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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Hello Engineers! Today, we have more bug fixes for you. We are extremely busy preparing some pretty big updates coming in the next couple of weeks and we hope that you’ve all had time to experiment with the new multiplayer prototypes that we made available last update. Since then, there’s been an incredible amount of useful feedback posted across various platforms and we thank everyone for their help. The teams were able to gather large amounts of information from the crashes and bugs that may have been difficult to find had these evaluations not been public.
In other news, we will be streaming on the Keen Community Network tonight on Twitch. To start with, there will be a section on Medieval Engineers looking at the upcoming farming update. After that, members from the different Space Engineers multiplayer teams will discuss the methods and approaches used for improving multiplayer. And finally, to finish the night, Marek will come on to talk more about multiplayer, the games in general and maybe even a bit about GoodAI. So please tune in at 19:00 CET to Keen Community Network on Twitch.tv! https://www.twitch.tv/keencommunitynetwork
Full list of new features and fixes: http://forums.keenswh.com/threads/7389678
Hello Engineers! Today we released 3 new multiplayer prototype builds code-named “Rock”, “Paper” and “Scissors”. These multiple versions have been created by three different teams with each one of them trying to solve the multiplayer employing different methodologies. Our progress is now at a state, where players can directly help us evaluate the new multiplayer prototypes. We need your help to work out which one of these three will provide the best multiplayer foundation moving forward...
In the following weeks, we will publish a survey for you to give feedback and comments based on your experience with the different versions, but for now you can use these threads for reporting:
- Rock Build Feedback Thread: http://forums.keenswh.com/threads/7389520
- Paper Build Feedback Thread: http://forums.keenswh.com/threads/7389521
- Scissors Build Feedback Thread: http://forums.keenswh.com/threads/7389522
You can switch from one build to another at any time - which will allow you to compare them. Saves are not compatible between the different prototype builds, but you can use saves from our live builds in any of them.
We know that our Space Engineers community is passionate. You guys care about the game a lot and have been calling for new multiplayer code for a long time. We heard you loud and clear – so now rally your fellow engineers together, get testing and help us make Space Engineers the best multiplayer game out there! ;)
Marek's blog post: http://blog.marekrosa.org/2016/11/space-engineers-public-multiplayer_24.html
Full list of new features and fixes: http://forums.keenswh.com/threads/7389525
“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun
“Buy, unless you are bereft of even the slightest shred of creativity”
“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
Space Engineers® and VRAGE™ are trademarks of KEEN SWH LTD.
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