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Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. Divekick’s focused gameplay demonstrates how much depth a single move actually has, and introduces (or reinforces) skills fundamental to the genre: mind games, spacing,...
Release Date: Aug 20, 2013
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Recent updates View all (2)

Divekick upgraded to Divekick Addition Edition for free!

April 4th, 2014

Release Date - April 4, 2014
Price - Free!!!!

Non Gameplay -
[ + ] Traditional Menu mode added. Now you can control the menu screens with a d-pad like you have been for the last 20 years. Two Button Menu mode is still also available, and can be turned on in the options.
[ + ] Blind selection has been added to ranked play. Choose quickly and in confidence!
[ + ] Over 180 new Tips from Uncle Sensei have been added to the game.
[ + ] How to play screens have moved to the main menu, and are updated for Addition Edition! Show them to new players please!

Bug Fixes -
[ + ] The game now pauses when a controller is unplugged and replugged during gameplay
[ + ] The game no longer unpauses when a controller is connected when the pause screen is active.
[ + ] Menu sound effect now only plays once when entering any mode from the main menu
[ + ] The game no longer prompts the player to set their kick and dive buttons since Two Button Navigation is no longer the default method of navigation
[ + ] The player is now able to go back to the main menu after entering either Story or Versus mode
[ + ] Various SFX and audio that had been missing have been restored.

System -
[ + ] Style gem bonus is now 15%, up from 10%. Dive gem bonus remains at 6%, and Kick gem at 12%. All of these still say 10% on the gem select screen because we like it that way.

Divekick Addition Edition Character Change List

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Reviews

“If you were afraid that the idea of a fighter that's controlled with just two buttons was a joke that would get old quickly, then you clearly haven't played much Divekick!.”
9 / 10 – Destructoid

“Simply put, Divekick is a fighting game that you can — and should! — play even if you're not usually good at fighting games.”
A- – Gaming Age

“It has captured everything we love about fighting games in a mere two buttons. Simply put, it’s genius. This is no joke.”
8 / 10 – Cheat Code Central

Steam Big Picture

About the Game

Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. Divekick’s focused gameplay demonstrates how much depth a single move actually has, and introduces (or reinforces) skills fundamental to the genre: mind games, spacing, timing, and quick reactions.

At Iron Galaxy we love fighting games. To the average fan, most of what makes them fun is hidden behind a never-ending series of input combinations that they have to memorize. That’s why Divekick has just two buttons: Dive (into the air) makes your character jump straight up. Kick causes your character to fly foot first at a downward angle. If you press Kick on the ground, you can jump away from your opponent. Utilizing these moves, the first hit will win the round, and the player that wins five rounds first wins the game. It’s pure adrenaline, awareness, and outsmarting your enemy. It’s a fighting game deconstructed into its purest form.

Key Features

  • 13 Completely unique and original characters, each with their own fighting style and special techniques. That's 91 unique match-ups to play and learn.
  • A story for every character in the game, including an intro, ending, and rival battles. You will be moved to tears!
  • Ranked and non-ranked GGPO-powered online multiplayer, the most trusted netcode in fighting games. Includes ranking boards for each character, as well as overall.
  • Single player plus Local VS multiplayer for two players, with quick and easy button reconfiguration to accommodate a room full of unique personalities.
  • Full Steamworks integration, including Big Picture Mode.

Coverage

  • "How a two-button fighter became the toast of PAX East" Penny Arcade
  • "Divekick is living the dream of diving and kicking. Yes, it is real." Kill Screen
  • "Divekick: The best (and only) two-button fighter." Shack News
  • "Divekick is the Smartest, Most Absurd Two-Button Fighting Game I've Ever Played" Kotaku
  • "Divekick and Sportsfriends turns friends and strangers into rivals." Venture Beat

IndieCade 2013

Divekick has been selected for the IndieCade 2013 Festival which takes place from 10/3 - 10/6 in Los Angeles!

System Requirements

    Minimum:
    • OS: Vista or later
    • Processor: Intel or AMD Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 / DirectX 11 compliant video card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 10 compliant
    • Additional Notes: OS needs to be updated to have the DirectX 11 Runtime libraries
Helpful customer reviews
154 of 210 people (73%) found this review helpful
187 products in account
33 reviews
27.3 hrs on record
This does more to teach people about the fundamentals of fighting games than really any fighting game I have ever seen. If you can ignore the fact the artstyle looks pretty DeviantArtish there is actually a really fun game inside.

With two buttons however, comes the realization that people who ARE good at fighting games, have much less to think about. Divekick is both the easiest and hardest fighting game to learn and excel at respectively, for this very reason.
Posted: November 25th, 2013
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77 of 101 people (76%) found this review helpful
620 products in account
20 reviews
147.2 hrs on record
Divekick is a recent addition to the fighting game genre developed by Iron Galaxy Studios and released in late August. Everyone loves fighting games, right?

No. Not everyone. But why?

The fact of the matter is that for most fighting games the barrier to entry is complexity. Players must learn about each of the characters, how to perform special techniques, and master precision combinations on a six-button layout just to be able to compete.

Divekick throws all the rules out the door and introduces simple yet absurd gameplay. The madness begins with a simple premise: there are no movement controls, and there are only two buttons: Dive and Kick. Pressing Dive makes the player dive into the air, and pressing Kick while in the air causes the player to kick downward towards the opponent. Pressing the Kick button while on the ground causes the player to jump backward away from the opponent. These are the only ways to move around the arena. All divekicks are one hit kills. The first to five kills wins.

Not exactly what you would expect, huh?

What if I told you that it’s one of the most engrossing fighting games released in the past five years?

In a time when fighting games regularly introduce complexity, it’s refreshing to see a game that breaks fighting games down to the bare essentials; strategy. None of the 13 characters, each of whom dive and kick differently, are severely overpowered. There are no long combos to memorize, no comeback super techniques. With no complexity, all that’s left is mind games; the ability to fake out your opponent, the rush of emotion when a plan is executed and comes together flawlessly.

While Divekick is generally understood to be a parody of the fighting game genre, it also unearths concepts that have been buried under layers of complexity for too long and brings the genre back around full circle. Divekick cannot be recommended enough for any fighting game enthusiast willing to try something nice and silly..
Posted: November 25th, 2013
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11 of 12 people (92%) found this review helpful
14 products in account
1 review
365.0 hrs on record
Dicekick is one of the most straightforward fighting games ever made: you can dive, kick, and use your specials, that's it, how's that not straightforward? Oh yeah, I forgot to mention you don't even have to use arrow keys — Divekick is literally two buttons.

Does this sound too easy? It is, at first, but when you dive deeper into the game, you realize Divekick has it all: match-ups, hidden techs, supermoves, and even invulnerability! The game's an epitome of "easy to learn, hard to master" gaming law.

If you feel tired of playing fightings that require weeks of learning combos, MOBAs that want you to understand every single ability and kit in the game, or MMOs where you have to level up for months, you should try Divekick! But don't get hooked. Or get, the community's awesome!
Posted: January 20th, 2014
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5 of 5 people (100%) found this review helpful
285 products in account
4 reviews
6.6 hrs on record
Divekick is the fighting game equivalent of molecular gastronomy. Strip away all the superfluous extras of the genre and boil down the result until you have the very core of fighting game mechanics - positioning and first-hits - and you get Divekick. A game this basic has no right to be so amazing, yet it is. It even comes dripping with parody and satire over other fighting games and the culture surrounding them.

In short, get Divekick.
Posted: December 28th, 2013
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17 of 28 people (61%) found this review helpful
1,929 products in account
23 reviews
1.0 hrs on record
Divekick is built on the premise of what some of your button mashing jump kicking friends use to do in regular fighting games. The stuff that would irritate you because you would somehow always get kicked by them constantly even when you knew how to fight in the game.

Each character has a humorous storyline to go through in single player mode which can bring some laughs. The game is played with only using two buttons and whoever gets the higher kick or faster kick wins the match. There are some who say the game has a lot of strategy but I just don’t see it that way.

There’s also an online mode and local mode to play but I didn’t bother with either since I didn’t care much for the single player portion. I wasn’t really fond of the game when it was announced and that feeling didn’t change after playing it. It’s a novelty game making fun of players who would constantly jump kick through the whole fight. Some of the character designs were funny along with their names but that only last for a short time.

Only way I could recommend this game is if you got it for free or dirt cheap. Its novelty wears off fast and reading around it sounds like the online has pretty much died.

Bear Rating: 3/10
Posted: January 26th, 2014
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Awards

Best Fighting Game of 2013 - Destructoid
Best Fighting Game Nomination - Spike VGX
Best Fighting Game Nomination - D.I.C.E. Awards
#8 Best of 2013 Videogames - Ars Technica
#8 Best of 2013 Videogames - Amazon
#10 Best of 2013 Games - Giant Bomb
Favorite Games of 2013 - AV Club
Best Fighting Game of E3 2013 - Machinima
Best Fighting Game of E3 2013 - EGM
Best Fighting Game of E3 2013 - PSU
Best Fighting Game of E3 2013 - Gamer Theory