NEOTOKYO° is a multiplayer first person shooter that provides a visceral & realistic combat experience in a rich futuristic setting.
User reviews:
Recent:
Mixed (30 reviews) - 63% of the 30 user reviews in the last 30 days are positive.
Overall:
Mixed (2,443 reviews) - 67% of the 2,443 user reviews for this game are positive.
Release Date: May 1, 2014

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About This Game

This is a stand alone mod and does not require SDK BASE or any other dependency such as HL2. It will run on it's own.

NEOTOKYO° is a multi-player first person shooter that provides a visceral & realistic combat experience in a rich futuristic setting.

NEOTOKYO° takes place about 30-40 years from now in a Japan that has drifted into social/political strife due to the inevitable stresses that come from changing times. The Japanese government is grappling with intensified external (Asia geopolitics) and internal (economic/social) problems, and there is mounting pressure from within Japan to return to the days when it exerted influence through military power and strength. A failed legislative push to alter the Japanese Constitution (allowing the Japanese military to engage in offensive actions outside of the country) leads to an attempted military coup by members of Japan's armed forces (GSDF). The coup fails, but was very close to succeeding. In an effort to suppress further coup attempts, Japan's Prime Minister forms a branch inside the Interior Ministry's National Security Forces (NSF) called GROUP SIX. They answer directly to the Prime Minister and are sworn to protect the Japanese Constitution at all costs. They immediately begin to hear rumors of a rogue element of the GSDF Special Forces (JINRAI) maneuvering for a second coup attempt. These JINRAI are Special Operations Group 43 (SOG43), fierce nationalist loyal to their love of country, and a desire to put Japan back into a position of strength and power.

This begins the war in the shadows between the NSF and JINRAI.

System Requirements

    Minimum:
    • OS: Windows® 7 (32/64-bit)/Vista/XP
    • Processor: 1.7 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: DirectX® 8.1 level Graphics Card (Requires support for SSE)
    • DirectX: Version 8.1
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows® 7 (32/64-bit)/Vista/XP
    • Processor: Pentium 4 processor (3.0GHz, or better)
    • Memory: 1 GB RAM
    • Graphics: DirectX® 9 level Graphics Card
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
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Recent:
Mixed (30 reviews)
Overall:
Mixed (2,443 reviews)
Recently Posted
Moose
( 1,333.0 hrs on record )
Posted: July 23
Gotta go fast
Helpful? Yes No Funny
P e P e 波兰
( 77.6 hrs on record )
Posted: July 22
pls play it, its like cs without cancer
Helpful? Yes No Funny
Martz | memeware.net
( 3.2 hrs on record )
Posted: July 21
Excellent fast paced shooter with a slight learning curve. The playerbase is very small, but when servers have people in them it's a blast to play.
Helpful? Yes No Funny
DJ Deja Voodoo
( 0.2 hrs on record )
Posted: July 21
Waste of time.
Helpful? Yes No Funny
Vizzys[Dystopia2.com]
( 23.0 hrs on record )
Posted: July 19
less dead than Dystopia/10
soundtrack is bae tho
Helpful? Yes No Funny
1080SP
( 0.3 hrs on record )
Posted: July 17
Too bad this isn't native for linux...
Helpful? Yes No Funny
shark2
( 0.9 hrs on record )
Posted: July 15
fa cagare 0/11111111111111111111111111111111111111111
Helpful? Yes No Funny
Darclin
( 0.3 hrs on record )
Posted: July 12
Dead game.
Helpful? Yes No Funny
Eyzac22
( 1.1 hrs on record )
Posted: July 11
small comunity, awesome game.damn.
Helpful? Yes No Funny
Seth Khan セス・カーン
( 1.3 hrs on record )
Posted: July 10
I got this since Ghost In the Shell won't launch.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
31.1 hrs on record
Posted: June 26
Very fun! Hasn't aged the best, but it's a gem nonetheless. Has a small but dedicated community, interesting visual design, and very unique gameplay. Highly reccommend you give it a whirl!
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3 of 3 people (100%) found this review helpful
Recommended
0.5 hrs on record
Posted: July 8
Really didnt deserve to die so early. Underrated gameplay and underrated soundtrack.
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4 of 5 people (80%) found this review helpful
Recommended
38.0 hrs on record
Posted: June 25
I give this a thumbs up! It's a really fun and unique experience. Matches are hard to find but the community is very much still active. There's a bit of a learning curve but from my experience, the community was very helpful in guiding new players. Oh, and it's free, so STFU and play this. We need more people to appreciate NT.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2 people found this review funny
Recommended
1.3 hrs on record
Posted: July 10
I got this since Ghost In the Shell won't launch.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
77.6 hrs on record
Posted: July 22
pls play it, its like cs without cancer
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.1 hrs on record
Posted: July 11
small comunity, awesome game.damn.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
23.0 hrs on record
Posted: July 19
less dead than Dystopia/10
soundtrack is bae tho
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
278 of 299 people (93%) found this review helpful
29 people found this review funny
Recommended
6.1 hrs on record
Posted: November 6, 2014
Imagine a group of people really liked Counter-Strike but wanted it to be like Ghost in the Shell and you have NEOTOKYO°

I know it's frowned upon to compare it to Counter-Strike but that's really the closest thing there is to compare to it.

General run down on gameplay:

* Round Based

* If you die you are out of the round

* There are 3 classes, each with it's own perks, disadvantages and equipment

* If you are not careful you will die really really quick

* There is an active cameo ability 2 of the classes get to use that makes you transparent and hard to see, moving around though will get you spotted

* Each class has it's own vision mode (such as heat vision to track people through smoke grenades)

* You unlock weapons the better you do in a round and unlocks are reset once the map changes

* Teams are pretty much identical

* Capture the flag is the most popular gamemode, twist being the flag (a female robot torso with no arms) can show the holder where everyone is on the map after a few seconds of hodling it

If you can get some friends to play with you and use the mic chat it's a lot of fun and rounds can get intense.
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413 of 498 people (83%) found this review helpful
Recommended
4.7 hrs on record
Posted: July 4, 2014
Imagine mixing the cyberpunk anime "Ghost in the shell" with the competitive game "Counter Strike" and what you end up with is NEOTOKYO.

A beautiful cyberpunk setting, possibly the best soundtrack ever composed, and alluring gameplay makes for one of the best mods on steam.
Was this review helpful? Yes No Funny
304 of 359 people (85%) found this review helpful
29 people found this review funny
Recommended
92.1 hrs on record
Posted: February 22, 2015
It's difficult to figure out where to start on NEOTOKYO, so I'll say this right up front: NEOTOKYO is--in my humble opinion--one of the single greatest achievements in videogames, and a true masterpiece right up there with the likes of Catacomb 3-D, Wasteland, Pathologic, etc. Now, I've been playing videogames 40 hours a week for the past decade and a half, so at the risk of hubris I'd say I'm well qualified to make such a claim. The hard part is substantiating it.

So why is that? In short, NEOTOKYO is a wonderful marriage of art and craft: it combines the disparate elements of Japanese cyberpunk with high-impact tactical shooters and does so with such flair and polish that I've never once seen before. Consequentially, it maintains a duality between its inspirations and must be judged on both the quality of the gameplay, and the world that it inhabits. You'll often hear the term "Ghost in the Shell meets Counter-Strike" bandied about, and while such a phrase is no doubt accurate I think it sells the game short.

As a game, NEOTOKYO has many superficial similarities to Counter-Strike: it's a round-based, objective-oriented FPS without respawns and a heavy emphasis on teamwork wherein the player picks their loadout at the beginning of each round. That may sound like derivative-going-on-copyright-infringement, but just as there's more than one way to skin a cat there's more than one way to make a high-lethality team game. Unlike Counter-Strike and its clones where terrorists must plant and defend a bomb, the goal in NEOTOKYO is to recover a neutral item 'ghost' from the center of the map and escort it to the enemy spawn. This is further complicated by the fact that the 'ghost' will provide what's effectively wallhack to whoever has it equipped, at the cost of being unable to defend themselves and lit up on the enemy HUD. The effect is profound. Where Counter-Strike is strategic zone control in a very simple, small scale environment; NEOTOKYO is about successfully navigating a very large labyrinth and either escaping with the ghost or eradicating the enemy team before they can. The maps are suitably large and full of various nooks and crannies, which makes the CS style of covering all approaches and knowing exactly where the enemy is coming from impossible. Instead, it's about keeping close to your teammates, keeping alert and either outmaneuvering or ambushing your foes prey. Situational awareness is the name of the game, and you must at all times be aware of every angle while being careful not to expose yourself to enemy fire. It's tense and immersive in a way that is difficult to put into words, but suffice to say I have no doubt that the games' best players are the sort that can catch flies with chopsticks.

But that's not all; there's also a class system. I won't get into the specifics, but here's the broad strokes: there are 3 classes, a light ('recon'), medium ('assault'), and heavy ('support'). Light classes move faster but have less HP/armor, and vice versa. Each class also has a vision mode (NVGs, motion-tracking, thermal), and the ability to cloak or otherwise conceal themselves. Lighter classes cloak for longer, vice versa. Each vision-mode makes tracking your foe easier when they're cloaked, uncloaked, moving, hiding, etc. but weak against the inverse. Thermal can't see cloaked people, night-vision can't see anyone in bright light, and motion-tracking should be self-explanatory. It's all very simple in the abstract, but when you put it into practice in real nuanced environments everything becomes infinitely more complex. It's a lot to take in, and that's only vision! Movement affects timings and map access, and max health (of course) tempers your aggression. Can't go in guns blazing when a stiff breeze is enough to put you in the ground, right? And this all works within the context of your team, necessitating you change your class and loadout whenever possible to maximize your and your team's effectiveness. There's an old tagline from the original Counter-Strike which I think fits better for this game than any other: "Your role affects your team's success. Your team's success affects your role."

So I've talked a lot about to everything leading up to the gunfights, but what about the gunfights themselves? Since I've used Counter-Strike as a reference so far, I'll continue the trend here. The shooting is suitably visceral, the guns have real punch, and you can see some pretty high octane ultra-violence on occasion. The single greatest change is the precision. Weapon accuracy has been uniformly reduced from the genre standard laser beam precision, and recoil is a simple random spread that increases with fire. There's no 1-AKs from across the map or recoil patterns to memorize here, there's so much focus on everything leading up the shot that shooting is almost an afterthought. It however, is by no means simplistic and you'll find it easily up to par with the various Call of Battlefield fare that's the current norm. The spray does introduce an element of randomness into firefights, and while death is never cheap, the imprecision will no doubt be frustrating to the sort of people with <100ms reflexes that railgun in Quake Pro duels. Everyone else won't notice after the first 10 min. Finally, instead of the complex economy and money system, loadouts are based on a simple ranking system. After scoring a certain number of points, the next tier is unlocked. It's not earth-shattering, but the choice of primary weapon is a significant consideration. So that's the gameplay, what of the art?

As for the world the gameplay inhabits...it's like nothing else. Not since Mirror's Edge have I seen such a pretty game. The world is fully-realized, the art style is powerful and unique, and I've yet to find a single asset that hasn't been made from scratch. The dev team says that the game was in production for 4 years, and it absolutely shows. This is the kind of quality that can only be seen from a team with the passion to work a second job for free, just for the love of creation. The world is so believable, so incredibly atmospheric just because of this dedication! It's abundantly clear the devs took the time to sit down and think through everything about the world: the logistics, function, architecture, style. It's not just convincing, it feels truly real! The devs say that the game was heavily inspired by the likes of Ghost in the Shell and Akira, and it certainly shows! But more than that, the world isn't just a tribute to the works of their inspirations, but different and its own. It's a world that can exist in tandem with Shirou's and Otomo's, but is neither a pale shadow of nor dependent on theirs.

If you want to see the love put into this product, this absolutely free retail-quality product, just listen to the OST. Only once before have I heard a soundtrack that complements the game so well (Morrowind). In the end, I can count on two hands the number of truly great tactical shooters I've played. I can count on one hand the number of truly beautiful games I've played. I cannot think of another truly great game in such a picturesque setting. And that's why NEOTOKYO isn't just "Ghost in the Shell meets Counter-Strike". From there most games would stop, but that's only where NEOTOKYO starts.
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