Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. Includes two extra playable characters: Fencer from Nidhogg and Johnny Gat from Saints Row!
User reviews:
Very Positive (1,362 reviews) - 87% of the 1,362 user reviews for this game are positive.
Release Date: Aug 20, 2013

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“If you were afraid that the idea of a fighter that's controlled with just two buttons was a joke that would get old quickly, then you clearly haven't played much Divekick!.”
9 / 10 – Destructoid

“Simply put, Divekick is a fighting game that you can — and should! — play even if you're not usually good at fighting games.”
A- – Gaming Age

“It has captured everything we love about fighting games in a mere two buttons. Simply put, it’s genius. This is no joke.”
8 / 10 – Cheat Code Central

About This Game

Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. Divekick’s focused gameplay demonstrates how much depth a single move actually has, and introduces (or reinforces) skills fundamental to the genre: mind games, spacing, timing, and quick reactions.

At Iron Galaxy we love fighting games. To the average fan, most of what makes them fun is hidden behind a never-ending series of input combinations that they have to memorize. That’s why Divekick has just two buttons: Dive (into the air) makes your character jump straight up. Kick causes your character to fly foot first at a downward angle. If you press Kick on the ground, you can jump away from your opponent. Utilizing these moves, the first hit will win the round, and the player that wins five rounds first wins the game. It’s pure adrenaline, awareness, and outsmarting your enemy. It’s a fighting game deconstructed into its purest form.

Key Features

  • 14+ Completely unique and original characters, each with their own fighting style and special techniques.
  • Includes two extra playable characters: Fencer from Nidhogg and Johnny Gat from Saints Row!
  • A story for every character in the game, including an intro, ending, and rival battles. You will be moved to tears!
  • Ranked and non-ranked GGPO-powered online multiplayer, the most trusted netcode in fighting games. Includes ranking boards for each character, as well as overall.
  • Single player plus Local VS multiplayer for two players, with quick and easy button reconfiguration to accommodate a room full of unique personalities.
  • Full Steamworks integration, including Big Picture Mode.


  • "How a two-button fighter became the toast of PAX East" Penny Arcade
  • "Divekick is living the dream of diving and kicking. Yes, it is real." Kill Screen
  • "Divekick: The best (and only) two-button fighter." Shack News
  • "Divekick is the Smartest, Most Absurd Two-Button Fighting Game I've Ever Played" Kotaku
  • "Divekick and Sportsfriends turns friends and strangers into rivals." Venture Beat

IndieCade 2013

Divekick has been selected for the IndieCade 2013 Festival which takes place from 10/3 - 10/6 in Los Angeles!

System Requirements

    • OS: Vista or later
    • Processor: Intel or AMD Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 / DirectX 11 compliant video card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX 10 compliant
    • Additional Notes: OS needs to be updated to have the DirectX 11 Runtime libraries
Customer reviews
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Very Positive (1,362 reviews)
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1,149 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
3.6 hrs on record
Posted: October 21
great for 5-15 minutes, but after that I just want the cards.
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1 of 1 people (100%) found this review helpful
6.0 hrs on record
Posted: September 27
Its a ♥♥♥♥ simple to play comedy game. What more to say? Yes there are a number of things only the FGC will get. That said there are plenty of laughs to had if you are not a part of the FGC and more casual to fighting games. Divekick is a dumb yet very tense game at times. Some may call it a one trick pony and maybe it is but I got this game when it cost more and got more than my money's worth. Now its cheaper and that makes it even more so.
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1 of 3 people (33%) found this review helpful
0.7 hrs on record
Posted: October 2
Ez rohadtul hülyén fog hangzani de ez a valóság: fogd a kedvenc verekedős játékodat(lehetőleg ne a Killer Instinct legyen mert az 100% kombó kombó hátán. Na az egy másik világ). Csupaszits le az egészet. Rakj hozzá egyedi karaktereket. Mindezt 2Dbe és kemény 2 gombbal. Eredmény: Nesze pistike itt az ESPORT amibe tényleg van mélység.
Aztán azt veszed észre ,hogy a netet nézed hogyan kell egyedi írányitót csinálni. És csinálsz is mert nem egy vagyon.
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1 of 3 people (33%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: October 3
I really wanted to like this game, because I found the idea of the two button-fighting compelling. Sadly, it disappointed me - the game has no depth and even gave me a headache (i don't know why) 5 minutes in.
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Most Helpful Reviews  Overall
181 of 245 people (74%) found this review helpful
1 person found this review funny
27.5 hrs on record
Posted: November 25, 2013
This does more to teach people about the fundamentals of fighting games than really any fighting game I have ever seen. If you can ignore the fact the artstyle looks pretty DeviantArtish there is actually a really fun game inside.

With two buttons however, comes the realization that people who ARE good at fighting games, have much less to think about. Divekick is both the easiest and hardest fighting game to learn and excel at respectively, for this very reason.
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144 of 195 people (74%) found this review helpful
5 people found this review funny
Not Recommended
0.7 hrs on record
Posted: May 23, 2015
Divekick is based on a joke, that was turned into a simple game. People liked the idea of the joke, and the simple game became a much more complicated game and was given a $10 price tag.

Divekick is full of in-jokes and references that most casual gamers will miss. The game itself is somewhat tiring, limiting how often people are willing to play. Design-wise, balance appears to be handled through counter-picking rather than attempting to make all match-ups even. For a $10 game, it is fairly no frills. As a $10 game, it is overpriced.

NOTE: It is possible that Iron Galaxy Studios have abandoned this game. A 2014 update introduced an issue where the game crashes during Redacted's story mode, which has yet to be fixed as of May 23, 2015. The game's non-Steam forum, where a pinned Steam topic sends people with support issues, is overrun by spambots. A Steam post on December 25, 2014 acknowledges both the crash bug as well as the spam issue, stating that everyone was on vacation for the holidays, and that both issues would be looked at when they returned. Five months later, the crash bug remains and the non-Steam forums remain overrun by spambots.
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101 of 130 people (78%) found this review helpful
1 person found this review funny
233.8 hrs on record
Posted: November 25, 2013
BUY/SALE/PASS: Buy - Feel free to buy at full price

Divekick is a recent addition to the fighting game genre developed by Iron Galaxy Studios and released in late August. Everyone loves fighting games, right?

No. Not everyone. But why?

The fact of the matter is that for most fighting games the barrier to entry is complexity. Players must learn about each of the characters, how to perform special techniques, and master precision combinations on a six-button layout just to be able to compete.

Divekick throws all the rules out the door and introduces simple yet absurd gameplay. The madness begins with a simple premise: there are no movement controls, and there are only two buttons: Dive and Kick. Pressing Dive makes the player dive into the air, and pressing Kick while in the air causes the player to kick downward towards the opponent. Pressing the Kick button while on the ground causes the player to jump backward away from the opponent. These are the only ways to move around the arena. All divekicks are one hit kills. The first to five kills wins.

Not exactly what you would expect, huh?

What if I told you that it’s one of the most engrossing fighting games released in the past five years?

In a time when fighting games regularly introduce complexity, it’s refreshing to see a game that breaks fighting games down to the bare essentials; strategy. None of the 13 characters, each of whom dive and kick differently, are severely overpowered. There are no long combos to memorize, no comeback super techniques. With no complexity, all that’s left is mind games; the ability to fake out your opponent, the rush of emotion when a plan is executed and comes together flawlessly.

While Divekick is generally understood to be a parody of the fighting game genre, it also unearths concepts that have been buried under layers of complexity for too long and brings the genre back around full circle. Divekick cannot be recommended enough for any fighting game enthusiast willing to try something nice and silly..
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56 of 63 people (89%) found this review helpful
1 person found this review funny
595.4 hrs on record
Posted: January 20, 2014
Dicekick is one of the most straightforward fighting games ever made: you can dive, kick, and use your specials, that's it, how's that not straightforward? Oh yeah, I forgot to mention you don't even have to use arrow keys — Divekick is literally two buttons.

Does this sound too easy? It is, at first, but when you dive deeper into the game, you realize Divekick has it all: match-ups, hidden techs, supermoves, and even invulnerability! The game's an epitome of "easy to learn, hard to master" gaming law.

If you feel tired of playing fightings that require weeks of learning combos, MOBAs that want you to understand every single ability and kit in the game, or MMOs where you have to level up for months, you should try Divekick! But don't get hooked. Or get, the community's awesome!
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116 of 158 people (73%) found this review helpful
2 people found this review funny
20.7 hrs on record
Posted: August 26, 2013
Divekick is a fighting game you won't need to spend hours in a training mode practicing combos that'll never land anyway in order to get better. You may not immediately click with its unique parody of fighting games and general poking fun at the fighting game community, but at the very least, you'll probably be pretty good at Divekick by the end of your first match due to its elegance in simplicity.

1 Dive Button.
1 Kick button.
1 hit and you're dead.
5 rounds won and you're godlike.
1 hell of a good time.

That's all you really need to know to get started playing Divekick. Jumping and kicking moves you forward and pressing the kick button while on the ground hops you backward, which can you can also attack during. You couldn't ask for something more approachable.

Divekick's depth comes from managing the space between you and your opponent and trying to outwit one another to land that crucial winning blow. All thirteen characters have unique kick angles and characteristics that are suited for beginners (Dive and Kick) all the way up to characters that require a lot of skill and patience (S-Kill and Stream). All special moves in the game are activated by pressing both buttons at once on the ground or in the air. It's just up to you to figure out how to best utilize them.

Multiplayer is what makes Divekick truly shine. While the AI can be good for getting to know your character a bit, the game's honestly a much better affair when paired with other players either online or locally. The implementation of GGPO keeps matches online mostly silky smooth, though the lack of a proper 4-8 player lobbies is a bit of a bummer.

Even if Divekick is targeted at folks who love their fighting games, its simplistic approach, low skill barrier for entry, and lighthearted nature make it easily recommendable and enjoyable for anyone simply looking to have a good time.
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163 of 234 people (70%) found this review helpful
219 people found this review funny
3.1 hrs on record
Posted: October 15, 2014
I was really disapointed in the punching system
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Recently Posted
3.3 hrs
Posted: October 12
Hilariously effective sort-of-parody of a fighting game. Part simple fighting game, part reductionist art piece, this game delivers very amusing art and sound with a surprisingly fun two-button fighting game mechanic. The mechanic is a lot like Joust, the higher foot wins. And each fighter has a different jump trajectory and kick trajectory creating interesting interactions.

The things people shout when they lose are often hilarious, and the stories are a fantastic parody of the absurd writing found in fighting games.

All in all, a fun little game.
Helpful? Yes No Funny
1.8 hrs
Posted: September 29
The perhaps greatest fighting game. Removes the skill ceiling of inputs and lets players go head to head based only on meter management, spacing, hit and hurt boxes and yomi. Much love given to the FGC and parodies of pop culture always get a moderate chuckle. Music is solid and doesnt get boring nor stands out too much. An art design all its own with a roster all its own, it harkens back to the 80's and 90's days of fighting game diversity. 5/5
Helpful? Yes No Funny
2.8 hrs
Posted: September 23
Goog game.
Helpful? Yes No Funny
0.1 hrs
Posted: September 22
Have divekick on my wishlist
It's in a humble bundle! Buy it for all the fun game times.
Boot it up with a friend
Play a game
It only lasts one round?
Wait no, he had 4 wins already for some reason
40 seconds of menuing to get another game going
Play again and this time we start even for some reason
Game ends
Not having any fun
Try one more game to see if we're missing something
"That was boring, let's play something else"

So it might not be a poorly made game and who knows, it might be a lot of fun at a party. I'm probably never booting it up again though given that Lethal League and Nidhogg exist in my library. The amount of menuing and the lack of "OHHHHHHH!!" moments make it a crappy party game in my mind. The (seeming) lack of complexity makes it a poor fighting game to play on my own. It wasn't even worth the bandwidth it's definitely not worth $5 unless you *really* know that you're going to like it.
Helpful? Yes No Funny
Emerald Skyy
0.4 hrs
Posted: September 22
Is it a joke? Is it a well designed party fighter? Is it satire? Is it for real? Does it matter?
Helpful? Yes No Funny
1.4 hrs
Posted: September 6
Fun game, but it's not worth buying because the multiplayer community is effectively dead at this point.
Helpful? Yes No Funny