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Men of War: Assault Squad 2 features new single player style skirmish modes that take players from extreme tank combat to deadly sniper stealth missions. Commanders can now faceoff against opponents on various new multiplayer 1v1 – 4v4 maps.
Release Date: May 15, 2014
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$34.99

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Buy Men of War: Assault Squad 2 - Deluxe Edition

Includes 2 items: Men of War: Assault Squad 2, Men of War: Assault Squad 2 - Deluxe Edition upgrade

Recent updates View all (31)

50% off and patch announced!

August 26



Men of War: Assault Squad 2 is 50% off during the Midweek Madness!

Today we also announce a new patch that we are currently working on. It will be available as beta update in the next few days before we set it live to everyone. It comes with many improvements and long awaited features. Stay tuned for more news soon.

Exciting times are ahead and if you didn't grab Men of War: Assault Squad 2 yet, now is the best time to do so!

89 comments Read more

Game update 3.037.0

July 18



We just released a new update for Men of War: Assault Squad 2.

The patch comes with plenty of new features, including a new game result screen, improvements to match-making and the netcode, as well as a new singleplayer menu interface supporting custom missions and achievements. The Commonwealth faction gets new units also! Check out the Change-Log.


The Game Statistics screen will give you access to valuable information about your last online match. The Unit tab for instance will display the purchase log of every player, be it friend or foe. This way you can study the strategy of your teammates/opponents and how wisely they spent their resources!




Personal statistics on the other hand help you to understand which units performed the best and how much XP and ranked score you collected during your last match.




We also improved the Player Profile screen and added a new tab called Compare. This tab will allow you to compare yourself with friends or to study the leaderboard and to compare yourself with others on one screen.




We have also been re-designing the singleplayer menu. Now you can select all missions right off the start and the game will show you a preview of each mission as well as your achievements progress. To improve mod support and small screen resolutions, the mission list has now a scrolling functionality.




To further improve mod support, we have also been re-designing the Workshop tab to make it easier for you to subscribe and manage mods. The game does not even need a restart to apply mods you have just finished downloading.




Performance improvements have also been done in regards of the shadows with the help of Intel. We also added an ultra shadow setting to get the most out of high end hardware.




Expect more features to be released soon, happy gaming and thanks for your support! ːhonorː

62 comments Read more

Reviews

“If you haven’t played Men Of War before, then this is a rich and rewarding place to start. And you really should play something in this series if you have the faintest whiff of interest in RTS, because it is one of the great masterworks. To not play it is to waste your life.”
Rock, Paper, Shotgun

“With a substantial graphical upgrade, a bunch of new units and a fleshed out multiplayer component (as well as skirmishes, finally), every fan is bound to get hours upon hours of fun, visceral and emergent gameplay. In case you haven't had contact with an Assault Squad game and you're an RTS gamer, you will not be disappointed. That's a recommendation right there.”
Mouse N Joypad

“Accidentally discovering something awesome will soon become a four-word summary of my time with Assault Squad 2. [...] I love Assault Squad 2, but it was not an easy romance. Its brutal difficulty spikes and hands-off approach to training should serve as a warning to all but the most grizzled of armchair generals: this game is war, and war is hell.”
PC Gamer

Steam Workshop

About the Game

Men of War: Assault Squad 2 features new single player style skirmish modes that take players from extreme tank combat to deadly sniper stealth missions. Commanders can now faceoff against opponents on various new multiplayer 1v1 – 4v4 maps. To truly bring the battles to life though there is the new extreme game mode designed for huge battles on spectacular maps.

This new Assault Squad game brings significant game engine and visual improvements as well, with special attention paid to ones that were highly requested by the players.

Key features:

  • advanced multi-core support
  • advanced shader technology
  • direct control every unit as if you were playing a 3rd person shooter
  • interface and AI improvements, including unit kill counts and squad icon information
  • new multiplayer interface
  • camouflage depending on season
  • fully updated inventory items with new graphics and updated vehicles
  • sound improvements, including voice acting
  • Steam features, including Steam multiplayer, matchmaking, achievements, cloud, player statistics, leaderboards, voice chat, Valve anti-cheat, friends invite and workshop
  • player level up and ranked system
  • in-game video recording, and much more.

Content:

  • 15 new single player skirmishes plus 25 reworked ones from the original Assault Squad
  • eight player co-op support and an all new multiplayer extreme game mode
  • 65 multiplayer maps and five gamemodes
  • more than 250 vehicles at your command
  • more than 200 soldiers with unique equipment
  • five factions and various battlefields in Europe, Eastern Europe, Northern Africa and the Pacific
  • development tools such as 3d model exporter and map/mission editor, and much more.

Deluxe Edition:

The Deluxe Edition of Men of War: Assault Squad 2 is the most prestigious version of the game. Display your dedicated support as one of the grandest online commanders with unique interface elements and faster collecting of experience.


  • Receive a five star general ribbon for your main menu badge
  • Receive an unique five star general achievement
  • Receive a special icon for your player avatar visible to everyone during a match
  • Receive an outstanding HUD element visible while playing and recording matches
  • Receive a slight XP boost for all factions in multiplayer to unlock units faster

Free Premium Service:

Digitalmindsoft guarantees you to release several free game updates including new content and features during the lifetime of the game. Because games are our passion, we are always eager to listen to community feedback and to improve our games. As an example, we released more than 10 free game updates for the original Assault Squad including plenty of new units.

System Requirements

    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 4.0 GHz single-core, 2.0 GHz dual-core or higher
    • Memory: 2 GB RAM
    • Graphics: DirectX 10/11 compatible
    • DirectX: Version 9.0c
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX 10/11 compatible
Helpful customer reviews
294 of 351 people (84%) found this review helpful
14.6 hrs on record
When I bought the deluxe edition for AS-2, I was paying more not only because I loved the previous games in the franchise, but because I loved what potential AS-1 had presented us with, especially considering the many great mods avalible for the original. But more than that, I was buying the sequel to one of my favorite games of all time.

Needless to say, I haven't been impressed. In fact, my experience with AS2 has been beyond disappointment. Given the time from the early beta stage to now, and including the push-back of the release date multiple times, I've found that this game has not only been a waste in terms of what potential it had, but you are literally paying for a $34.00 overhaul patch by buying this game.

The biggest improvements since AS-1 have been:

1. Multiplayer, which lags often, and depends on who is better at storming a place with infantry and light vehicles. Tanks are, very rarely fielded. The gameplay is repetitive, and balance issues come and go.

2. The Super-Pershing and a few tank models. Yeah, they look a little more "smooth," but then you can take a peek at everything else. Everything else is literally recycled from the previous game.

3. Multi-core support. I haven't noticed a difference.


The things I'd thought I was going to see:

1. A little bit of variety in the infantry. Yeah, they don't even have new models or textures. It's the exact same thing from the previous title, rehashed a bit for a few more "Breeds," which you can make by simply opening the editor and reassigning a few traits, weapons, and items. There are a few more voices thrown in for the American and English soldiers, but there is still plentiful cut-and-paste from the previous game. Oh, and the voice acting is horrific for the most-part.

2. Better textures. The dirt looks beautiful. A few tanks look better. But, for everything else, it all is recycled from the last game. The buildings aren't different. The uniforms aren't different. The mass majority of vehicles aren't different.

3. Better gameplay. Yeah, no. In fact, they took away the feature where you could unload your guns. The AI is a little more "Cover-seeking," so they are no longer inherently stupid. However, you still have to pack up millions of bullets so they can fend for themselves without running dry.

4. Differences between faction weapons. I'll admit, I was expecting more realistic performance out of the guns for each faction. But, all rifles are pretty much the same, the Thompson isn't much different from an MP-40, the Grease-Gun is treated like a 9-mm, and overall, you're just going to go for an MG-42 if you want rate of fire; the browning if you want less reloading; or the BAR/FG-42 if you want less unloading. There isn't much of an accuracy or damage difference. Line up soldiers with every faction's rifle; they fire and reload at the exact, same times, with the exception of the enfield rifleman. There should be a difference. The action on a Mosin is completely different from a 98' or a Springfield.

5. Models and textures. Yeah, about 10 vehicles look better. But the mass majority of the others still look copy/paste. If I wanted to copy/paste vehicles, I'd make a mod for that.

Can I say I recommend this game? No. For $34.00, hell no. It's nowhere near being worth that kind of money, and I'm losing to faith to tell myself that "yeah, it'll improve as they get closer to the full release." It's been in Early Access for quite some time now. Before that, there was beta. They have had the time to improve the game. Yet, I have only seen them trying to get it into a playable state every few weeks, while leaving us high and dry in every other aspect. Maybe if it were $10.00 DLC for AS1, it'd be worth it. But as a standalone game, let alone a Sequel, it's not just a cheap re-release with nothing new to offer, but it's a complete waste of money.

I've already learned from one other game that pulled the same "Beta limited-content" trick. ArmA 3. Overall, that game was a complete disappointment. There was very little content added into the beta, there was very little content added into the main game, and countless patches treated the post-final release like it was (and still is) in the early-access stage. AS2 is mirroring this tactic, and foreshadows disappointment.

I have a feeling they're going to just decide to "leave it to the modders," as ArmA 3 did, and while mods are often well done, they are not only far from uniform in quality and not designed by a common party, but that's a cheap way of copping-out of extensive work. Work that this game seriously needs if it is to hold the number "2" after Assault Squad.

A better name for this would be "Assault Squad: MEGAPATCH." If you feel like disagreeing, then pull up the AS1 editor and the AS2 editor. Put down one of every model. Test the game, see what happens; you'll learn that I'm right, because this is exactly how I tested it. I'm not making these claims without evidence. There is no difference between these games except for the mulitplayer.


Do keep in mind; this review is for a $34.00 product. It is intended to reflect and aid you, the viewer, in determining whether or not you will "get what you pay for." The answer to that is no, "No, you won't."

I SINCERELY HOPE THAT THE FINAL RELEASE PROVES MY FEARS TO BE WRONG, AND RENDERS THIS REVIEW TO BE OUTDATED. SHOULD THAT BE THE CASE, I WILL GLADLY CHANGE MY REVIEW AND HIGHLY RECOMMEND THE GAME. SHOULD MY FEAR THAT THIS GAME OFFERS NO "CHANGE" WORTHY OF A SEQUEL BE CONFIRMED AT FINAL RELEASE, I WILL NO LONGER DO BUSINESS WITH DIGITAL-MIND-SOFT.

Do know; I won't be alone in that regard.




[July 19, 2014] UPDATE!

Ok; so since the game's release, there has been little to nothing improved upon since I had written this review. The "priority" for the team has only been multiplayer. There has been no increase in content. There has been no more bang for the buck. Digital-Mind-Soft has charged their community for a mere patch, and has done nothing to back the quality of the game except tamper with multiplayer mechanics, and not even to the extent that significantly alters gameplay in any way.

Do you have money to waste, and want to support a dishonest development project? Then don't spend money. Please.

Stop giving companies the motivation to screw over their customers and to default on their promises. It's been months, and there aren't even any new "Humanskins" in the game. Let me say right now: It takes 10 MINUTES OR LESS TO CREATE A NEW "SKIN" USING PAINT.NET.

With the time they've taken to add "boards" to Multiplayer, I could have created the entire Italian Army with a modeling program; sadly, that's 3DS-MAX, a program that the 2014 edition of, costs upwards of $3,400 to own.




[August 26 2014] UPDATE!

Playing through the editor a bit, one of the first things I checked were the models. What can I say about them? Three new models; all Crusader Tanks. The model has been significantly improved, with the Crusader looking more streamlined and smooth than before. It looks good. Not only that, but there are 2 more Crusaders; a 40mm Anti-Air crusader, and a 20mm Anti-Air crusader. These, too, look good. But nonetheless, Japanese vehicles still look as though they are made out of cardboard, and there haven't been any other model updates added.

Most importantly, the soldiers still have the same skins as in the previous title; the lack of effort in this category is appaling. Do bare in mind; Assault Squad was a 2009 game. This means that the soldier's skins are 5 Years old. You can learn to create professional 3D models in half that time. Given that this much time has progressed, one would and should expect more from a company charging full-price for a "patchwork" game.
Posted: May 1
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101 of 127 people (80%) found this review helpful
498.6 hrs on record
This game has good multiplayer, but that was all carried from the original title men of war as 1. The gameplay is exciting, and very dynamic. It is like a sand box, and a very realistic ww2 simulator. But this is where my praises literally end.

All in all the carry over to AS1 has been a complete disaster. There isn't basically enough there to warrant a new game. For me I think it has gone backwards from AS1. From both the way the game works, the release of the game, the way the developers communicate and the balancing of the game has been very unprofessional. Before you read on, I need to state I have been a long time fan of the series, and been one of the best players of this game for a very long time. If you like to see the hours I have spent please check my profile, I know every ins and outs of the gameplay and have followed this promising game development since they started. But I have had enough.

Firstly, the shoddy release practices. Initially they had a closed beta to this game, you can get access if you paid to back their future title call to arms. I bought 5 copies many for friends, i also bought 2 copies just before they announced the close beta was over with literally a days notice because it was going to open beta. To get access to the open beta you had to preorder the game which stated a release date of a month or so. So I did that for me and friends. Then suddenly 2 days before release the game changed to early access. What this meant was that it was hard to get a refund, and pretty much everyone who preordered now had a early access game to be developed. They did release it eventually, but pretty much 3-4 months down the track after the release.... yep you guessed it the game still is not really playable in multiplayer with performance issues. Also they release patches that break the game and they did not roll back the patch to very silly reasons. There was also a lobby bug which was going on for a month where you could not see anyones game thjat was outside your steam region. It took them that long to figure it out, and guess who solved it.. some player who told them how it workedon steam. In the mean time many players have been turned off..

I also now do not respect dms as a company and will not be buying any more of their titles. For reasons as the above and the way they communicate. They remove posts, delete and censor their forums to as if anything bad is said about them they pretty much just lock you down so others cannot see what kind of game this really is. People are entitled to say bad things about the game if they want to, especially at this state.

OK going onto what AS2 actually delivers compared to 1. There really isn’t anything there from a user perspective.. It is a new engine, fair enough.. but it’s all back end to the user and a AS1 player basically only the steam integration is the thing that is delivered. The funny thing the biggest thing new they added does not even work. The game runs worse then assault squad 1, the maps are the same so it is basically a step back. They have rehashed the gameplay a bit by reducing ranged, imo that’s fine.. but Changing a few config settings to reduce ranges and change penetration does not make a new game. That’s all the users see, reduced performance and a few range changes


Anyway, I have had enough .. the gameplay is great (but literllay it is AS1 gameplay) . The game still does not work long into release. If they do fix this great, but there is little community or players around to even get a good game most have already left. If you are willing to wait, it might be worth it but you will be playing alot of newbies who do not know better that this was a copy of AS1. I would of been happy with just AS1 because it simply worked.
This game has turned off gaming for a whille. Simply either they are incompetent devs with shoddy practices or this was simply a money grab
Posted: June 8
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149 of 202 people (74%) found this review helpful
59.1 hrs on record
As a long time player and supporter of DMS and the Mow series, I sadly have to say that AS 2 is a big fail at its current state. The game has a lots of serious issues and it looks like that DMS is not willing to fix their game or they just can not.It seems AS 2 is more a desperate attempt by DMS to grap some players form its rivial COH and milk a bit the small loyal players with the result that the series was dumped down pretty hard.

AS 2 is in general a copie of AS 1(same units same models) with the diffrence that AS 1 works. The game engine has been updated so the game looks a bit more polished than AS 1 but now it tends to lag as hell. Currently it is not even possible to play 2vs2 lag free or without freezes. Matches with higher playercount (4vs4 max!) are more or less impossible as the players drop like flies due to heavy lag caused by the poor net code and/or engine.

Besides the technical issues the gameplay suffers also a lot from some designe decisions. In AS 1 it was possible to have a nice tank fight or the chance to flank your enemy. This does not work in AS 2 due to tiny maps and ridiculus ranges for tanks. The current gameplay is only focused on spamming wave after wave of infantry. Tanks or emplacements like at guns are not really needed. The entire gameplay feels artificially pressed in tiny maps to create a CoH feeling. In additon DMS has also forgotten or did not want to fix existing problems like the strange pathfinding of the units or the overcomplicated resupply system.

DMS has also introduced an unlock system for new players to getting them used to the units . Sadly this creates more fustration as locked units for all factions seem to have been picked randomly and creates very unfair games especially in matchmaking. But in general this does not matter as the Matchmaking system does not work properly as well. Tutorials, or a real Skirmish (not the repetitiv SP Missions which they call Skirmish) would have been more helpful for newcomers as the game still explains nothing. It is even hard to say how many people play the game as there is no lobby anymore, only the steamchat which is pretty empty. Also the server browser is bugged as it only shows max 50 servers, most of them skirmish servers so not sure how many try to play MP.

DMS had a lot of time to get their act together. Closed beta for CtA backers (what i did), open beta, delay of the release as the game did not run but was surprisingly ready for preordering, another dealy of the release and the unannouced move to Early Access without any compensation and several post release patches should have been enough time to create a game which offers a kind of enjoyment. The only good thing is the steamworkshop where really dedicated and talented modders can present their creations.

As for now the game can not be recommanded, even it would be on a steam sale.
Posted: June 11
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91 of 131 people (69%) found this review helpful
15.0 hrs on record
Early Access Review
To be quite honest, I'm rather disappointed in this game for one really big reason: it's more or less the same as MoW: Assault Squad (#1). The compaign can get quite tedius and repetitious (since several maps are repeated with different plants and weather conditions) or it's the same couple of mission sets. While the game itself is well rounded, the developers failed to address the issues that arose in the first AS.

Pros: Multiplayer, though to be honest it's not greatly improved from what I can tell.

Cons: Single Player. Really. Save your money and just buy MoW Assault Squad. It's cheeper and has the same maps and abiities (scratch and add a few minor things.)

To give you an idea on how much they cheaped out on things, there's no real voice actors. I first noticed it in the Russian campaign when I realized the "commanders voice" sounded like a 15 year old American boy. All in all I wish I had my money back and stuck to the first AS.
Posted: April 25
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83 of 124 people (67%) found this review helpful
14.5 hrs on record
You know, I really tried to get into the series cause of the whole Squad mechanic (AKA the inventory and the division of the squad). And a friend of mine got this when we though Men of war: Assault Squad was a cool game with the direct actions and stuff. Bare in mind, yes I am a Fan of Company of Heroes, I love the games, even the 2nd. But I can't endorse this game because of alot of broken promise. Already this game broke my warning signs:
Warning #1: the game looks exacly like the first game with a deeper post process
Warning #2: the game dropped into Early Access without any announcement even after the 1 month delay it had from feburary to march
Warning #3: the missions are recycled, as in the US and the Russians first missions.
After that, I simply was done with the game. I will still play the game because of mods but I really really can't recommend this game. Go buy the first one.

UPDATE!:
So the game is now considered v1 with some updates and patches coming, My option still stands the same...... HOWEVER, There is only one thing I will say that this game have good and that's the mods, Espcially the SirHinkels Missions which have a far better level design than the ones that comes with the game.
Posted: April 17
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