Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
User reviews:
Recent:
Mostly Positive (832 reviews) - 72% of the 832 user reviews in the last 30 days are positive.
Overall:
Very Positive (52,821 reviews) - 89% of the 52,821 user reviews for this game are positive.
Release Date: 23 Oct, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
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Recent updates View all (162)

4 August

Space Engineers - Update 01.147 - Bug Fixes and Improvements

Update 1.147: This week's update brings you a round of bug fixes and improvements, as well as the addition of the auto orientation feature. In our dev diary this week, you'll hear from Space Engineers programmer Lukas, who will tell you more about the visual scripting he's been working on.

https://www.youtube.com/watch?v=MNGIoroozaU

For the full list of fixes and improvements, check out the changelog: http://forums.keenswh.com/threads/7386208

48 comments Read more

28 July

Update 01.146 - Meteor Improvements & Backup Saves

This week's update brings improvements to meteors, save games, and the in-game chat.
Meteors and meteoroids now have different particles. Meteoroids have a dusty debris effect as they travel through space, but as they enter an atmosphere (becoming meteors) the particle effects become more fiery and smokey. They now also create bigger and better looking craters on impact. Lastly, they have been balanced to target your structures less frequently and less accurately.
We’ve added the ability to backup saved games automatically. You can set the max amount of backups in the advanced world settings. The in-game chat feature has been improved by adding global chat history.

https://www.youtube.com/watch?v=yYueM2SoB5E

Full list of new features and fixes: http://forums.keenswh.com/threads/7386064

44 comments Read more
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Reviews

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”
PCGamesN

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

About This Game

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

System Requirements

    Minimum:
    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    Recommended:
    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (832 reviews)
Overall:
Very Positive (52,821 reviews)
Recently Posted
wmarucha99
( 167.0 hrs on record )
Early Access Review
Posted: 8 August
In spaaaaaaaaaaaaaaaaaaaaaaaaaaaaace. But seriously a pretty good game.
Helpful? Yes No Funny
Silas H. Tyler
( 616.0 hrs on record )
Early Access Review
Posted: 8 August
This is one of my top five, for what that's worth. Let me start with the pros and cons.
Pros:
-The sheer scope of what you can build is mind-boggling. Your limitations are your computer's hardware and your ability to imagine unique solutions to what you might encounter. Need a faster way to get that ore vein out of the ground and into your refinery? Build a drilling rig. Pirates making life difficult? Turrets, patrolling drones, or jet/ space fighter... it's up to you. Have a fetish for needlessly complicated Rube-Goldberg machines? Boy, have I got a game for you!
-most of your locomotive parts require fine-tuning for the environment you're in, but ince you get your ship/ rover set up, the controls are easy, smooth, and intuitive.
-the online community is made up of real and would-be engineers. You'll find smarter people playing this game than some others, and it makes it easier to make friends and get along.
-planets are a monumental achievement in my opinion. Now that they've been introduced, there are a wealth of new challenges to overcome. my personal favorite thing to do on a new save is build a rocket from scratch and land on the moon.
-the game has an odd beauty to it. Space gameplay can make you feel incredibly introspective as you stare out into nothingness. Once you've landed on a planet it gets even better. You can land anywhere, face any direction, and hit the screenshot key. You'll get gorgeous wallpaper-worthy pictures every time.
-these days the game is quite stable. Since the creators have begun updating in two branches, the stable branch hardly has an issue for me. Back in the old days, it was hard to get anything done, I had to ctrl-alt-delete so often.
-if you're hungry for new toys in-game, there's a development update branch. A little more troublesome than the stable branch, but worth dealing with the bugs if you want to see the latest and greatest new features.
-the devs are very active in the community. Every bug report I've ever posted in forums has had a Space Engineers dev answer it.
-the soundtrack is excellent, and there are scores that fit every situation.
-the building mechanics are a lot of fun to me. It might seem tedious to put ore ine a machine to make metal stock, then put that into a machine to make parts, then to use a welder to put the parts together... but I find it a very pleasant, relaxing process.
-the workshop is full of excellent mods and player builds. Second only to Skyrim as far as quality AND quantity of mods.

Cons:
-it's early access. You probably already know that this game is buggy and inconsistent.
-you need a seriously beefy rig to run this game. A good video card is paramount, but the game's only playable with a 64bit OS and the processor to match. You better have a ♥♥♥♥♥♥♥♥ of RAM, too. Don't subject yourself to trying only to meet the minimum requirements. Go with the recommended, at the very least.
-some bugs take forever to get fixed. In the early days, landing gear liked to violently explode when you locked onto a surface. It took two years to get that to stop.
-the game updates and changes on a fundamental level pretty often. If you have a mod you really like, expect it to stop working almost every week. Best case scenario, the creator of the mod will scramble to keep it up to date, so it'll be playable most of the time. Pretty often though, a modder will get sick of trying to keep up, and will give up on the mod altogether.

TL:DR - get it, and pay full price, you cheap ♥♥♥♥♥♥♥! If you like building and solving problems creatively, there is no better game than Space Engineers!
Helpful? Yes No Funny
Trump loves Earthshaker!
( 14.3 hrs on record )
Early Access Review
Posted: 8 August
Step 1: Build one gigantic ship
Step 2: In space it is enough to have one single engine, because space is empty.
Step 3: travel through space with maxspeed and one little engine.
Step 4: Build one gigantic ship while traveling with max speed through space.
Step 5: Beautiful ship, with weapons, energy and a whole fleet of spaceships on board, traveling through space with maxspeed
Step 6: Destination planet in sight. Still traveling through space with maxspeed
Step 7: Entering atmosphere. Still traveling through space with maxspeed.
Step 8: Realise gravity is slightly stronger, than the one little engine at my gigantic spaceship travling through space with maxspeed
Step 9: Crash 6 hours of work one some random ♥♥♥♥ planet with maxspeed.

9/10.
Helpful? Yes No Funny
MrSwindonBigShlong
( 143.4 hrs on record )
Early Access Review
Posted: 8 August
its not worth £18 pick it up in sale good game m8
Helpful? Yes No Funny
HeadSplitter360
( 26.1 hrs on record )
Early Access Review
Posted: 8 August
Xbox controller scheme is bugged and the forum is a pain in the butt to get on. Until they get rid of all the bugs do not buy the game. But if they fix everything this will be an amazing game to play.
Helpful? Yes No Funny
LORDSITHESDARKS
( 7.4 hrs on record )
Early Access Review
Posted: 7 August
AWesomme game!!!
Helpful? Yes No Funny
Goodwine
( 0.6 hrs on record )
Early Access Review
Posted: 7 August
Overall the game concept is good, however ramping up and getting to know everything is pretty hard.
Menus are cluttered with tons of options, items in the inventory are very hard to distinguish from each other because they are made with shades of blue.
It can probably be a fun game if you try really hard to get used to things, but it seems too big of an effort.
Helpful? Yes No Funny
Abiogenesis
( 68.4 hrs on record )
Early Access Review
Posted: 7 August
So far so good, I can spend hours and hours at that game. BE AWARE!!!: Requires a top notch CPU, and a strong patience. The game lags like crazy, they are several bugs and issues. If you add mods, you're done, save your game every 2 mins, you will experience great lags and bugs. Beside that, awesome game! Even better with friends!
Helpful? Yes No Funny
TheAceBarker
( 0.5 hrs on record )
Early Access Review
Posted: 7 August
I wish I could give a review. The only thing I know about the game is that it crashes every time I try to start a world.
Helpful? Yes No Funny
Ericrst2004
( 60.0 hrs on record )
Early Access Review
Posted: 7 August
Was harder to learn but once u do its fun as hell! A Must-Play game for those that are into the outer limits!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
69 of 96 people (72%) found this review helpful
2 people found this review funny
Not Recommended
124.2 hrs on record
Early Access Review
Posted: 12 July
Space Engineers is a brilliant, sandbox style game that has all of the trappings of an awesome multiplayer experience. In single player mode, Space Engineers is a dream come true, offering the ability to build and maintain spacecraft and ground craft with a wide variety of very compelling parts.

However, 3 years in and multiplayer is still largely unplayable due to physics/netcode issues. Back when the game first was released, we played for a while until the physics engine ate several ships through unexpected interactions with landing feet. A year later we tried again and found that interacting with any ship in motion, even in LAN play on direct ethernet connections was a recipe for disaster as the mismatch between the server and client about the exact location of a ship would cause the two to spontaneously (and destructively) collide.

Move forward to the planet release. We ended up quitting when one of our rovers (made of large blocks) ended up clipping and falling through the planet. Fast forward again till the June 9 patch. Here we had one person fall into a planet while mining, as well as two ships and one base that were eaten by physics. One magically started floating off while in a gravity well and would kill anyone who touched a certain part, and another where a ship that on the client side was fully stopped went careening into the base causing critical damage to both.

In all the game's biggest weakness when it was initially put into early access was multiplayer physics/netcode, and truth be told, that is still its biggest shortcoming. The introduction of planets (and more relevantly, persistent biasing forces,) has ultimately made these problems even more noticeable. I might try it again in another year since I already own the game, and I will update my review then, but in the meantime I don't believe I can recommend purchasing the game in its current state, though remember this game is still technically early access, so things will likely change. Whether it's for the better is yet to be seen though.
Was this review helpful? Yes No Funny
29 of 36 people (81%) found this review helpful
2 people found this review funny
Not Recommended
305.4 hrs on record
Early Access Review
Posted: 11 July
Getting worse with every update. Multiplayer is borderline unplayable with all of the desync/networking issues and the way I enjoy singleplayer (creative mode) is literally unplayable, because the game freezes if I place too many blocks.

We used to play multiplayer all the time and the desync was very very minimal, now you just rubberband everywhere, fall through the world, fall through your ship, and turning your ship smoothly in one direction shakes your screen violently back and forth.
Was this review helpful? Yes No Funny
30 of 38 people (79%) found this review helpful
1 person found this review funny
Not Recommended
27.7 hrs on record
Early Access Review
Posted: 26 July
If you dont have a good computer dont buy it. It is very laggy. The Devs need to optimise this game
Was this review helpful? Yes No Funny
22 of 25 people (88%) found this review helpful
1 person found this review funny
Not Recommended
197.5 hrs on record
Early Access Review
Posted: 10 July
I Really Did enjoy space engineers for a while before planets and a lot of the other stuff they added. but i can not recommend this game. Due to all the horrible bugs and glitches sure the modding community is great but space engineers has a ton of glitches. the multiplayer is basically unplayable if you build anything bigger than a small fighter the frames are absolutly horrible! and with planets in the mix its even worse. on planets without anything on them youll probably get at the most 18 - 25 FPS. Ships will randomly explode without warning. oh and dont even bother with wheels/rotars because they will absolutly annihilate whatever there on after a while. i really want to play and recommend space engineers but untill the multiplayer and frame rate becomes better i can not recommend this game.
Was this review helpful? Yes No Funny
21 of 24 people (88%) found this review helpful
Not Recommended
64.1 hrs on record
Early Access Review
Posted: 22 July
I got this game on sale, so I can say from what I've seen so far it was worth it. But for full price, I can't recommend the game at its current stage in development. Is it revolutionary in the respect that its a crafting/building game that allows you to do more than any other crafting game out there, including programming your builds to do certain things? Yes. Is it optimized? Hell no. This game is so complex and CPU heavy that I don't think the average person with the average computer could unlock the full potential of the game. It's so complex, that it is almost not fun to play. It also crashes randomly, and according to the community, also has alot of random bugs that the developers havent figured out how to fix yet. To top it all off, I don't get the impression from the devs that they are trying to finish the game. I've heard that they are working on a side project. If I were them, I'd focus on this damn project, because I'd love to play this without the screen randomly freezing up every once in a while.
TO SUM UP:
Pros:
decent visuals even though they are kept simplified to make the game runnable
It is super fun to build your own ships and fly them around
Extreme amount of freedom as to what you can do with the game, make it as simple or complex as you want it to be

Cons:
The game is poorly optimized and devs show little sign of caring
the survival aspect is lacking at the current stage of development
it is really tough to learn how to play, and the tutorials don't help too much. looking at youtube videos is almost required

Final note: I love these kinds of games, as I play Empyrion as well. Most of these types of games are in early access, so they are not coded very well and have glaring issues. My advice is to stay away from these types of games until they are released as a finished product, or at least reach beta stage. I will update my review one day if the devs every get their crap together and finish the game. I'd pay alot of money for this game if it was a finished product.
Was this review helpful? Yes No Funny
36 of 51 people (71%) found this review helpful
3 people found this review funny
Not Recommended
1,118.4 hrs on record
Early Access Review
Posted: 16 July
I cannot play this game anymore, its too filled with bugs and bad physics, the things i make fall to pieces for no reason and i've just ran out of patience, i've given up playing it. This game has so much potential, but i've been playing the game for a long time now and it just isn't getting better, even with the updates. Thumbs down.
Was this review helpful? Yes No Funny
21 of 27 people (78%) found this review helpful
2 people found this review funny
Not Recommended
79.8 hrs on record
Early Access Review
Posted: 25 July
I don't know how they managed it but they managed it: the devs of this game actually managed to turn a fun game into a total mess. The game actually got downgraded significantly. If I knew this was going to be the end product I wouldn't have bought this garbage. I bought this game when it was alpha and followed it's progress through many stages. It didn't have much content and it used to have some minor technical issues but it was still enjoyable enough to spend hours in. In time more content was added but I guess the end product shows that sometimes less is more. Now it's a complete mess, I don't have any other words to describe it. The previous versions had far far more to do and worked far more efficiently (at least it worked).

I wish I could give this back and get an older version.
Was this review helpful? Yes No Funny
21 of 29 people (72%) found this review helpful
1 person found this review funny
Not Recommended
60.3 hrs on record
Early Access Review
Posted: 29 July
I desperately wanted to enjoy this game. I did everything I could to make the game as playable as possible. But in the end, this game is an unfixable wreck that Keen has left us with. Few new features are getting added, and we're left with a broken mess that is Space Engineers. For starters, this game is incredibly unfriendly to people who don't have a top of the line computer. Besides for how high the requirements to smoothly play this game are (I probably should have payed more attention to that before buying), the game also only goes as low as "normal" for graphics IIRC, and has very few graphics options. In addition, they stopped supporting the dx9 version which turns this from a game my computer can barely run to a game that makes me feel like I'm watching a slideshow.

The overall idea though is great, and I loved the idea of building fleets of drones to do stuff for you, a little bit of which I actually did before they dropped dx9 support, and even though I still have the dx9 version, I got tired of 15 FPS constantly so just stopped playing.

If Keen ever takes measures to reduce lag, then I might consider trying this again, but until then, I'm just going to have to thoroughly regret buying this game. If you do have a good enough computer, then I'd somewhat recommend this, but this game still has a whole array of other problems mentioned in other reviews.
Was this review helpful? Yes No Funny
19 of 26 people (73%) found this review helpful
28 people found this review funny
Recommended
21.0 hrs on record
Early Access Review
Posted: 8 July
-Did tutorials
-Got bored
-Tried things on my own
-Joined server
-Built a ship and forgot a major component
-I started flying and tried to go near a big ship
-Couldn't slow down
-Frantic smashing keyboard
-Crashed into dude's masterpience ship
-People inside without helmets lost oxygen and died
-Ship in critical condition
-Ship's power goes off
-Everyone there stuck in space drifting away
-I just sit there in my destroyed ship looking at their hopelessness

do the tutorials guys. build ships right
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Not Recommended
357.1 hrs on record
Early Access Review
Posted: 25 July
This game has one of the more innovative and interesting construction mechanics i've seen, and has had an opportunity to do what tekkit and its ilk never could; It could have let engineers fight not just with combat skill but with their skill in engineering. The vast creations of players could have dueled where factories in Feed The Beast could have only refined the materials you threw into them. The joy is in the puzzle of maintaining the unwieldy system you yourself built.

But this game has none of that joy.

With rare exception, Engineering does not matter, only guns and armor matter.
With rare exception, piloting does not matter, only guns and armor matter.
With rare exception, being smart does not matter, only time spent working matters.

It is my firm belief that progress in a game should not be marked by time spent, but by mastery achieved. A grind is no substitute for gameplay.

(oh, also, Keen software somehow managed to one-up minecraft's wolves update, by making an update with EXPLODING CYBER WOLVES whose role in the game could have been filled in many different ways using any number of systems already in place. KSWH have, design wise, forgotten what they have.)
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