpful
1 person found this review funny
383.0 hrs on record
Posted: April 27
Early Access Review
Will always have a special place in my heart!
300+ Hours already!

Weekly updates! Just awesome.
Was this review helpful? Yes No Funny
40 of 62 people (65%) found this review helpful
5 people found this review funny
1.0 hrs on record
Posted: April 29
Early Access Review
My brother broke my ship, We floated off into space never to be seen again.

10/10 Would vanish again
Was this review helpful? Yes No Funny
22 of 30 people (73%) found this review helpful
239.9 hrs on record
Posted: April 27
Early Access Review
Not only lots of fun but ever expanding. and a great workshop base of mods i already have dozens.....
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12 of 13 people (92%) found this review helpful
1,171.4 hrs on record
Posted: May 13
Early Access Review
My favorite game. Ever. The Devs are great, working to provide weekly updates and great content. Many of the negative reviews say that they are having to split time between Medieval Engineers and Space Engineers, which is completely un-true. There are two equally capable teams for each game, giving both games the attention it deserves.

If you like using your creative side of your brain, Space Engineers is for you. The possibilities are endless in this game. First thing I would recommend is to join a server to play on. Playing with others is TONS more fun. :D
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12 of 14 people (86%) found this review helpful
1,293.0 hrs on record
Posted: April 30
Early Access Review
An absolutely fantastic game in the process of becoming even more fantastic. For instance, we have been promised planets to land and build on. They are in the process of upgrading from DirectX 9 to DirectX11 support (without ditching DX9 for older cards). There has been talk of AI. The multiplayer is being completely rebuilt into something far superior. If you liked your space legos like I did, this is a game for you.
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14 of 19 people (74%) found this review helpful
118.3 hrs on record
Posted: May 1
Early Access Review
Space engineers is simply a fantastic game for the gamer who is into creation in a sci-fi atmosphere. Basically, the point of the game is single/group/multiplayer (vs) survival (or sandbox) creation of ships and stations in space. Player vs. player combat is virtually nonexistent, as the point of the game is to create ships and bases to do the combat for you. The building possibilities are relatively endless, as new parts are added with each update. It is somewhat 'HD Minecraft'-esque in that all parts are geometric (though the asteroids are not). It is rather graphically demanding for the texture quality, however this is somewhat expected in a game where hundreds of objects are rendered constantly, at once. The multiplayer experience is so-so, in that private servers are a ton of fun, but public servers ultimately lead to griefing of your structures the moment you log out. There are other space games other there, like KSP, but it is hard to compare the two in a which-is-better way, as their playstyles are far too different.

tl;dr: 8.5/10 Fun sandbox creation game.
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12 of 16 people (75%) found this review helpful
1,008.6 hrs on record
Posted: April 30
Early Access Review
Ignore every ♥♥♥♥♥ who read a status limited to 140 characters by the developer's CEO about the whole paid mod fiasco and decided to give this game a negative review. They're just crying because Marek Rosa is engaging in conversation about the issue.

Look at the screenshots, look at the community ( ), look at the workshop, and then decide if you think it's worth your time.

The devs are incredibly responsive to the community of the forums, and there's been a tonne of discussion about the paid mod fiasco and what it would do to the game. It's highly doubtful (Read: Never going to happen) that Space Engineers will implement paid mods.
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8 of 10 people (80%) found this review helpful
86.9 hrs on record
Posted: April 29
Early Access Review
Amazing sandbox. Developers are constantly updating. Looking forward to additional features. Especially more survival and end-game features.
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18 of 29 people (62%) found this review helpful
1 person found this review funny
480.5 hrs on record
Posted: May 1
Early Access Review
Newtonian physics based Minecraft is space; Weekly updates, what's not to like?

If you like to build and ram things into other people's stuff, this game will swallow your soul.
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5 of 5 people (100%) found this review helpful
63.9 hrs on record
Posted: May 14
Early Access Review
Amazing for serious survival players aswell as chill creative players. Survival can get boring sometimes, but then all you have to do is go raiding the NPC ships, and it will not be boring anymore. One of my favorite sandbox games of all time.
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5 of 5 people (100%) found this review helpful
48.2 hrs on record
Posted: May 15
Early Access Review
You think its hard at first but its really super simple and awesome. Ship building is so easy
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4 of 4 people (100%) found this review helpful
2,233.6 hrs on record
Posted: May 13
Early Access Review
Though this game is still in Alpha, and has a few annoying bugs and Glitches, I still love the Hell out of it. I'd recommend this game to anyone in a heart beat.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: May 9
Early Access Review
good game i rate 10/10
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4 of 5 people (80%) found this review helpful
1 person found this review funny
234.2 hrs on record
Posted: May 1
Early Access Review
I've been playing a following SE for over a year and a half, and it is one of the best building games around. A lot of crap has been thrown around lately, and most of it has nothing to do with SE. So here is an actual review of the game

-Building stuff in space!
-Weekly updates
-Constant interaction from the devs on the official forum
-Awesome modding community (some are even incorporated into the base game)
-Hilarious bugs

-Sometimes game-breaking bugs (usually fixed within a few days of appearing)
-No real goal in game (just survive/build stuff)
-Multiplayer bugs (was added due to community request, works, but it's buggy)
-Long term bugs (asplody-pistons/rotors)

It is a work in progress that is actually progressing quite nicely. So what if the devs like the idea of the modding community getting paid for their work? It isn't mandatory for the mod publishers to charge, and most of the publishers are against forcing payment.

TL;DR: Awesome game. Updated weekly. Still has its issues. Paid mods won't affect SE.
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5 of 7 people (71%) found this review helpful
33.3 hrs on record
Posted: May 1
Early Access Review
One of my favorite "open world" games when really its Open SPace. I love this game. me and my friends always had a blast when playing and im so happy to see its become even better. THIS is how you make an indie came. TAKE NOTES
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