Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
User reviews: Very Positive (40,081 reviews)
Release Date: Oct 23, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
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Buy Medieval Engineers and Space Engineers

Includes 2 items: Medieval Engineers, Space Engineers

 

Recommended By Curators

"An Sandbox Game in Early Access, which is still worth a look, think Minecraft in Space with good graphics and different mechanics."

Recent updates View all (109)

August 27

Update 01.097 - Bugfixes, Revised tutorials

Bug fixing is continuing into the second week. In case you’ve missed it, last week we announced that we have entered a stabilization / feature-freeze period where our focus is on fixing bugs and improving existing features (more info can be found here: http://blog.marekrosa.org/2015/08/stabilization-period-for-medieval_18.html). For example we have fixed the issue when turrets are shooting through your own ship to target the enemies and the switching toolbars through hotkey issue. More fixes will follow in the upcoming updates.
Additionally, tutorials 1,2,3,4,5,7 and 9 have been revised to include new LCD pedestals that sequentially number key steps to be taken in the tutorials, other improvements have also been made and a number of issues as highlighted by community feedback have also been addressed. Tutorial 06 has been completely rebuilt based on feedback that it was too difficult and confusing in its original form, the new version is simplified and lays things out one step at a time instead of being condensed into a single room.

https://www.youtube.com/watch?v=BJeThpkQePM

Full list of new features and fixes: http://forum.keenswh.com/threads/7366816

43 comments Read more

August 20

Update 01.096 - Bug Fixing

We are currently entering a temporary feature freeze / bug fixing period in which we will focus mainly on fixing bugs and finishing existing features. The weekly updates will continue, but they’ll be focused on stabilization rather than on new features. The stabilization period will allow us to fix issues that have existed in the game for some time or appeared after recent features were implemented and improve the overall gameplay. More detailed info can be found on Marek’s latest blog post: http://blog.marekrosa.org/2015/08/stabilization-period-for-medieval_18.html
The community’s support has been very helpful so far in identifying various issues and suggesting improvements. We thank you for this! Thus, we encourage all of you to use our bug report forums and help us find and solve issues that exist in the game (please remember to read the bug-report guide before you start posting).
Keen-forum: http://forum.keenswh.com/forums/bug-reports.326950/
Steam-forum: http://steamcommunity.com/app/244850/discussions/1/
Additionally, we have boosted battery outputs and capacity to better match increased thruster requirements. We would also like to thank all the players who have been posting their feedback about balancing and tutorials. If any of you are interested in helping us, you can do so here: http://forum.keenswh.com/forums/feedback.423142/

https://www.youtube.com/watch?v=Ut2vpQ76L5w

Full list of new features and fixes: http://forum.keenswh.com/threads/7366471

83 comments Read more
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Reviews

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”
PCGamesN

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

Steam Workshop

Share your creations with the Community (upload and download worlds)

About This Game

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
 

Early Access

  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Scenarios
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

System Requirements

    Minimum:
    • OS: Microsoft Windows XP (latest SP)
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
    Recommended:
    • OS: Microsoft Windows 7 (latest SP)
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX® compatible on-board
Helpful customer reviews
50 of 59 people (85%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: August 3
Early Access Review
Space Engineers is an Early Access space sandbox game, developed by Keen Software House (you might also know them from Medieval Engineers or Miner Wars games). Although it's not yet fully released, it already features a great deal of content.
If this review is too long for you, I suggest you to only read the first paragraph about the game's content and the final verdict at the end.

Note: I played this game when I was on vacation with no internet so playtime and achievements were not registered for some reason. It was a nice vacation, though.

What is happening in the game:
People would tell you that it's basically Minecraft in space and they wouldn't be wrong. You can build ships and bases, fly around and mine. What to do in the game is basically your choice, as in all sandbox games.

Pros:
  • There are both survival and creative mode. As you can assume, creative mode is for creating, without any real danger you would need to deal with. Survival mode, on the other hand, need a bit more skill when playing, as you have to be careful not to die or lose the energy, there are meteor showers ...
  • Of of the best things in the game is Workshop integration. With 120k+ user-created items submitted, it is obvious that the game is fun enough for that many gamers to post their own creations. There is everything: ships, characters, asteroids ... you name it.
  • A pretty good tutorial introduces you nicely to many features in the game, even the basic movement ones, if you've never played any games before.
  • Some reviews say that this game is abandoned by the developer, however, there are regular updates coming out about twice a month.
  • Even though I'm pretty sure it's not very realistic, it still gives the impression of being like that. Space battles and stuff like that is of course not transferred from the real life, but other content might very well be.
  • A part I'm very thrilled about is in-game programming. You use C# language to write scripts.
  • For a game in Early Access there is a ton of content and things to do. Reminded me of Prison Architect. Impressive.

Cons:
  • The price is pretty high for an Early Access game. You should at least put the price a bit lower for the testers! It is true, however, that this game has been bundled twice already (at the time of writing this review).
  • Building stuff takes a long time, ruining it takes seconds. There is Workshop for the lazy people, though.
  • Despite having relatively low system requirements, this game runs slower than it should. I believe they're going to fix that before they get out of Early Access.
  • No Linux and MacOS support. I am not familiar with what engine they're using for this game, but most modern ones support other platforms than Windows.

The final verdict:
If you are one of the people who love sandbox games (not everybody do), you should consider getting this game. Even though it's in EA, it has tons of content, Workshop support for a few more tons of content and more features will be coming with future updates. The game is fun, not that buggy and it includes both creative and survival mode.
I've played Space Engineers a lot already, some people even spent hundreds of hours on it, in case you're worried about how many hours this games can offer.
For people who like sandboxes, this is certainly a recommended game.

Further reading:

Greetings,
BirdCute

Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of this review.

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Was this review helpful? Yes No Funny
22 of 28 people (79%) found this review helpful
3 people found this review funny
16.0 hrs on record
Posted: August 5
Early Access Review
A great game from the design of the UI to the physics system driving the whole experience. You can build a spaceship and fly it. Every geeks dream.

I found myself stepping away from this game after every hour of gameplay because space feels empty. Space is depressing. There is no where to go. Nothing to do past building a ship and collecting resources to build a bigger ship. Perhaps if I wasn't playing by myself and instead on a multiplayer server I may have had quite a different experience.

To clarify, there are places to go, passing ships, etc. But you will never find another living being. Just empty ships drifting through empty space.
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
2 people found this review funny
144.7 hrs on record
Posted: August 14
Early Access Review
Space Engineers,

"Engineering is the application of scientific, economic, social, and practical knowledge in order to invent, design, build, maintain, research, and improve structures, machines, devices, systems, materials, and processes."

"Aerospace engineering is the primary field of engineering concerned with the development of aircraft and spacecraft.
It is divided into two major and overlapping branches: aeronautical engineering and astronautical engineering."

Fluid mechanics
Astrodynamics
Statics and dynamics
Methematics
Electrotechnology
Propulsion
Control Engineering
Materials science
Solid mechanics
Software
Risk and reability
Noise control

and much more,

THIS IS SPACE ENGINEERS!

BE HARD, PLAY HARD.
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
3 people found this review funny
68.2 hrs on record
Posted: August 18
Early Access Review
I broke the third law of gravity. I am writing this from space jail (charged with Dooming all of Humanity and Violating the Law of Physics), which will soon be sucked into a black hole because the craft that violated the law sped into the sun near light speed.

10/10 would break physics again
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
51.4 hrs on record
Posted: August 21
Early Access Review
- 10 / 10 -
this is the future! i am so impressed and have used so many hours in so little days, i cant stop playing it.
the game is early access now and have so much content and awesome mods just now, they are constantly coming with new stuff and bug fixes.
the game is one of those that can be as fun as u make i :) what the game is about have been explainene many times and i willnot explain it here, the reason for me writing here is to add my 10/10 and tell u all that u need it.

Was this review helpful? Yes No Funny