My my, glad I got this - a very funny platformer.
If you have previously played Castle Crasher, this game is similar but more action-oriented.
So what, we control a character that's supposed to perform a... foul play. While we're performing our play on the stages, we move forward, beating enemies and pleasing our audiences with good performance.
The campaign is divided into five acts, each acts have five levels, each levels is approx ten-fifteen minutes long, a bit longer if you're into boss battles. The objective is simple, you just need to beat each enemy waves with style - be it by performing chain combos to fill and maintain the meter gauge (audiences' mood). Don't let it get too low or the curtain will close and game over. A bit lacking aspect, though, is that the campaign is incredibly linear - you have no option to do anything else and can only follow the direction the game wishes you to. You can, however, replay earlier stages from main menu to achieve higher scores.
The combat mechanic is very simple, chaining normal and powerful attacks while deflecting the enemies or throw them against each others. And this what differentiates from Castle Crasher, it offers more lively battles and flexible ala Devil May Cry DMC but in 2D. By chaining you'll be increasing your scores and earns stars that'll be calculated at the end of each level. As you progress, you'll unlock more abilities/perks to use in game. Use these to... chain more enemies. Heh.
And of course, playing coop is much more fun than alone. It's hilarious, really, to have a messed up battle on the stages.
Graphic wise I'm incredibly amused. It really is that great - suitable for this game - colorful and innately bunch sense of humor drawn into the art and character designs. Special effects don't distract you from the battles and carefully blend with the stages, movement and attack animations are not sluggish and feel natural. FPS throughout the level is stable enough even during chaotic battle. Some minus points though, there are no deep customizations like AA or refresh rate and some commonly supported resolutions are not supported. But overall, I'd say the job well done.
And lastly, controller support is great - and I expect it so much because this is a platformer. I wouldn't even give the game a damn great review if it had poor support, but this Foul Play is just apt at adapting controller support. Dinput and Xinput are both supported, moreover each buttons can be customized in game. No complaints from me on this aspect really.
Funny thing is, metacritic user score gives this 69/100. Don't listen - it deserves more. A recommended game from me.