Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
User reviews:
Recent:
Mostly Positive (953 reviews) - 75% of the 953 user reviews in the last 30 days are positive.
Overall:
Very Positive (51,495 reviews) - 90% of the 51,495 user reviews for this game are positive.
Release Date: Oct 23, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
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Recent updates View all (156)

June 23

Update 01.141 - Bug Fixes and Improvements

This week’s update brings a new batch of bug fixes and improvements. Firstly, the update now allows you to turn off solar panels. Bugs fixed this week include projected antennas broadcasting, incorrect construction stage orientation for some blocks, cockpit toolbar issues, and the control hints cube being stretched. We’ve also fixed a number of crashes caused by changes to the planetary code last week.
Next week some major improvements for the ModAPI and ingame programming will be released. However, this will break scripted mods and some ingame scripts. If you're a modder or scripter, please see the guide linked below for what you'll need to do to fix your mods.
Finally, keep in mind that all the changes in today's update will only be on the weekly development branch - you will not notice these if you are playing on the default stable branch.

ModAPI/Ingame Interface Expansion and Improvements guide: http://steamcommunity.com/sharedfiles/filedetails/?id=709010443
https://www.youtube.com/watch?v=SV21pOhw8Do

Full list of new features and fixes: http://forums.keenswh.com/threads/7385253

27 comments Read more

June 16

Update 01.139 - Stable branch, Update 01.140 dev - Planetary improvements

This week’s update is all about more bug fixes and improvements, plus our new stable + development branch system.
We've made some fixes to meteorites, so should no longer spawn from inside planets and destroy your bases from below. We will continue to improve and balance them more in the future. Other bugs fixed this week include landing gears unlocking when merging a platform with a large ship, ore detectors missing a range slider, and weapons shooting even when disabled. There have also been more tweaks and fixes made to particles, and multiple crashes resolved.
Finally, this week we're releasing a new stable (and default) branch on Steam. No action is required from players to access this stable branch. If you would like to opt-in to the non-default development branch, you can do so manually via the BETA tab in Steam (see instructions below). The development branch will be updated weekly, while the stable branch will updated about once a month and should provide a more comfortable gameplay experience.
Developer's note: If you publish a mod, blueprint or world from the development branch, it will be tagged as “development” on the Steam Workshop. If you use these creations on the stable branch, you will get a warning message with a list of mods that may not function correctly.

https://www.youtube.com/watch?v=myJQcff6pj0

Full list of new features and fixes: http://forums.keenswh.com/threads/7385038

62 comments Read more
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Reviews

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”
PCGamesN

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

About This Game

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

System Requirements

    Minimum:
    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    Recommended:
    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (953 reviews)
Overall:
Very Positive (51,495 reviews)
Recently Posted
[S3] PogoBear
( 32.8 hrs on record )
Early Access Review
Posted: June 24
My friend is trying to build a serious space ship.

Meanwhile I'm just being a space terrorist, blowing up space stations.
Helpful? Yes No Funny
Fucking Psycho
( 0.2 hrs on record )
Early Access Review
Posted: June 24
buggy, unoptimized and not at all fun to play
Helpful? Yes No Funny
seamusfp
( 71.3 hrs on record )
Early Access Review
Posted: June 24
can you make tiny planet but not to small and less fps eating
Helpful? Yes No Funny
KerbalEnginner
( 1.6 hrs on record )
Early Access Review
Posted: June 24
Awesome Game! I would rate this game 5 stars! Even though it takes 40 minutes to load.
Helpful? Yes No Funny
Sir.Shanksalot
( 1.8 hrs on record )
Early Access Review
Posted: June 24
one of the collest games EVER!!!!!
Helpful? Yes No Funny
DivideByZer0
( 881.4 hrs on record )
Early Access Review
Posted: June 24
Let me just say, concept is AMAZING. I've spent many hours in this game. I love sandbox space games.

Do not recommend because the game is broken by the developer about every 2nd patch. Developer is obsessed with adding features regardless of how they affect the games functionality, and completely miss the point when it comes to say, a useable multiplayer. So while we have many widgets with more being added every week, multi player is pretty much unplayable and about every other patch there is a new game crash due to some feature they added. This game is perpetually broken, and I doubt it will ever leave alpha.

Keen: If you guys would just make a viable, finished product your reputation as game developers would be much better.
Helpful? Yes No Funny
adyanhg
( 196.8 hrs on record )
Early Access Review
Posted: June 24
This game is insanely good. You can set the game to your pace so that you dont have to fend off meteor showers, space pirates invading your base, asphixiating because you forgot to mine water for oxygen, dying because you forgot to top off the fuel of your suit ramming (and breaking) one of your ships/vehicles, exploding your base from the inside out because vibrations in the base broke a storage box without your knowing, and a LOT more stuff to take care of.

Great game m8s !
Helpful? Yes No Funny
Hushed Shadow
( 144.6 hrs on record )
Early Access Review
Posted: June 24
You may look at the thumbs down and think I don't like this game but in reality I love this game, I often lose hours of the day designing, building and testing space ships but it so hard to recommend this game.


First off the bugs: this game has more bugs than a spider web over a pile rotten meat... I'm looking at you pistons...

Second: Currupt save files, I lost a large space station and moon base because of this and going through some other reviews this isn't unique to me

Third: There is this weird issue with connectors where if you leave you ship connected to a station or larger ship it will have a seisure and won't stop unless you somehow get inside and disconnect (which by the way will more often than not cause damage to one, if not both ships) or reload the save

Forth: Planets eat proformance, you spawn a planet and goodbye framerate and that brings me to...

Fifth: Random Framerate drops and freezing, you can understand why this would make me mad.

Sixth: Crashes... no need to explain why this make me mad.

There is more but you get the picture and now let me tell you why I love this game

One: SPACESHIPS! I CAN BUILD SPACESHIPS OF MY OWN DESIGN

Two: The modding community of this game is amazing, more often than not I will find exactly what I need to build that oh so perfect ship

Three: Creative mode offers a lot of options for building your perfect ship and you can take that design and make it in survival using a projector

In summary I would give this game a 6/10 It's good and has potential but with the garbage multiplayer and the before mention bugs I can't recommend this game until those issues are fixed
Helpful? Yes No Funny
bosscascade
( 13.6 hrs on record )
Early Access Review
Posted: June 24
(just review of multiplayer survival mode)


I found the survival mode multiplayer in Space Engineers to be the biggest fail of the game. Starter ships will despawn if you log off if you leave the game forcing you to work on the base without rest. This usally wouldnt be too bad, however everything in this game is expensive and takes alot of work to build meaning this games muliplayer survival mode forces you to require a realtivly large groop of people to build and stay on to get done fast enough. Planets are really boring. Ore is on planets however is rare and in small amout making them kinda useless to starters who cant explore. The game is buggy, I have been thrown into the air and dying from impact several times and glitching through world only to be stuck and die. My main point is that survival mode needs to be easier for small group players as planets dont have much on them for building besides your ship that will despawn and space ships i find arnt large at least on servers and also despawn.
Helpful? Yes No Funny
Swissy87
( 22.3 hrs on record )
Early Access Review
Posted: June 24
Been years I have been waiting for this to stabilise, get decent FPS, get out of early access. I appreciate the updates and the devs are active. However, this is just not ready yet and cannot recommend it at this point.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
290 of 315 people (92%) found this review helpful
371 people found this review funny
Recommended
10.2 hrs on record
Early Access Review
Posted: June 3
Rules to play.
Start game
Try to build awesome spaceship.
Realise you don't know how to do that.
Wander around for a awhile.
You see something in the distance.
Three people building a large space ship.
Ask to join them.
Shot in the face

Theres only one thing left to do.
Revenge

You track them down,watching,waiting for a whole hour.
When finally they leave their ship for a resource run.
Fly into their ship and take control.
Fly away as the enemy takes chase screaming that I'm a ♥♥♥ and a dead man.

Asteroid storm reduses the ship into drifting husk.
Enemy boards the remains.

Three guns aimed at me in the command room.

(Enemy 1) You peice of ♥♥♥♥ you stole our ship just because you to dumb to figure out how to build something yourself.

(Me) That's not quite true after all I figured out to build the bomb behind me.

Enemy (2) What.

(Me) Goodbye Gentlemen
BOOM

10/10 Would kill myself again
Was this review helpful? Yes No Funny
54 of 63 people (86%) found this review helpful
5 people found this review funny
Recommended
2,075.6 hrs on record
Early Access Review
Posted: May 30
Space Engineers, my Part time 'job' for the last two years. It was the foundations from which I wanted to become a game developer and 3D artist. And I have seen it grow since it's inception.
There are very good reasons why this game is as highly rated and prized for it's gameplay and development, and also as much reasons why it is still following the early access model.
As I am writing this, it has been a few months since I had a long session of building and interacting with the community. The long hours I made in this game and the great people I met on the workshop and forums are the reasons I am still coming back. This game is a timesink, but the reasons why you play differ per player. I am of the creative sorts and love sharing my creations on the workshop. Others may jump into a survival server and love the interaction and building together with friends or anyone at all.
The game has a solid foundation, with a lot of potential, yet a lack of polish. That is now written of as 'early access' yet it also seems that the focus of SE lies on the core mechanics, and allowing their players and dedicated modders to expand on the assets, code and additional features one would find in competitor games.

I myself have never indulged myself in the survival and multiplayer scene in the way SE presents it to their players. I prefer working in self made scenarios and creating the sandbox environment as a filming studio. Making machinimas or just a show and tell.

I have had a blast with this game, yet sometimes you need a break to rewind your creative gears. I have had a break of a few months before, and when my time is plenty again, I will definitely get back building!

Pros
Unique physics and deformation engine
Continues updates and community feedback
Unlimited value if you are into sandbox games and space. (2000 hrs and counting)
Multiplayer
Modding support.
Many other things.

Cons
Terrible User interface
Lack of Polish in models, characters, variety and depth of existing game elements
A lot of work arounds and limitations in gameplay. In the form of artificial maximum speeds and stopping physics calculations at certain speeds.
Multiplayer is not reliable (Netcode is not done on the moment of writing this)
Many other things aswell halas.

Final Verdict
It is a platfrom perfect to continue your creativity and physics nonsense you expect from other sandbox games. I love this game to death, the team behind it is great and the community is one of the friendliest I ever encountered.
Was this review helpful? Yes No Funny
82 of 123 people (67%) found this review helpful
12 people found this review funny
Not Recommended
218.3 hrs on record
Early Access Review
Posted: June 11
Due to the recent spate of positive reviews from fan boys and girls trying to counter the recent spate of negative reviews, and after having reviewed said reviews, I must now review this game.

Amazing potential and pitiful follow through. They added planets, that's pretty amazing, but I think they were trying to keep up with Empyrion on that note. This game beats Empyrion in every way except flora and fauna and ease of use. I hate hearing "it's not done yet so don't be critical" but... it's been three years. How long must we wait before we need to get critical? Furhtermore, if their team is so small, I'd say they've sold enough copies to make a larger team. Perhaps they should invest more into their products instead of whatever else they're blowing their money on. Or, at the very least, come out and say they don't really care and are going to squeeze every drop of blood from this stone.

Played soooo many hours. I enjoy survival games but the novelty wore off and became tedious after awhile. I enjoy PvE games with friends which is how Empyrion won our heart despite it's innumerable draw backs.

If they could introduce a robust PvE element, this would be a killer game.

I wish Space Engineers or Empyrion would just sell their concept to the guys who made Ark: Survival Evolved so THOSE guys could make an epic space survival game... and learn from Space Engineers and Empyrion because Ark's building is garbage.

Man... you just can't win these days. No one makes finished products anymore. Everything is early access/Never complete. Or they "finish" it in its uncomplete form and start some other foppish project *cough*Planetary Annihilation*cough*

One day... a member from each team will splinter away and create something amazing, and finish it... and release it to the world. But until that day... just... buy this, play it awhile, switch to one of the other ones, do the same to it, and eventually rotate back around to this...

Or learn programming and make something better. Ugh... what's become of games these days... I'm gonna go play Overwatch.
Was this review helpful? Yes No Funny
37 of 56 people (66%) found this review helpful
Not Recommended
129.5 hrs on record
Early Access Review
Posted: May 29
They've broken a great game.
The game itself is great. It's fun, you can really push your creativity to meet the challenges of the environment the game puts you in. However after an update to how character positioning works in multiplayer the multiplayer part of this game has become unplayable for the host.

This game is in Early Access, and I don't rate it down because of the bugs themselves, you expect them in beta releases, that's the point of Beta releases. Instead I rate this down because how the Beta is run.

First, Friday is a terrible day to release updates. I'm a developer and there is a reason we release updates on a Tuesday morning. It gives us time to react if something goes wrong. And when something goes wrong in SE there seems to be no reaction to it. Minor bugs can be fixed for the next release, but if the update breaks the game, retract it, fix it and try again next week.

But my main issue with this Early Access is that it feels like it's been used as an Alpha test. There's a big difference, by the time software goes into Beta release all obvious bugs should have been dealt with. Beta is to increase the chance of catching obscure bugs and bugs only found by someone using your software in a way you didn't predict. With the positioning update the host's game felt like he was playing in treacle. It was so bad you wonder if the developers even played it before releasing it.

I know I'm on the outside, but I'd ask the developers to review their weekly development process. And please fix the multiplayer. An average host sim speed of about 0.5-0.6 is not acceptable, it's unplayable.
Was this review helpful? Yes No Funny
27 of 39 people (69%) found this review helpful
4 people found this review funny
Not Recommended
1,072.6 hrs on record
Early Access Review
Posted: June 19
This use to be a good game, but recently all they do is bug fixes, however i swear its glitchier now than its ever been. the only ones making this any good is the modding community.
Was this review helpful? Yes No Funny
27 of 42 people (64%) found this review helpful
4 people found this review funny
Not Recommended
248.4 hrs on record
Early Access Review
Posted: June 15
Still broken, still a mess, Still takes over half hour to load. Still raising sytem requirements instead of fixing broken mess.
If you have an i7, 16gb ram +, 2x titans and a fast SSD then this game may be playable.
If not expect long load times, crappy sim speed and fps and repeated crashes.

*yes i am aware its a beta*

I have been coming back to this game every couple of months to check on it and see whats going on but things just dont change. pistons and rotors have been broken for like 2 years and 1 tiny mistake requires you to sit thru a loading screen for 20-30 minutes.

I should not need £1000+ machine to play this game. i didn't when i bought it and i shouldn't now.
Was this review helpful? Yes No Funny
22 of 34 people (65%) found this review helpful
1 person found this review funny
Recommended
652.0 hrs on record
Early Access Review
Posted: May 26
Space Engineers is currently in bata mode, and the team at KSH are working hard, providing weekly updates. I highly recommend this game for players who enjoy building virtual worlds. Since there are so many little peices, an upper end computer is required (X64).

The physics engine that drives this game is amazing, and the developers are smart about encouraging community development, including a strong Steam workshop MOD system. I've yet to play multiplayer, currently content with working im my evil scientist lab.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
Not Recommended
12.9 hrs on record
Early Access Review
Posted: June 9
This game is so awesome there are ton's of things to do, build stations? build ships? whatever you want.

However since start I have encountred numerous game breaking bugs that render the game unplayable one of them corrupted my sve file that i spent a great deal of time on.

I will come back to this game when/if it is stable but for now stay away.
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6 of 7 people (86%) found this review helpful
2 people found this review funny
Recommended
642.6 hrs on record
Early Access Review
Posted: June 21
It's like Lego in space!

You can create spaceships and land vehicles and explore, fight and colonize.

But it's so much more if you want it to be - there is also power management, weight distribution and proceduraly generated asteroids and whole planets and moons! Yes, Space Engineers did it first, and although they do rush some of the features in order to be first, I really believe they are pushing the game industry forward with their ambition.

If you want a big challenge - there is a punishing Survival mode - where you have to mine, produce and assemble all your creations. Imagine having to actually create all the blocks before assembling them. This makes you design efficient, realistic vehicles and spaceships.

Some of the players complain that the game is what it openly states it is - an Early Access game. Some features simply don't work yet. My solution to this is to play with the features that work perfectly and I couldn't be happier. The team gives weekly updates to the game, and there is a very strong modding and blueprints community that pushes the format of this game to the limit.

It's been a fun ride so far and I believe there is a lot in store for this game in the future. It's ambitious, it's serene and I keep returning to it - playing it for years now. Definetly worth your money!



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4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
1,416.3 hrs on record
Early Access Review
Posted: June 24
I pirated it a couple of years back.

I hate sandbox games, but when I hadn't blinked for half an hour after I fired it up I realised they had me so I pulled the trigger.

As of this review I have 1416 hours of play time racked up in steam, and maybe 10 of it wasn't in survival.

You probably pay more for a meal.

Just buy it damn it.
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