There are some games that take already established concepts and create something new and exciting.Such a game is King Arthur the Role-playing Wargame(short title i know), a game where you play as King Arthur on your mission to unite and conquer all of Britain under your banner.
The game's main innovation is this combination of Total War strategy gameplay and RPG gameplay: You build your armies and go on mass effect like quests, recruit heroes which can level up and use items.Heroes here similar to heroes from the might and magic series and also each has unique stats which when assigned to a territory can improve income or military stats.The game features a great morality system where the choices you make during gameplay unlock special units, perks and spells, and also influence the whole story. You can choose between Christianity or The old religion and Righteous or Tyrant, you cannot unlock all bonuses or be two of the same kind, ex you cannot be both tyrant or righteous and also you cannot be Christian or pagan at the same time.The system works like this, during quests you can choose some answers which add points to either religion or morality.
As you choose pagan or Christian the main quests differ and are unique for each but are similar towards the end of the game.The story of the game starts after Arthur pulled the sword out of the stone and is already king,the main story being the aftermath of sword retrieval,the race of the Sidhe called also the faery folk are a race of human like creatures from another dimension and the whole story revolves around them.As a Christian player the main story arc revolves around closing the portals to their world and killing them all after (lol) and as a pagan player you find out there are 2 types of Sidhe,the peacefull Seelie and their older more tyrant cousins the Unseelie,which for a pagan player are units in the morality charter towards the end of the game:Seelie for the righteous and the Unseelie for the tyrants.The Christian side has more units but some like the marksmen (crossbow) are useless,their spells focus on antimagic and stat improvement buffs making this gameplay feel like the paladin in Warcraft with heals and buffs, on the other side the pagans have a lot of spells like lightning bolts,meteors and other destructive spells which make the pagan side more fun and also easier to play,there is one spell called Curse of Shadows which is a cheap overpowered AOE,which can decimate weaker units in seconds also there are pagan units called changelings which are people abducted by the side and brainwashed into obedient soldiers,they are named after seasons: Springborn, Summerbreed, Autumnborn, Winterbreed .
Besides the morality units there are main "neutral" units like cavalry, longbows, axe wielders,e tc which can be upgraded, you also can get unique units from some quests like Saxon knights or welsh archers.Speaking of quests, you get them at the beginning of turns or after certain quests chains and there are also secondary quests which are essentially battles where you get an item if you win.
Heroes also are influenced by religion and you can have pagan or Christian heroes, some are famous characters from Arthurian lore like The green knight, Lancelot, Percival,Gawain and some lesser known heroes like Sir Luncan or Brandias.
The graphics are gorgeous, but the game is not well optimized, I can barely get 30 fps and have a strong PC and I'm not the only one with this problem.Although the game looks good when fighting the characters just wave their weapons at eachother and after a while one character dies, it feels unnatural, the designs of the heroes and characters are unique and very stylish.
Sadly the heroes have no voice acting and there is no direct interaction with them,or between them,also there are no siege mechanics and as such even when fighting an enemy on a building , the battle still takes place in a field,only when fighting an army in a stronghold( main base) you get like a siege but there are no closed doors so you just storm the place.Diplomacy is introduced only in the dlc, you can make some allies early game but they just give you the permission to walk in their territory, in the end you still have to conquer most of the territories.
The music is great, it has a unique feel and its different for the map screen and for the battle screen.
The game has a huge replay value and also it has 4 DLC's Knights and Vassals, Legendary Artifacts, The Druids and The Saxons which add more hours to play.
The good: Morality System, Graphics, Quests, story
The bad: no diplomacy(the main game has no diplomacy), no siege mechanic, bad optimization
Final rating :8/10