Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
User reviews:
Mixed (594 reviews) - 68% of the 594 user reviews in the last 30 days are positive.
Very Positive (53,516 reviews) - 89% of the 53,516 user reviews for this game are positive.
Release Date: Oct 23, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

Everything in the game is subject to change”
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Recent updates View all (173)

October 20

Update 01.158 DEV - Improvements and Bugfixes

Hello Engineers! This week’s update brings a fresh batch of bug fixes and improvements. The visual scripting tool should be working for everyone as we fixed some issues and crashes related to it so now you can get to work on your very own campaigns and scenarios! We also increased the number of characters allowed for LCDs to just over 100,000. Bugs fixed this week include a phantom power drain when using a merge block, the view distance setting not updating and the rifle continuing to fire after going to the ESC menu. Lastly, many crashes were resolved, including ones related to the use of local mods.
Full list of new features and fixes:

34 comments Read more

October 14

Update 01.153 Stable; Update 01.157 DEV - Visual Scripting

Hello Engineers! This week we are releasing the visual scripting tool which also comes with some other improvements that should help all the Keen mission and scenario creators out there.
There’s also a short example mission to help you learn and for you to use as inspiration. We look forward to seeing what the community comes up with and we’ll be running a competition in the near future, so get designing!

Other features include main menu redesign, directory structure support for the load world page, explosion visual effects after destruction of certain blocks, larger max voxel tool size and ability to select a default camera in a remote control block
Lastly, there’s an update for the stable branch today which contains features like the realistic sound mode and improvements to the renderer and ModAPI taking it to version 01.153
Full list of new features and fixes:

114 comments Read more
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“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”

About This Game

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github ( This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

How to Play

Start by watching this video tutorial:

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices:

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

System Requirements

    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (594 reviews)
Very Positive (53,516 reviews)
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35,788 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
3 people found this review funny
Not Recommended
54.0 hrs on record
Early Access Review
Posted: September 23
As much as I love this idea of a game its time on early access has run out. 3 damn years on early access with no end in sight but that hasnt stopped the Devs from branching off onto another unfinished project (medieval engineers) or from deciding to try the game on console. Until then we get a broken game with a beautiful concept.

Plus the controls are an absolute pain in the ♥♥♥. All I want is a simplified menu layout not a damn headache everytime I need to open one of the multiple menus or figure out what random key does something.
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
1 person found this review funny
570.5 hrs on record
Early Access Review
Posted: September 29
Space Engineers is one of the few games I've purchased myself, and sets my standards very high when it comes to Indie Developers. I've rarely seen a game in Early Access do it's best to reach it's potential, to set a goal and make great progress towards it.

With every massive leap forward however, Keen Software stumbles back a little bit. While everyone else sees these as game breaking issues that will stop them from ever enjoying the game (and with good reason), I see a developing team that is doing their best to improve.

I see it as a work of passion that Space Engineers is getting an update every week, and a stable build every month. I've seen so many games abandoned with an issue strikes, but the developers for this game continue to fix small things, and when they find a way around, the bigger stuff is fixed as well.

I won't lie to you, the silence between the devs and the community is worrying sometimes. Big issues that go unresolved for periods of time can leave you not wanting to play until they're fixed. Large updates that bring several problems can be disheartening. But if Keen had no intention to finish this game, they wouldn't continue to update it this frequiently.

So, I'm putting a little silent faith in this game, in it's devs, and in it's community, that we will all be Interplanetary Space Engineers. Instead of calling the game dead, and a mess, notice whatever improvements are coming and do your best to show support.

It's coming along, and I don't regret a single cent.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
10 people found this review funny
Not Recommended
749.5 hrs on record
Early Access Review
Posted: September 29
Lately i have been reading up on the updates, and got interested in trying SE again. Alot of bugfixes has been made etc. So, i rented myself a MP server, and got on building my sg1 daedalus class ship. I got the hull finished in about 3 weeks of placing blocks, hydrogen thruster and a conveyor system. The only thing remaining was filling the tanks up with hydrogen.. So i started mining ice, and was happy to almost be able to leave the planet into deep space, in search for rare metals so i could finish my baby. i filled up my miner once, docked to the ship and unloaded the ice. It was not nearly enough ice so i made a second run.. when i docked to unload the second time i suddenly exploded... i repawned fast so i could haul ♥♥♥ back to the ship and do a damage assesment.. but there was no ship.. i looked around, nothing.. then i looked up.. it was well over a km above me falling (since thruster block was set to OFF......) it came crashing down, and in the blink of an eye, the whole ship was decimated.. blocks was scattered all around the lake.. So i guess ill say my goodbye to SE.. i can not with reccomend the game in its current state.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
564.4 hrs on record
Early Access Review
Posted: September 29
After Reviewing many many reviews, most of which were negative, I asked myself why this game was so hated. I have stuck with the game since a few days after its initial release and, while it does have a few shortcomings, I am extremely impressed with this game and plan on continuing to play it, and while it does have some shortcomings, the game itself is an extremely good game for an early access game. I look forward to seeing what the official release will bring.

Before jumping into a constructive breakdown of what I have experienced in this game I wish to note the main source of negative reviews on this game. People are voting negative because of the games networking issues and general bugs, however what many people who posts those reviews fail to realize is that THIS GAME IS NOT COMPLETE! Please avoid making reviews directly based upon bugs until the game has been officially released!

Positives and Reasons To Buy This Game
  1. Sandbox: Obviously this games number one purpose, those who play Minecraft, Starmade, Kerbal Space Program, No Man's Sky, or even Garry's Mod should at least find some measure of satisfaction with this game, if not immense satisfaction. You are able to mine ore/terrain in a completely destructible voxel environment, or simply throw down a few warheads to blow up a massive hole to live in, while at the same time being able to make ships or even automated machines to do the mining for you. You are able to build ships and stations from scratch, and automate their construction and semi-automate their repair even when some sections are missing. (thank you projectors!) With that same block you are able to create saved ships from a projection as well. When this game was in its earlier renditions, I even went so far as to develop a miner that could eat a smaller asteroid in nearly two passes. Back then I was sad because I couldn't share the project with anyone or easily remake it, but now you are able to save it locally or upload it to the workshop! (wish I wouldn't have deleted that save!)

  2. Development: Every Thursday, whether or not I am looking to play the game, I always check the update notes, because every Thursday Keen does a software update on the game. This is the only game I have ever done this with, and generally I ignore update notes unless its a multi GB update. Why, you may ask, do I pay attention to the more numerous and minor updates instead of paying attention to other games with fewer, more comprehensive updates? The answer is simple. This game has gone above and beyond my expectations when I first bought it, added many more features than I expected, and even added some features the devs said they probably wouldn't add *cough* planets *cough*. Never before have I been so tied to a games development. Not only that, but with each update comes assurance that the devs are always working on the game and always moving it forward, however so slowly it may be going at times. Beyond that, the game itself has come a long ways from its initial relase. In the above section, the miner that you see in the picture used to make it so pretty much no one could move effectively because the simulation speed was brought down to 0.3 out of 1 every time it turns on. Now, however, after remaking a similar miner on a much more crowded server, the simulation speed was staying stable at around 0.8.

  3. Workshop Integration: This is the biggest, and best reason to get this game. As of the time this was typed up, space engineers has 193,072 items on the workshop ranging from small ship blueprints, to mods that add drills the size of your entire starter ship! The community is constantly adding many cool and new mods and creations that it is doubtful you will tire of it soon. From the well known Azimuth mod, to the more specialized SANCHINCORP hoverbike mod, or even to creating your own mod so you can have what you want in the game!

  4. [/b]Combat:[/b] "Now whats the point of having this big destroyer if you dont have a target for it?" you might ask. Well there are plenty of places to prove your mettle in combat if building massive stations or designing mining ships just isn't your thing. EVE online players, be careful as you may get sucked into this one. Not only are you able to engage and defend agains hostile NPCs, but factions get taken into effect and you may very well find that you and your faction/friends are being assaulted by another faction or group. Or, maybe you were on a mining trip and stumbled upon a well tucked away base. You mark your location and come back with the big guns to neutralise the defenses, then loot their containers while they are away or even salvage the entire station/ship.
All in all, these are the primary things that I believe contribute and make up this game. Believe me when I say that there are many other things that are awesome to this game that I haven't included.

Negatives and Reasons To Avoid The Game For Now
  1. Networking and Stability: One of the games biggest faults is its networking and communication between peers. I cannot tell you how many times I have spent hours upon hours or even days making ships, mining for resources, and welding them, only to have them completely destroyed by an errant small ship de-syncing and tearing through it like an ICBM. This issue, while not nearly as abhorrent as it was before, is still present and continues to be a source of fear and greif with this game. I have ragequit more than once because of something getting destroyed due to de-syncing.

  2. Exiting Planet Gravity: While seemingly a small thing, the simple act of exiting a planets gravity is near impossible to do if you started on the planet in the first place. Planets are abundant in pretty much every ore, however they do not have platinum, which you need for making the non atmospheric thrusters. Hydrogen thrusters, while fast and capable, run out of fuel so fast its not even funny. It took me over 43 different ship designs, from the ground up, before I finally gave in and snagged a ship from the workshop, which still didnt get me to where I needed to be because I ran out of fuel shortly after exiting the atmosphere.

  3. Time Consumption: This game can and will EAT your time up as my friend TwoPheat is a great example of. Your game will go and go and you will continue to perform tasks slowly reaching your goal, then you glance at the clock and realize that you probably should have been asleep 3 hours ago. While some people might see it as a great sign, I find it quite irritating coming into work an hour late because I got used to performing the same menial task over and over and over, that I lost my sense of time. Needless to say, after that happened a few times I, setup an alarm to let me know when to sleep and that fixed it.

  4. Performance: While not nearly as intensive as it used to be, Space Engineers is still a very demanding game. Expect it to eat up your system performance, especially when dealing with ship to ship combat engagements.

Space Engineers, despite still being in Early Access and not being a complete game, can give you immense satisfaction and enjoyment despite still being plagued by a few unavoidable bugs. There are many things that you can do, and an almost exponentially higher number of things you can make so long as you are willing to invest the time to make it.
I would highly recommend getting this game if you are looking for a good sandbox game.

Note: Your ships may end up looking Phallic in nature, don't worry thats normal, just dont make them pink.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
470.2 hrs on record
Early Access Review
Posted: September 28
Let's clear the air. I've been playing this game in 1-2 month fits since about 2014. In that time, I've made everything from hover bikes (using player mods) to full length battle-cruisers. From small orbital mining platforms, to acre-spanning planetary bases. I've made cargo ships, mining vehicles, a replica of the SHIELD heli-carrier, and essentially anything else I felt like.

The Good:
-Great selection of mods from the community keep this already massive game perpetually new
-Great graphics for a voxel game
-Continually adding new features and mechanisms. Life support was a game changer.
-You can build in creative mode, save the game, and turn that game save into a server.
-Despite other reviews - multiplayer *does* work - it's just glitchy. I typically keep persisten objects down to double digits and limit players to about 8. Not super fun, admittedly - but you gotta' work within the constrains of whats possible in the game. I see a lot of reviews here harping on things the game just isn't designed to do (yet, if ever), and it's silly to me because its analagous to complaining that Red Dead Redemption doesn't have lasers and cyborg ninjas.

The Bad:
-AI is stupid. Last I played, you had roughly 3 options for "enemies"/NPCs. A) drone ships that are a bit OP if I'm honest. B) These weird spider things that literally jump so high they kill themselves upon landing. C) These odd cyber-tiger looking things that destroy your base while you're off not paying attention. None of them are fun, none of them really add anything to the game, and only seem to be there as a token gesture, like "ok. here. something to shoot at other than your buddies."
-Game slows down to unplayable depths if you overestimate your computer's ability to handle this game.
-Lots of features need tweaking if not outright revamping, but devs seem to have their own agenda/priorities on what gets fixed first.
-The planets are MASSIVE! Which would be awesome if there were any sort of reason to visit them. Other than a change of scenery (which in itself is a bit bland and repetitive), mining on planets is a mostly-hands on job as building a reliable vehicle to do this can only be done in creative mode. There isn't as much as liquid water on any planet. And so far - I've been unable to find more than stone iron and ice on a planet.

With all this said - I still highly recommend this game to anyone who's ever enjoyed building their own spaceships, stations, or just wants an excuse to float around in space. Just stay off the planets.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
18 people found this review funny
Not Recommended
1.6 hrs on record
Early Access Review
Posted: October 4
Empty & broken

Like myself.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2 people found this review funny
Not Recommended
23.6 hrs on record
Early Access Review
Posted: October 3
Epic Bug Simulator 2016.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
2 people found this review funny
467.0 hrs on record
Early Access Review
Posted: September 28
Very fun, have more hours in this game goofing off and building to my heart's content. I absolutly love how the developer keeps the community up to date on their progress and updates the game every week. GG would reccomend.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
13 people found this review funny
84.8 hrs on record
Early Access Review
Posted: September 26
I built a hangar. I finished the roof. 30 seconds later a meteor hit it.

10/10 would build roof again.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Not Recommended
354.3 hrs on record
Early Access Review
Posted: September 22
The new update has made things harder to find as far as building blocks go. I cannot find easily angled building blocks. Also I have to get closer to build things now, Without the command to build a ship or station it seems everthing in building has to be done much closer which takes alot more time and effort. Instead of bringing new things to the game, the layout continually changes which I feel doesnt have to change. I really think updates should bring more content to the base game rather than changing things that dont need to change. Right now the game is unplayable.
Was this review helpful? Yes No Funny
Recently Posted
397.3 hrs
Early Access Review
Posted: October 21
Here we are. I've played this game a lot and finally decided to write my review.
Let me start with good things.

- I love the idea. Really I do love it.
- Modding community. Hundreds of mods, thatever you like you will probably find already implemented in workshop.
- Since I am a patriotic guy, for me Pro is also this game is being developed in my country
- Singleplayer is acceptable in terms of stability, despite of some graphical glitches. And some bugs. But you can save-load. HMm.

- Enemy AI, NPC enemies. They are just dull. Disable them. They are just screwing up the immersion
- Multiplayer
If I say that stability in singleplayer is quite acceptable, multiplayer is everything but that. It's not only unstable, it's constantly non-functional. Client-Server is most of the time out-of-sync: ignorant handling of inventory content, invisible ships, Object displayed somewhere else they actually are.
Exploding basic objects, out of the blue, e.g pistons. This piston bug is there for a year. Hey, got it? ... Twelve. F**king. Months!!! For all holy snakes!!
- Multiplayer sucks
- did I mention multiplayer already?

There used to be so big potential in this game. It could have been a gem in space survivals genre. But it is not.
KEEN had awesome idea, made a lot of money from EA purchases, but not only they totally failed to implement the idea, they actually made it even worse during the time. Instead of fixing multiplayer bugs they implemented new ones.
This game is their epic fail.

So. Don't buy this, you would regret both money and the time you wasted on this bugged crap.
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188.7 hrs
Early Access Review
Posted: October 21
I certainly DO NOT RECOMMEND the game.
Regardless I love the concept and fell in love with the game.
Early Access and pay for unfinished product sounded to me like "crowd" funding to what you believe can grow in something beautiful, so I took it as investment into that future.
Idea is good, but this experience let me reconsider my idealism on Early Access games, as it seems to be plot like .. throw an idea, let them taste, collect enough money and abandon idea, the spawn a clone (Medieval) and repeat.

I was playing Single Player which is more stable. Played Multiplayer which is a .. crap.
It had a lot of bugs, mostly reported, so I gave it some 1 year and retested recently.
And it seems to me as abandon-ware.
Because the old well known bugs are still there!!! And MP is useless.

Here some reasons:
- I can live with minor issues like skybox going totally white instead of sky when you are placing block, when you die you loose what you held in hands (like expensive drill mk.III)
- but I cannot live with major ones, mainly ..
-- poor/sloppy server-client sync = you make action like place stuff in container and logout, but when you log back there is no stuff in container as it did not synced. It does sync after some minutes.
-- major machine blocks like wheels and pistons tend to break or explode => very fresh experience, placed piston block on buggy locked to platform, piston exploded, I was dead and 1/4 of buggy + part of base was gone .. simple piston placed on light-armor block. Wheels tend to get broken when you hit the tree, yes, even those from big block where "wheel" is some 15m tall and bigger than small-medium trees. Trees can break even heavy-armor blocks easily.
-- when you log out with your favorite upgraded tools in hand or backpack, then after login you will re-spawn with default cheap tools, and with real bad luck without any material in back pack.
-- on Earth friend landed nearby and I realized that when he left the ship, till then he was invisible, and his ship kept being invisible forever. But I was able to climb it's ramp, sit on it, bump into invisible wall when walking towards it .. it never came to be visible even after hours on same spot a few meters from my base/ship. Looks like sync protocol has no hanshake/confirmations.

I'm not sure how much is Keen a Software House, but according to progress on this game for last years they are more like keen on money, rather then software or development.
Helpful? Yes No Funny
4.5 hrs
Early Access Review
Posted: October 21
This game is a cool game if you love space.
Helpful? Yes No Funny
417.7 hrs
Early Access Review
Posted: October 20
you can build in-depth things or just copy/paste stuff in and bash it to to bits.
has huge list of player created mods.
it's the best block-building sandbox game and you need it.
Helpful? Yes No Funny
244.0 hrs
Early Access Review
Posted: October 20
I am an engineering student geared to work on ships in the future (In fact, I'm writing this from my room on my school's vessel!) This game is really fun for me because I can build vessels in a way that I imagine real naval architects would. Just wish the games development progress was faster and further along.
Helpful? Yes No Funny
428.7 hrs
Early Access Review
Posted: October 20
Far too often I go from being able to play to not ever being able to launch the bloody thing. I have a GTX 660Ti and this is the only game that doesn't work. Worst game ever!!!
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198.1 hrs
Early Access Review
Posted: October 20
Love the game but Every version has bugs and it's still early access. No clear direction for the game.
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34.6 hrs
Early Access Review
Posted: October 20
this is an awesome game, the physics and graphics are spectacular while keeping in mind reasonable computer performance requirements. The only downside is tht they didn't optimize the performance for gpu's yet, the physics run almost solely on the cpu.

I would rate this game 9/10, I would highly consider getting this game it is awesome!
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37.5 hrs
Early Access Review
Posted: October 20
This is my favorite game ever really fun BUT you need a good Computer to play it.
Helpful? Yes No Funny
20.8 hrs
Early Access Review
Posted: October 20
I had hope in this game when I first bought it

Now its just poor optimization and updates that are a joke
Helpful? Yes No Funny